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Now Out: v1.5 Diplomatic Repercussions Update Now Available for Sins II

Published on Wednesday, December 10, 2025 By redskittlesonly In Sins of a Solar Empire News

Sins of a Solar Empire II v1.5 Free Update Releases Today

New Update features revamped Diplomacy System, new Quick Start options, AI improvements and more for all who own Sins of a Solar Empire II

Get Sins of a Solar Empire II Now

Just in time for the holidays, Stardock Entertainment has gifted players a huge free update for Sins of a Solar Empire II today. Sins of a Solar Empire II v1.50 - The ‘Diplomatic Repercussions’ Update features a big overhaul to the game’s diplomacy system that gives players more control over the strategic alliances and enemies they make in their quests for galactic dominance. In addition, this update features new Quick Start options giving players the chance to jump right into mid-late game stages, improved AI, an update to Mod UX, and other improvements.

“The Sins of a Solar Empire II player community has been incredible since our Steam release last year,” said Brian Clair, product owner for Sins of a Solar Empire II, Stardock Entertainment. “We are pleased to offer this last free update of 2025, packed with new features, as a special thank you to the fans. We can’t wait to share what’s in store for the game over the next year.”

Key Features of ‘Diplomatic Repercussions' Update:

  • Overhauled Diplomacy System: A reworked diplomacy system allows for greater flexibility and options to players. AI players now consider multiple factors when choosing diplomatic partners. Also, players can now trade influence and items.
  • New Quick Start Options: New game setup options let players determine their initial start conditions. Role-players can select the ‘Basic’ option to start with just a light factory, while ‘Quick’ and ‘Advanced’ players can begin with planets, fleets and more.
  • Improved AI Opponents: AI players react more dynamically to changes over the course of a game. Players will notice them making better decisions throughout their playtime.
  • Updated Mod UX: The modding GUI has been updated to not only be faster, but to provide more information to players. Ratings and category information are now available in a mod’s tile; the addition of a download/install progress bar for larger, total-conversion mods lets players know how long an install may take.
  • Economic Rebalance: The game’s economy has been fully rebalanced to bring more of the economy into orbit instead of on planets.
  • Research and Tech Tree Layout: Tech trees are now less cluttered visually; similar subjects now grouped together for ease of use. Updates to research pacing lower requirements so players won’t need as many research stations to reach higher tier technologies.
  • Orbital Traffic: To help bring the galaxy to life, Orbital Shuttles have been added that will automatically travel between population centers in the game as a fun visual element to enhance immersion.

Purchase at Steam, Epic Games Store, or directly at Stardock

 

Release Status: *** RELEASED ***

As 2025 draws to a close, the Sins II team has put together a massive free update for our players. Thank you for a great year; we hope you all had lots of fun!

Before we get into what’s new in v1.50, let’s take a quick look at some of the free updates since we released on Steam:

  • 15 New gravity well types.

  • 6 New star types.

  • Numerous quality-of-life improvements.

  • Custom capturable ship debris from capital ships, starbases and titans.

  • Advent Faction Unity Redesign.

  • New ship/planet items and artifacts.

  • Improved planet textures, cloud systems, gas giants and updated shaders.

  • Updated our save system to no longer break save games (mostly…).

  • Added the new Population mechanics and updated the economic system.

  • Added 3 new units and new population structures.

  • Added the Discord Social SDK to make it easier to join games with your friends.

  • Created a new planet shield gameplay mechanic.

  • Added a new Missions system to help new players learn the game more quickly.

  • Lots of new maps and more.

For December 2025, we’ve included a ton of improvements! For starters, we’ve overhauled the game’s diplomacy system to make the AI players much more dynamic and fun. In the new system, AI players look at a wide variety of in-game conditions and the actions each player takes in determining how and when to deal with you. You can learn more about these updates from our recent dev journal.

We’ve also done a full economic rebalance of the game, which we’ll go into next. Look below for all the details on the changes, fixes and improvements in v1.50.


Designer’s Notes - Economic Rebalance

In this patch we have set out to improve economic gameplay diversity and bring more of the economy into orbit. This is a huge task, as it requires reconciling all of the new mechanics we have added over the past year while not unduly impacting the good parts of general game pacing.

There are several components all being worked on at once to achieve this.

