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You'll see two buttons and another
textured object with two text children inside it.
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The green button adds a new object
(including its children) and stacks it below it.
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The red button removes the last added
clone.
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This shows the preferred method to
clone or "create" object. It can be seen as "creating" in that you are
basically providing a "template" objects+children you want to create at
runtime. This is a "template" in that it can well be hidden (Visible = No in
Relation panel), but is used as prototype to create the actual object. It is
much simpler and faster than actually create each object, children and all
its state properties at runtime via code (and it is not currently possible).
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The prototype object is the first one
in the picture and it is left visible for simplicity.
Cloning the prototype composition
The interesting part is inside the green
button script:
Sub Object_OnLButtonUp(x,y,b)
If b = False Then
Dim i, strname
i=0
Do
i = i+1
strname = "clone_base" & i
Loop until DesktopX.IsObject(strname)=False
DesktopX.object("clone_base0").Clone strname, DesktopX.object("clone_base0").left,
_
DesktopX.object("clone_base"&(i-1)).bottom+10
DesktopX.object("clone_child_A").Clone "clone_child_A" & i, _
DesktopX.object("clone_child_A").left, DesktopX.object("clone_child_A").top
DesktopX.Object("clone_child_A" & i).Parent = DesktopX.Object("clone_base"
& i)
DesktopX.object("clone_child_B").Clone "clone_child_B" & i, _
DesktopX.object("clone_child_B").left, DesktopX.object("clone_child_B").top
DesktopX.Object("clone_child_B" & i).Parent = DesktopX.Object("clone_base"
& i)
End If
End Sub
The first piece of the script searches
for an available "name", it just calls DesktopX.IsObject to know what existing
clones already exist and find a "free" name.
Then, the steps are basically:
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Clone the parent.
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For each children.
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Clone the children.
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Assign the newly created parent to the newly created children.
Hopefully, the next DesktopX versions
will provide handier methods for cloning complex compositions in one shoot,
however this is the clean way to do it now.
Destroying Clones
The code for removing a clone is similar and is inside the red
object:
Sub Object_OnLButtonUp(x,y,b)
If b = False Then
Dim i, strname
i=0
Do
i = i+1
strname = "clone_base" & i
Loop until DesktopX.IsObject(strname)=False
If > 1 Then
DesktopX.object("clone_child_A" &
(i-1)).delete
DesktopX.object("clone_child_B" &
(i-1)).delete
DesktopX.object("clone_base" &
(i-1)).delete
End If
End If
End Sub
Again, it is first searching for the last created clone.
The second part of the code deletes it:
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First it deletes each child, then it deletes the parent.
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If objects are nested in a more complicated way, the
script should first delete the most inner children, to avoid that one
remains un-parented in the process.
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