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Dev Journal: Supreme Commander: Forged Alliance Analysis

Published on Thursday, April 5, 2018 By GeneralsGentlemen In Ashes Dev Journals

I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme Commander is on the opposite end of the RTS spectrum, it resonated with me, and many LANs of my teenage years were spent playing it. To this day, Supreme Commander is still one of my all-time favorite RTS games and I play it on FAF (Forged Alliance Forever) from time to time. Supreme Commander is a large scale RTS from 2007; its meticulous design, backed by a massive budget, resulted in a huge amount of depth and strategic diversity, a superb art direction, and innovative quality of life features that streamlined the interface.

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Now Announcing: Galactic Civilizations III: Intrigue Release Date!

Published on Wednesday, April 4, 2018 By Island Dog In Press Releases (GalCiv III)

We're really excited about the upcoming Intrigue expansion, and we know you are, too! Not only are we sharing the release date today, but we also have a special announcement regarding a stream, a CEO, and a certain angry YouTube show host...

- -> Find out the release date and stream details here! <- -

Intrigue Journal #4: So you say you want a revolution?

Published on Tuesday, April 3, 2018 By Frogboy In GalCiv III Dev Journals

We have previously discussed the perils of running a galactic civilization.  People living hundreds of light years away from their home world will have relatively little interest in the political intrigues of the capital.  That’s where the government types come in.

What is the best type of government for your civilization? There is no right answer.

Let’s work through a scenario and how it might play out.  The star Procyon is 11 light years away from Earth. 

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Procyon A is 11 light years from Earth.

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Dev Journal: Ashes of the Singularity: Escalation So Far

Published on Wednesday, March 28, 2018 By GeneralsGentlemen In Ashes Dev Journals

 

Ashes of the Singularity: Escalation embarked on a remarkable journey throughout 2017 to get to where it is now. It's something I am very proud of. In a previous Dev Journal I mentioned how I often get nostalgic thinking back to all of the old silly quirks and overpowered stuff, so I thought that'd be something worth writing about. Today, I'll be mapping out and reflecting upon the immense progress we have made and provide some insight about my intentions along the way.

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Galactic Civilizations III: Intrigue - An Overview

Published on Tuesday, March 27, 2018 By Frogboy In GalCiv III Dev Journals

Intrigue is the third expansion for Stardock's massive-scale space strategy game, Galactic Civilizations III. This expansion changes the game in significant ways to extend playability and introduce new dynamics, adding politics, governments, civilization crises, the GNN, elections, and the Galactic Market to the game. 

We're also updating the base game to version 3.0 with the release of Intrigue; you'll see we've called out areas where changes are made in v3.0.

This will walk you through the far-reaching changes to gameplay that Intrigue introduces - some subtle, some more obvious.

What's new with Intrigue?

  • Governments. Determines what your civilization can and can't do, as well as provides bonuses, special ships, etc.
  • Galactic Elections. Puts limitations on democratically elected governments.
  • Cabinets. Provides advisors who can give you additional bonuses and capabilities.
  • Events. Lots of new ideological events
  • The Galactic Market. Buy and sell resources on the open market.
  • Crises. Civilization-wide quests that look at the state of the galaxy and your government, then force you to make some tough choices.
  • The Galactic News Network. AI driven news to help players know where they stand in the universe.
  • Commonwealths. Empire getting too big? Create baby civilizations that are allied with you, pay you money, and add to your influence without any of the headaches of directly running them.

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Galactic Civilizations III v3 Preview: A great start!

Published on Tuesday, March 27, 2018 By Frogboy In GalCiv III Dev Journals

Everyone loves a good start.

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Every game of Galactic Civilizations is different.  The original tagline was: “Never the same game twice.”  It isn’t that the game is randomized as much as it is that each game is designed to be carefully imbalanced in a way that tries to push the player into avoiding well-worn strategies.

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