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Water Water Nowhere, and Yet You Need to Drink

Published on Wednesday, April 26, 2017 By Zultar327 In Offworld Dev Journals

Last week we covered what’s available (and not available) on the surface of Io. The schedule says this week we’re going to have a special journal entry for OTC’s anniversary. That’s still coming in a couple of days, but for now we’re going to talk about all the new buildings available on Io and how you can use them to survive on this truly barren rock.

- Water -

Finding water on Mars is not easy. Buried far underground or in ice that has to be melted, special structures are needed to extract this precious resource. But, at least it can be extracted. On Io there is no such luxury - you’ll have to create the water you need yourself. Thankfully, some new buildings have recently been developed to help you thrive in your new home.

Ion Collector - This building can be placed anywhere and will passively gather Fuel (hydrogen) from the Io Plasma Torus for your corporation, shipping it back to your HQ for whatever use you might require.

Water Line.png

Solar Condenser - While not truly a new building, the Condenser has been refined to work with the Oxide Ice found on Io, extracting pure Oxygen to support your workers.

Water Processor - Once you’ve got your Collectors and Condensers online, it’s time to finally get some Water production started. The Water Processor consumes both Fuel and Oxygen, but will convert these resources  into the Water you need for life-support and Food production. It even provides a small trickle of power in the process, easing some of the strain of maintaining the power-hungry Ion Collectors.

- Basalt - 

Basalt Uses.png

Basalt Platform - This building is how you’ll manage to get resources out of those dangerous lava flows all over the surface of Io. An incredibly potent structure, Basalt Platforms breakdown the lava into two parts Iron, one part Silicon, and one part Uranium, before sending it back to you. Despite the exceptional output of these structures, take care when building them, as the Basalt you place them on won’t be usable for anything else.

- Advanced Buildings -

While the Hacker Array, Pleasure Dome, and Optimization Center will all be familiar on Io, the Patent Lab has been adjusted to be more useful on this new moon. Also, the Offworld Market has been replaced altogether.

Space Elevator - The Launchpads of Mars have been replaced with a massive tower on Io, allowing easier transport of resources off-planet. By default, the Space Elevator costs 200 Aluminum, 200 Steel, and 200 Glass, making it significantly easier to construct than the typical 400 Steel, 100 Glass, 100 Electronics Offworld Market. In addition, the Elevator consumes power rather than fuel to send its shipment, and combos well with some of the Patents that aren’t available on Mars.

Water Line.png

Patent Lab - The Lab now has a few new Patents available that we haven’t seen before, as well as a couple that were only available to those companies that have ventured to Ceres. We’ll cover the entirely new Patents first.

  • Nuclear Engine: Allows your Ships to use Uranium if it is cheaper than their standard resource.

  • Geothermal Borehole: Buildings on or adjacent to a Geothermal Vent produce +0.2 Power. This also eliminates their standard Power consumption, if the building has any. In addition, Geothermal Vent tiles no longer have building restrictions, meaning you can place any building you’d like on them.

  • Synthetic Meat: Greenhouse Farms ignore input if built on Oxide Ice. Clearly a powerful tool as claiming an Oxide Ice tile is significantly easier than producing Water to make Food on Io. Still, best not to think too long about how this one works.

Patents previously exclusive to Ceres include:

  • Transparent Aluminum: Build with Aluminum instead of Glass. Potentially far more powerful on Io with the new Elevators.

  • Liquid Batteries: Solar Panels and Solar Condensers are always on. Given that Condensers are your only way to get oxygen, this one is sure to be sought after.

Other available Patents:

  • Superconductor, Energy Vault, Financial Instruments, Virtual Reality, Nanotechnology, Slant Drilling, and Thinking Machines (That’s right - no Teleportation or Carbon Scrubbing here).


With that, we’ve covered what you'll need to know about the buildings available on Io to turn a profit. Next week we’ll cover the first of two new factions - The Penrose Collective, Nomads of Io.

To stay informed about the release date for
Offworld Trading Company: Jupiter’s Forge, add it to your Steam wishlist!

PREVIEW GUIDE: Galactic Civilizations III: Crusade

Published on Wednesday, April 26, 2017 By Draginol In GalCiv III Dev Journals

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Galactic Civilizations III: Crusade is an expansion pack for Stardock's popular 4X space strategy game, Galactic Civilizations III.  Crusade is a top-to-bottom update of the entire game.  This article will walk you through what's new, what's changed and try to explain it for those who may not be familiar with the series.

Continue Reading...

Everything You Need to Know About Io

Published on Wednesday, April 19, 2017 By Zultar327 In Offworld Dev Journals

Hello everyone, and welcome to our second dev journal about Jupiter’s Forge. Today we’re going to begin digging into the meat of the upcoming Offworld expansion, starting with the most obvious place, Io itself.

