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Developer's Guide: Introduction | 5 |
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Developer's Guide: Introduction This section assumes some prior knowledge of technical aspects of your Windows computer, including familiarity of your Windows desktop. You should know what these are: systray (System Tray - icons & clock), taskbar (menu on bottom of screen (default location), start menu, etc.. As you read through this Developer's Guide, if you do not understand something you can check the links to various tutorials in the Help section. Also, the forums at WinCustomize can help you in talking to other users & Stardock Support: http://www.wincustomize.com/Forums.aspx?ForumID=168. Objects, Widgets, Gadgets, Desktops The DesktopX development environment (DesktopX Builder) lets you build two big classes of desktop applications: Widgets and Gadgets These are self-contained stand-alone applications.
Functionality examples vary from calendars to stock tickers, to weather
monitors, etc.. The default DesktopX distribution contains a full set of
widgets with different functionality. Desktops Desktops (or themes) are a whole desktop interface that can take over the various Windows desktop elements. Enterprise desktops DesktopX Enterprise is a cost-effective solution that allows
enterprise customers to create and distribute secure and customized desktops
within their organizations.
DesktopX Enterprise is simple to use and does not make changes to the underlying Windows shell. All Windows functions, including the ability to receive Windows Updates, remain intact. DesktopX Builder - The development environment DesktopX Builder DesktopX Builder in its three variants (standard, pro,
enterprise), let you build widgets, gadgets and desktop from DesktopX objects.
From the DesktopX Welcome menu, click the "Create" button to
enter the development environment & open the Builder dialog. When you
start it, you will not notice an actual development application. The
builder environment is right on your desktop! You can start adding or
importing new objects by accessing the main UI (User Interface) (double click
the systray icon) or right-click on the systray icon. The DesktopX Builder dialog So, let’s start by looking at the DesktopX Builder dialog:
This first tab gives you the option to import things to tinker
with. So if you want to mess around with things other people have made, this is
how you do it. A lot of people don’t realize that you can import in
widgets and modify them as well. Widgets may be .EXEs but they can still be
imported in as a group of objects.
The second tab is the Desktop tab. It lets you start modifying your current desktop by adding objects to it. Desktop Data Folder Everything about your current desktop is stored in the
“Desktop Data Folder”. If you ever want to look inside there, you can
press the “Open desktop data folder” button. New Object This button will create a new object on your desktop. Import This button will import an existing object (or widget). List This button will list the current objects on your desktop. Hide desktop icons This option will set your current desktop to have its desktop icons hidden. Hide windows taskbar This option will hide the Start bar. Workarea This option lets you control how much of the screen is reserved for program windows. Resolutions This option allows you to set what resolutions your desktop is designed to be used at. Labels This option allows you to determine how object labels (think icon labels) will look.
The last tab allows you to set the preferences of the DesktopX environment. Make DesktopX Builder the default program for your content This option will make DesktopX Builder, rather than the run-time client, be loaded when you load an object or a builder. It is OFF by default. Automatically copy new content into your DesktopX directories This option will automatically move any downloaded content that you use into the appropriate DesktopX directory. It is ON by default. You may want to turn this off if you are finding your system getting full of DesktopX objects, widgets, and desktops from trying so many things out. |
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