Our first expansion pack to Ashes of the Singularity is out and people like it! They really like it!
The first update is out
During development of Escalation a number of good ideas came up but we didn’t have time to get them in before release.
This afternoon we released version 2.01. You can read the full changelog here: http://forums.ashesofthesingularity.com/480532
- WASD camera movement
- Request region (multiplayer ability to request a region from another player)
- Notification pings on the mini map
- Lots of Balance updates
- Lots of AI improvements
- Bug fixes
The new features will be integrated into version 1.5 of Ashes of the Singularity (the base game).
We expect to have the German, Italian, French, Portuguese language versions in within the next few weeks.
A few questions answered
Q: Do you have to have Ashes of the Singularity to get Escalation?
A: No. It’s a stand-alone expansion. It lists for $39.99 for new players and $19.99 for existing Ashes of the Singularity players.
Q: Does this mean that the base game won’t be updated anymore?
A: No. We expect to release v1.45 for the base game within the next couple of days and new features and content we create will generally be available for all versions of Ashes of the Singularity. The base game will continue to receive new DLC, new features, etc.
Q: I don’t have either Ashes or Escalation, which should I get?
A: Ashes of the Singularity targets everyone. Escalation targets RTS veterans specifically.
Q: Are there any new units coming out for free?
A: Yes, we are working on two new Dreadnoughts that will be added to the game along with a few surprise new units early next year.
Q: I’d like to see new races?
A: They are planned. The Escalation campaign infers the existence of two more races that we hope to join us in the game.
Q: Will I have to have Escalation to get these new races?
Q: What about modding?
A: Our long-term plan is to turn Ashes of the Singularity into a platform for people to make their own games with. Much of that will require time and more tools to be made. You can already do a lot with the game as is (see the modding guide) but our explicit goal is that a customer could use Ashes to remake Total Annihilation or Supreme Commander or any number of RTS games in the future. This won’t happen overnight but that’s our goal.
While most people will play Escalation as a strictly single-player game, we are putting a lot of effort into improving the multiplayer game as well. We include a save game feature (and autosave) in the event that there are connection problems the game can be reformed and continued. But there is a lot more we can still do to make multiplayer really fun.
Where should I go to learn more?
I can name 3 places: