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Dev Journal #2 - A Preview of the v1.4 "Living Strategy" Update for Ara: History Untold

Hey everyone, It’s been about a month since we took on the responsibility of overseeing the design and production of this ambitious new historical 4X strategy game. Stardock has been making turn-based 4X strategy games since the 1990s and we have really loved the opportunity of working with our friends and colleagues at Oxide Games and Microsoft. For the first week, we dug deep into player feedback to identify the core areas of the game that needed meaningful improvement. With the up... [read more]

6/11/2025 By wasabi_md in Ara: History Untold Dev Journals

GalCiv IV Release Day Livestream: v3.0 Hyperlane Update

Attention, Galactic Civilizations fans! We are thrilled to announce an exciting livestream event showcasing the highly anticipated v3.0 Hyperlane Update! Join us as we delve into the universe of Galactic Civilizations IV and explore the groundbreaking features that will elevate your gameplay experience to new heights.   📅 Thursday, June 12, 2025 at 1:00 PM EST 📍Location: Galactic Civilizations IV Steam Page   Some of the major updates in the Galactic Civilizations IV Hyperla... [read more]

6/10/2025 By redskittlesonly in GalCiv News

GalCiv IV Dev Journal #102: UI Improvements in v3.0

Improvements to a game’s user interface go a long way towards improving the experience you’ll get when you’re playing it. The v3.0 Hyperlane update made some significant changes to gameplay, which we’ve covered in the past few developer journals, but today we’ll take a quick look at the new UI features that it adds too. One of the most essential changes we’ve made to the user interface comes in the form of a much improved Civilization Data Tab. There’s been some major reorganisation to make... [read more]

6/5/2025 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Inside the Hive - Building the Vasari Hive Asteroid

In a galaxy defined by exodus, exploitation, and extinction, the Vasari have always been in motion. As part of this year’s updates to Sins of a Solar Empire II , we asked ourselves: What happens when some Vasari stop running? That question became the foundation for the Vasari Hive Asteroid, a rare planetary gravity well that flips expectations. Not a base built on an asteroid, but one burrowed deep within it. A city inverted. A colony that reflects not hope or conquest, but resignatio... [read more]

6/4/2025 By Unikraken in Sins Dev Journals

GalCiv IV Dev Journal #101: Star Hyperlanes & Fleet Supply

Today we’re going to take a closer look at two of the bigger features we’ve added to GalCiv in v3.0 “Hyperlane” , both of which complement the new map generation algorithm and really work to enhance the core gameplay of GalCiv IV. As discussed in previous developer journals, Star Hyperlanes allow players to more easily transit from one part of the game map to another. Let’s briefly recap on what they are, how you use them, and why they’ve been added to the game. v3.0 updated the map... [read more]

5/29/2025 By BATTLEMODE in GalCiv IV Dev Journals

Faith and Fire Update Brings New Depth for Sins of a Solar Empire II

v1.42 Faith and Fire Update Now Available Get Sins II Now The latest update for Sins of a Solar Empire II , titled "Faith and Fire," is here, and it’s packed with intriguing new features and gameplay enhancements. This month, players can look forward to the introduction of new population orbital structures across all three factions, designed to boost immigration and population growth on planets. For Advent players, a significant balance overhaul accompanies the update, along wi... [read more]

5/29/2025 By redskittlesonly in Sins of a Solar Empire News

Video Blog: TEC Battle Tactics

Mastering the TEC: Tactical Triumphs in Sins of a Solar Empire Get Sins II Now The Trader Emergency Coalition (TEC) has undergone a remarkable transformation, evolving from a trading empire into a formidable military force. This shift has not only redefined their fleet composition but has also shaped their combat doctrine, allowing them to adapt to two very different threats. Whether you’re aligning with the defensive-minded TEC Enclave or the aggressive TEC Primacy, understanding ... [read more]

5/28/2025 By wasabi_md in Sins Dev Journals

GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation

GalCiv IV v3.0 Update - New Map Generation   One of the most obvious changes to GalCiv IV v3.0 will be how maps are generated. The initial philosophy in GalCiv IV was that a given sector would have a uniform star layout with the strategic points being handled by sector layout. As time has gone on, it’s become apparent that most (>90%) players play with a single sector. This has made us revisit how maps are generated for v3.0. Now, a single sector can have its stars &ldqu... [read more]

