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Sins II: Dev Journal 17 - The Vasari Kortul Devastator

The Kortul Devastator battleship class has been the backbone of the Vasari military since the days of the old empire. Within the Exodus Fleet, the Kortul still performs as a powerful sustained combat ship, but also houses many civilians as well. The Kortul’s high powered weapons are designed to make short work of armored targets and its special abilities allow it to remain in combat for a prolonged period. Armaments 3 x Fixed Wave Cannons 7 x Phase Missile Launchers 6 x Beam C... [read more]

7/10/2024 By Yarlen in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #66 - Grab That Space Junk!

Following on from last week where we gave some advice on game settings to new players coming into Galactic Civilizations IV for the first time, this time around we’re going to examine a crucial 4X game feature that often goes overlooked by new players: the “goodie hut”, or Anomalies , to give them their proper GalCiv name. The 4X gameplay staple mechanic of collectable resources randomly scattered across the map goes way back to the original Sid Meier’s Civilization at least, and is so ingr... [read more]

7/9/2024 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Evolution of Sins II Pt.4 - eXploit

Sins of a Solar Empire II: A Deep Dive into the eXploit Mechanics The galaxy is a vast and treacherous expanse, teeming with opportunities for those bold enough to seize them. Welcome to the intricate world of Sins of a Solar Empire II, where the eXploit mechanics of 4X gaming take center stage. From resource management to economic strategies, this game offers a rich tapestry of choices that will shape the destiny of your empire. Let's delve into the complexities of Credits, Metal, Crys... [read more]

7/3/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #65 - Who to Play First?

Galactic Civilizations IV: Supernova has had a large influx of new players in recent months and the game can be a little overwhelming to first time players. We’re going to take a look at a good game setup for a first time player. Before we do though, let’s look at some of the key ingredients that go into shaping a playthrough. There are 23 prebuilt playable factions in the game, that we call the Core Civilizations, and while the AlienGPT custom civilization builder ensures these aren’t your ... [read more]

7/2/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Species Pack Update and Feature Breakdown

Last week we released the Species Pack DLC and today we've made updates to that pack that include; more species, multi-selecting portraits, and adding the ability to  'copy species' .   All GalCiv IV players will see  minor tweaks to the base species, improved AlienGPT image generation, and some bug fixes. See the full changelog below.   For clarity on what's included in Galactic Civilizations IV versus what's exclusive to the Species Pack, please r... [read more]

6/27/2024 By redskittlesonly in GalCiv IV News

Sins II Dev Journal 16 - The Jarrasul Evacuator

Most of the Vasari population reside aboard Jarrasul Evacuator class capital ships, making them vital to the race’s survival. Though the Jarrasul has been modified over the millennia, its key role has never changed. During the empire’s height, the Vasari would rarely establish surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. Armaments 1 x Light Wave Cannon 4 x Medium Beam Cannons 2 x Point-Defense Pulse Guns Planetary ... [read more]

6/26/2024 By Yarlen in Sins II Dev Journals

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