Stellar
Frontier Tips and Tricks for Mid-Level Players
--- Instalment Three ---
10th May, 2001.
Flt.
Cap. -Phoenix-
Captain of the [H.O.P.E.] Second Light
:::Update:::
It has been quite a few months since I wrote anything for these
tips and tricks, and since then the game has changed a great
deal. The game scores have also been reset, and thus my new rank
is indicated in the header for this document. I haven't been
playing much recently, but nonetheless I still feel I have a few
snippets of information which could prove useful to the new
pilot. The goal of this instalment, as before, is to give the
reader my playing strategies, in the hope that they will merge my
ideas with their own and that of other pilots, gradually emerging
with the "best" winning strategies for the game.
:::Defeating
Starbases:::
The very first thing which you must know before you are to start
hunting down enemy starbases is that they are far from
invincible. I remember when I first started to play - I
considered enemy starbases something equivalent to impenetrable
fortresses. Three starbases in the same location meant that I
would never capture that area. I learnt that this is a grave
misconception. So I say to you, the reader, that starbases, like
all other AI-controlled vessels are reasonably easy to defeat.
All that is required is an understanding of how the AI
"thinks", and how they will react to given
circumstances.
The role of a starbase is to defend its territory. You can look
this up by checking the ranks list, and observing the information
beside the ranks Fleet Admiral, Emperor, and Deity. What this
means for you, is that if you begin to attack a colony on a
planet and a starbase is nearby, that starbase will begin
drifting over to you, to get between you and the planet. I say
drifting because starbases do not come with boosters, but only
thrusters, giving them a top speed of 0.1c. (Please note that
this does not stop you from refitting your own starbase. If you
drop your factory you can pick up a boost 3. I think this gives a
top speed of around .21c). Starbases will very rarely move into
open space to follow ships, and even if they do they soon return
to protect their planets. If a starbase becomes sufficiently
injured they will return to a friendly planet, of-course, but
they may also try to hide behind it so that your fire hits the
planet instead of the starbase. So much for movement, now for
firing. First of all, starbases, like all other AI, will let you
drift right by, no matter how powerful your ship is, so long as
they don't consider you a threat. If you don't fire at or near
them, they will ignore you. Even if you bring a colony near them,
they will attack the colony, and not you. This means that if you
get caught in a tight spot while dragging a colony it's often a
good idea to dump the colony as bait while you run away and live
to fight another day. Keep in mind that you don't always have to
get into a fight with a starbase - sometimes it's quicker to just
do your work without harassing them. But, to continue with what
happens if they do start to fire at you. Starbases fire lasers as
well as a stream of torpedoes. The lasers can be withstood for
medium periods of time, but if any ship gets hit by enough
torpedoes they are toast. The good thing for you (and the bad
thing for the starbase) is that it sends its torpedoes in a
straight stream in your direction. If you sit still and wait for
the torpedoes to hit you then you won't stand much chance. If you
maintain a constant velocity then you won't stand much chance
either, because AI shots are fired using intercept courses. To
avoid the this you need to change direction, speed, or both. That
part is obvious, but this may not be: You will notice that if you
stand still and you experiment with firing in various directions
(either with the keys or using the mouse), you will find that you
can only shoot in specific angles through the compass. The angles
through which you can fire are not gradual. That is to say that
you cannot fire at any angle you like. The number of directions
in which you can fire is limited to something like thirty-two or
sixty-four. This is why if you try to line yourself up to
something and then you drift off to the left you may find that
turning your ship will overcompensate and your shots will be off
to the right. This is a "feature" of the game which you
can use to your advantage. The starbase will fire in a line, and
as you move locations it will fire along a new line, but you can
use the gap in the lines to fit through without getting hit. This
requires a fair bit of practice, a decent set of boosters, and
using a Destroyer helps. If you can keep from getting hit by the
torpedoes, you will still be gradually ripped to pieces by the
lasers, but this still gives you much more time alive. So we know
how it moves, and how it fires. How does a starbase
"see"?
There is a certain range beyond which a starbase will not fire
upon you. This has nothing to do with the range of their weapons
- PlasmaTorps can go a fair bit further than the engaging range
of a starbase. Imagine a circle drawn around a starbase. If you
fire towards it from inside this circle, it will fire back at
you. If you fire at it from outside this circle, it will ignore
you. With some experimentation you can find this distance (be
sure to zoom out enough on your main screen by using the
plus/equals and minus/underscore keys) and fire at the starbase
without getting hit. Be careful, because starbases are sneaky,
and they will let you get a little within this perimeter so that
they can keep firing at you as you try to get outside the circle
again. Find this "safe zone" outside the imaginary
circle around the starbase, and remember it! It is the key to
defeating the starbase. If you fire at a starbase outside its
circle of vision, you will not get fired upon. Unfortunately,
hitting a starbase with fire from this range is pretty tough.
