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Loading objects

The idea behind loading objects is that you have your current desktop and you want to import onto it other objects that either came with DesktopX or came from the net. If you already have some great desktop you created previously, then you’ll want to go to “Load desktop”.

By default, DesktopX objects are loaded into the “client” environment. That means that when you right-click on a desktop object, you will only get a couple of options (typically remove and set target). If you want to have the ability to modify those objects, you’ll need to go into the DesktopX development environment (by clicking “Create” on the DesktopX welcome dialog).

Now, if you want to always be able to modify objects (and desktops) whenever you want, then you’re going to want to have the DesktopX development environment be the default environment which you can do by loading it up and going to its preference dialog and choosing that option:


Figure 1: You can have the DesktopX development environment be the
default environment by choosing "Create" and then clicking on the preferences tab.

If you’re in the DesktopX development environment when you’re importing widgets, you’ll get a very different right-click menu on it:


Figure 2: When in the development environment, far more options are available to modify DesktopX objects.

We’ll go more into what can be done with objects later when we talk about the development environment.

 

 

 

 


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