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Ashes of the Singularity v2.0 Changes

Published on Sunday, May 31, 2020 By Frogboy In Ashes Dev Journals

Changelog for what I'm working on for Ashes v2.0:

 

Structure Changes

  • Quantum Archive radioactive cost increased from 300 to 400
  • Quantum Relay radioactive cost increased from 300 to 400
  • PHC Refinery radioactive cost increased from 300 to 600, time increased from 90 to 120.  This was done to decrease early game use of it.
Unit Changes
The big change here is that the Substrate units that had armor have had it removed.  Instead, shields have been slightly increased and shield regen increased.
  • Mobile Nullifier radoactive cost increased from 500 to 700
  • Nemesis (PHC sniper) radioactive cost increased from 100 to 200
  • Hades HP increased from 1200 to 1400
  • Hades radioactive cost increased from 180 to 240
  • Harvester radioactive cost increased from 280 to 512 for same reason that the PHC refinery cost was increased. It is not intended as an early game unit.
Weapon Changes
Weapons that had a minor armor piercing ability have been removed.  Generally, weapons either penetrate armor or they do not.  Figuring out whether armor piercing of 4 in the middle of the game will matter is not helpful.
  • Artemis barrage reduced from 6 shots to 5 shots.
  • Artemis shot AOE increased from 30 to 75.
  • Artemis damage reduced from 85 to 70
  • Artemis projectile speed reduced from 150m/s to 100m/s
  • Avenger's Plasma bolt hose (Substrate anti-TI killer) reload time increased from 9.6 to 2.1
  • Avenger Plasma bolt hose bolt count increased from 8 to 12
  • Avenger Plasma bolt hose will no longer target buildings
  • Destructor Plasma Rain (Substrate building killer weapon) will no longer target units
  • Destructor Plasma Rain bolts per volley increased from 12 to 16.
  • Drone bolt range decreased from 400m to 300m
  • Hyena Cutting Array (Substrate Mauler primary weapon) reload time increased from 2.8 to 4.2. Duration increased from 2.2 to 2.5 DPS increased from 70 to 75.
  • Nemesis Rail gun (primary PHC sniper weapon) reload time reduced from 9 to 5.5.  Damage increased from 800 to 900. Can no longer target buildings. Range increased from 1400 to 1600  The unit is more expensive but is now more capable of countering mass dreadnought spam.  The cost bump from 100 to 200 radioactive makes it too expensive to justify as an anti T1/T2 unit.
  • Orbital Strike no longer has armor penetration. Damage decreased from 1000 to 800.
  • Archer (PHC T1 primary weapon) rockets creased from 3 shots to 2. Reload time increased from 3 to 4. Damage increased from 30 to 40. (80 damage delivered).
  • Brute (PHC1 T1 primary weapon) Plasma bolt shot count increased from 6 to 7. Damaged increased from 3.5 to 5.
  • Reaper (Substrate T1 primary) range reduced from 525m to 450m. Reload time increased from 1.06s to 2.1s. Duration increased from 2.4 to 2.8.
In addition to these changes, there was a general pass on secondary weapons of T2s, T3s, and T4s to make those weapons fire more often but do less damage.
 
Building changes
  • Buildings given an armor value of 4 to encourage players to choose building destroying units that can only target structures.  For example, a unit that does 5 damage per shot will have 4 of it absorbed by armor with only 1 point doing damage.  However, a weapon that have armor piercing will bypass this.
 
Special Ability Changes
  • Plasma Storm AOE increased from 500 to 600. damage per second reduced from 10 to 5. The objective is to make Plasma Storm an area denial weapon not to simply wipe out swaths of units.  We may reduce the damage further and increase its effect in a future update.

NOW AVAILABLE: v1.2 for The Political Machine 2020 adds McCain and Obama, Infinite Points mode, and more!

Published on Wednesday, May 20, 2020 By ScottTykoski In Political Machine News

John McCain and Barack Obama
have entered the race!

