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Galactic Civilizations III: Map Sizes and Memory

Published on Wednesday, February 14, 2018 By Frogboy In GalCiv III Dev Journals

One of the biggest challenges we have faced in developing Galactic Civilizations III has been map sizes and the memory they require.

On a number of occasions, we have tried to reduce the the largest map sizes down to improve performance and shrink memory requirements.  And each time we have attempted to do that, we have ended up with a very vocal outcry of anger.

But large map sizes come with a significant memory cost to be aware of.

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ASHES DEV JOURNAL: February 2018

Published on Wednesday, February 14, 2018 By GeneralsGentlemen In Ashes Dev Journals



G'day!


**2.71**

Yesterday we launched the 2.71 update which featured a number of changes to air units and some improvements to Scenarios and Campaigns. With King of the Hill and Overlord tweaked, this now means every Scenario and almost every Campaign mission has received a rework over the last year compared to how it was when they launched. Sometimes I get nostalgic for how much Ashes has changed since I started last January and how overpowered certain strategies used to be (Punisher rush, anyone?).

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Galactic Civilizations III: Let's talk food.

Published on Tuesday, February 13, 2018 By Frogboy In GalCiv III Dev Journals

Farming

I'm not liking the farming mechanic.  It seemed like a good idea on paper but in practice, it's just tedious and exploitive.  Here's how I'd like to see it work:

image

Some planets would have a Arable land tile including all starting planets.  Building on these tiles produces food.

The tech tree would have a path for players who want to get the most out of those resources to get a lot of food.  The arable land resource be destructable -- you can destroy it (like you can any resource btw) to put something else there.   This would make food take its rightful place as an important strategic resource rather than one that is simply produced by min/maxing.

What are your thoughts?

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