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GalCiv IV: Supernova Dev Journal #21 - What to do about Space Bugs in Battle

GalCiv IV: Supernova Dev Journal #21: Pretty vs. mechanically satisfying space battlesForget realistic space battles. In a real space battle, the ships would be incredibly far apart and only missile weapons that are flying at relativistic speeds would matter. So putting that aside, let’s talk about the challenge of making space battles look pretty. The MechanicsWe want kinetic weapons (guns), direct energy weapons (beam weapons) and payload weapons (missiles) to have very different ranges. ... [read more]

6/5/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova v1.55 Early Access Update

v1.55 - Introducing New Features and Major Balance OverhaulsGreetings! We're excited to announce the release of GalCiv IV: Supernova v1.55, a significant step forward. This update brings a collection of new features, key balance changes, and improvements that will transform your intergalactic adventures. Here are some of the highlights: Gameplay Overhaul: Expect a major rework of the technology tree, including an entirely new approach to Exotic World colonization, Interstellar cabinet, and... [read more]

6/1/2023 By Frogboy in GalCiv IV News

GalCiv IV: Supernova Dev Journal #20 - How people use AlienGPT

GalCiv IV: Supernova Dev Journal #20: How people use AlienGPTThe Generative AI feature of Galactic Civilizations IV seems to be the breakout feature so far. To recap: When a player wants to create a custom civilization, they can choose to enter in a short description and then press “Generate”. There are two parts of this. The first part uses OpenAI’s ChatGPT which generates the text and code for describing the civilization as well as quests in the game. The second part uses AI to... [read more]

5/30/2023 By Frogboy in GalCiv IV Dev Journals

Sins of a Solar Empire II: The Titan Onslaught Update

Greetings, Sins II players! We have been receiving valuable feedback from our players, which has enabled us to make numerous improvements to the game. We appreciate the input and will continue to use it to enhance the gaming experience for everyone. Before we talk about what's in the new update, here's an important note: this update is NOT save game compatible with prior versions! This means you'll need to start fresh games to play with the features in this update. For the highlights in this ... [read more]

5/25/2023 By redskittlesonly in Sins II News

GalCiv IV: Supernova Dev Journal #19 - Culture is your Civilization's Character

GalCiv IV: Supernova Dev Journal #19 - Culture is your Civilization's CharacterThe feedback we got from Beta 1 of GalCiv IV: Supernova was that the Cultural Progression tree was too big and too “soft”. Soft meaning the choices didn’t have meaningful consequences. We read all the feedback and used it to rethink the concept of culture in a 4X game. Here’s what we’ve come up with. Culture vs. InfluenceInfluence affects how far your borders go from your planet. Culture is the input that come... [read more]

5/24/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?

GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?Sandbox 4X games generally lack a campaign, but that changed with GalCiv III, which introduced one. Over the past 30 years, a wealth of lore has been created for the GalCiv universe. I started writing the lore that would come to be used for GalCiv when I was in college which is when I wrote the first game. The question remains: should we include a campaign in the base game or offer it as DLC? Each GalCiv game has been guide... [read more]

5/15/2023 By Frogboy in GalCiv IV Dev Journals

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