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Stardock Game News

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!

Published on Monday, August 22, 2016 By Island Dog In Offworld News

Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock.
Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid.
Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for
dominance of the stock market once again!

Features

New Location: CeresThe largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:

  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.

New Building: Nuclear Power PlantThe new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

 

New Resource: UraniumOnly available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid BatteriesThis new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.


The Ceres Initiative is now available on Steam or through Stardock
www.offworldgame.com 

Sorcerer King: Rivals gives fantasy 4X players the option to play god

Published on Wednesday, August 17, 2016 By redskittlesonly In Press Releases (SK)

Sorcerer King: Rivals gives fantasy 4X players the option to play god
New stand-alone expansion from Stardock provides a twist on the classic genre

Plymouth, Michigan - August 17, 2016 - Stardock Entertainment revealed their stand-alone fantasy 4X expansion today. Sorcerer King: Rivals gives the player a new path to victory: godhood.

Designed to attract new players to the series, the stand-alone game expands on the elements that were most praised in the original game. Sorcerer King: Rivals also adds a host of new features, including:

  • Two new civilizations to play as, including the Dwarves of the Frozen Realm

  • Nearly a dozen hand-crafted maps to go along with the procedurally generated maps the game is well known for

  • New, well-integrated quests that are one of the most unique features of Stardock's Elemental-world games

  • Three new boss monsters (the base game included two) who roam the world and will punish those who cross their paths

  • A user-friendly quest editor where game developers and/or writers can come up with their own quests that automatically become part of the game when saved

  • Tightly integrated Steam Workshop support that lets players quickly share their creations as well as download worlds and quests created by others

Most importantly, the expandalone flips the original's premise on its head:

"In the original Sorcerer King, the player's mission was to round up allies to defeat the malevolent Sorcerer King before he can collect enough Doom Essence to cast the spell of Ascension," said Brad Wardell, CEO of Stardock. "This time around, you, the player are able to collect your own Ascension magic in an attempt to reach godhood with everyone else having to try to stop you from doing so.  You and the Sorcerer King are now rivals."

Stardock, well known for their award-winning strategy games including Galactic Civilizations, Sins of a Solar Empire, Fallen Enchantress, Offworld Trading Company and Ashes of the Singularity, is hoping that Sorcerer King: Rivals will attract 4X strategy gamers looking for a fantasy civilization building game that is designed to be expanded on and replayed for years to come.

The release date for Sorcerer King: Rivals is set for late Summer 2016 and will list for $29.99.  Players who have the original Sorcerer King can upgrade to it for $14.99.

For more information, visit www.sorcererking.com/rivals, like it on Facebook or follow it on Twitter.


Screenshots:
Screenshot 1  |  Screenshot 2 |  Screenshot 3  |  Screenshot 4  |  Screenshot 5


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Please contact press@stardock.com for all media inquiries.

About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.



Sorcerer King: Rivals Expansion Releases this September!

Published on Wednesday, August 17, 2016 By Island Dog In Sorcerer King News

Decide the fate of the world this September
in the new Sorcerer King: Rivals Standalone Expansion
Only you can save the world... or destroy it.

Stardock has revealed the stand-alone expansion for its fantasy 4X strategy game, Sorcerer King.  Sorcerer King: Rivals flips the original game's premise on its head by giving the player the ability to become a god with your rivals trying to stop you through any means necessary.

Rivals has two new playable races complete with new sovereigns, spells, units, and abilities. Three new lieutenants join the Sorcerer King's army, each with new and unique abilities to challenge you. A new quest editor and Steam Workshop support allows you to write your own epic quest lines and share them with other players around the world.


Sorcerer King: Rivals introduces some new and exciting content:

New Ascension Victory
Learn the Ascension spell and consume the shards before the Sorcerer King gets to them first. Amass ascension points to become a god before the Sorcerer King casts his spell, and win the game.