Greetings from The Political Machine Development Bunker.  While Shelter-In-Place rules have us working from home, that hasn't stopped the updates from flowing! Today we released v1.2, with two new highly-requested candidates - each with their own unique Ideology Tree - and several quality of life improvements that should make fans pretty happy.

Read on to see what changes we've brought with the update!

TPM 2020
TPM 2020

NEW CANDIDATES

A blast from the Political Past, players can now recreate that epic 2008 campaign between the fresh faced Obama and the war-hardened Senator McCain. Each candidate has their own hand-crafted 3D assets, along with the custom Ideology Trees "Hope and Change" and the "Straight Talk Express".

 

INFINITE POINTS MODE

OK guys, we finally bit the bullet. When creating your custom candidate, you can now toggle an 'Infinite Mode' where you can spend as many stat points as you want.

Fair warning - any candidate that goes over the allocated points will not be available to play in Multiplayer mode, but it certainly will provide some fun local fantasy match ups.

 

IMPROVED NEWS TICKER

In mid to late game, we've always had the problem of notifying players when important changes happen on the map. There may be several battleground states that flip but go unnoticed for several turns.

To combat this, we're feeding Battleground info into the News Ticker, where you'll get color-coordinated ticker items as Battleground states pop-up or are claimed by either candidate.

A subtle but important tool for strategists looking for victory in specific states.

 

AUTOSAVES

One of the big changes to the 2020 version was, by default, bringing the turn count down to 21 weeks. We preferred gameplay sessions at the quicker pace, but certainly understand those players that want a long, serious, 41 week throw-down. To help ensure players of those longer games always have a fresh save ready we've hooked up Autosaves!

 

OTHER IMPROVEMENTS

Besides the big improvements above, there are also some smaller Quality of Life and bugs fixes that made it into the build. Mac users can now Shift and Left Click to travel to a state (actually, even PC users can do this). The ticker is no longer dirt slow, getting more information to the player faster. And Multiplayer games will no longer block custom candidates with custom ideologies - it'll simply force them to play with the default Ideology Trees for their given party.

After this update, it's full steam ahead to the 4th of July, when we're going to have some BIG new announcements relating to The Political Machine! In the meantime, have fun with the new candidates and keep the gameplay requests coming!

 

The Political Machine 2020 is available on Steam or through Stardock.
www.politicalmachine.com

TPM 2020

Sins of a Solar Empire: Rebellion v1.95 Released

Published on Thursday, May 14, 2020 By Yarlen In Sins News

Ironclad Games and Stardock are happy to announce the release of v1.95 for Sins of a Solar Empire: Rebellion today. This is a minor update with the following changes:

Change Log:

  • Fixed accidental double damage on weapon defense structures and hangar defense structures.

  • AI squad owners (e.g., hangar defense, carriers, etc.) now autodock their squadrons when there are no enemy units in the gravity well.

  • Fixed Pacifist Society planet bonuses on PlanetBarren and PlanetBarrenFair.

NOW AVAILABLE: Galactic Civilizations III 5th Anniversary Update and Worlds in Crisis DLC

Published on Tuesday, May 12, 2020 By Tatiora In GalCiv III News

Galactic Civilizations III 5th Anniversary Update
and Worlds in Crisis DLC 
are Now Available
Experience new world crises, planet types and traits, plus visual and balance improvements with v4.0

Galactic Civilizations III


Also available through Stardock

 

Worlds in Crisis DLC


Also available through Stardock

Every world has a story, and it’s up to you to decide how it ends. 

In Worlds in Crisis, you will encounter a host of new world events with ideological choices that you will have to resolve. Several new planet types and over a dozen new planet features also await you, breathing new life into the game for old-time Galactic Civilizations players while offering exciting options for people picking up the game for the first time.

The free v4.0 update adds huge performance increases and makes vast visual improvements to the game’s planets, both on the surface and from orbit. Thanks to the numerous feedback we've received from fans, a lengthy list of balance and AI improvements are also in v4.0. To see what's new, check out the complete changelog for the update at the bottom of the post!