As we talked about last week, Io is not a pleasant place to be. A good look at the moon’s surface should reveal why. Immediately alarming is the fact that Io is covered in lava flows and volcanic pits. However, most of this lava is composed of basalt. This is in fact very good news for your budding company, as newly developed basalt platforms will be able to harvest these flows and pits. These facilities will convert basalt into substantial quantities of iron, silicon, and uranium, then will ship these raw materials back to your headquarters for whatever purpose you may require.

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Another use your company may have for these lava flows is likely going to be less direct. The flows have carved out caves all across the surface of the moon. As on Ceres, these caves can be very valuable to own, allowing a new point from which you can access nearby resource deposits. This can let you expand your own infrastructure around the resource to improve output, or even set up shop right next to a competitor and use their resources yourself. Keeping an eye out for these valuable cave systems can help you prioritize claims more effectively, and potentially avoid races for resources that initially appear sparse.

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Also as on Ceres, resource deposits are small and difficult to access. Even the largest veins of minerals will dry up quickly, diminishing in value the more they are mined. As production is lost, we will need to either reduce our consumption or find new sources to mine.

Once again, ice will be present in some form. However, the ice of Io is different from what is found on Mars or Ceres. Io’s “ice” is in fact not ice at all - it is a sulfur dioxide frost. Thankfully, we still have a use for this and can pull oxygen from it in much the same way that we collect other frozen resources (at least as far as your company is concerned).

Screenshot_2x_1SS_103925929.png

Finally, and most importantly, Io has no water. Nothing on the surface, no ice to melt, and nothing underground that you could dig out. Instead, you’ll have to collect hydrogen from the radioactive atmosphere, and oxygen from the sulfur frost. Combining these is the only way you’ll acquire water - and through it, food - on the harsh surface of Jupiter’s Forge.

Join us next week as we talk about the buildings you’ll need to survive on Io.

To stay informed about Offworld Trading Company: Jupiter’s Forge's release date, add it to your Steam wishlist!

ASHES DEV JOURNAL: April 2017

Published on Tuesday, April 18, 2017 By GeneralsGentlemen In Ashes Dev Journals

Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add!

The massive 2.2 update, one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me at the helm of balance and the design direction for Ashes we'll be getting more done in a shorter amount of time and with more community interaction.

 

##REPLAYS##

While replays are now fully functional, we aren't done working on them and down the line we want to give players more tools to extract important information out of the match. This would involve being able to open up different panels to compare different values such as the upgrade disparity or what is currently being produced by each player. We have made a new section on the forums for people to share their replays

As an example, here's a mock image I made up in Photoshop to demonstrate what I'm hoping we can get with the Production tab.

 

##2.21 Patch##

We have a small patch coming out next week to fix some issues which were causing crashes. The Gunships are also receiving a cost increase as they are over performing in 2.2 

 

##Gameplay Intentions For Next Major Update## 

With 2.2 launched, we'll begin gathering feedback and getting to work on continuing to improve the game in next patch. As 2.2 was the first major update I had been a part of, the primary concern for the gameplay changes was to address the urgent and unfair balance problems while making the game more intuitive and welcoming for new players. With those out of the way, we can focus on some more fundamental reworks to really shake things up for the better. On top of general balance changes, these are we have our eyes on for the next major update.

  • 5 new maps to be included for free in 2.3 thanks to community member Luxlupus. Maybe we'll have even more ready by then!
  • More map improvementsSo far we've got improvements to Frosthaven, Kralon, Thuban, Espana and Regulus, with more maps likely to be touched up.
  • Counter system revamp: We are reworking and standardising the health to armor ratios of most Cruisers and Dreadnoughts so that the counter system is more robust and allows for emphasis on managing your unit composition instead of just massing Maulers and Athenas with little consideration,
  • Cost ratios adjustments: The current cost ratios of Metals to Radioactives limits strategic diversity. For example, Air units are not as much a deliberate strategic decision as they are an eventuality due to needing a way to spend all of the excess Radioactives. We are looking into the cost ratios of Cruisers, Dreadnoughts, Air Units and buildings and seeing how they can be adjusted to create more strategic depth.
  • Dreadnought rebalance: Ontop of the health/armor rework for Dreadnoughts, we have lots of other changes to Dreadnoughts and some of the their abilities to better balance them and refine each Dreadnought into their intended role.
  • Base defense survivability: Base defenses were far too strong against armies, but then were very easy to clear with artillery units. We want to mitigate this discrepancy by removing armor so big enough armies can force their way through base defenses much easier while increasing health on low tier defenses so it takes a bit longer for artillery units to clear.
  • Substrate energy rework: We want to make energy consumption less crucial for Reapers while more of a consideration for other units types while so Capacitors have a more consistent role to play amongst different unit compositions.
 