New Factions
Turn the land into frozen mountainsides and enhance your warriors as Bazzal the Dwarven King, Sovereign of the Frozen Realm faction or collect bone fragments from vanquished foes and raise armies of the undead with Valemor the Archmage, Sovereign of the Necromancer faction.

New Lieutenants
Three new lieutenants of the Sorcerer King wait to challenge you! Two lieutenants out of the list of five will appear randomly every game to oppose you. Face down against the Shadow Dragon Nabunihr, test your might against the Crystal Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms.

 

New Quests
Experience brand new adventure by embarking on never-before-seen quest lines! Enjoy the witty writing and light humor in the face of the world's destruction as you gather unique ingredients and recipes to craft better weapons and armor for your army.

New Quest Editor
Become the author of your own adventures with this user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Your quest will automatically become part of the game when saved.

New Steam Workshop Support
Tightly integrated workshop support lets you easily share your creations with the rest of the world! Download maps and quests created by others and explore all of the new possibilities for adventure.

In Sorcerer King: Rivals you will be faced with new challenges of moral and heoric proportions. 

Will you save the world - or will you aid in its destruction?
Sorcerer King: Rivals will be available for pre-order on August 25th.

Sorcerer King: Rivals is now available for pre-order for $29.99,
or $14.99 for existing Sorcerer King owners.

For more information, check out www.sorcererking.com/rivals 

Stardock Releases New Oblivion DLC for Ashes of the Singularity

Published on Wednesday, August 17, 2016 By Island Dog In Press Releases (Ashes of the Singularity)

Plymouth, MI. - August 17, 2016 - Stardock released the Oblivion DLC for Ashes of the Singularity today. This new downloadable content contains new maps, as well as a new scenario involving a rogue Substrate that has even turned against its own kind.

The new maps in the Oblivion DLC include a large, resource-rich 2-player map called Walbright that is ideal for lengthier duels, a tiny 4-player map called Barcia that is ideal for a quick match, a medium 6-player map called Crawford meant for fast and intense large group games, and more.

"We are continuing to add variety with new maps so that players can enjoy a different experience every time they play," said Brad Wardell, CEO and President of Stardock. "These new maps are varied in sizes and the way games will play out on them changes based on how many people play, which sort of sets the pace for it all."

In addition to the new maps, the Epic Map Pack DLC includes a brand new scenario called "Oblivion." In this scenario, the player and their PHC ally Valen are faced with a rogue Substrate entity who has gone mad with power and is even destroying other Substrate bases.

"As we continue to release scenarios, players will learn more about the Substrate," said Wardell. "They’ll start to see more of their entities pop up and understand how they function and what happens when their power starts to become too much."

The Oblivion DLC is now available on Steam or through Stardock. For more information on Ashes of the Singularity, please visit www.ashesgame.com.


Screenshots
Screenshot 1 | Screenshot 2 | Screenshot 3 | Screenshot 4 | Screenshot 5


# # #


Please contact press@stardock.com for all media inquiries.


About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.

About Oxide Games: Oxide Games is an independent digital entertainment studio focused on delivering revolutionary leaps in PC and console gaming. Its groundbreaking Nitrous engine provides industry-leading visuals and powers its first game, Ashes of the Singularity. Oxide Games is based in Timonium, Maryland. Learn more at www.oxidegames.com.


Offworld Trading Company update 5 (ver 13492)

Published on Tuesday, August 9, 2016 By Derek Paxton In Offworld News

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work.

 

Features

  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)

Balance

  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster

Fixes

  • Fix for the bug where you couldn't name the lobby when you created it
AI
  • Better algorithm for holograms
UI
  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

Ashes of the Singularity: August update

Published on Monday, August 8, 2016 By Frogboy In Ashes Dev Journals

The goal: Create the biggest scale real-time strategy game ever

imageAshes of the Singularity is a real-time strategy game set in the not-so-distant future where a single person can control thousands of constructs (the distant descendants of today’s drones) in order to conquer an entire world. 

The world is broken up into regions with each region containing various resources that players capture and can then build up defenses, exploit the resources within and use as a staging area to conquer more of the world.