5/22/2025 By Frogboy in GalCiv IV Dev Journals

Sins II Ship Series: The Advent Radiance Battleship

Welcome to our first look at the Advent in our ongoing Ship Series. We start off with the Radiance-class battleship - the ultimate tank of the Advent’s standard arsenal. The Radiance is bristling with weapons starting with its high pierce heavy beam cannons and plasma cannons, all the way to its more than 10 laser cannons. As if this weren’t enough, the Radiance integrates Psintegrats to power its psionic special ability that force enemies to focus fire on it. Rounding out this powerful ship is ... [read more]

5/21/2025 By Yarlen in Sins Dev Journals

Untold Scenarios DLC Release Date Announcement for Ara: History Untold

Untold Scenarios DLC Launching June 18 New DLC pack includes unique Scenario play that features both historical and alternative history settings for more event-driven strategic challenges Wishlist Now: Steam   |  Microsoft Store Stardock Entertainment and Oxide Games, in partnership with Xbox Game Studios, will be releasing Untold Scenarios,  the first DLC for the historical strategy game Ara: History Untold, on June 18, 2025! Untold Scenari... [read more]

5/21/2025 By wasabi_md in Ara: History Untold News

v1.7 Now Out: Improved Gameplay Experience and Localization for Star Control: Origins

Improved Gameplay Experience, Added Localization for Chinese and German Get Star Control: Origins Now The latest update for Star Control: Origins brings a series of gameplay adjustments aimed at enhancing the player experience. Notably, players will now begin their campaigns with the Lander Jump ability, four Landers, and an increased default Lander Crew size from six to eight. Additionally, a System Scanner will be provided by the Tywom to assist players in locating items more effic... [read more]

5/20/2025 By redskittlesonly in Star Control News

GalCiv IV Dev Journal #99: Preview of the v3.0 "Hyperlane" Update

Preview of the v3.0  "Hyperlane"  Update Coming June 12, 2025 P layers Can Get into the Insider Build Now Galactic Civilizations IV is closing in on a large and important milestone in its development history with the imminent release of version 3.0, the Hyperlane Update, with a lot of work done in previous versions to prepare the way for the incoming additions and changes to the game too. Now it’s time to take you through some of the main features of v3.0. This is a... [read more]

5/15/2025 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Combat Mechanics

Sins of a Solar Empire II: Mastering the Cosmos with Tactical Brilliance Welcome back, fellow space strategists! Today, we’re diving deep into the tactical depths of Sins of a Solar Empire II, a game that brilliantly revitalizes the 4X genre. If you've ever fantasized about founding a galactic empire, exploiting resources, and building an unstoppable fleet, then prepare to have your dreams realized. This sequel to Sins Rebellion takes the combat simulation to exhilarating new heights... [read more]

5/14/2025 By wasabi_md in Sins Dev Journals

Dev Journal #1: Preview of the "Living Strategy" v1.4 Update

Preview of the "Living Strategy" v1.4 Update Releasing June 18, 2025  |  Players Can Access the First Preview Build Now Learn more about Ara: History Untold   |  View the Full Changelog Since the release of Ara: History Untold there has been a tremendous amount of feedback on the game. While most people like the game, my own thoughts I suspect mirrored that of many others which is that the game has great potential but it needs further evolution in these 5 areas: ... [read more]

5/13/2025 By Frogboy in Ara: History Untold Dev Journals

The Balance Update - Now Available for Ashes of the Singularity: Escalation

Major Balance Changes Now Available We’re pleased to announce that a significant update is now live, introducing a series of balance changes aimed at enhancing your gameplay experience. This latest round of adjustments focuses on providing more strategic options and elevating the intensity of battles. With an emphasis on better differentiating the PHC and Substrate factions, these changes are designed to create a more engaging and dynamic environment for our dedicated players. Get... [read more]

5/8/2025 By redskittlesonly in Ashes of the Singularity News

Sins II Dev Journal #24: Shaders - The Virtual Fabric of Reality

This month, Paul Kiesling (Set), lead 3D artist for Sins II, returned to share his latest shader explorations. His insights aim to inspire fans and modders during his research for future updates. The word shader gets thrown around a lot when talking about video games and for most people it's essentially technobabble, but what is a shader and how does it work? That's a great question and simply put, a shader is a small program that renders graphics data. It renders the visual elements of the gam... [read more]

5/7/2025 By Unikraken in Sins Dev Journals

Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold

Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content   Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios.   “With our decades of experience in delivering high quality strategy games,... [read more]

