DesktopX can do some amazing things. As a user, you can use it to completely
transform how you use Windows. As a developer you can use it as the ultimate
“rapid development” environment.
Now it’s our job to show you how to get the most out of it.
DesktopX is a program that extends the desktop of Microsoft Windows. It does so
by giving it a new native ability – desktop objects. At a basic level, that’s
all DesktopX really does. It simply allows Windows to support objects natively
on its desktop just as it already supports icons.
The magic comes in the fact that desktop objects can do just about anything.
They’re not limited like icons are. Desktop objects can send and receive
messages to each other and to the system. They can also have multiple states
associated with them.
Through scripting or plugins, objects can send and receive messages, change
their state or the state of other objects, and read in data from the net or from
your computer and act on it.
Your DesktopX objects can then be exported for other people to use. It is
through the exporting options that everything about DesktopX gets a little more
“complicated” sounding. Because ultimately, DesktopX is really just a program
that puts objects on your desktop.
It’s when you’re exporting “Stuff” that you start talking about widgets and
gadgets and themes and the like. That’s because how people want to use these
objects determines the best way to export them. If someone wants to replace
their desktop, then it makes sense to export your objects as a “.desktop” file.
If someone wants to use the objects like they would a program, then it makes
sense to export it as a widget (.exe) (and if you have DesktopX Pro, you can
export it as a gadget which is the same as a widget except that it can be used
on anyone’s system).