Little tiny ants

On the one hand, we want players to get a sense of the epic scale of these maps and see vast armies battling it out without turning them all into icons.  On the other hand, we want players to be engaged with the world so we’ve resisted getting too abstract with how we display everything.  Every unit in Ashes is unique with a specific role whose differences can be subtle. Hence, if we got too abstract, it becomes impossible to recognize the interplay between different unit mixes. One of the strengths of using Oxide’s Nitrous engine is that we can zoom way way out without hiding or abstracting units.  The downside is, of course, you zoom out enough and everything looks like “little tiny ants”

 

 

Hardware requirements

PHC_Indirect_LayerssThe other big challenge has been hardware requirements: Ashes of the Singularity v1.0 requires a video card with 2GB of video memory and a 4-core CPU with a display of 1920x1080 and 4GB of video memory.

According to the Steam hardware survey these requirements have consequences for us.

  1. The 4-core CPU requirement costs us 51% of the Steam user base right off the bat.
  2. The 2GB video memory eliminates 59% of the user base
  3. And the display resolution cuts out 53% of the user base.

It is safe to say that at least 70% of the Steam user base cannot currently run Ashes of the Singularity due to low hardware requirements.    Despite that, during the month of July Ashes of the Singularity past the 100,000 units sold mark.

We knew, long ago, that our hardware requirements would ensure that Ashes was a niche title on release.  It’s done substantially better than projected (in fact, it has done far better than it has any business doing given the hardware requirements and the genre). 

To put it in perspective, Ashes sales are at the top of the RTS charts for new 2016 releases despite not having a well known IP and costing $39.99.

Still, a goal of ours is to reduce the hardware requirements. That’s where version 1.3 comes in.

Version 1.3

image

On August 4 Ashes 1.3 was released and we are on the edge of being able to reduce the hardware requirements to  1GB of memory and a 2-core CPU.  We’re not there yet but we’re getting pretty close.  The one area we really need to work on is the minimum display resolution which is tricky given how generous we were in our UI design (generous to ourselves that is).

Some highlights of 1.3 include:

  • New unit physics system so that units can now turn on a dime and are exceptionally responsive.
  • New army organization system that breaks armies into companies if they are split up so that they don’t always have to be together in a single giant group
  • Updated pathfinding so that units don’t glomb up on each other
  • Updated UI across the board
  • 5 new (free) maps
  • Map ping for multiplayer
  • Various bug fixes and balance updates

It’s a pretty meaty update, particularly under the hood.  Someone who bought Ashes of the Singularity in May who hasn’t played it since and downloaded version 1.3 would discover that Ashes is a lot faster, a lot smarter, a lot prettier and has a much better campaign.  Too late for reviews but important for rewarding early adopters and fans.

 

Multiplayer: Season 2 begins

Season 1 is over and the winners are:

image

 

The ranked multiplayer in Ashes is similar to that of Hearthstone which probably isn’t surprising since it was designed by Adrian Luff who joined us after having been an architect of Battle.net for twenty years. Of the top 10 players, 6 players were Substrate and 4 were PHC. 

You can explore the Metaverse by going here: http://www.ashesofthesingularity.com/metaverse. This site also includes the DirectX 11/12 hardware performance results.

 

 

Single Player: What’s coming

Engineer_Web_LayersDespite Ashes having a pretty lively multiplayer community, over 95% of the player base only plays single player.  As in, they have never attempted to play multiplayer.  This is important for fans to understand because we often see people wanting us to spend more time on multiplayer features (something we tend to want to do because we play multiplayer). 

So often we have to make tough decisions on whether to put engineering time into features to help multiplayer or engineering time to support modding (we think a lot of people would love to make their own units or just share scenarios and maps with one another via Steamworks). 

For that reason, modding and sharing mods will make up a lot of our upcoming engineering time.  We want people to be able to make maps, units, scenarios, UI changes, buildings, terrain, etc. and share it easily withy one another.