Orbital Economy

We have increased the impact of Extractors and Population Structures - the latter now providing a small amount of max population in addition to growth rate. This is important to ensure these structures have value in the early game, and retain it as the match goes on and more options become available.

Planetary Economy

Planets are now completely dependent on their population for income - all base values have been removed. Planets will now also generate less Metal and Crystal overall, opening the way for Extractors to become a more significant aspect of the economy.

Economic Deflation

Stemming in large part from changes to planetary economy, it was critical to deflate the economy in the general sense in this patch. In order to make space for second order synergy and mechanics like allegiance to be important, base planetary income cannot be so high as to fulfil the needs of your growing empire on its own. This will slightly slow the early game, and force more careful management of shortages until your empire can grow - but these early shortages actually become interesting problems to solve with more mechanics having greater value.

Research Pacing

In order to provide more orbital and planet slots for interesting variety, it has been necessary to reduce the Research Point requirements for unlocking Research Tiers. This should also reduce the frustration that often comes in trying to find enough lab space to unlock Tiers 4 and 5. Secondarily to this, research times have been adjusted downwards, with Tier 5 techs in particular greatly reduced in time - however, there is also reduced access to large sources of Research Rate improvement. This should make researching high tier tech in a timely fashion slightly less reliant on map RNG. Finally, the Research Tier Unlocks themselves have been adjusted to be a more significant investment from Tier 3 onwards, which should curb the extremes of the now more accessible tech-rush builds.

Tech Tree Layout

As part of this patch, we are attempting to improve the layouts and reduce the clutter present in the tech tree. This should make it more understandable and reduce the number of extremely niche or frustrating techs. This is going to be an ongoing process throughout the test cycle, as re-arranging and re-assessing over 600 techs simply cannot be done quickly.

Planet Item Balance

The intent for planet items has always been to provide interesting synergy and opportunities to specialize a planet. We will be reworking and rebalancing most planet items to better achieve this vision - this will be an ongoing process during this test cycle, with more to be seen in this area soon.


WARNING: Updates will break most mods until the mod author updates them.

NOTE: You may get asserts when loading games made with an older version. They can be safely skipped.

Change Log

Gameplay

  • Added new diplomacy system! This updated system gives AI players a wealth of new contextual information as to the current state of the game and other players. AI players will remember each player’s actions and behave accordingly.

  • Added new quick start game options!

    • Basic starts you with just a light factory. This is closer to the original Sins I starting conditions.

    • Normal is the current starting conditions for Sins II.

    • Quick will start you with a small fleet of ships, one civilian research structure, one military research structure, Tier 1 research unlocks for both civilian and military; and nearly maxed out capital planet tracks.

    • Advanced includes all of the Quick options plus a sizable starting fleet, starbase at your capital planet, 9 research structures for military/civilian (each), up to Tier 3 military/civilian research unlocks, 2 additional starting planets and more. This option is for when you want to launch right into the mid-game.

  • Added 9 new multi-star random maps!

  • Added Phase Travel Speed option to game options menu. This lets you increase/decrease phase travel speed from the default.

  • Added 10 hotkey options for setting camera waypoint positions to specific locations within gravity wells.

  • Added ability to purchase intelligence on a faction with Influence points via the Diplomacy screen. Doing so will reveal that faction’s current Military, Economic and other rankings.

  • Added new tradables to trade offer notification tooltips.

  • Added ability to trace stacks of items in diplomatic deals.

  • Added allegiance decay mechanic for players without dominant culture at a planet.

  • Added 23 new faction specific taunts for AI players.

  • Added new Artifact - Universal Terrarium

    • Adds 200 to max population

    • Increases population growth rate by 50%

  • [Reinforcements] Updated command ship cost structure. Command ships no longer require Quarnium to build, however, they are gated at 1 unit initially. The unit limit can be increased via research (max 3). Destroyed command ships no longer drop Quarnium as loot.

  • Adjusted starting resources on normal and quick start.

  • Rebalanced economic items for all factions.

  • Rebalanced population structures to gain asymmetric base values and a slot cost of 1.

  • Planet type specific items, with the exception of certain population bonus items, no longer have research prerequisites.

  • [Reinforcements] Added new metal market price scalers to Eivonn’s Fine Frigates Influence levels.