Many warheads will fizzle before they hit their target, and
others will usually sail past, as the starbase moves to dodge
your bullets. Thus we come to choice of weapon:
1. Rapids. These are very often my weapon of choice.
Rapids are the closest thing you can get to a laser if you aren't
a member of the Stellar Aces. They move quickly (hence the
name), but they also have an excellent range. Get at least two,
and set them to auto-fire by pressing Shift-n (where n is the
weapon bay they are in. E.g. Shift-2, because grenades are
usually in bay 1). Sit in your safe spot, and start firing. The
rapids will extend in a line from your ship, and as they connect
with the starbase in the distance the starbases shields will
gradually weaken, until the starbase is destroyed. This has some
catches. Firstly, the starbase will try to move out of the way.
When this happens, do not turn your ship to point at the
starbase. If you do you will risk experiencing the angle of fire
problem I mentioned earlier in this piece. The number-pad keys
(which I recommend you use instead of the arrow keys) associate
Numpad4 and Numpad6 with turning left and right. Use the Numpad1
and Numpad3 keys to strafe from left to right. If you do it
right, you will be able to drift left and right while the
starbase attempts to avoid your fire. Your second catch comes
when the starbase gets hurt, and hides behind a planet. When this
happens do not chase after it. Fire at the planet for a while,
and the starbase will remember that its duty is to protect its
colonies, and will come out to fight you again. Your third catch
comes when the starbase calls for assistance from other robots.
Whether they die or not may not be too important, because if they
succeed in distracting you then they have already done their job.
The trick to take out the enemy ships while not taking your
attention off the starbase is this: When you choose your position
to sit and fire at the starbase, choose the side opposite to
enemy space, or opposite to the whole system. When enemy ships
warp in to fight you they will be coming from the direction of
the starbase. When they jump out of warp, they will instantly be
caught in your fire, and will cause you very little trouble as
they explode shortly after they arrive. This is the final catch.
Destroying a starbase with rapids takes a little while, as rapids
do not carry much punch, but I find it to be by far the safest
and often the quickest method. Keep the line of rapids on the
starbase, and it will inevitably be destroyed.
2. Torpedoes: These days I tend to use PlasmaTorps
for everything. They are the most versatile weapon in the game.
Torps cannot be used like rapids because they can easily be
dodged and they will often fizzle before they hit the starbase.
The trick to compensating for this property of the torps is to
accelerate toward the starbase, fire a volley, and quickly head
back away from the starbase before it hits your too much with its
return fire. Use the perimeter of vision to your advantage, along
with your boosters. This is where having a smaller craft can come
in handy, but this can be done with a little more effort in a
dreadnaught. Again, we come up against catches. First, even with
the added speed that you give to the torpedoes by flying toward
the starbase before firing, it will often still move out of the
way. The trick against this is to fire half your load, turn a
little, and fire the second half. The starbase AI is not smart
enough to dodge both, and will often concentrate on avoiding one
to get hit by the other, or even get hit by both halves. Your
second catch is that you will find that you will get too close
and the starbase will destroy you. The answer to this is don't
get too close! Avoid getting real close to the starbase so that
every shot you fire impacts. Not every volley you will fire will
hit, but keep in mind that torpedoes are powerful, and you won't
need too many successful hits to defeat the starbase.
3. Flames. Yes, you read right. You can destroy a
starbase using flames. Well, more accurately, you can destroy a
starbase by coming up real close and giving it everything you
got. This requires a few things: You need to be in a dreadnaught,
with a shield 5 or better. You will need plenty of power so that
you don't run out of steam while you are trying to fire. You will
probably need to use something like two plasmatorps and two
flames, and just hit the spacebar like crazy. The basic idea of
this strategy is that you will both start firing like crazy,
except that with your head start the shield 7 of the starbase
will succumb to your flames (plus more, perhaps) before your
shield 6 succumbs to their lasers and torpedoes. This method
doesn't always work. Sometimes the starbase is lucky, and
sometimes you are. If you get the starbases shields down a little
before all of this, you will give yourself a much better chance
(you can do this by sending in an AI before you). Also, remember
that afterward you will have to repair your ship immediately. If
this method is so risky, why use it I hear you ask? Well, it may
be risky, but it is extremely fast. If you go in there with guns
blazing then it will all be over (one way or another) with a
matter of seconds. If you're short on time, then this method is
for you. Just remember not to start firing until you are up real
close. Lastly, don't even think about trying this if the starbase
is already mad at you (that means, that the starbase starts
firing at you as soon as you come near). You need to have the
upper hand as the one who starts firing first.
4. There are plenty of other weapons you could use - I sometimes
see people use missiles, although I tend to stay away from these,
because the heat-seeking weapons have a very limited use.
This just-about summarises all the strategies I have on defeating
starbases. One final thing, is that you may not always wish to
destroy a starbase. Often they can be very valuable to your race
(or even to your bonus score) if you capture them. As you should
already know, capturing an enemy vessel means that you need to
tractor it and dock with it, but you must have more crew. Forget
capturing starbases in small vessels - AI starbases start with
about 10000 crew, which is a tad more than the few hundred crew
in a destroyer. If you are in a dreadnaught, however, you can
often damage the starbase until its crew drops to a number below
yours, when you can capture them. Be careful, because if you fire
too much the starbase will blow up, and if you fire too little
while attempting to dock then the starbase will recuperate and
start firing at you. Knowing when to fire and when to try to dock
is very hard - indeed, I consider capturing starbases the hardest
thing to do in Stellar Frontier.
---
End of Instalment Three ---