 

 

Expansion News

PHC_Battery_Web_LayersThe first expansion for Ashes of the Singularity will be coming out this Fall.  It will be a stand-alone expansion (i.e. you won’t need to buy the base game).  This is the same thing we did with Sins of a Solar Empire and Fallen Enchantress and it worked well.  A new player would just buy the expandalone and get the base game and the expansion integrated.  DLC from the base game will migrate to the expansion (i.e. players won’t have to buy it again).

We also plan to allow people with the base game and the expansion (despite being different products) to be able to play together in multiplayer.  We don’t want to split the community and it gives us an opportunity, over time, to make the base game of Ashes of the Singularity a good introduction.

We’ll be announcing the expansion soon but in the meantime, here are some general details:

  • Will have three episodes (one of which is Imminent Crisis from the base game)
  • Lots of new defense buildings
  • New global abilities
  • Bigger map size
  • More players per map
  • Roughly a dozen new units
  • Game setup options
  • New types of worlds
  • Global view (similar to Strategic Zoom in GalCiv, SupCom, Sins)

There are a ton of other features as well but those features will be added to the base game as well for free.

The base price for the expandalone will be $39.99.  For a limited time, the upgrade price for existing players will be $14.99.

 

More soon!

Stardock Releases New v1.3 Update for Ashes of the Singularity

Published on Thursday, August 4, 2016 By Island Dog In Press Releases (Ashes of the Singularity)

Plymouth, MI. - August 4, 2016 - Stardock released v1.3 for Ashes of the Singularity today. This update includes new maps, a map pinging feature for team games, and updates to the way units move and respond to commands.

"Players asked for more responsive units," said Brad Wardell, President and CEO of Stardock. "So with patch v1.3 smaller units turn and accelerate more quickly, they don't wait on a distant army when ordered to move and we have upgraded the movement and physics for the larger PHC and Substrate units."

In addition to improved army movement, v1.3 introduces the "map ping" feature. Players can now set rally points for their team and coordinate attacks more efficiently by placing markers on the minimap. Only members of the same team will be able to see the pings, so players can continue to keep their movement and assaults secret from their opponents.

v1.3 also adds new Season 2 maps. The maps provide additional variety to multiplayer matches and hold from 2-4 players. "Maurn," "Monaco," and "Urich" provide a small, intimate arena for 2 players and are perfect for quick-moving matches. "Pulaski" and "Tortuga" are slightly bigger and can have up to 4 players, but are still small enough to provide fast-moving gameplay and quick eliminations.

"Our goal is to keep multiplayer fun and interesting," said Wardell. "The continued improvements to AI and the exciting battlegrounds that the new maps provide is a great way to continue that."

The v1.3 update is now available. For more information on Ashes of the Singularity, please visit www.ashesgame.com.


Screenshots

Screenshot 1 | Screenshot 2 | Screenshot 3 | Screenshot 4 | Screenshot 5


# # #

Please contact press@stardock.com for all media inquiries.

About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.


About Oxide Games: Oxide Games is an independent digital entertainment studio focused on delivering revolutionary leaps in PC and console gaming. Its groundbreaking Nitrous engine provides industry-leading visuals and powers its first game, Ashes of the Singularity. Oxide Games is based in Timonium, Maryland. Learn more at www.oxidegames.com.

Galactic Civilizations III Releases New Lost Treasures DLC

Published on Wednesday, July 27, 2016 By Island Dog In Press Releases (GalCiv III)

Plymouth, MI. - July 27, 2016 - Stardock released the new Lost Treasures DLC pack for Galactic Civilizations III today. With new colony events, improvements, and ship components, many of which are affected by the player’s choice in Ideology, this update brings a lot of interesting content to the game for players.

"We really wanted to play with Ideology and its effects," said Stardock producer Patrick Shaw. "The choices you make and the ideology track that you invest in will affect how certain relics and improvements from the DLC work. It opens up a lot of possibilities for later playthroughs, since you can focus on different Ideologies in order to see various results."

