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Video Blog: Evolution of Sins II Pt.5 - eXterminate

Mighty warships, deadly defenses, superior strategies… Welcome to the universe of Sins of a Solar Empire II! In this latest installment, we delve into the heart of the game’s eXterminate phase, where tactical brilliance and strategic foresight are your greatest allies. eXterminate: The Ultimate Objective In Sins of a Solar Empire, the 4X elements—eXplore, eXpand, and eXploit—culminate in the ultimate goal: to eXterminate your rivals. This involves winning decis... [read more]

7/17/2024 By redskittlesonly in Sins II Dev Journals

The Political Machine 2024 v1.11 Now Available

The Political Machine 2024 v1.11 brings  Game Balance Changes and Quality of Life Adjustments Buy Now   |  Full Changelog As the political landscape continues to evolve, so does The Political Machine 2024. The latest update, v1.11, is here, and it’s packed with changes that directly address player feedback, game quality, and balancing. Here’s a look at the highlights of this update. Core Improvements The core of this update focuses on refin... [read more]

7/16/2024 By redskittlesonly in Political Machine News

Sins II: Dev Journal 17 - The Vasari Kortul Devastator

The Kortul Devastator battleship class has been the backbone of the Vasari military since the days of the old empire. Within the Exodus Fleet, the Kortul still performs as a powerful sustained combat ship, but also houses many civilians as well. The Kortul’s high powered weapons are designed to make short work of armored targets and its special abilities allow it to remain in combat for a prolonged period. Armaments 3 x Fixed Wave Cannons 7 x Phase Missile Launchers 6 x Beam C... [read more]

7/10/2024 By Yarlen in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #66 - Grab That Space Junk!

Following on from last week where we gave some advice on game settings to new players coming into Galactic Civilizations IV for the first time, this time around we’re going to examine a crucial 4X game feature that often goes overlooked by new players: the “goodie hut”, or Anomalies , to give them their proper GalCiv name. The 4X gameplay staple mechanic of collectable resources randomly scattered across the map goes way back to the original Sid Meier’s Civilization at least, and is so ingr... [read more]

7/9/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Evolution of Sins II Pt.4 - eXploit

Sins of a Solar Empire II: A Deep Dive into the eXploit Mechanics The galaxy is a vast and treacherous expanse, teeming with opportunities for those bold enough to seize them. Welcome to the intricate world of Sins of a Solar Empire II, where the eXploit mechanics of 4X gaming take center stage. From resource management to economic strategies, this game offers a rich tapestry of choices that will shape the destiny of your empire. Let's delve into the complexities of Credits, Metal, Crys... [read more]

7/3/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #65 - Who to Play First?

Galactic Civilizations IV: Supernova has had a large influx of new players in recent months and the game can be a little overwhelming to first time players. We’re going to take a look at a good game setup for a first time player. Before we do though, let’s look at some of the key ingredients that go into shaping a playthrough. There are 23 prebuilt playable factions in the game, that we call the Core Civilizations, and while the AlienGPT custom civilization builder ensures these aren’t your ... [read more]

7/2/2024 By BATTLEMODE in GalCiv IV Dev Journals

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