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Stardock Entertainment Welcomes Kevin Perry as New General Manager

Stardock Entertainment, a leading developer and publisher of innovative strategy and simulation games, is pleased to announce the appointment of Kevin Perry as its new General Manager. In this key leadership role, Kevin will oversee the studio’s strategic initiatives, game development processes, and operational growth.   Kevin Perry brings with him over two decades of experience in the technology and gaming sectors. His previous roles at Microsoft, where he served as Worldwide ... [read more]

10/31/2024 By redskittlesonly in Stardock Entertainment Announcements

Video Blog: Strategy & Tactics

Sins of a Solar Empire II: A Deep Dive into Strategy and Tactics In the vast expanse of the galaxy, where empires rise and fall, one game stands out for its seamless blend of real-time strategy (RTS) and 4X gameplay: Sins of a Solar Empire II. From commanding fleets as a Battle Commander to orchestrating grand strategies as an Emperor, this game offers a rich tapestry of tactical and strategic gameplay that keeps players engaged from the first colonization to the final conquest. Se... [read more]

10/30/2024 By redskittlesonly in Sins II Dev Journals

Pre-Election Update for The Political Machine 2024 Released

Final major update to political strategy simulation updates issues and voter enthusiasm to give most accurate model yet   Stardock Entertainment released the final major update for its political strategy/simulation game, The Political Machine 2024 today.  The new version adjusts the top political issues along with voter enthusiasm as of October 2024.   “We are seeing a lot of movement on voter enthusiasm,” said Brad Wardell, CEO of Stardock... [read more]

10/30/2024 By redskittlesonly in Political Machine News

GalCiv IV: Supernova Dev Journal #79 - Custom Civs

Hello everyone! Welcome to this week's dev journal, where we're diving into the exciting process of creating a Custom Civilization in GalCiv IV. Crafting a custom civilization is a fantastic way to explore diverse playstyles and unique Ability combinations. Whether you're blending elements from your two favorite civilizations, bringing a beloved sci-fi faction to life, or inventing something entirely original, custom civilizations offer endless possibilities. To get started, select "N... [read more]

10/29/2024 By DraconicDesign in GalCiv IV Dev Journals

Sins II: Behind the Scenes - Concepting the Akkan Battlecruiser

Yarlen's most recent article, which discussed the TEC’s Akkan Battlecruiser , sparked a wave of nostalgia, prompting me to revisit the early design and conceptual phases of this intriguing vessel that transformed from a leisure craft into a formidable battlecruiser. This marked the first capital ship we created with the involvement of our art director, Craig Fraser. Our goal was to weave a rich narrative into the ship's structure and design, ensuring that every detail contributed to its stor... [read more]

10/23/2024 By Unikraken in Sins II Dev Journals

GalCiv IV: Supernova Dev Journal #78 - The Irradiated

Galactic Civilizations IV: Supernova has a plethora of weird and wonderful alien civilizations for you to lead to victory, but it’s been a while since we examined one in any great detail. I thought this week we could take a look at one of the more dangerous phenomena to be found lurking out in the galaxy: the Cosmic Contaminant! They have a pretty unique playstyle that come with a host of challenges for the player to work though, and when you’re up against them, you need to watch them ver... [read more]

10/22/2024 By BATTLEMODE in GalCiv IV Dev Journals

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