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ASHES DEV JOURNAL: March 2017

Published on Monday, March 13, 2017 By Draginol In Ashes Dev Journals

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## ASHES OF THE SINGULARITY IS EVERYWHERE ##

We just came back from the Game Developer's Conference.   It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).

Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs  The hardware bundling keeps a steady stream of new players coming into our community.

Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As more people get 4 core machines and more powerful video cards (like the AMD Radon VEGA) the more people that can play the game which in turn allows us to increase the rate of development even further.

As you know, the up-front hardware wall on Ashes of the Singularity is fairly high.  If you don't have an SSD, loading the game is slow.  If you have low resolution, the fonts are blurry.  If you don't have at least a 2GB video card, the graphics are slow.  What players get in return, however, is that the game doesn't slow down, even late game. 

Thus, the faster AMD, Intel and NVIDIA can get mainstream high-end, DirectX 12 and Vulkan hardware out there, the quicker the adoption of Ashes of the Singularity.

Now, let's talk about what's coming in Version 2.2 this month...

Continue Reading...

v2.1 for Sorcerer King: Rivals is Now Available!

Published on Thursday, March 9, 2017 By Island Dog In Sorcerer King News

An anonymous note. A mysterious artifact.
An...unusually well-dressed Ogre. 

What adventures await in v2.1 of Sorcerer King: Rivals?

Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.

...That is, until now. 

v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.

In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…

With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.

Sorcerer King: Rivals is available through Stardock or on Steam.
www.sorcererking.com

 

v2.1 for Sorcerer King: Rivals is Now Available!

Published on Thursday, March 9, 2017 By Island Dog In Sorcerer King News

An anonymous note. A mysterious artifact.
An...unusually well-dressed Ogre. 

What adventures await in v2.1 of Sorcerer King: Rivals?

Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.

...That is, until now. 

v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.

In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…

With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.

Sorcerer King: Rivals is available through Stardock or on Steam.
www.sorcererking.com

 

CRUSADE DIARY 5: Spies & Saboteurs

Published on Wednesday, March 8, 2017 By Draginol In GalCiv III Dev Journals

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Spying on Aliens

Galactic Civilizations is a game that asks the question: What happens after we start colonizing other planets? For our purposes, we are going to assume that we will come into contact with alien civilizations.

Alien civilizations will have their own histories, cultures and ideals that we can only fathom.  In Galactic Civilizations III: Crusade, you will be able to train your citizens to learn more about these other civilizations and, if necessary, do very bad things to them.

Continue Reading...

Massive-scale RTS, Ashes of the Singularity: Escalation v2.1 Released

Published on Thursday, February 23, 2017 By Island Dog In Press Releases (Ashes of the Singularity)

Plymouth, MI. – February 23, 2017 - Stardock released version 2.1 for its massive-scale RTS Ashes of the Singularity: Escalation today. The update rebalances several maps and adds a single-player observer mode, an option for disabling supply lines, unranked matches, and new maps.

"In addition to making some adjustments with AI visibility and balance, we’ve added features that players have been asking for, like the single-player observer mode," said Derek Paxton, Stardock’s Vice President of Entertainment. "You can learn how the AI makes decisions by watching it battle during customized games using any settings or parameters you want."

The latest v2.1 update for Ashes of the Singularity: Escalation releases during a special Steam sale where players can save 50% off of the game from February 23 - March 2. The sale is a great opportunity for enthusiasts who have been curious about Escalation to get it for a limited low price.

Among the improvements to v2.1 include options for supply lines, a quick-match multiplayer option, rebalanced maps for multiplayer and new maps for single player.

Last week, Stardock merged the base game with the critically acclaimed expansion pack into a single title, Ashes of the Singularity: Escalation and provided all owners of the base game a free copy of Escalation.

"The growing single-player modding community and the extensive multiplayer options convinced us that we needed to combine the Ashes of the Singularity and Escalation communities together," said Brad Wardell, CEO of Stardock. "After all, there can only be one singularity."

For a complete list of the updates in v2.1, please view the changelog here.

Ashes of the Singularity: Escalation retails on Steam or through Stardock for $39.99. From February 23 - March 2, you can purchase Escalation for 50% off. For more information about the game, please visit www.ashesgame.com.  


Screenshots:
Screenshot 1 | Screenshot 2

 

# # #


Please contact press@stardock.com for all media inquiries.

About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, Offworld Trading Company, Galactic Civilizations and Ashes of the Singularity.



Escalation v2.1 Update is Now Available!

Published on Thursday, February 23, 2017 By Island Dog In Ashes of the Singularity News

Tons of Map Rebalancing, Single Player Observer Mode,
and More in Escalation v2.1!