  • Fixed bug that prevented Advent players from queuing Unity Temples for construction while the Unity track was being researched.

  • Fixed bug that caused planet_income_rate_transmuter buffs (PsiCredit Mint / Laminate Forge) to take effect before they were completed.

  • Updated civilian and military research rates per population for all races and planet types.

  • Updated planet track incomes per population for all planet types/races.

  • Updated missions to match new planet track maximums.

  • Updated Ancient Arcology planet bonus:

    • No longer provides civilian structure slots

    • Now increases max population points by 100

  • Updated Dense Molten Core planet bonus: increased mining track metal income rate from 0.6 to 1.0

  • Updated Free Market Society planet bonus:

    • Now provides commerce track credit income rate per population (instead of just the commerce track itself)

    • Bonus changed from 50% to 25%

  • Updated Frequent Meteorites planet bonus:

    • Now provides mining track metal income rate per population (instead of based on the mining track only)

    • Now provides mining track crystal income rate per population (instead of based on the mining track only)

  • Updated Healing Nanites planet bonus:

    • No longer provides a credit bonus to commerce track income

    • Increases max population points by 24

    • Increases population growth rate by 48%

  • Updated Industrial Wasteland planet bonus:

    • Now provides mining track metal income rate per population (instead of based on the mining track only)

    • Now provides mining track crystal income rate per population (instead of based on the mining track only)

  • Updated Ionic Storms planet penalty:

    • Now changes commerce track credit income rate per population (instead of just the commerce track itself)

  • Updated Massive Pure Glaciers planet bonus:

    • Now changes commerce track credit income rate per population (instead of just the commerce track itself)

  • Updated Pharmaceutical Flora planet bonus:

    • Now changes commerce track credit income rate per population (instead of just the commerce track itself)

    • Now increases population growth rate by 15%

  • Updated Tropical Paradise planet bonus:

    • No longer provides a credit bonus to commerce track income

    • Increases max population points by 50

    • Increases max Influence points by 1

  • NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.

TEC Changes (General)

Structures

  • Broadcast Center

    • Build Cost: Metal changed from 150 to 100

    • Build Time changed from 75 seconds to 60 seconds

    • Metal Extractor

      • Build Cost:

        • Credits changed from 500 to 250

        • Metal changed from 25 to 20

      • Build Time changed from 25 seconds to 40 seconds

    • Crystal Extractor

      • Build Cost:

        • Credits changed from 500 to 250

        • Metal changed from 25 to 20

      • Build Time changed from 25 seconds to 40 seconds

    • Light Factory

      • Build Cost:

        • Metal changed from 150 to 80

        • Crystal changed from 75 to 80

      • Build Time changed from 50 seconds to 60 seconds

    • Orbital Transit Hub

      • Build Cost:

        • Metal changed from 100 to 125

        • Crystal changed from 50 to 100

      • Build Time changed from 75 seconds to 60 seconds

      • Increases Population Growth Rate by 0.05 / sec.

    • Trade Port

      • Build Cost:

        • Metal changed from 200 to 175

        • Crystal changed from 125 to 150

Units

  • Medium Missile

    • Armor changed from 15 to 10

Research

  • Ablative Armor Blueprint

    • Research Time changed from 360 seconds to 270 seconds

    • Addictive Consumerism

      • Research Time changed from 300 seconds to 225 seconds

      • Increases max allied population by 0.1

    • Advanced Ballistics

      • Research Time changed from 300 seconds to 225 seconds

    • Advanced Crew Training

      • Research Time changed from 540 seconds to 360 seconds

    • Advanced Fire Control

      • Research Time changed from 540 seconds to 360 seconds

    • Advanced Gauss Coils

      • Research Time changed from 540 seconds to 360 seconds

    • Advanced Maneuvering

      • Research Time changed from 600 seconds to 420 seconds

    • Advanced Metallurgy

      • Research Time changed from 90 seconds to 75 seconds

    • Advanced Repair Droids

      • Research Time changed from 360 seconds to 270 seconds

    • Advanced Supply Control

      • Research Time changed from 360 seconds to 270 seconds

    • Alloy Foundry Blueprint

      • Research Time changed from 120 seconds to 150 seconds

      • Price:

