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New Jupiter's Forge Expansion for Offworld Trading Company Arrives this Spring!

Published on Wednesday, April 12, 2017 By Island Dog In Offworld News

Offworld Trading Company's new Jupiter's Forge expansion
takes you to the volcanic moon of Io and challenges you to thrive

You thought Mars was a harsh environment?

Think again.

Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, landscapes, and tremors threaten your business model and force you to adapt in order to survive.

Jupiter's Forge introduces some new and exciting content:

New Location: Io
Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise.

New Resource System
On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials.

New Infinite Challenge
Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environments of space get the better of you.

New Campaign
Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it here on Io too.

 

New Faction: The Diadem Trust
An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. All of their advanced buildings - Hacker Arrays, Patent Labs, etc. - are top of the line and afford them an edge over the competition. For example, Hacker Arrays can create both shortages and surpluses at the same time. Oh, and the patent race? That means nothing to them - they can purchase a patent at any time, regardless of whether or not another player already controls it. It's all legal, they assure you - their lawyers challenge you to read the fine print.

New Faction: The Penrose Collective
Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game (and upgrade them simultaneously), they are able to spread their operations across an already depleted environment in order to afford them easier access to more resources. They are also able to return 2 claims per upgrade, allowing them to trade in useless plots of land for something more profitable.

 

...and more!
This is Jupiter's Forge - you must adapt, or go out of business. 
 
Jupiter's Forge will release in Spring of 2017. 
 
Can you survive the harsh environment of Io?
Add Jupiter's Forge to your wishlist on Steam today!
 
For more information, check out www.offworldgame.com/jupitersforge
 

Sins of a Solar Empire: Rebellion - Forging an Empire

Published on Friday, April 7, 2017 By Yarlen In Sins Developer Journals

Recently, Ironclad Games and Stardock released version 1.9 of Sins of a Solar Empire: Rebellion to players, marking the 5-year anniversary of the latest expansion. I've had the pleasure of working on Sins of a Solar Empire since we released the original title in 2008, and it's been great to see fans continue to play both the base game and the many mods that have been created for it.

If you're new to the series, or looking to join in the fun, what is Sins of a Solar Empire all about? For this journal, I'm going to focus on my favorite race: the Vasari Empire.

A Quick History

Some 10,000 years ago, a powerful race called the Vasari dominated their region of the galaxy. They were a true galactic superpower, bending thousands of worlds to their rule. Vasari supremacy came to an abrupt and shocking end, however; for many players, what happened is the true mystery of Sins of a Solar Empire. All that we know is that one world after another in the Vasari's domain vanished from contact and all ships sent to investigate never returned. Fearful of this unseen threat and powerless to stop it, the Vasari packed what was left of their civilization onto huge ships and fled - something they've done ever since...

For a more complete history of the Vasari, check the the Lore section.

Empire Construction

As a Vasari player, you have a few key strategic advantages and disadvantages to work with in building your empire. For instance, you can field fewer ships, but they're a bit more powerfully than those of the other two races (TEC and Advent). The Vasari aren't very good traders, but they excel at collecting metal and crystal resources. Lastly, the Vasari are masters of phase space travel, which gives them the ability to move around the map practically at will late in the game.

In my game, I've started on the planet Peraga and 'liberated' the dwarf planet of Penza nearby. My scouts have detected two rival empires on my borders: the Trade Coalition and the Galian Rim Union. Both are TEC players attempting to encroach upon my space, but I've been careful to deploy defenses against them... or, so I thought.

Here's a great lesson to take from this diary: always scout ahead. I'll admit that I got arrogant because I thought the AI wasn't ready to deal with my fleet, so I decided to go on offense without looking. Having setup a forward base at the planet Charybdis, I made the decision to push on toward the Galian-held ice world of Sethos. Huge mistake. I ran right into a heavily upgraded TEC Argonov starbase and the Galian's new Ragnarov titan. 

Turning tail to retreat, my fleet was all but annihilated; I nearly lost both of my capital ships, escaping with only 117 HP on one as it managed to enter phase jump with seconds to spare. Licking my wounds with only a few ships left, I look up to see the Trade Coalition attacking from my flank!

Penza is now under assault from a modest enemy force, but it's not heavily defended. Until I can marshal reinforcements from Charybdis, only the starbase Oraskal is available to keep Penza under my rightful authority. Luckily for me, Vasari starbases can move!

Another good lesson here is this: everything has a weakness and nothing is invulnerable (at least, not permanently). Vasari starbases are monsters; they have lots of firepower, lots of armor, and can even be upgraded to regenerate. Plus, I mentioned they're mobile, right? All for naught against an enemy with the right counterforce.  

The Trade Coalition came prepared for my starbase with Ogrov torpedo cruisers. Equipped with high-yield warheads, the Oraskal fought well but didn't stand a chance. I couldn't help but cringe as I watched it explode into a million tiny fragments.

What Next?

Things look grim for the Vasari at this point, but I did manage to rally a new fleet to save Penza. Unfortunately, Charybdis did not fare as well - the Galian Rim Union opted to take their new titan for a test drive and sacked my world. I'll recover though!

The above gameplay represents only about 45 minutes of playtime in my current game of Sins of a Solar Empire: Rebellion. Countless worlds await to conquer, subjugate or destroy as you forge your own empire amongst the stars. Join the hunt today!

CRUSADE DIARY 7: Conquest

Published on Thursday, April 6, 2017 By Frogboy In GalCiv III Dev Journals

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Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.

While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".  

That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine.  Invading a planet is an immense task.

Continue Reading...

ASHES DEV JOURNAL: March 2017

Published on Monday, March 13, 2017 By Draginol In Ashes Dev Journals

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## ASHES OF THE SINGULARITY IS EVERYWHERE ##

We just came back from the Game Developer's Conference.   It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).

Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs  The hardware bundling keeps a steady stream of new players coming into our community.

Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As more people get 4 core machines and more powerful video cards (like the AMD Radon VEGA) the more people that can play the game which in turn allows us to increase the rate of development even further.

As you know, the up-front hardware wall on Ashes of the Singularity is fairly high.  If you don't have an SSD, loading the game is slow.  If you have low resolution, the fonts are blurry.  If you don't have at least a 2GB video card, the graphics are slow.  What players get in return, however, is that the game doesn't slow down, even late game. 

Thus, the faster AMD, Intel and NVIDIA can get mainstream high-end, DirectX 12 and Vulkan hardware out there, the quicker the adoption of Ashes of the Singularity.

Now, let's talk about what's coming in Version 2.2 this month...

Continue Reading...

v2.1 for Sorcerer King: Rivals is Now Available!

Published on Thursday, March 9, 2017 By Island Dog In Sorcerer King News

An anonymous note. A mysterious artifact.
An...unusually well-dressed Ogre. 

What adventures await in v2.1 of Sorcerer King: Rivals?

Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.

...That is, until now. 

v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.

In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…

With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.

Sorcerer King: Rivals is available through Stardock or on Steam.
www.sorcererking.com

 

CRUSADE DIARY 5: Spies & Saboteurs

Published on Wednesday, March 8, 2017 By Draginol In GalCiv III Dev Journals

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Spying on Aliens

Galactic Civilizations is a game that asks the question: What happens after we start colonizing other planets? For our purposes, we are going to assume that we will come into contact with alien civilizations.

Alien civilizations will have their own histories, cultures and ideals that we can only fathom.  In Galactic Civilizations III: Crusade, you will be able to train your citizens to learn more about these other civilizations and, if necessary, do very bad things to them.

Continue Reading...

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