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GalCiv IV Dev Journal #11–Combat AAR

In the previous entry, we discussed whether we needed a battle viewer.  That’s because combat in GalCiv IV works somewhat differently than previous entries. Specifically: Combat on the map can involve multiple (ranged) tiles which complicates things a bit. Combat can take multiple turns which complicates things After getting a lot of helpful feedback we think we’ve come up with a way to have our cake and eat it too: AAR (After Action Reports).  Whenever combat takes place,... [read more]

11/24/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV: Community Q&A #2 [22nd October 2021]

Before releasing Galactic Civilizations IV 0.60 we hosted a second community questions & answers session on our discord. This time we were joined by lead designer Derek Paxton. Questions were both submitted before and asked live in person by various members of the community. Derek Paxton – Lead DesignerHenry Pailing – Community ManagerA big thank you for everyone who were able to make the Q&A. Our team enjoys doing these and appreciate the key insights they help bri... [read more]

11/8/2021 By SchismNavigator in GalCiv IV News

Galactic Civilizations IV v0.60 alpha releases today

Stardock's Galactic Civilizations IV v0.60 Alpha is Here The newest installment of this award-winning space 4X strategy sandbox game series has had many new features added during the course of its alpha phase, and the features will just keep on coming as development continues.  As the all-powerful leader of a spacefaring civilization, you must seek out new star systems and discover the exciting potential of the subspace realm. There are thousands of worlds to coloniz... [read more]

11/3/2021 By Tatiora in GalCiv IV News

Galactic Civilizations IV Beta 1 Community Q&A

It's time to leave the dockyards! We are preparing to launch Galactic Civilizations IV into beta, and we can't wait to talk with you about everything that's shiny and new. When we launched the alpha several months ago, we knew you'd have questions - just like you probably do now. Which means it's time for another LIVE Q&A session with members of our development team! We'll answer questions like: What have we been working on? How are things going to be different between the... [read more]

10/13/2021 By SchismNavigator in GalCiv IV News

GalCiv IV Dev Journal #10 - Do we need a battle viewer?

Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen.  But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet?  So if you wanted to watch a fleet fight it out, you would just watch it right on the map. Thoughts?   _________... [read more]

10/11/2021 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #9 - Onboarding

The process of getting a new player into your game and making that process an enjoyable experience can be the difference between success and failure for your game.  If you make a game for a publisher, you can assume there will be a milestone that involves the onboarding.  Let’s take a look at how GalCiv IV does it and what has changed since GalCiv III. Title Screen We went through many iterations for the title screen.  How many buttons should there be? Which buttons sh... [read more]

10/4/2021 By Frogboy in GalCiv IV Dev Journals

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