Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.
Stardock Game News
The v2.5 update for Galactic Civilizations III and the Crusade expansion is here! This update focuses on modifying the base game by strengthening parts of it with elements from Crusade while also improving performance overall. Crusade is also benefiting from balance adjustments, smarter AI, and increased performance. For more information, visit here.
Recorded by Reni-6
Worker - Yoshimi Robotics
This recording is for recordkeeping and posterity. If our mission should fail and our circuits are taken offline, our creators will know what went wrong. I am called Reni-6 and I have been in charge of overseeing development efforts here on Mars.
Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them.
This time, let's bump the AI to Genius...
AI at Genius
The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently. But it is really difficult, even in human 1 on 1 games, to deal with a rush.
Now, at Genius, the AI starts out with more money so it's not quite a "fair" game but then again, I'm not playing fair either. Let's see how it goes.
Our story so far...
Every once in awhile, Do a 1 on 1 test on a relatively balanced map to see how well the AI is doing. I play on Normal or Gifted as that puts the AI on roughly equal terms with me.
I choose the Drengin because they are a vicious, evil civilization that has few redeeming qualities and they play the game very differently than most people do (they are absolutely amoral). Their strategies aren't always ideal but they do tend to be interesting.
And so it begins...
Both humans and Drengin start with a class 14 world (a very nice planet) as well as two habitable nearby worlds.
This mod stays in the universe of the original, but adds hundreds of changes to create new ways to play this much-loved strategy game. You’ll experience new factions, abilities, and strategies in this mod.
Extended 4X comes with special hero units, new and rebalanced planet types, embassies, random encounters, a new ship upgrade system, deeper civic and planet upgrade mechanics, and much more.
Check out the video here!
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CEO and founder] Brad Wardell said, ‘good luck, go find that engine.'”
Read the rest of the interview here.
From the desk of Ilana Kamat
New Meridian Scientist - Lead Research Developer
My current analysis of the situation is - it could be worse.
Sure, it could also be a hell of a lot better, but it definitely could be worse.
They call space the final frontier, but I personally think that it’s only the beginning, a stepping stone to greater things and larger horizons. There are plenty of people who think that this is as far as we’ll ever go, and that’s fine by me - let them think that.
- Using Galactic Civilizations III: Crusade version 2.5 BETA
In the year 2242...
This is my random playthrough of Galactic Civilizations III: Crusade v2.5. This is my story.
For part 1 go here.
Version 2.5 is easily the biggest update to the base game of GalCiv III since its first release back in 2015. What makes these updates possible is the continuing sales of DLC and expansions like Crusade.
The much beloved Galactic Civilizations II never got an update like this one. That is because back then, games were sold at retail and so there was no realistic way to keep updating the base game like we can today for budgetary reasons. Hence, GalCiv II came out in 2006. Dark Avatar came out in 2007. And Twilight of the Arnor in 2008 each being its own stand-alone game with the version before it being retired.
I don't know about you guys but I much prefer today's model where the base game keeps getting updated. However, developers often don't communicate the importance of expansions and DLC that make these updates possible.
Also, if you want to help us you can make a huge difference: REVIEW GALCIV III ON STEAM. If you've already reviewed it, feel free to write a new review. It helps reflect a more accurate recent review score. Steam uses the review score in their discoverability algorithm. Anything below 70% is basically invisible. Below 80% is mostly invisible (i.e. won't offer it on the search the store suggestions).