GalCiv III WIC
GalCiv III WIC
GalCiv III WIC

 

Worlds in Crisis Features

New Planetary Crises

Ruling a galaxy is tough work, full of perilous and precarious decisions that must be made on a regular basis. As you explore and expand, you may encounter worlds struggling with crises from planetary mutations, to raging pandemics, to murderers on the loose, and much more. 

Some of the troubles you might encounter are:

  • Native intelligent primates - We’re not monkeying around here. A newly terraformed continent reveals quite a surprise.
  • Mad Governor - Just what is going on here? Mass hallucinations, city-wide parties, and people disappearing off the streets make for an unusual adventure.
  • Notorious Smugglers - Will this smuggler have a change of heart, or go back to his old ways? That’s entirely up to you.
  • And more! - A host of new choices await you. Will you handle them benevolently, pragmatically, or malevolently?

 

New Planet Types

Explore worlds sterilized by mad scientists, landscapes littered with ancient battlefields, and tranquil planets overflowing with milk, honey - and whatever that blue stuff is that the Altarians drink.

  • Sterile World: This planet isn’t meant for housing life, but it’s perfect for running certain “controlled” experiments… 
  • Fertile World: Abundant with life and foliage, it’s the perfect planet for feeding an entire empire.
  • Tranquil World: Beautiful and serene, this place is just waiting to  be overrun by retirees.
  • Volcanic World: Abundant power is nice, but boy do the earthquakes get old.
  • Fissured World: Deep and abundant fissures may hide secrets within the planet’s core. Dive deep and uncover them.  
  • Bombarded World: Boiling calderas and abundant geothermal energy are all that remain here after the Precursors’ ancient wars.

 

New Planet Features

New islands, continents, and landmasses leave you with more options as you explore and colonize planets. You’ll enjoy beautiful shorelines, vibrant color, and careful detail on each planet that you visit. There are also several new worlds to explore which offer new and exciting bonuses for those brave enough to colonize them.

Some of the new planet features you’ll find in Worlds in Crisis are:  

  • Volcanic Rifts: If you can’t handle the heat, then get off the planet! Mine below the surface to extract heat to use in power production. 
  • Thriving Reef: Dive into a world of abundant reefs and wide oceans. Truly a magical sight to behold.
  • Floating Mountains: Mountains in the sky - well, that’s new. Studying this bizarre land feature could bolster your research.
  • Permanent Rainbow: We’ve finally found the rainbow connection! The beauty of this world improves the mood of the local populace.
  • Giant Mushrooms: Exploring this world should be fun...gi. These freakishly large mushrooms present a generous food source.
  • Gold Fields: It’s so shiny! Fields on this world are rich with precious gold.
  • And more: It’s a vast galaxy. Over a dozen other planetary types are out there, so start exploring!

 

GalCiv III WIC
GalCiv III WIC

Galactic Civilizations III


Also available through Stardock

 

Worlds in Crisis DLC


Also available through Stardock

Owners, the v4.0 update is ready and waiting for you in your Steam client. 
Don't forget to check out the changelog below!

 

v4.0 Changelog

Better Looking Worlds

  • Both from the surface and from orbit, planets received a facelift (or continent lift).  We've introduced many new islands, continents, and landmasses used by the planet generation system.  We've also improved our material system to improve shorelines, add more color, and add more detail to planets.

Fixes

  • Fixed various bugs that caused autoskip not to, you know, bloody auto skip!
  • Fixed an issue where Prototype Hyperdrive said it needed Promethion, but it actually needed Anti-matter (it now requires Promethion correctly).
  • Fixed an issue where the Thullium Hull Reinforcement required Durantium.
  • Fixed an issue where the United Earth faction wasn't using the correct Map Color, UI Color or Appearance.
  • Fixed an issue where some events weren't changing population correctly (thanks to Old Spider for the fix!)
  • Fixed a crash when using debug commands to trigger events out of order.
  • Fixed a typo in the Nanite Fabricator description.
  • Fixed the Illegal Cloning event Pragmatic growth bonus.
  • Fixed the Illegal Cloning event Malevolent Population bonus.
  • Fixed the UP Resolution War Fine to have a duration.
  • Fixed the Mowling duplicate intro screen text.
  • Updated the Cultural Beacon description to state that it allows the training of celebrities.
  • Fixed an issue keeping the Nanite Transmitter Complex from being buildable.
  • Fixed an issue where Space Monsters might not appear on some events if you don't have Crusade installed.
  • Fixed an issue where players wouldn't receive credits in trades
  • Fixed a stuck turn if you continued playing after winning the game.