5/1/2025 By redskittlesonly in Stardock Entertainment Announcements

Video Blog: The Comp-Stomp! Cooperative Play in Sins II

The Comp-Stomp! Cooperative Play in Sins of a Solar Empire II The Sins of a Solar Empire series has long been a beacon for strategy enthusiasts, drawing in a passionate community that thrives on the thrill of competitive multiplayer. Players engage in intense head-to-head battles and team matchups, all in a quest for galactic supremacy. However, while the competitive scene is undeniably exhilarating, it’s not the only way to enjoy this grand strategy title. For those who prefer a mo... [read more]

4/30/2025 By wasabi_md in Sins Dev Journals

Ship Series: The TEC Primacy Ragnarov Titan

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.     Armament 1 x Rail Gun 10 x Medium Aut... [read more]

4/23/2025 By Yarlen in Sins Dev Journals

v1.17 'Tariff Update' Now Available

New Tariff Event Highlights The Political Machine 2024 v1.17 Update Get The Political Machine 2024 Now View the Full Changelog We’re excited to share the latest update for The Political Machine 2024, featuring a new breaking news event that adds depth to your gameplay: the “Tariff Proposal Leaked.” This event reflects ongoing discussions around tariff policies, a topic that has been particularly relevant in recent years, especially during President Trump's administrati... [read more]

4/23/2025 By redskittlesonly in Political Machine News

Galactic Civilizations IV v2.96: Featuring AlienGPT 2.0

Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV Get GalCiv IV Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including... [read more]

4/22/2025 By redskittlesonly in GalCiv News

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation" In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.   Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasonin... [read more]

4/16/2025 By wasabi_md in Sins Dev Journals

Now Out: v1.41 'New Worlds' Update

'New Worlds' Update Now Available  Get Sins II Now April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, ... [read more]

4/16/2025 By redskittlesonly in Sins of a Solar Empire News

Season 2 Roadmap for Sins II

We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]

4/15/2025 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand

The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and their flock is drawn from innumerable species and races from far across the known galaxy. The Shadow Network of the Krynn Syndicate is all powerful, pulling the strings of the Krynn people and directing them towards a series of inscrutable goals that often seem at odds with the peaceful teachings of their religion. Bringing more and more worlds into the Krynni... [read more]

4/15/2025 By BATTLEMODE in GalCiv IV Dev Journals

We're back! What happened?

You might’ve noticed we had a serious outage that took down our website, forums—everything. Some people have speculated on what could be so catastrophic as to take us down for WEEKS?  For legal reasons, I can't get into the details other than to say it wasn't ransomware but it was a total data loss. This catastrophe wiped out everything at our data center, including the on-site backups, so we lost over three decades of data in one hit. Fortunately, we run nightly offsite bac... [read more]

4/11/2025 By Frogboy in GalCiv IV Dev Journals

Dev Journal #23: Combat Geometry Part One - Turrets

Today we’re going to talk about combat geometry with our resident Sins designer, Conor Harris. The basic combat model of Sins of a Solar Empire II is held up on two primary pillars: The first is an obvious one - mathematical interactions between weapons and defenses. The second is the physics simulation - a more complex topic we will be discussing in detail today. The physics side of balance is most relevant to corvettes, strike craft and missiles, although it does extend upwards to ... [read more]

4/9/2025 By wasabi_md in Sins Dev Journals

Video Blog: v1.4 "Total Subjugation" Update

Total Subjugation Update – A New Era of Galactic Warfare The universe of Sins of a Solar Empire II has just received a monumental update with Version 1.4, Total Subjugation . This free update for all players introduces a wealth of new content, including ships, planets, and a refined combat system that elevates the tactical gameplay experience. Here's a breakdown of the key features that come with this exciting update.     New Ships: Tactical Precision Sti... [read more]

4/2/2025 By wasabi_md in Sins Dev Journals

NOW OUT: Paths to Power DLC and Major v1.4 Update

Sins of a Solar Empire II - Paths to Power DLC Pack and Major v1.4 Update Now Available New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay and Free v1.4 update introduces Population Mechanic Get the DLC and Sins II Now Players will have their strategic knowledge and skill tested like never before as Sins of a Solar Empire II has officially released its first paid DLC, “Paths to Power,” today. This DLC debuts 10 new scenario m... [read more]

3/27/2025 By redskittlesonly in Sins of a Solar Empire News

Behind the Scenes: The Process Behind "Paths to Power"

The Process Behind "Paths to Power" Having been a part of the Sins of a Solar Empire franchise for more than 15 years, I’ve often been asked how we make decisions on new features or DLC. Why did we choose to do Paths of Power versus something else? After all, there’s no shortage of ideas and requests from players, and we have our own things we’d like to implement as well. This is a question that all developers, especially those with smaller teams, grapple with and there&... [read more]