##New Features and QoL##
 
A few weeks back I made a thread about which features and QoL would the community like to see implemented. With the launch of 2.2, we can get started on some of them. Most of them will take a while to get implemented as the team already has their hands full working on other things such as Juggernauts and Modding, but we should be able to get a couple of QoL changes implemented in 2.3 and work on ticking off more of them as we move forward. We've already got one heavily requested QoL change completed and on the way!
  

##UPCOMING DLC##

 

Co-Op Map Pack:

This DLC adds 8 new maps specifically designed for playing cooperatively, whether it's against AI or against players. Players spawn right next to their team mates and many of the maps have shared pathways to allow for combined attacks and strategies. 

 
##Tournaments/events##
 
The sweeping changes in 2.2 have helped put Ashes in a great spot. Because of this new balance patch and replays support, I plan on running some tournaments with small prizes on the line to showcase high level matches. I'll start off with very small events such pro player showmatches and scale them upwards over time depending on success. Tournaments can also be a very valuable tool for assessing balance. 


##New, Better Tutorial##
 
The current tutorial is long, boring and doesn't even teach the player much useful information. I would like to change this by creating a new, better tutorial as a good tutorial is crucial when introducing new players to the game. This will most likely take a while in between everything else that we'll be working on.

So that's it for now, there's lots on the horizon to look forward to!

Cheers
-Callum
 

 

Introducing Offworld Trading Company: Jupiter’s Forge

Published on Wednesday, April 12, 2017 By Zultar327 In Offworld Dev Journals

We’ve built a new home on Mars. It hasn’t been easy, it hasn’t been simple, and it hasn’t been safe. But for those with the will and cunning, it has been profitable.

From Mars we went to Ceres, and created a refuge for belters across the system. Completely devoid of atmosphere and with a scarcity of resources that made Mars seem plentiful, Ceres was a challenge for even veteran Offworld entrepreneurs. And yet with all the resources of the belt flowing through, we once again had a lucrative operation.

Now it’s time to raise the stakes again as we venture to Io, Jupiter’s Forge.

Jupiter's Forge.png

Io will not be a home. Io will not be a refuge. Io is toxic and irradiated from its orbit around Jupiter. Covered in sulfur and the most volcanically active body in the system, this is not a place to tread lightly. However, leaders with the stomach for it see new opportunities on Io, and so this is where we will travel to next.

Over the next several weeks we’ll be instructing you on how to prosper on Io, beginning with more details about the moon itself. You might already be aware that Io has no water. This means that in order to survive you’ll need to be able to make your own. Next week we’ll tell you about how to accomplish that, along with everything else you could want to know about Jupiter’s fifth moon.

Even once we’re done with that there will be plenty more to discuss, so feel free to check out the upcoming schedule below.

April 19th - Jupiter’s Forge, everything you need to know about Io

Foundry_SulferMounds_Day.png

April 26th - OTC Anniversary, a recap of OTC’s first year

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May 3rd  - The Penrose Collective,  Nomads of Io

Nomadic_HQ_Dusk.png

May 10th - The Diadem Trust, Scions of the System

Scion_And_Foundry_Night.png

May 17th - Trial by Toxin, Io’s Campaign

Io Campaign.png

Be the first to know when Offworld Trading Company: Jupiter’s Forge is available, add it to your Steam wishlist!

New Jupiter's Forge Expansion for Offworld Trading Company Arrives this Spring!

Published on Wednesday, April 12, 2017 By Island Dog In Offworld News

Offworld Trading Company's new Jupiter's Forge expansion
takes you to the volcanic moon of Io and challenges you to thrive

You thought Mars was a harsh environment?

Think again.

Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, landscapes, and tremors threaten your business model and force you to adapt in order to survive.

Jupiter's Forge introduces some new and exciting content:

New Location: Io
Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise.

New Resource System
On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials.

New Infinite Challenge
Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environments of space get the better of you.

New Campaign
Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it here on Io too.

 

New Faction: The Diadem Trust
An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. All of their advanced buildings - Hacker Arrays, Patent Labs, etc. - are top of the line and afford them an edge over the competition. For example, Hacker Arrays can create both shortages and surpluses at the same time. Oh, and the patent race? That means nothing to them - they can purchase a patent at any time, regardless of whether or not another player already controls it. It's all legal, they assure you - their lawyers challenge you to read the fine print.

New Faction: The Penrose Collective
Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game (and upgrade them simultaneously), they are able to spread their operations across an already depleted environment in order to afford them easier access to more resources. They are also able to return 2 claims per upgrade, allowing them to trade in useless plots of land for something more profitable.

 

...and more!
This is Jupiter's Forge - you must adapt, or go out of business. 
 
Jupiter's Forge will release in Spring of 2017. 
 
Can you survive the harsh environment of Io?
Add Jupiter's Forge to your wishlist on Steam today!
 
For more information, check out www.offworldgame.com/jupitersforge
 
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