Balance

  • Occasional planet frequency increased from 1 to 1.2
  • Occasional habitable planets increased from 20 to 30
  • Occasional minable planets change increased from 0.15 to 0.2
  • Occasional Durantium asteroid increased from 0.2 to 0.3
  • Common planet frequency increased from 1.25 to 1.5
  • Common Habitable planets increased from 30 to 50
  • Common Asteroids increased from 0.08 to 0.10
  • Common Min asteroids in a field increased from 2 to 3
  • Common Blackholes increased from 5% to 7%
  • Common minable planet chance increased from 0.25 to 0.33
  • Common Durantium asteroid increased from 0.3 to 0.4
  • Abundant blackholes increased from 10% to 12%
  • Abundant Minable planet chance increased from 0.4 to 0.6
  • Abundant Durantium increased from 0.4 to 0.5
  • Non-Aggression treaty minimum relation requirement reduced from 4 to 3.
  • Asteroid base production reduced from 1 to 0.5
  • Computer Core cost increased from 32 to 40
  • Industrial Center cost increased from 30 to 40
  • Colonization Center cost increased from 30 to 40
  • Administrative Center now available at the start of the game
  • Administrative Center admins provided increased from 1 to 2
  • Administrative Center influence increased from 1 to 5
  • Administrative Center now provides adjacency bonuses for Research, Manufacturing and Tourism
  • Substantially more fertile tiles added to planets.
  • Ministry of Alien Affairs now awards an administrator.
  • Xeno Commerce tech now provides 5 trade routes (instead of 3)
  • Cultural exchange increases global influence per turn by 2 (instead of 1)
  • Galactic Trade now provides 5 more trade routes (instead of 2)
  • Updated score system to differentiate scoring more between victory types.
  • Player scores are higher so that we can have more nuance between performance in the future.

AI

  • Adjusted AI players that have sufficient resources to focus more on larger ship construction.
  • AI wakes up to ascension victory faster.
  • AI weighs trade with target player more so when deciding who to attack.
  • Reduced AI bonuses at higher difficulties.
  • New AI evaluator for handling ships that have destinations.
  • Civs that want to conquer the galaxy will more aggressively increase their diplomatic stance to do so.
  • AI is more flexible in what weapons it will research.
  • AI takes more account of what resources it has when deciding what to focus on.
  • Constructor won't ask for new orders if destination is blocked.
  • Assault ships will ask for new orders if destination becomes defenseless.
  • AI more circumspect about attacking if the enemy fleets / planet / starbase is substantially stronger.
  • Default AI difficulty lowered from Gifted to Beginner.

Performance

  • Block some unneeded planet screen UI calls.
  • New function created for AI movement that is more efficient on large maps.
  • Improved the performance of recalculation when improvements are place.
  • Blocked AI treasury evaluation checks if the AI doesn't have any money (a small improvement but it adds up).
  • Optimized player calculation.
  • Added a new timer threshold for updates occurring more than once per second.
  • Updated AI to be able to "see" planets and asteroids if the FOW is exposed to it already rather than recalculating (just like humans). It still can't see if it's under FOW or if it's a ship that is in exposed FOW.
  • Reduced the frequency at which map objects are updated.
  • Optomization for systems with more than 4 logical threads.
  • Game Timer added to control how often we update Human awareness level drawing.
  • Removed hidden (but CPU intensive) UI calls when soaking is on.
  • Disabled UI screen calc updates if soak is on.
  • AI doesn't need to recalcuate its virtual UI.
  • Dramatically reduced the distance before the pathfinder starts requiring way points.
  • Fixed bug where passing an invalid ID would simply crash the Object Finder rather than, you know, returning a NULL pointer.
  • AI players don't need to update their virtual UI for removing and adding things to their build queue.
  • Citizen units when they arrive at a destination planet now set a dirty flag to recalc rather than force recalculating all stats right then and there.
  • Game update threshold lowered from 30ms to 10ms for better visual fidelity.
  • Made Galaxy Destruction faster (most noticeable when you go to load a save from within a game).

