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GalCiv III: Labor Day Coding Extravaganza!

Published on Thursday, August 31, 2017 By Frogboy In GalCiv III Dev Journals

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This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into...

1. Post here.

2. Share a save game for me to look at.

You can also join me this weekend on Discord: https://discord.gg/JN2XH6A

Take to the Stars Episode Four: Paulo Rubini

Published on Monday, August 28, 2017 By Tatiora In Offworld Dev Journals

Paulo Rubini

They underestimated me. They always underestimate me.

I didn’t have one of the most successful real estate businesses in the state of California for nothing, you know. Coming to Mars was an easy choice - the colonies here would absolutely need someone with an eye for development, an eye for the long term goal - and that’s me.

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Ashes of the Singularity: Escalation v2.4 Major Update, Free DLC, and Vulkan Support Now Available

Published on Thursday, August 24, 2017 By Island Dog In Press Releases (Ashes of the Singularity)

Today, Stardock released a huge update and a free Co-op map pack DLC for its massive-scale RTS game, Ashes of the Singularity: Escalation. A Steam weekend sale will accompanies today’s release and has the game and its other DLC on sale for up to 50% off. Read more here.

Take to the Stars Episode Three: Frank Dawson

Published on Monday, August 21, 2017 By Tatiora In Offworld Dev Journals

From the desk of Frank Dawson
Foreman - Reclamation, INC.

Sometimes, I wonder why I ever came to this bleedin’ rock.

Then I remember I didn’t really have a choice. I made the most of it, though, and it beats rotting away in that prison. Come to Mars and make a new life for yourself is what all the slogans said. I didn’t really believe any of ‘em, but I guess I have to admit I was wrong. 

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ASHES DEV JOURNAL: August 2017

Published on Wednesday, August 16, 2017 By GeneralsGentlemen In Ashes Dev Journals

G'day! 

For the past month, we've been flat out working on the 2.4 update, which is being released later this month and is now available for opt-in. There's not too much to talk about here, since we already went over both 2.4 and and the 2017 roadmap in detail in our July Dev Diary, but we do have one big announcement to make for the 2.5 update.


##New Juggernauts##

We're excited to reveal the two new Juggernauts we're working on that are currently scheduled for 2.5 later this year. Here's a sneak peak!


PHC Agamemnon

Full size concept:

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