Star Control
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Please... No Enforced Morality

Published on Monday, February 1, 2016 By IBNobody In Founders Starbase

I just completed the Broken Empire series by Mark Lawrence. It was fantastic. The series centers around a very amoral, cruel, and sociopathic main character, Jorg of Ancrath.

http://mykecole.com/blog/2013/05/jorg-ancrath-and-the-tyranny-of-optimism

"Jorg of Ancrath is a true misanthrope, a man more than willing to snuff out the lives of thousands to achieve his aims. His slaughter is truly egalitarian: women, children, the elderly, his own family and friends, Jorg is happy to put them all to the sword if it will move him closer to his goals."

And he does move closer to his goals. He does so without being punished by the "morality police" and escapes the destiny of "if you are bad, bad things will happen to you." Bravo to Mark Lawrence for writing such a monster and allowing him to get away with murder.

 

How does this pertain to Star Control? Playstyle and choices...

I expect that there will be a goody altruistic path. That's fine. There always is. But... That's not the path I want to take. I want to play this new Star Control like Jorg would play it.

I want to be amoral. I want to be able to make decisions based on what benefits me the most. I also want to be able to win by conquest. I want to be the Galactic Emperor. I want to enslave the slavers as well as the free. In order for this to happen, though, it needs the support of the narrative. Selfish actions can't always end with the selfish player being screwed because they "are supposed to play the game like a good guy." 

 

So please... Don't require us to be good. Don't enforce a sense of morality or justice to our actions. Let us decide how we want to play and tailor the narrative to support that view.