UI

  • Fixed typos.
  • Clearer description of some planetary improvements.

COMING SOON: Galactic Civilizations III: Worlds in Crisis DLC and Massive v4.0 Update

Published on Tuesday, May 5, 2020 By Tatiora In GalCiv III News

Galactic Civilizations III: Worlds in Crisis and Major v4.0 Update Announced
Experience new world crises, planet types and traits, plus visual and balance improvements with v4.0

GalCiv III - Worlds in Crisis DLC

Stardock announced the new Worlds in Crisis DLC and free v4.0 update for its massive space sandbox 4X strategy game, Galactic Civilizations® III today. 

Worlds in Crisis introduces several new world events with ideological choices, new planet types, and over a dozen new planet features. Long-time players will find many new strategic options while players picking up the game for the very first time will also encounter exciting new experiences.

The free v4.0 update adds huge performance increases and makes vast visual improvements to the game’s planets, both on the surface and from orbit. A massive list of additional balance and AI improvements also accompany v4.0, which is already in opt-in. The current changelog is available here

In Worlds in Crisis, players may encounter worlds struggling with crises from planetary mutations, to raging pandemics, to murderers on the loose, and much more. Each crisis tells a planet’s story and the player’s decisions on how to handle them will determine how it resolves in the end.

There are also several new planet types to explore, offering new and exciting bonuses for those brave enough to colonize them. Players might encounter a sterile planet that isn’t meant for housing life, but is suited for the experiments of a mad scientist, or a beautiful and serene tranquil type world, perfect for retirement and tourism. New islands, continents, and landmasses provide many new options.

“Our community provided most of the feedback that shaped v4.0,” said Stardock CEO Brad Wardell. “Thanks to them, we were able to review and optimize everything in order to make things run faster. We also worked in some performance improvements while still making the game look better than ever.”

The Worlds in Crisis DLC is coming soon to Steam and Stardock for $4.99. Galactic Civilizations III is available on Steam or through Stardock for $39.99. To learn more, visit www.galciv3.com.   

GalCiv III - Worlds in Crisis DLC GalCiv III - Worlds in Crisis DLC
GalCiv III - Worlds in Crisis DLC GalCiv III - Worlds in Crisis DLC

Don't Own Galactic Civilizations III? Get it today! 
Buy from Steam
  |  Buy from GOG


www.galciv3.com 

Community Newsletter #10 - 4/27/2020

Published on Monday, April 27, 2020 By SchismNavigator In Stardock Community Newsletter

Coronavirus

We hope everyone is keeping safe during the current pandemic and uncertain future. Here at Stardock we have been shifted to a Work From Home situation ever since the pandemic started and are doing all we can to keep our people safe.

 

Whilst we are not medical professionals we want to make sure our fans are safe and not taking unnecessary risks with their own health or that of their family and friends.

 

Below are some links to official information and guidelines from the World Health Organization, CDC, NHS and European Commission. Please read them for clear information on the pandemic and what you can do to help slow its spread.

 

Stay safe out there everyone!

 

WHO

https://www.who.int/emergencies/diseases/novel-coronavirus-2019/advice-for-public

CDC

https://www.cdc.gov/coronavirus/2019-nCoV/index.html

NHS

https://www.nhs.uk/conditions/coronavirus-covid-19/

EU

https://ec.europa.eu/health/coronavirus_en

 


 

The Horizon

 

Earth Rising Part 4: "Earth Rises"

 

Star Control: Origins - Earth Rising, Pt. 4 Earth Rises Release Trailer

 

We released the final installment of the Earth Rising expansion for Star Control: Origins in March.

