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Sins II: Dev Journal 5 - The Sova Carrier

This installment of our dev journal series we take a look at the updated TEC Sova carrier. Prior to the war, strikecraft had proven to be an effective countermeasure to pirate incursions around planetary systems. After the arrival of the Vasari Exodus Fleet, the necessity for a mobile platform for strikecraft quickly became a necessity. With the need to project power and secure territory more important than ever, the updated Sova-class has been overhauled into a true mobile war machine. ... [read more]

1/25/2023 By Yarlen in Sins II Dev Journals

NOW AVAILABLE: v4.51 Update for Galactic Civilizations III

Galactic Civilizations III v4.51 Brings Balance Updates & Game Fixes   Greetings, galactic conquerers! Our v4.51 update for Galactic Civilizations III is out of opt-in and fully released today. For full release details, make sure to check the changelog at the bottom of the post. Thanks so much to everyone who tried out the opt-in and shared their feedback with us! Your opinions, bug hunts, and crash reports help us so much to continue making this game the best it can be. With... [read more]

1/24/2023 By Tatiora in GalCiv III News

Lookback: Sins of a Solar Empire through the years

The storied legacy of Sins of a Solar Empire began way back on October 10th, 2006 - announcement day! This was long before my time at Stardock - or before I’d even heard of it, for that matter - but fortunately for me, our forums hold a great deal of history that’s just a few search queries away. From Brad’s welcome post: “Stardock Entertainment, the creators of Galactic Civilizations, and Ironclad Games which includes developers from Homeworld: Cataclysm, have team... [read more]

1/19/2023 By Tatiora in Sins II Dev Journals

GalCiv IV Dev Journal #25 - Updating Visuals

One of the things this Winter we're doing is updating the graphics of GalCiv IV in lots of various ways.  One upcoming update to GalCiv IV will be a revision to all the planetary improvements. For example: [New research building]   With 4K and 1440p becoming more common we really needed to up the game. We will also be updating some of the minor races.   So for instance, remember this guy? Pretty grotesque. He's being updated with this guy: ... [read more]

1/9/2023 By Frogboy in GalCiv IV Dev Journals

New Language Support on our Sins Discord

When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive community. We ... [read more]

1/6/2023 By redskittlesonly in Sins II News

GalCiv IV Dev Journal #24 - The 2023 plan

So this Spring will mark the one year anniversary of the release of Galactic Civilizations IV.  And we have some really big plans for it.  We've been working hard on a major revamp of the entire game. Here are some of the areas we are making big changes: Totally new combat system. Beam vs. Kinetic vs. Missile as a rock paper scissors mechanic against shields, armor and point defense is going away.  Instead, various types of weapons will have their own pros and cons in ar... [read more]

12/22/2022 By Frogboy in GalCiv IV Dev Journals

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