Hidden throughout the galaxy are lost planets brimming with ancient treasures. Players will explore the galaxy and uncover these secrets in order to use them to improve their empire. Along the way, they will be challenged by new colony events that provide new Ideology choices. These choices can affect how colony improvements and ship components function.

Each new planetary improvement is unique and can only be built once. The new ship components are also unique and can only be used one in a fleet at a time. Players will have to make careful strategic decisions about what improvements to build and when in order to gain the maximum advantage over their opponent.

"This DLC adds another interesting level of choice and strategy," said Shaw. "We know that it will be enjoyed by both new and long-time players."

The Lost Treasures DLC is now available for purchase on Steam or through Stardock. For more information about Galactic Civilizations III, please visit www.galciv3.com.


Screenshots
Screenshot 1 | Screenshot 2 | Screenshot 3 | Screenshot 4 | Screenshot 5


# # #


Please contact press@stardock.com for all media inquiries.


About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.


GalCiv III's most popular DLC

Published on Monday, July 25, 2016 By Frogboy In GalCiv III Dev Journals

When it comes to DLC, what is popular is not always what one would expect.

image

To that end, here are the top 3 most popular GalCiv III DLC in terms of units sold per day average.

 

#1 Revenge of the Snathi

image

Not in a million years would I have guessed this.  The DLC that delivered the psychopathic squirrels that have been a gag in the GalCiv games for years as a major civilization takes the lead.

 

#2 Precursor Worlds

image

This is the one I would have guessed to be #1 and it’s not far off.  Precursor worlds adds all kinds of unique worlds that helps make exploring the galaxy very interesting.

 

#3 Mega events

image

The Mega events DLC gives you a bunch of cool, but rare, events that can very much change the course of a game.  Such mega events are always a tricky thing because who wants their strategy potentially disrupted by an unplanned invasion from another dimension?  The answer, apparently, is many thousands of GalCiv players.

 

What’s your favorite DLC? Let us know what you’d like to see next! www.galciv3.com

Stardock Releases New Epic Map Pack DLC for Ashes of the Singularity

Published on Thursday, July 21, 2016 By Island Dog In Press Releases (Ashes of the Singularity)

Plymouth, MI. - July 21, 2016 - Stardock released the Epic Map Pack DLC for Ashes of the Singularity today. This new downloadable content contains new maps, as well as a new scenario that pits the player against a group of Substrate enemies in control of a world.

Players will be able to experience large team matches, free-for-all brawls, and asymmetrical match-ups on 6-player maps like "Pinwheel", "Kursck," or 4-player maps like“Xenophile,” and more.

"We know that people like to play large team games and that some of our better players like to take on uneven numbers just to see how far they can push themselves," said Brad Wardell, CEO and President of Stardock. “These new maps hold between four and six players and lend themselves well to asymmetrical gameplay.”

In addition to the new maps, the Epic Map Pack DLC includes a brand new scenario called "Against All Odds." In this scenario, the player has hacked their way into a Nexus that is controlling two Turinium generators on the planet Qoshyk. Four rival Substrate entities are aware of the intrusion and will be sending swarms of attacking constructs in order to re-take control of the generators.

"The Post-Human named Mac helps the player out in the new scenario," said Wardell. "He takes out the Substrate guardian and leaves you in charge of repelling the rest of the swarms. This scenario can be pretty tough on the harder difficulty modes, so we know our players will enjoy the challenge."

The Epic Map Pack DLC is now available on Steam or through Stardock. For more information on Ashes of the Singularity, please visit www.ashesgame.com.


Screenshots
Screenshot 1 | Screenshot 2 | Screenshot 3 | Screenshot 4 | Screenshot 5


# # #


Please contact press@stardock.com for all media inquiries.

About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.


About Oxide Games: Oxide Games is an independent digital entertainment studio focused on delivering revolutionary leaps in PC and console gaming. Its groundbreaking Nitrous engine provides industry-leading visuals and powers its first game, Ashes of the Singularity. Oxide Games is based in Timonium, Maryland. Learn more at www.oxidegames.com.

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