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Stardock Game News

v2.2 Update for Sorcerer King: Rivals is Now Available

Published on Tuesday, September 19, 2017 By Tatiora In Sorcerer King News

New Units, Improved Balance, and More
in the Sorcerer King: Rivals v2.2 Update

Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that
change the dynamic of how you play when you start a new game. Some balance updates,
including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:

Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal. 
New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)

Sorcerer King: Rivals is available on Steam or through Stardock
For more information, visit


Take to the Stars Episode Seven: Anastasia Xu

Published on Monday, September 18, 2017 By Tatiora In Offworld Dev Journals

Anastasia XuFrom the desk of Anastasia Xu
Heiress of the Asteroid Syndicate

Everyone comes to Mars with grandiose ideas. Booming businesses, second chances, a new life…

Me? I came to Mars because I was bored. 

Everyone always talks about how difficult it is to run a business. Frankly, I think they’re simply missing the ease of it. Hire competent people and demand that they do their jobs. You shouldn’t have to lift a finger to do anything once you get the pieces in place properly. Throwing a bunch of money at it doesn't hurt, either.

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GalCiv Journal: September 2017

Published on Sunday, September 17, 2017 By Frogboy In GalCiv III Dev Journals

The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.  Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of recent review abuse on Dota2 and other games).


Playing with the look and feel


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Exporting your space ships to share with others with Galactic Civilizations III

Published on Friday, September 15, 2017 By Draginol In GalCiv III Dev Journals



You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab.  It's super easy to set up.

Here are a couple I've already uploaded:

 Have fun!

p.s. Bonus one:


Ashes of the Singularity: Escalation Free Juggernaut DLC and v2.5 Update Now Available

Published on Thursday, September 14, 2017 By Island Dog In Press Releases (Ashes of the Singularity)

The free Juggernaut DLC provides new Juggernaut warships for both the PHC and the Substrate, each with unique and devastating abilities. The v2.5 update that accompanies it contains plenty of gameplay and modding improvements, which you can read about in full detail here.

Enormous v2.5 Update for Galactic Civilizations III and Crusade Expansion Releases Today

Published on Tuesday, September 12, 2017 By Island Dog In Press Releases (GalCiv III)

The v2.5 update for Galactic Civilizations III and the Crusade expansion is here! This update focuses on modifying the base game by strengthening parts of it with elements from Crusade while also improving performance overall. Crusade is also benefiting from balance adjustments, smarter AI, and increased performance. For more information, visit here.

GalCiv III: Drengin/Human Wars VI

Published on Sunday, September 10, 2017 By Frogboy In GalCiv III Dev Journals

Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them.


This time, let's bump the AI to Genius...

AI at Genius

The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently.  But it is really difficult, even in human 1 on 1 games, to deal with a rush.

Now, at Genius, the AI starts out with more money so it's not quite a "fair" game but then again, I'm not playing fair either.  Let's see how it goes.

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