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Sins II: Dev Journal 15 - The Vasari Exodus Vorastra Titan

From the depths of deep space where the Dark Fleet dwells comes the Vasari Exodus' Vorastra-class titan. Originally designed as a means to keep insurgent elements deterred in the old empire, the Vorastra continues to serve as the Exodus faction’s most lethal weapon. At a glance, the Vorastra may seem under-powered compared to the Vasari Alliance’s Kultorask titan class, but this would be a mistake. The Vorastra’s strength comes from being highly mobile and from its ability to deal massive... [read more]

6/12/2024 By Yarlen in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #62 - We Are Not Just Numbers!

I was reading some interesting feedback from a community member on Discord the other day, and that feedback read something along the lines of “Citizens seem like a superfluous system, they don’t really add much to the game and could probably be removed without much loss to the gameplay.” I considered that statement for a while, and it was an interesting thought experiment to consider what GalCiv would be like without the Citizens. I thought I’d talk today about why they’re important and ... [read more]

6/11/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Evolution of Sins II Pt. 2 - Game-Changing RTS Features

Real-Time Strategy (RTS) games are undergoing a transformation, and at the forefront of this evolution is *Sins of a Solar Empire II*. This highly anticipated sequel promises to blend the strategic depth of 4X games with the tactical intensity of RTS, just as its predecessor, *Sins of a Solar Empire: Rebellion*, did so masterfully. But what exactly sets Sins II apart? Let's dive in.     A Hybrid Masterpiece: RTS Meets 4X Is Sins of a Solar Empire II a classic RTS or ... [read more]

6/5/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #61 - Pressure vs. Sandbox Playstyles

There’s good news and bad news. The good news is that a lot of really exciting new content for Galactic Civilizations IV: Supernova is coming very soon! The bad news is that, unfortunately, I cannot talk about any of it quite yet. Frogboy has been disseminating bits and pieces over on our GalCiv Discord channel, though, so I invite you all to take a look and get involved in the discussions going on there. As an apology for teasing you, I’ll make amends by showing off a core game featu... [read more]

6/4/2024 By BATTLEMODE in GalCiv IV Dev Journals

Creator Spotlight: Sins of a Solar Empire II

Hello, Sins of a Solar Empire II fans! Today, we're excited to shine a spotlight on some YouTube and Twitch streamers who have been diving deep into Sins II. Whether you're looking for strategic insights, entertaining gameplay, or just some quality space-faring fun, these creators have got you covered. Check out their channels and be sure to follow them:   Colonel Damneders A content creator specializing in lists, guides, insights and tips. A huge fan of Warhammer 3, wi... [read more]

5/29/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #60 - Trade Routes & Diplomacy

We’ve recently released a large update to Galactic Civilizations: IV Supernova called v2.6 “ Reinforcements” , and for more information you can read the patch notes linked. This update focused mostly on bugfixes, balance, options to allow you to further customize the user-interface and some awesome new ship designs for the Terran Alliance and Terran Resistance, which we covered last week. This was one of the bigger patches we’ve released in a while and should improve the overall experie... [read more]

5/28/2024 By BATTLEMODE in GalCiv IV Dev Journals

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