 

Key features of this final part include:

 

  • New Missions & Quests - Search for the missing Commander Magara, keep an eye on the humans developing a deadly Terran Battlecruiser, and stop the Measured from harvesting a sun and killing an entire civilization.
  • New Location - Visit Kapteyn’s Bar to hear the latest gossip, triumph in a bar fight, and pick up bounty hunting quests
  • New Battles - Lead your fleet into epic battles against massive space stations.
  • New Weapons - Take on enemies with an arsenal of new weapons like the Black Hole Array or the Charged Warhead.

 

Continue Reading...

The Political Machine 2020: v1.1 Now Available

Published on Wednesday, April 8, 2020 By redskittlesonly In Political Machine News

v1.1 is Now Available
Featuring Steam Workshop Support and New Candidates

Steam Workshop support and new candidates have been added in this major update for the Political Machine 2020. Bernie may be out of the race, but he is still available as a candidate in The Political Machine 2020 to play with or against. If you're looking to recapture the glory of former elections, grab Ronald Reagan or Al Gore and try to win in 2020.

Top Updates

Steam Workshop: Upload and download new Ideology Trees to use with custom candidates!

New Candidates:

  • Ronald Reagan
  • Alexandria Ocasio-Cortez
  • Mitch McConnell
  • Al Gore
  • Barry Goldwater

Election Night Speed Controls: Whether you want a long, drawn out reveal or a quick conclusion, you now have full control over the speed of the election night camera.

End of Game Scorecard: The Election Night polls now calculate and show you the score of you and your opponent.

Balance / Additions

  • New Issue: Public Option for Insurance
  • Establishment Democrat Ideology uses Public Option instead of Medicare for All
  • Increased Hillary Clinton's Experience from 6 to 7
  • Increased Catherine Cortez Masto Intelligence from 5 to 6
  • Reduced Donald Trump's Minority Appeal from 6 to 5
  • Score now uses Electoral Votes, not Popular Votes
  • Thumbs up / down thresholds lowered so you see more granularity & fewer 'neutral' thumbs

 

Haven't started your campaign yet?
Get The Political Machine 2020 today and join the race.

NOW AVAILABLE: The final installment, Earth Rises, of the Earth Rising expansion for Star Control®: Origins

Published on Thursday, March 12, 2020 By Tatiora In Star Control News

Stardock Releases Earth Rising - Part 4: Earth Rises
for Star Control: Origins

Get the Earth Rising Expansion Now
The complete expansion with parts 1-4 is fully available and ready to play today!

The final installment of our 4-part expansion for Star Control: Origins is now available! Earth Rising - Part 4: Earth Rises will introduce you to exciting new adventures, including bar fights at Kapteyn’s Bar, the reluctant return of a God, a search for a missing Commander, and more.  

Humans have finally proven that they may be worthy custodians to the Spur, but they must still prove themselves to allies and enemies alike. Meanwhile, Commander Magara is missing, a faction of humanity is developing a dangerous battlecruiser, and the Mowlings’ God has reluctantly returned and asked you to help save them from destruction. Perhaps a stop at Kapteyn’s bar will give you some more information - if you can avoid getting into a brawl long enough to talk to someone, that is.

Earth Rising is a 4-part season pass that contains new quests, ships, rewards, and story that is tied to humanity’s quest for establishing themselves as a major galactic power. Explore new stars, solve newly discovered mysteries, and form relationships with new alien races and their leaders. 

Set in the late 21st century, Star Control: Origins places you as the captain of Earth's first interstellar starship. Your mission is to explore the galaxy, find allies to help protect Earth from hostile aliens, and find the resources necessary to help Earth expand out into the stars.

What mark will you leave on the galaxy? Will it be for good, or for ill? Answer that question and much more in Star Control: Origins and the Earth Rising expansion!

