In 1996 Stardock
Released the sequel...
Galactic Civilization
II
Winner of:
"Best OS/2 Game
1996"
-OS/2 e-Zine Reader's Choice Awards
"Best OS/2 Game
1997"
-OS/2 e-Zine Reader's Choice Awards
"Number One with
a Bullet"
-Computer Gaming World
And now... in
1998 Stardock Releases its Finale for GalCiv for OS/2...
Galactic Civilizations
GOLD
A distant journey...
After several
years of nearly being axed by the budget cutters, the Santa Maria project
(the project to create a faster than light traveling star ship) gets an
unexpected break, The Hubble 2 space telescope has discovered that one
of the planet's orbiting alpha centauri has a large moon that can support
life. Within a few years the Santa Maria is off towards this tiny moon...
An unexpected
turn...
Mankind doesn't
even begin to understand all the different elements that exist in the vacuum
of space. Mankind had only recently figured out the nature of 'dark matter'
by this time. The good news: voyage would lead to a great new discovery
-- a cosmic thread. The bad news: coming in contact with one with micro
impulse engaged causes a micro wormhole to be created which randomly transports
the colony ship to a distant galaxy.
You're not
alone...
After the
jarring reality sets in, your valiant crew begins to try to figure out
what to do. You're in distant galaxy but luckily there are star systems
nearby that you should be able to get to in just a few years of travel.
In fact, the wormhole seems to have given you a momentum never seen before
and you can probably get to a life giving planet within the year. Your
communications officer reports that she has picked up radio signals from
other parts of this galaxy. You are not alone!
Galactic Civilizations
puts you in command! It's up to you now. You must colonize this galaxy
in order to compete with your alien neighbors. As you build new colony
ships and bring new worlds into your realm, you will have to decide what
to spend your newly acquired wealth on. Do you research new technologies
in order to improve your quality of life, get better weapons, newer space
ships, etc? Do you spend it on building a mighty fleet for your defense?
Perhaps spend your resources aiding the environment (being a nice guy to
the environment isn't so easy once you realize the costs of doing so)?
Do you put your wealth towards spying on your neighbors and destabilizing
your enemies? Your choices are nearly unlimited in Galactic Civilizations
2.
Choosing between
Good and Evil
Galactic Civilizations
also lets you play the role of the benevolent leader or as an evil overlord..
As you play the game, different events will pop up that will require you
to decide between doing 'the right thing' (and paying for it) or doing
the easiest thing. For example, you land on a planet and it's already inhabited
by aliens that just above cavemen in technology. If you stay out of their
way and let them 'have the land' you'll have to give up 60% of the planet's
production value. But doing so will certainly put you into the 'nice guy'
category in this instance. Of course, in a brutal competitive galaxy where
the difference between life and death could be that planet's producton
value, it might be tempting to make them into slave labor...

Galactic
Civilizations in action
World
Civilization
Galactic Civilizations was OS/2's first original commercial game designed from the ground up to take advantage of all of OS/2's powerful features. Galactic Civilizations GOLD continues this tradition by enhancing almost every part of the game and even adding scenarios that will allow people to play the surface of worlds and research brand new sets of technologies.
New Features include:
Larger
Galaxies (new Enormous class galaxy which has over 1500 quadrants!)
Many new
technologies
New star
ships
Multiple
scenarios with their own unique technology trees!
Return
of the rebels
New alien
race "The Outsiders"
Everything
that was in the Galactic Civilizations II: Expansion Pack
Everything
included with Shipyards 2
Major
enhancements to the AI
New Graphics
all around
Lend-Lease
features to foreign governments
World
Civilization module (play on land or in space)
And a
lot more!
History
of changes from GalCiv II to GalCiv Gold...
Losing
the war against the Arcean Empire...
Set
up the alien governments to your own specifications
Run
each planet or city exactly how you want it if you wish...
Even
when you are losing a war, you can still often use diplomacy to worm your
way out of a tight spot...
Screen
Shot of GalCiv Gold playing World Civilization
Screenshot
of Battling the Drengins on a distant planet...
Screenshot
of the new city evaluator...
Screenshot
of warfare by the river...
Screen
Shot of Shipyards in GalCiv Gold
Screen
Shot of GalCiv Gold playing World Civilization (being attacked)
Another
Shot of Shipyards in GalCiv Gold
Fighting
for my life in the new "humongous" sized galaxy.
GalCiv
Gold lets you cut micro management down by setting up city/planet improvements
in queues
Tell
all your citieplanets to build a particular type of unit in one swoop
Want
to stay out of a war but have a vested interest in one side winning?
Send ships/troops/money to the side you are sympathetic to.
You
can get as detailed oriented in your planets or cities as you want...
Manage
your taxes and how much you spend globally...
Trade
technology or goods with your neighbors to give you more financial resources...
Guard
your borders...
The
alien governments may not always want to trade technology...