Arcean Special Forces Intelligence Report
The first time our ship popped out of quantum drive near the
Galactic Core, we saw something that looked as if someone had ripped open a
gigantic vent in the fabric of space and time and let loose a sea of
asteroid-like proto-planets loaded with incredible resources that would make our
homeworld's main base grow and produce heavily armed major colonies with which
we could conquer new systems and defend them.
Soon after, we realized we
were not alone. Other star-going races had found their way to this Eden of
resources. None of them were friendly. All of them were willing to fight for
these prized resources.
So we became acquainted with the enigmatic
Altarians, the mysterious Torians, the mercurial Terrans, the blood thirsty
Drengins and the inhuman Yor.
All Arcean interstellar commanders are advised to take
extreme caution when entering the Gal Civ universe.
Note there is only one
major colony on the homeworld of each system, accompanied by a minor colony on a
nearby moon. At the Galactic Core are enough resources to feed the home colony
to produce enough heavily armed major colonies to conquer the universe.
bit of a head start can be obtained by moving the minor colony off the moon,
moving the major colony from the home planet to the moon, then feeding the minor
colony to the major colony and taking the first colony it makes back to the home
planet. Then, the major colony on the moon will make enough colonies to conquer
the rest of the home system.
After that, it takes resources to keep the
The Freighter design can be enabled for quantum drive by
catching powerups from exploded ships or from the home colony; these powerups
can boost the quantum drive capacity of a ship all the way to 10 c and 100,000
mass. It takes many quantum drive powerups to get to that level, but they are
worth hunting for.
For defence, the ship can be fitted with one LaserIII if
enough room is created by dropping the level of the shield to level 4, and
quantum engine to level 1.
(The Colony ship can acquire quantum drive
capability by a similar set of design compromises).
Other ships appear to be
equipped in 'expert' or 'Stellar Ace' mode. AI ships are especially hard to kill
and when in packs they are extremely dangerous to individual commanders.
Exercise extreme caution.
Our race's martial character will stand us in good stead in the
battles we face in the Gal Civ universe.
Clearly, any races that can forge
working alliances against the others will gain advantages.
The home systems
of all six races appear to be equidistant from the Galactic Core's vital
resources. Therefore no race has a positional advantage, and alliances may be
considered with any competing races.
All commanders must understand that the
GalCiv universe is a brutal arena where there clearly are no rules. Do not
assume you are safe when docked or when spawning; always be on the highest
alert. After you have read this EYES ONLY intelligence report, you must destroy
the report or it will destroy you.
The Secretary will disavow all knowledge.