Highlights in Earth Rises include:

  • New Missions & Quests - Search for the missing Commander Magara, keep an eye on the humans developing a deadly Terran Battlecruiser, and stop the Measured from harvesting a sun and killing an entire civilization.
  • New Location - Visit Kapteyn’s Bar to hear the latest gossip, triumph in a bar fight, and pick up bounty hunting quests
  • New Battles - Lead your fleet into epic battles against massive space stations.
  • New Weapons - Take on enemies with an arsenal of new weapons like the Black Hole Array or the Charged Warhead.

Get the Earth Rising Expansion Now

The complete expansion is fully released and ready for you to play!

Set in the late 21st century, Star Control: Origins places you as the captain of Earth's first interstellar starship. Your mission is to explore the galaxy, find allies to help protect Earth from hostile aliens, and find the resources necessary to help Earth expand out into the stars.

Don't have Star Control: Origins? Get it now for for $29.99 on Steam, GOG, or at www.starcontrol.com

The Political Machine 2020 is Now Available - Let the Campaign Begin!

Published on Tuesday, March 3, 2020 By Tatiora In Political Machine News

The Political Machine 2020 is Here
It's time to enter the race!

Buy on Steam    |    Buy at Stardock

Win the hearts and minds of America’s voters and take the 2020 presidential election by storm in Stardock’s popular political strategy game. Choose a candidate and run against a computer opponent or a candidate controlled by another person over the Internet.

Candidates include current Democratic front-runners like Joe Biden, Elizabeth Warren, and Bernie Sanders, as well as Internet favorites such as Andrew Yang and Tulsi Gabbard. Republican candidates include Donald Trump, George W. Bush and Mitt Romney. 

Don’t like any of the current candidates? No problem, just create your own! Or, if you believe everything is going to hell in a handbasket, play as the Giant Meteor and adopt some truly wild ideologies (ban all video games - they’ll rot your brain!). 

The Political Machine 2020 features brand new unique ideology trees for candidates, which allows them to play very differently from each other. Throughout the game, you’ll visit Town Halls to gain ideology points that you will be able to spend to own certain issues. For instance, Bernie Sanders has ‘Medicare for All’ as an issue he can own, while Donald Trump can use points to purchase the ‘Build the Wall’ issue.

Do you think you have what it takes? Take to the campaign trail and show the nation why you should be the next President of the United States of America!

Core Features

Spread your Ideology
Participate in Town Hall events to earn ideology points and solidify your position on hot issues with your voters.

Generate Enthusiasm
Use your power and money to purchase ads to discredit your opponent and influence voters. The greater enthusiasm your base has for an issue, the more effective your ad campaigns will be.
The Political Machine 2020

 

Participate in Interviews
Accept invitations to various talk shows across the country in order to share your opinion on issues important to the American people.

Choose your Candidate
Play as one of several candidates, each with their own custom stats like stamina, intelligence, charisma, media bias, and more.
The Political Machine 2020

 

Create a Candidate
Customize your own front runner and race for the White House.

Manage your Campaign Budget
Purchase advertisements, travel across the country to campaign, and hire operatives to enhance your PR or cripple your opponent. Be wary - if you overspend and need extra cash, it might come from somewhere that will shake voters’ confidence in you!
The Political Machine 2020

 

Practice your Politics
A sophisticated underlying simulation model uses census data and real issues to test your political savvy.

Check your Standings
With poll tracking and leaderboards, you can see how well people are playing as their candidates or what issues they are supporting over time.
The Political Machine 2020

 

Be Ready for Anything
Torrid affairs, natural disasters, email scandals, and other "breaking news" events can pop up and change the direction of the campaign for better or worse.
The Political Machine 2020

Run for President Today!
Buy on Steam   |   Buy at Stardock

Achievements & Mods

Published on Tuesday, March 3, 2020 By MinusMyX In Offworld Dev Journals

Bí quyết ăn ít calo và chay - Các lựa chọn thay thế ngon miệng

Nhiều người nghĩ rằng công thức nấu ăn ít calo và chay có lẽ nhàm chán và nhạt nhẽo. Nhưng, sự thật là, chúng có thể là những món ăn ngon, tốt cho sức khỏe thay thế cho một số món ăn yêu thích của bạn. Bài viết này sẽ chia sẻ với bạn hai ví dụ về các công thức nấu ăn như vậy.