3/26/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #97 - The Lost Generation

The Manti Cluster have a unique backstory in the Galactic Civilizations universe, with a generation of their spawn stolen from them by alien raiders. This horrifying event spurred the Manti into action, developing their own FTL travel and making the leap out into the stars to find their lost kin. As you might expect, the Manti are pretty distrustful of aliens and this natural caution provides them with some rather effective Civilization Abilities and Traits to help win with the game wi... [read more]

3/25/2025 By wasabi_md in GalCiv IV Dev Journals

Launch Livestream: "Paths to Power" DLC and "Total Subjugation" v1.4 Update for Sins II

Join Us for Our "Paths to Power" Livestream Event Mark your calendars | Learn More     Join us as we dig deep into the new scenarios and mechanics of the first DLC for  Sins of a Solar Empire II, Paths to Power ! 📅 Thursday, March 27th at 1:00 PM EST 📍Location:  Sins of a Solar Empire II Steam Page   What to Expect "Paths to Power" DLC Featured Scenarios : New, objective-based missions and victory conditions based on ... [read more]

3/20/2025 By wasabi_md in Sins of a Solar Empire News

Video Blog: Paths to Power - Defend the Homeworld

Sins of a Solar Empire II: First Look at the "Defend the Homeworld" Scenario Paths to Power adds a series of exciting new challenges for Sins II players to get their teeth into called Scenarios. These Scenarios have been hand crafted to highlight new styles of gameplay that aren’t available in the standard game setup options, or to provide an interesting in-game situation for the player to explore.   These maps often have some randomization involved and options to v... [read more]

3/19/2025 By wasabi_md in Sins Dev Journals

Stardock Entertainment Appoints Trevor Laupmanis as President of Studios

Stardock Entertainment Appoints Trevor Laupmanis as President of Studios Stardock Entertainment, a leading developer and publisher of innovative strategy and simulation games, today announced the hiring of Trevor Laupmanis as President of Studios. In this role, Trevor will oversee development pipelines, lead product expansion initiatives for new and current Stardock intellectual property (IP), and help shape team culture at Stardock. Trevor brings more than two decades of experience in t... [read more]

3/13/2025 By redskittlesonly in Stardock Entertainment Announcements

Sins II: Dev Journal 22 - A Preview of the Paths to Power DLC

We can't wait for you to get your hands on Paths to Power ! On March 27th, Sins of a Solar Empire II will receive its first paid DLC, Paths to Power , an expansion designed to push the boundaries of what’s possible in Sins . We’ve crafted a set of brand-new scenarios that challenge your strategic thinking, introduce fresh mechanics, and shake up the traditional Sins experience in ways you might not expect. Whether you're a battle-hardened commander or a tactical mastermind looking for ... [read more]

3/12/2025 By Unikraken in Sins Dev Journals

Video Blog: A Retrospective of Sins II so Far

Sins of a Solar Empire II: A Look at the Latest Updates and Enhancements   Since its Steam release on August 15, 2024,  Sins of a Solar Empire II  has continued to captivate strategy fans with its seamless blend of real-time strategy (RTS) and 4X gameplay. However, Stardock and Ironclad Games haven't been resting on their laurels. The developers have been hard at work, rolling out updates that refine the experience, incorporate community feedback, and introduce exciting ne... [read more]

3/5/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #96 - A Preview of Galactic Civilizations IV v3.0

At long last, Galactic Civilizations IV v2.95 is here and it's a big one. I'd like to think it addresses most of the high priority feedback we've gotten on the game since launch, especially in terms of map generation. But well beyond that, v2.95 is a major improvement in everything from performance, balance, multiplayer stability, late game stability, AI, and more. Seriously, this is a big update. Assuming there's no issues with it, the next big update will be version 3.0, which is one tha... [read more]

3/4/2025 By Frogboy in GalCiv IV Dev Journals

Paths to Power Release Date Announcement for Sins of a Solar Empire II

Paths to Power DLC Launching March 27 New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay for unique single-player challenges Wishlist Now: Steam One of the best strategy games of 2024 gets even better as Sins of a Solar Empire II will be releasing its first paid DLC, “Paths to Power,” on March 27, 2025. This DLC pack features new challenges for players by introducing new, objective-based missions and victory condit... [read more]

2/28/2025 By redskittlesonly in Sins of a Solar Empire News

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