Map Rebalances are a huge part of v2.1! One of our partners, Callum McCole over at General's Gentlemen overhauled some of our maps and streamlined them for better gameplay. Stardock's CEO Brad Wardell details the adjustments in a recent dev diary over on our community site. Check it out and let us know what you think of the changes! 

v2.1 also adds Single Player Observer Mode! In this mode, you can set up your own custom game and watch the AI battle against itself with any maps and settings that you'd like. It's a great way to study how the AI plays, plus learn some new strategies that you can apply in your own matches.

The new Supply Lines game option lets you turn off the setting that requires regions to be connected to your Nexus in order to provide resources. This, plus all of the other gameplay options already available, leaves you with over 4.7 million configurations possible when setting up a game. 

Escalation now has an Unranked Match mode where you can play a 1v1 multiplayer game against someone of similar skill, but without the fear of affecting your ranking! This is great for players who'd like to play more casually or practice some new, untested tactics. Try out some unranked matches on one of our three new maps for v2.1: Espana, Rus, and Italia.

v2.1 also brings some additional updates and fixes. For more details, check out the
full changelog at the bottom of the post.

Ashes of the Singularity: Escalation is available through
Stardock
or on Steam and is 50% off from 2/23 - 3/2!

www.ashesofthesingularity.com 

v2.1 Changelog:

 

Features

  • Single Player Observer Mode- Ever wondered if the AI was better as the Substrate or the PHC? Or if a dozen normal AI's can beat an Insane AI? Setup your own games and watch the AI battle against itself with whatever maps and settings you want.
  • Supply Lines Game Option- Disable this when starting your game to remove the requirement that Regions have to be connected to your Nexus to provide resources. There are now over 4.7 million configurations of map options to play a game with (and that doesn't even count all the possible maps or player settings).
  • Unranked Match- Allows you to play a 1 versus 1 multiplayer game that is automatically matched, but your results don't effect your ranking. Good for practicing new tactics or playing a more casual multiplayer game.
  • Espana- New Medium Arctic map available for skirmish, multiplayer and ranked games.
  • Rus- New Small Desert map available for skirmish, multiplayer and ranked games.
  • Italia- New Terran Medium map available for skirmish, multiplayer and ranked games.

Balance

  • Cygnus victory points reduced form 1500 to 750
  • Deneb victory points reduced from 1500 to 750
  • Europa victory points reduced from 1500 to 1000
  • Maurn victoyr points reduced from 1500 to 750
  • Proxima victory points reduced from 2000 to 600
  • Pulaski victory points reduced from 2000 to 1000
  • Pyn victory points reduced from 1500 to 600
  • Spica victory points reduced from the 1500 to 600
  • Thuban victiry points reduced from 750 to 600
  • Tortuga victory points reduced from 1500 to 750
  • Vega victory points reduced from 2500 to 600
  • Canopus map update: 
    • Created additional routes between each peninsula to allow for more strategic diversity and flanking routes
    • Reduced the size of the impassable terrain in the middle
    • Added a metal relay in the middle of the outer pathways
  • Ceres map update:
    • Added two metal deposits to one of the nearby empty relays
  • Deneb map update:
    • Reworked the terrain layout in order to be more symmetrical
    • Symmetrized the resource layout to be fair and balanced for both sides
    • Replaced the side Turinium Generators with Radioactives
    • Centralised Turinium generators to make Turinium acquisition more viable
  • Knife Fight map update:
    • Equalised the travel time from starting locations to first two resource points
    • Opened up an additional pathway on the sides of the map
    • Opened up an additional pathway on the top and bottom of the map
    • Connected the resources points on the sides of the map
  • Monaco map update:
    • Moved player starting locations to map corners
    • Reshuffled some of the resource layout to replicate a more standard starting location
    • Created a wide Pathway in the centre of the map
    • Centralised all the Turinium Generators to make acquiring Turinium more viable
  • Regulus map update:
    • Created a pathway at the top and bottom of the map with an empty relay
    • Moved the starting locations to map corners to account for additional pathways
  • Ulrich map update:
    • Created a pathway between the centre of the map
    • The middle now only has a single centered Turinium Generator
    • Added Metal Deposits onto one of the empty relays near the starting locations

Fixes

  • Fixed visibility related to elevation changes on some maps
  • Crash fixes
  • Fixed an issue where Oblivion and Eliminator Turrets weren't showing up under light fog of war
  • Fixed connection issues when starting a matchmaker game

UI

  • Main Menu rescaled to look better and be more clear
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