2000: DesktopX 1.0 is released. It allows users to add objects to their desktops and use those objects to
add functionality or to design completely new desktops. These objects and desktops can then be exported for
others to use making it much easier for users to create content that was once only possible by expert software developers.
Most of the early objects were cosmetic in nature - "super icons". Internet Explorer "objects" that zoomed up in
size on mouse over, Animated icons on the desktop, and more made DesktopX 1.0 an early hit. The first clocks, news
tickers, system resource monitors, mail checkers, MP3 players and other "live" objects begin to show up.
attached to objects.
It is also about this time that Stardock runs into the downside of such ease of use -- buggy content makes DesktopX
itself look frail. Since all objects run in the same memory space, if one object is buggy, it brings down all of
DesktopX. Also, some objects could use tens of megabytes of memory (this in 2001) due to animation causing some new users
to conclude that DesktopX itself was not just buggy but consumed too much memory to be practical.