1. Burgers đậu đen chay

Đối với công thức này, bạn sẽ cần

* 1 lon đậu đen

* 1/2 củ hành

Tìm hiểu về công thức món chay

* 1/2 chén bột

* 2 lát bánh mì

* 1 muỗng cà phê bột tỏi

* 1 muỗng cà phê bột hành

* 1/2 muỗng cà phê muối

* muối và tiêu

Để chuẩn bị, hãy làm theo các bước dưới đây:

Đọc thêm thông tin hữu ích khác: https://www.scoop.it/u/congthucmonchayngon-gmail-com

a). Xúc xắc hành tây, sau đó xào khoảng 4 hoặc 5 phút cho đến khi mềm.

Đổ đậu đen vào một cái bát lớn và xay chúng cho đến khi chúng gần như mịn.

c) Thêm hành tây xào, bột tỏi, bột hành và muối nêm vào đậu đen.

d) Giã nát các lát bánh mì và thêm chúng vào hỗn hợp.

e) Thêm bột vào hỗn hợp một vài muỗng mỗi lần, khuấy đều sau mỗi lần thêm.

f) Đổ một lượng nhỏ dầu vào chảo, và để nó nóng lên.

g) Sử dụng bàn tay của bạn, múc một ít hỗn hợp thịt bò ra khỏi bát, và định hình nó thành một pattie dày khoảng 1/2.

h) Chiên các miếng cho đến khi chúng cứng.

Bạn sẽ ngạc nhiên khi những chiếc bánh mì kẹp thịt này ngon như thế nào.

Tìm hiểu về đồ chay ngon tại đây: https://www.pearltrees.com/congthucmonchayngon

2. Đậu hũ xào

Bạn đã bao giờ thử đậu phụ chưa? Vâng, bạn thực sự nên. Đậu phụ được sử dụng thay thế cho thịt trong nhiều món ăn chay. Và đậu phụ scramble là một thay thế tuyệt vời cho trứng cuộn.

Bạn sẽ cần:

* 1 khối đậu phụ, để ráo nước và ấn

* 1/2 củ hành vàng

* 1/2 hạt tiêu xanh

* 1 muỗng cà phê bột tỏi

* 1 muỗng cà phê bột hành

* 1/2 muỗng cà phê rau mùi tây khô

* 1 muỗng canh nước tương

* 2 muỗng canh men dinh dưỡng

* 2 muỗng cà phê dầu hoặc bơ thực vật

Dưới đây là các bước để nấu ăn:

a) Cắt đậu phụ thành các hình khối một inch, sau đó sử dụng một cái nĩa để làm vỡ nó một chút.

Dice hành tây và ớt chuông của bạn.

c) Thêm một ít dầu hoặc bơ thực vật vào một cái chảo đặt ở mức trung bình cao.

d). Thêm hành tây, hạt tiêu xanh và đậu phụ vào chảo và nấu trong 4 hoặc 5 phút.

e) Thêm bột tỏi, bột hành tây, rau mùi tây, nước tương và men dinh dưỡng vào chảo.

f) Nấu đậu phụ xào trong 6 hoặc 7 phút, khuấy thường xuyên. Khi xong, đổ ra đĩa và thưởng thức.

Bạn có thể coi món đậu phụ xào như những gì bạn sẽ làm với món trứng cuộn, thêm rau bạn chọn, như cà chua, nấm, rau bina và cà rốt.

Nếu bạn chỉ thử hai công thức này, bạn sẽ tin chắc rằng các công thức nấu ăn ít calo và chay không cần phải nhạt nhẽo hay nhàm chán. Trên thực tế, có hàng ngàn món ăn chay ngoài kia rất ngon, dễ làm và tốt cho sức khỏe của bạn.

 

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