&
If
you can master transparency, then animation will be a doddle.
If
you look at the source for this section, you can see there are
3 images side by side. You may say, hold on there are 6 images,
but remember our images have the per pixel transparency information
too.
These
3 images are the 3 frames of the animation. If you just change
the source image then the result is as shown for the Result Basic
4. To tell DesktopX about the animation, you need to edit the
'Animation' tab under the object property.

It's
all very logical. You enter the number of frames the image contains,
and the interval between the images. The style shows the direction
in which to play the animation. In our example this would be as
follows:
Forwards: 1,2,3
Backwards: 3,2,1
Forwards + Backwards: 1,2,3,2,1
Backwards + Forwards: 3,2,1,2,3
If,
additionally you want to loop the animation, you check the 'loop'
box. In our example, this means the frames will animate 1,2,3,2,1,2,3,2,1,
... etc.
That
explains animation, but while we're here I'll explain the 'Static'
option. Instead of motion animation, you can have transparency
animation. You choose a single frame image, and fill in the the
Animation tab as normal, but also select the 'Static' checkbox.
You
then need to go to the Alpha blending tab and amend the 'per frame'
info.

In
our example, with 3 frames, this will cause transparency animation
which goes 30%, 60%, 90%, 60%, 30%, 60% ... etc. You can see an
example of this in the example theme.