        • Credits changed from 700 to 750

        • Metal changed from 100 to 125

        • Crystal changed from 125 to 150

    • Amplified Beam Output

      • Research Time changed from 600 seconds to 420 seconds

    • Antimatter Engine Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Aquaculture Harvester Blueprint

      • Research Time changed from 360 seconds to 225 seconds

      • Price:

        • Credits changed from 1250 to 1200

        • Metal changed from 225 to 200

        • Crystal changed from 350 to 300

    • Archaeology Center Blueprint

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 1200 to 750

        • Metal changed from 200 to 125

        • Crystal changed from 300 to 150

      • Prerequisites: Desert Colonization

    • Arctic Colonization

      • Research Time changed from 90 seconds to 75 seconds

    • Arctic Development

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 180 seconds to 225 seconds

      • Price:

        • Credits changed from 750 to 1200

        • Metal changed from 125 to 200

        • Crystal changed from 150 to 300

        • 1x Kalanide

      • Prerequisites:

        • Added: Ice Mercantile Mandate

        • Removed: Arctic Colonization

    • Argonev Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Armored Citadel Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Armored Missiles

      • Research Time changed from 840 seconds to 525 seconds

    • Asteroid Mercantile Mandate

      • Changed from scalar to additive with commerce track income rate at 0.5

      • No longer buildable on hive asteroids

    • Automated Suborbital Rigs

      • Tier changed from Tier 4 to Tier 3

      • Research Time changed from 540 seconds to 225 seconds

      • Price:

        • Credits changed from 1700 to 1200

        • Metal changed from 300 to 200

        • Crystal changed from 500 to 300

      • Orbital crystal extraction rate changed from 0.15 to 0.25

    • Auxiliary Supply Depot Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Backup Shield Generator Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Added - Barren Development

      • Tier 2

      • Research Time: 150 seconds

      • Price:

        • Credits: 750

        • Metal: 125

        • Crystal: 150

        • Added: 1x Indurium

      • Prerequisites: Barren Mercantile Mandate

    • Added - Barren Mercantile Mandate

      • Tier 2

      • Research Time: 120 seconds

      • Price:

        • Credits: 700

        • Metal: 100

        • Crystal: 125

      • Increases commerce track credit income by 1.5 / sec.

    • Basic Provisioning

      • Research Time changed from 90 seconds to 75 seconds

    • Bastion Module Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Battlefield Promotions

      • Research Time changed from 360 seconds to 270 seconds

    • Breaker Missile

      • Research Time changed from 360 seconds to 270 seconds

    • Catastrophe Recovery

      • Research Time changed from 180 seconds to 120 seconds

      • Price:

        • Credits changed from 750 to 700

        • Metal changed from 125 to 100

        • Crystal changed from 150 to 125

    • Chemical Plant Blueprint

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 180 seconds to 75 seconds

      • Price:

        • Credits changed from 750 to 450

        • Metal changed from 125 to 50

        • Crystal changed from 150 to 75

    • Coalition Association

      • Research Time changed from 540 seconds to 360 seconds

    • Coil Shock

      • Research Time changed from 360 seconds to 270 seconds

    • Combat Repair System Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Command Bunker Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Commercial Appropriation

      • Research Time changed from 540 seconds to 420 seconds

      • Price:

        • Credits changed from 1700 to 1750

        • Metal changed from 300 to 325

        • Crystal changed from 500 to 550

      • Prerequisites: + Cultural Monopolization; - Addictive Consumerism

    • Commercial District Blueprint

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 1200 to 750

        • Metal changed from 200 to 125

        • Crystal changed from 300 to 150

    • Added - Commodity Exchange Blueprint

      • Tier 2

      • Research Time: 120 seconds

      • Price:

        • Credits: 700

        • Metal: 100

        • Crystal: 125

      • Prerequisites: Orbital Commerce

    • Compartmentalization

      • Research Time changed from 360 seconds to 270 seconds

    • Critical Mass

      • Research Time changed from 840 seconds to 525 seconds

      • Prerequisites: - Commercial Appropriation

    • Cruiser Shield Refit

      • Research Time changed from 300 seconds to 225 seconds

    • Crystal Surveyor Miniaturization

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 120 seconds

      • Price:

