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Galactic Civilizations IV Beta 1 Community Q&A

It's time to leave the dockyards! We are preparing to launch Galactic Civilizations IV into beta, and we can't wait to talk with you about everything that's shiny and new. When we launched the alpha several months ago, we knew you'd have questions - just like you probably do now. Which means it's time for another LIVE Q&A session with members of our development team! We'll answer questions like: What have we been working on? How are things going to be different between the... [read more]

10/13/2021 By SchismNavigator in GalCiv IV News

GalCiv IV Dev Journal #10 - Do we need a battle viewer?

Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen.  But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet?  So if you wanted to watch a fleet fight it out, you would just watch it right on the map. Thoughts?   _________... [read more]

10/11/2021 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #9 - Onboarding

The process of getting a new player into your game and making that process an enjoyable experience can be the difference between success and failure for your game.  If you make a game for a publisher, you can assume there will be a milestone that involves the onboarding.  Let’s take a look at how GalCiv IV does it and what has changed since GalCiv III. Title Screen We went through many iterations for the title screen.  How many buttons should there be? Which buttons sh... [read more]

10/4/2021 By Frogboy in GalCiv IV Dev Journals

The Yor is back in the latest update to GalCiv IV

v.55 is Now AvailablePlay as the Yor Our first non-organic species. The Yor have no growth rate and don't require food. Instead, they manufacture their population as other species manufacture buildings. They can also colonize a variety of worlds that can't sustain organic life right from the beginning of the game. Their citizens start out with generally weak stats, but they have access to unique technologies that upgrade the capabilities of all of their citizens and can make them very stro... [read more]

9/23/2021 By redskittlesonly in GalCiv IV News

Ashes of the Singularity: Escalation - Core Worlds DLC Adds New Maps Based on Real-World Locations

New Core Worlds DLC Adds New Maps Based on Real-World Locations Get it on Steam | Get it at StardockStardock released the Core Worlds DLC for Ashes of the Singularity: Escalation today. The DLC adds new asymmetrical maps based on real-world geographic locations and distributes resources to offset the geographical disadvantages on each battlefield.  Each map is of varying size and have metal and radioactive resources distributed in a way that off... [read more]

9/8/2021 By Tatiora in Ashes of the Singularity News

Ashes of the Singularity: Escalation v3.1 Optimizes Game with Faster Load Times and Major Balance Updates

Ashes of the Singularity: Escalation, Now with Faster Load Times and Major Balance Updates View the full changelog below!Stardock’s massive-scale real-time strategy game received an update today that reduces load times and improves combat balance and visuals. Ashes of the Singularity: Escalation takes place in a post-technological singularity world where sentient AI, known as the Substrate, are in a war of annihila... [read more]

9/8/2021 By Tatiora in Ashes of the Singularity News

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