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GalCiv IV: Supernova Dev Journal #41 - Managing a Large Game

A common complaint found in the 4X genre among its player-base, old and new, is that eventually their large and expansive empire becomes a chore to manage, with many military units to individually control and too many colonies or cities to build, leading to the player losing their connection with the game as it begins to feel more like work than play. We still see some complaints about this in our games too, and while we’re not claiming to have solved the issue forever in the GalCiv series, ... [read more]

1/8/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #40 - Return of the Korath

I hope by now that you’ve all had a chance to check out both the free v2.2 Ethnology update, which brought in a host of new features (including a greatly improved and better looking user-interface) and the first paid content DLC for Galactic Civilizations IV: Supernova: Tales of Centauron . Frogboy and I have detailed the highlights of the v2.2 update in the past three developer journals, so today we’re going to take a quick look at the Return of the Korath mission included with Tales ... [read more]

1/3/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV v2.2 Holiday Update

Hat tip to @Cephandrius for sending us his saved game. There was a case where you could get a stuck AI turn because it assumed it would always be able to build a designed ship. But in 2.2, we introduced the concept of the AI building the BEST ship even if it couldn't be built right then. So in rare cases, the AI wouldn't have any ships it could build. This update fixes it. And since we were fixing that bug, we decided to include something many of you have asked for: Better map generation. Thi... [read more]

12/27/2023 By Frogboy in GalCiv IV News

GalCiv IV: Supernova Dev Journal #39 - Fleet Management Tools

In last week’s dev-journal #38, Frogboy touched on an important change to the way Fleets are handled that we’ve implemented in Galactic Civilizations IV: Supernova’s v2.2 “Ethnology” update. Today we’re going to take a closer look at the new Fleet Management user-interface. v2.2 was an update largely driven by player feedback and managing large fleets, often comprising of dozens of individual ships, wasn’t always the smoothest experience, particularly in the late game when a GalCiv game t... [read more]

12/27/2023 By BATTLEMODE in GalCiv IV Dev Journals

Stardock Releases the Galactic Civilizations IV: v2.2 Ethnology Update

Ethnology update gives each civilization and custom civilization far more uniqueness and lore   Stardock Entertainment released its much-anticipated update to its newest space strategy game, Galactic Civilizations IV today.     Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.     “Galactic Civilizations has always had to wa... [read more]

12/19/2023 By redskittlesonly in GalCiv IV News

Stardock Releases "Tales of Centauron" for Galactic Civilizations IV

Tales of Centauron: A new story-driven DLC expanding the lore of Galactic Civilizations IV Stardock released "Tales of Centauron", the eagerly awaited DLC for Galactic Civilizations IV today.  Set in the game’s Centauron quadrant of the Milky Way galaxy this DLC introduces an array of new content:   Lore-Driven Gameplay: Players can delve into events tailored to the unique traits of each civilization. Engaging in these scenarios while leading a specific civilizat... [read more]

12/19/2023 By redskittlesonly in GalCiv IV News

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