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Stardock Game News

Star Control: Origins - June Week 3

Published on Friday, June 15, 2018 By Frogboy In Star Control Journals

Greetings!

Lots of exciting things happening!

Star Control at E3

Stardock had a big presence at E3 this year where it announced the release date for Star Control: Origins - September 20.  The last day of Summer!

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Stardock's Patrick Shaw on stage at E3 presenting Star Control: Origins!

You can watch the trailer here:

https://www.youtube.com/watch?v=4-EnCjcxsJE 

Continue Reading...

Up to 80% Off - All-Star RTS Gold Editions

Published on Thursday, June 7, 2018 By Island Dog In Offworld News

Celebrate 25 years with us with awesome
deals on our All-Star RTS games!
From June 7 - 20, you can get the Gold Editions (that include ALL released DLC and expansions)
for 3 of our top RTS titles for just $19.99 each*! 

Visit this page to buy or learn more below.

 

 

Sins of a Solar Empire: Rebellion Gold Edition
Reg.: $84.94    Sale Price: $19.99

Items included in this edition: Sins of a Solar Empire: Rebellion, Sins of a Solar Empire: Trinity, Outlaw Sectors DLC, Stellar Phenomena DLC, Forbidden Worlds DLC, and the original soundtrack.

You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes. Your success will depend entirely on your ability to manage your empire and command your vast fleets of starships to victory. Sins of a Solar Empire is a “RT4X” game, blending the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of real-time strategy.

 

 

Ashes of the Singularity: Escalation Gold Edition
Reg.: $73.91     Sale Price: $19.99

Items included in this edition: Ashes of the Singularity: Escalation, Epic Map Pack DLC, Overlord Scenario Pack DLC, Turtle Wars DLC, Gauntlet DLC, Oblivion DLC, Inception DLC, Secret Missions DLC, and the original soundtrack

Choose your side amidst the rising tensions between the Post-Human Coalition and the AI beings, the Substrate. Conquer new and exciting worlds, build unique and diverse armies, and engage in epic battles against up to a dozen other players on huge maps.

 

 

Offworld Trading Company Gold Edition
Reg.: $73.90    Sale Price: $19.99

Items included in this edition: Offworld Trading Company, Jupiter’s Forge expansion pack, Real Mars Map Pack DLC, Scenario Toolkit DLC, The Ceres Initiative DLC, The Patron and the Patriot DLC, Blue Chip Ventures DLC, Conspicuous Consumption DLC, Limited Supply DLC, and the original soundtrack.

Play the campaign, battle the AI, or go online and bankrupt your friends in this economic strategy game by Civilization IV lead designer, Soren Johnson. In this real-time strategy game, money, not military force, is your true weapon. You must stake your claims to resources, then extract and develop them into goods that are used for advanced buildings and upgrades, all while buying and selling in the real time, player driven marketplace.

 

 

-------------------------------- BEST DEAL --------------------------------

Save 80% and get ALL THREE GOLD EDITIONS
for just $49.99!

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*Sale ends June 20, 2018 at 1PM ET and is valid when purchasing direct from Stardock only.

Dev Journal: Experiential Unit Design

Published on Monday, June 4, 2018 By GGTheMachine In Ashes Dev Journals



Experiential unit design is the realm of making units and other game components feel different from each other, players have to think completely differently about Siege Tanks and Zerglings because of good experiential unit design. It may sound like a simple topic, but many RTS games have failed due to not executing it properly, resulting in a bland game where unit control is unsatisfying. Today I'll be exploring examples of superb experiential unit design from a few of my favorite RTS franchises, including Ashes of the Singularity: Escalation. 

Continue Reading...

Star Control: Origins - May 2018

Published on Friday, May 25, 2018 By Frogboy In Star Control Journals

Greetings!

This is the LAST month for monthly Star Control updates before release....because now we're moving into weekly updates because things are moving so fast.

The Menkmack arrive!

FINISHING

We will be announcing our official release date soon.  You may have heard that we will have a big E3 presence and we anticipate announcing the final release date then.  For those of you who are familiar with Stardock, you know we tend to run a bit "hot".  With Star Control: Origins, being that it's a role playing game, we actually have to "finish" the game this month.  That is, the..how would you guys describe this? The GAME part.  That's because we need lots of time to iterate on the story.

Star Control is a space RPG that focuses on the story. It's not exploration for exploration's sake
even though it's in a very big universe.

Continue Reading...

3 Years of Galactic Civilizations III and we’re celebrating with a special sale!

Published on Monday, May 14, 2018 By Island Dog In Press Releases (GalCiv III)

When our CEO Brad created Galactic Civilizations from his dorm room at Western Michigan State University, he had no idea that it would lay the groundwork for Stardock growing into what it is today. Celebrate 24 years of the series with us and save 66% on Galactic Civilizations III! Learn more.