        • Credits changed from 1200 to 700

        • Metal changed from 200 to 100

        • Crystal changed from 300 to 125

      • Orbital crystal extraction rate changed from 0.1 to 0.15

    • Crystalline Colonization

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Credits changed from 1250 to 750

        • Metal changed from 225 to 125

        • Crystal changed from 350 to 150

    • Crystalline Development

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Credits changed from 1750 to 1700

        • Metal changed from 325 to 300

        • Crystal changed from 550 to 500

        • Added: 1x Kalanide

      • Prerequisites:

        • Added: Crystalline Mercantile Mandate

        • Removed: Crystalline Colonization

    • Added - Crystalline Mercantile Mandate

      • Tier 3

      • Research Time: 225 seconds

      • Price:

        • Credits: 1200

        • Metal: 200

        • Crystal: 300

      • Prerequisites: Crystalline Colonization

      • Increases commerce track credit income by 2.5

    • Cultural Market Bonus

      • Research Time changed from 600 seconds to 420 seconds

    • Cultural Monopolization

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Credits changed from 1750 to 1700

        • Metal changed from 325 to 300

        • Crystal changed from 550 to 500

      • Increases max allied population by 0.15

    • Cyclotaurite Payloads

      • Research Time changed from 900 seconds to 600 seconds

    • Deep Core Metal Mining

      • Tier changed from Tier 1 to Tier 2

      • Research Time changed from 60 seconds to 120 seconds

      • Price:

        • Credits changed from 400 to 700

        • Metal changed from 25 to 100

        • Crystal changed from 50 to 125

      • Mining track metal income changed from 0.15 to 0.1

      • Mining track metal per population changed from 0.15 to 0.1

    • Deep Space Trade

      • Research Time changed from 540 seconds to 360 seconds

    • Deploy Argonev Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Derelict Specialists

      • Research Time changed from 90 seconds to 75 seconds

    • Desert Colonization

      • Research Time changed from 180 seconds to 120 seconds

      • Price:

        • Credits changed from 750 to 700

        • Metal changed from 125 to 100

        • Crystal changed from 150 to 125

    • Desert Development

      • Research Time changed from 300 seconds to 270 seconds

      • Price:

        • Credits changed from 1200 to 1250

        • Metal changed from 200 to 225

        • Crystal changed from 300 to 350

        • Added: 1x Andvar

    • Desert Mercantile Mandate

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Credits changed from 1250 to 750

        • Metal changed from 225 to 125

        • Crystal changed from 350 to 150

      • Prerequisites: - Desert Development

    • Development Mandate

      • Research Time changed from 840 seconds to 525 seconds

    • Docking Booms Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Dynamic Frequencies

      • Research Time changed from 360 seconds to 270 seconds

    • Efficient Crystal Sorting

      • Tier changed from Tier 1 to Tier 2

      • Research Time changed from 90 seconds to 150 seconds

      • Price:

        • Credits changed from 450 to 750

        • Metal changed from 50 to 125

        • Crystal changed from 75 to 150

      • Planet Modifiers:

        • Mining track crystal income rate changed from 0.15 to 0.1

        • Mining track crystal income rate per population changed from 0.15 to 0.1

    • EMP Droids Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Enhanced Armor Penetration

      • Research Time changed from 540 seconds to 360 seconds

    • Enhanced Light Thrusters

      • Research Time changed from 180 seconds to 150 seconds

    • Enhanced Microgravity Excavators

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 180 seconds to 75 seconds

      • Price:

        • Credits changed from 750 to 450

        • Metal changed from 125 to 50

        • Crystal changed from 150 to 75

      • Planet Modifiers:

        • Orbital metal extraction rate changed from 0.1 to 0.15

    • Enhanced Shield Cohesion

      • Research Time changed from 600 seconds to 420 seconds

    • Exotic Refinery Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Expanded Commerce Mandate

      • Research Time changed from 540 seconds to 360 seconds

    • Expedited Permits

      • Research Time changed from 300 seconds to 225 seconds

    • Expert Damage Control

      • Research Time changed from 540 seconds to 360 seconds

    • Extended Range Missiles

      • Research Time changed from 360 seconds to 270 seconds

    • Extra Armor Plating I Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Extra Armor Plating II Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Failsafe Jump Plotting

