Make sure DesktopX is in authoring mode.
Right click the DesktopX systray icon. If you see "Switch to Authoring
mode", then select it.
Right click again the DesktopX systray icon
and select "New Object".
A new object is created and the Properties
panel for it is opened.
Select the States tab.
In the Appearance sub tab select "Text".
Enter some text in the underlying text
area.
Select a custom font, change the color,
border, etc.
Click Apply. You should see your object
update.
Now go in the Summary tab.
Click the "Custom Files" button. It will
open the Custom files dialog. This let you specify some files that are not
pictures or sound files selected for some object states, but are still
needed for the object, in this case a custom font file. This will let
DesktopX pack everything needed when you export and distribute your objects
on other machines.
Click Add. A standard Open dialog appears
(it is shown here in Italian).
It it behaves oddly for the
c:\windows\fonts folder, and it
doesn't let you double click and select a font, enter the initials of the
font, to let you choose the actual file name. Finally click Open.
You are done. You can now right click your
object and select "Export..." to turn it into a redistributable widget or
object.
Make sure the font license permits you to
redistribute it. In the case of DesktopX, the font WON'T be installed into
other machines, but it will just loaded at runtime when the object or widget
is loaded. This usually permitted by most font licenses.