Star Control: Origins - Screenshot Friday 2018.5.11

Published on Friday, May 11, 2018 By Frogboy In Star Control Journals

Star Control: Origins continues to head towards its September 2018 release date!

Here's the week in screenshots!

The galaxy is a busy place

We will be keeping these journals spoiler free.  With that in mind, the year is 2088.  Earth exists in a part of the galaxy called Orion's Spur ("The Spur").  It has recently become a much busier part of the galaxy and you will be uncovering why that is.

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Star Control is a single player RPG where you command a single ship but the galaxy is filled with characters with their own agendas.

 

Players travel from star system to star system via Hyperspace.  Hyperspace is a hyper dimension that forms an alternative space-time adjacent to what we call "true space".  It can be a bit..trippy to travel through it but it allows for travel between stars in a faction of the time it would take to go via true space.

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This week we updated the visuals in hyperspace to give a better sense of movement when no stars are around.

There are a lot of different alien species in the Scryve sector alone (let alone the outer spur).  Humanoids are quite exotic due to their rarity.  Beings are fascinated in seeing a hairless bipedal ape.

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The Phamyst are the classiest aliens in the known galaxy. 

Much of our focus right now is in polishing and iterating on the story and the AI.   There are thousands of planets but also thousands of other ships running around doing their thing as well. 

On a personal note, this week my design work has been spent on helping with story and pacing which meant I have to...gasp, travel the worlds without any cheat keys.  This was particularly enjoyable but also embarassing because the AI controlled aliens really want nothing to do with us because...well, we're newbies on the galactic scene.  This means that they tend to avoid us and our early game ship just can't intercept them because..well, we're newbies.  But it's highly enjoyable to see the subtle but definite effort the aliens put in to avoid me.  It's so effortless and insulting simultaneously.

 

FREE WEEKEND: Try Offworld Trading Company on Steam through 5/6!

Published on Thursday, May 3, 2018 By Island Dog In Offworld News

Play through the single-player campaign or join us online
all weekend long for exciting multiplayer games

The free weekend runs from 1pm ET on 5/3 through 1pm ET on 5/6.
Load up Steam and check it out for yourself!
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You can also snag Offworld Trading Co. for 50% off or
Complete your collection with the Gold Edition for up to 65% off
Live streams
will be running all weekend on the Offworld Trading Co. Steam page, too.

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Take on the role of entrepreneur and travel to Mars for an economic showdown against
other companies in Offworld Trading Company! Buy out your competition and take control
of the Martian market in a strategy game where money, not military force, is your greatest
weapon
. The real-time, player-driven market is the foundation of the game, allowing you to buy
and sell resources and materials - even the food and water that the colonists need to
survive. Build up enough capital and gain access to the lucrative offworld markets so that
you can buy out your rivals and claim the Martian economy for yourself.

Claim victory against other corporations 
Leave Earth behind and start up a major corporation on Mars to claim your fortune! Establish yourself as the dominant offworld company in a game that's unique every time you play.
 
 
  Use the Black Market to trip up your enemies
Battle isn’t limited to the board room; you can employ some more... underhanded methods for victory. You - and your opponents - should prepare to deal with pirate raiders, or hackers trying to disrupt production, or a covert electromagnetic pulse to your base, and much more.
 
Play solo or connect online with friends
Play online in games for up to 8 players, or try one of the single player campaigns, skirmishes, or daily challenges.
 
 
  Check out some of the special livestreams
Soren, other members of the dev team, fans, and staff will be streaming live on the Offworld Steam page all weekend to showcase the game throughout the weekend. Stop in, say hello, and play a game or two, then share your thoughts with us!

_______________________________________________________________________________________

You can also snag Offworld Trading Co. for 50% off or
Complete your collection with the Gold Edition for up to 65% off
Live streams
will be running all weekend on the Offworld Trading Co. Steam page, too.

__________________________________________________________________________________________________

Dev Journal: The Challenge of Balancing an RTS

Published on Wednesday, May 2, 2018 By GGTheMachine In Ashes Dev Journals


Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way.

Today, I'll be exploring what makes balancing an RTS such a challenge, and explain my intentions for some of the changes I've made throughout my time with Ashes. In a previous Dev Journal, I discussed why balance matters, so read that first for additional context.

Continue Reading...

Ashes Dev Journal: April 2018

Published on Wednesday, April 25, 2018 By GGTheMachine In Ashes Dev Journals


Hello Ashes fans!

**2.75 Update**

I've been very active with play testing on the upcoming 2.75 update and it's gone through a few iterations. Thanks to all the community members who have been testing it with me and offering me great feedback, Chronopolize in particular. Most of our updates don't have the opportunity for this much play testing, so I'm really excited about these changes and how the community will receive them. There's some other cool things happening in 2.75 that I haven't yet mentioned in the March Dev Journal.

Continue Reading...

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