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GalCiv IV: Dev Journal #110 - Strategic Space in v3.1

Space Geography In the popular book “Guns, Germs and Steel”, author Jared Diamond argues that geography is destiny. The reason why the “Old World” colonized the “New World” and not vice versa was because the Old World lacked the kinds of resources necessary to build advanced civilizations. Cows, horses, chickens, sheep, wheat, rye, barley, pigs, etc. were not present in the New World. Obviously, the map generator for Earth was pretty badly written. One of my complaints with Galactic Civiliz... [read more]

11/13/2025 By Frogboy in GalCiv IV Dev Journals

Announcing Expansion Pass 2 for Galactic Civilizations IV, Starting with "Tales of the Terran Alliance" DLC

Stardock Entertainment announced today Expansion Pass 2 for the acclaimed space 4X strategy game Galactic Civilizations IV. The first content drop, " Tales of the Terran Alliance ," will launch December 4, 2025. This new expansion focuses on humanity's tumultuous 23rd century and the formative conflicts that shaped the Terran Alliance into a galactic power. Humanity's Defining Moment “Tales of the Terran Alliance” takes players deep into Earth's pivotal era o... [read more]

11/13/2025 By redskittlesonly in GalCiv News

Ashes II Dev Journal #9: A Family of RTS Games

If you’re new to the Ashes of the Singularity RTS universe, let’s start with a primer: Ashes of the Singularity is a real-time strategy game set in the near future in which players fight for control of worlds. The scale of the maps tend to be very large and are broken up into regions. Controlling a region gives the player access to the resources within which can be extracted to be used in the war effort. Each side starts with a central base that if destroyed, causes them to los... [read more]

11/12/2025 By Frogboy in Ashes Dev Journals

GalCiv IV Dev Journal #109: Day & Night

The Phalenoids Advance are a Civilization of light loving moth-like creatures adapted to a world split into many month-long day and night cycles, and today we’re going to take a close look at their game mechanics to see how they play. As always in GalCiv IV, you can play them pretty much however you like, and you can even alter their Civilization Traits and Abilities here in the “Customize your Civilization” screen to make them play more like evil Drengin, or money-grubbing Iridia ... [read more]

11/3/2025 By wasabi_md in GalCiv IV Dev Journals

Ara: History Untold v2.02 Update Released

The latest update introduces significant balance changes, tooltip improvements, and technical fixes. Get Ara: History Untold Now View the Full Changelog Below The latest update for Ara: History Untold, version 2.02, has been released, bringing a variety of adjustments aimed at enhancing gameplay and stability. Culture & Traits Updates Several Culture Traits have been rebalanced to improve their strategic distinctiveness. Key changes include increased influence for ... [read more]

10/30/2025 By redskittlesonly in Ara: History Untold News

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