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Object Appearance & States

OK, well done, you've conquered the basics. Now let’s start making the objects look cool!

There's no getting away from it - this section is a big one in which you will learn a lot!
Don't worry though, you can take it bit by bit, and after this section you will be well armed to create some visually stunning objects.

States

First of all you need to understand what 'states' are. DesktopX does not restrict you to having one way that an object can appear. Under different circumstances the object can have a different appearance. Each different appearance is referred to as a 'state'.
The default state is 'Mouse away' which is how the object looks when the cursor is not over the object. Unless you create any other states, this is how an object will look at all times.
First we will go over the basics of what you can define in a 'state' and then we will return to looking at the creation of additional states.

Image objects

Below the list of states you will notice a series of tabs. The tab shown by default is 'Appearance' so that is where we will start.
An object can fundamentally have two different types of 'Appearance', either 'Image' or 'Text'.
If you want a graphical object, you can choose an image already in the theme by selecting it from the drop-down list, or you can ‘Browse’ to find a new image on your computer. Images of various types are supported (BMP, ICO, PNG, TGA and JPG).
When you save images they are saved as rectangular images, but obviously you don't want to be restricted to having rectangular objects. Both PNG and TGA images allow you to include transparency information with the file, which means that although the saved image may be a rectangle, the actual image that you see on your screen can be any shape you want, because the background is visible when transparent areas of the object exist.
 

This image on the right is a PNG image created in Macromedia Fireworks with a checkerboard effect showing the transparency.
When this image is used in DesktopX all transparency is preserved and the background shows through as you can see on the right.

DesktopX even allows this sort of effect in image formats that don't support transparency such as BMP. In these image formats, DesktopX will interpret the color referred to as magic pink to be transparent. 'Magic pink' is pure pink with an RGB value of 255,0,255.
 

Although using this method you can't have a graduated transparency as you find in the PNG example, you can make a close approximation. Note, that you need hard crisp edges as if you 'anti-alias' to soften the object edges, your object will have a pink glow as these colors are not pure 'magic pink'.

Image sizing and offsets

Once you have selected the image to use you can distort the image by entering a width and height for the image in the appropriate boxes.
DesktopX is not content with sizing objects in such a brutal fashion, so provides an advanced tab to allow you to resize the image more intelligently.
Clicking the 'Advanced' button brings up a new dialog. This allows you to specify different scaling horizontally and vertically. At each edge you can specify a number of pixels that you do not want to stretch and then you can choose to either Tile (repeat) or Stretch the area in between.
For example, if you have an image that is 40 pixels by 30 pixels and you want the outer 5 pixels at each edge to remain unstretched, then the corresponding values A-D would be 5, 35, 5, 25. You could then choose to either tile or stretch the area in the middle.
Also in this dialog, you can offset the image position. This is not useful in a single state object because you could just position the object where you want, but in a multi-state object, you can offset the image in different states to create useful effects. A particular example of this could be offsetting on “Mouse down” to represent the click like a button being depressed.

Text Objects

If you choose a 'Text' object type then the configuration options change to a more simple set.
You can enter the text you want in the text area, and set it's alignment in the dropdown 'Alignment' list. To further customize your text, you can specify the font (including style and size) and color in which the text will appear.
If you want, you can specify that the text has a border by clicking the box and selecting a border color. By having a colored border and setting the text color to 'Magic pink' you can create text which is purely an outline.
You can also make use of offsets here to create effects like you can for images. Click the “Advanced” button to specify the offsets you want to use.

Object Transparency

We will come onto the ‘Animation’, and ‘Messages’ tabs later, but the remaining four allow extra tweaking of your image.
The ‘Transparency’ tab allows you to make the whole object partially transparent (in addition to any transparency specified in the image).
You have a ‘No transparency’ or you can specify a uniform level of opacity of the image. For example an object with a uniform opacity of 40% will be 40% visible and 60% transparent.
The final option allows you to vary opacity as the object animates but we will discuss that in the appropriate section.

Shadows and Glows

The ‘Shadow/Glow’ tab allows you to apply either a drop shadow on the object giving it the appearance of floating above the desktop, or a glow surrounding the object.
If you click “Enabled” button you can specify four parameters to customize the shadow.
Setting the offset defines in which direction the effect goes. Setting the two offsets to ‘0’ will create a glow, whereas non zero values will create a drop shadow in a direction dependant on the positive or negative values.
A low 'Sharpness' value gives a crisp edges shadow whereas a high value makes it softer. The higher the 'Darkness' value the darker the shadow will be.
You can also specify what color you would like the shadow or glow to be by clicking on the appropriate button.
This feature can be effectively combined with shadows to create great special effects.

Color

One of the coolest features of DesktopX is the ability to change the color of things without replacing the image. In the 'Color' tab you can adjust the objects hue (color) by selecting a value between 1 and 255. Experiment until you find a shade you like! Setting the value to 0 will set the object color to that of its original image.
You can further fine tune the color by tweaking its brightness and contrast across the specified ranges.
We will come onto additional states later but note that there is a button here to quickly apply the change you have made to all different states of the image.

Sound

The final tab that we will cover in this section is the 'Sound' tab. Here you can specify that a sound is played when the state occurs simply by browsing to it on your hard drive. You can Browse for or select an existing WAV or MP3 file.
Although we will discuss animation later, you can see options for looping the sound when the state is animated. You can choose to repeat the sound once with every loop of the animation, loop continuously irrespective of where in the animation you are, or not loop at all.

New States

You now know the basics of configuring a single state object. A multi-state object is no more complicated.
To add a new state, simply click the 'Add' button. You will then be presented by a list of the common states not yet used from which you can select:
Mouse over - occurs when the user moves the cursor over the active part of the object (as defined by the 'Activation' option on the 'Relation' tab.
Mouse down - occurs which the user presses down the left mouse button over the object
Mouse up - occurs when the left mouse button is released whilst over the object
Show - occurs when the object appears on screen (either when loaded or via script)
Hide - occurs when the object is removed from the screen (either when unloaded or via script)
Command executed - occurs when the object is activated as defined by the 'Starts with' option on the 'Relation' tab.
You can then configure this state just as you did for the first one. One thing to remember is that all the images used must be exactly the same size.
The other buttons in this are should be fairly clear as to what they do. Obviously the 'Remove' button removes a created state though you obviously need to have one state for an object.
Once you have spend time setting up the first state, the likelihood is that other states will be fine tuned versions of that state, so for speed you can use the 'Copy From' button to copy the settings from another created state to the currently selected one.
The 'Reset' button clears all modifications in the currently selected state so you can start again.
When you create a state the drop-down list shows you the states that exist by default in DesktopX, but you aren't just limited to these. In the drop-down list box you can just type any name in and a 'Custom State' of that name will be created which can be configured just like any other.
Though these states are not triggered by user interaction they can be activated by Messages and Script which we will come onto later and are very useful for that purpose.
The one final thing to define in a multiple state object is the 'Default Appearance'. On the 'General' tab you can specify the image to be used when the object first loads. This will not change until the object is interacted with in some way. Note that this image must be the same size as all the other state images.

 


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