The
idea behind loading objects is that you have your current desktop and you want
to import onto it other objects that either came with DesktopX or came from the
net. If you already have some great desktop you created previously, then you’ll
want to go to “Load desktop”.
By default, DesktopX objects are loaded into the “client” environment. That
means that when you right-click on a desktop object, you will only get a couple
of options (typically remove and set target). If you want to have the ability to
modify those objects, you’ll need to go into the DesktopX development
environment (by clicking “Create” on the DesktopX welcome dialog).
Now, if you want to always be able to modify objects (and desktops) whenever you
want, then you’re going to want to have the DesktopX development environment be
the default environment which you can do by loading it up and going to its
preference dialog and choosing that option:
Figure 1: You can have the DesktopX development environment be the
default
environment by choosing "Create" and then clicking on the preferences tab.
If you’re in the DesktopX development environment when you’re importing widgets,
you’ll get a very different right-click menu on it:
Figure 2: When in the development environment, far more options are available to
modify DesktopX objects.
We’ll go more into what can be done with objects later when we talk about the
development environment.