      • Research Time changed from 600 seconds to 420 seconds

    • Familiar Territory

      • Research Time changed from 300 seconds to 225 seconds

    • Ferric Mining Rig Blueprint

      • Tier changed from Tier 4 to Tier 3

      • Research Time changed from 600 seconds to 225 seconds

      • Price:

        • Credits changed from 1750 to 1200

        • Metal changed from 325 to 200

        • Crystal changed from 550 to 300

    • Ferrous Colonization

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 1200 to 750

        • Metal changed from 200 to 125

        • Crystal changed from 300 to 150

    • Ferrous Development

      • Research Time changed from 540 seconds to 360 seconds

      • Exotic Cost:

        • Added: 1x Indurium

      • Prerequisites:

        • Added: Ferrous Mercantile Mandate

        • Removed: Ferrous Colonization

    • Added - Ferrous Mercantile Mandate

      • Tier 3

      • Research Time: 225 seconds

      • Price:

        • Credits: 1200

        • Metal: 200

        • Crystal: 300

      • Prerequisites: Ferrous Colonization

      • Increases commerce track credit income by 2.5

    • Fissile Enrichment Plant Blueprint

      • Tier changed from Tier 3 to Tier 4

      • Research Time changed from 300 seconds to 360 seconds

      • Price:

        • Credits changed from 1200 to 1700

        • Metal changed from 200 to 300

        • Crystal changed from 300 to 500

    • Focused Exploration

      • Research Time changed from 90 seconds to 75 seconds

    • Foreign Sabotage

      • Research Time changed from 180 seconds to 150 seconds

    • Fortification Specialists

      • Research Time changed from 90 seconds to 75 seconds

    • Frigate Shield Refit

      • Research Time changed from 180 seconds to 150 seconds

    • Fuel Efficient Deployment

      • Research Time changed from 180 seconds to 150 seconds

    • Fulfillment Warehouse Blueprint

      • Tier changed from Tier 3 to Tier 4

      • Research Time changed from 360 seconds to 420 seconds

      • Price:

        • Credits changed from 1250 to 1750

        • Metal changed from 225 to 325

        • Crystal changed from 350 to 550

      • Exotic Cost:

        • Removed: 1x Andvar

      • Prerequisites:

        • Added: Immense Cargo Holds

        • Removed: Huge Cargo Holds

    • Gas Crystallizer Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Gas Giant Colonization

      • Research Time changed from 360 seconds to 270 seconds

      • Exotic Cost:

        • Removed: 1x Andvar

    • Gas Harvester Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Geomagnetic Colonization

      • Tier changed from Tier 2 to Tier 3

      • Research Time changed from 180 seconds to 225 seconds

      • Price:

        • Credits changed from 750 to 1200

        • Metal changed from 125 to 200

        • Crystal changed from 150 to 300

    • Added - Geomagnetic Development

      • Tier 4

      • Research Time: 420 seconds

      • Price:

        • Credits: 1750

        • Metal: 325

        • Crystal: 550

        • 1x Kalanide

      • Prerequisites: Geomagnetic Colonization

    • Hangar Flak Turrets

      • Research Time changed from 300 seconds to 225 seconds

    • Harcka Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Hardened Defenses

      • Research Time changed from 90 seconds to 75 seconds

    • Harvesting Crawler Blueprint

      • Tier changed from Tier 4 to Tier 3

      • Research Time changed from 540 seconds to 270 seconds

      • Price:

        • Credits changed from 1700 to 1250

        • Metal changed from 300 to 225

        • Crystal changed from 500 to 350

    • Heavy Fallout

      • Research Time changed from 300 seconds to 225 seconds

    • Heavy Gauss Slugs Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Heavy Trade Escorts

      • Research Time changed from 360 seconds to 270 seconds

    • Added - High Density District Blueprint

      • Tier 3

      • Research Time: 270 seconds

      • Price:

        • Credits: 1250

        • Metal: 225

        • Crystal: 350

    • High Density Domes

      • Research Time changed from 300 seconds to 270 seconds

      • Price:

        • Credits changed from 1200 to 1250

        • Metal changed from 200 to 225

        • Crystal changed from 300 to 350

    • High Order Explosives

      • Research Time changed from 900 seconds to 600 seconds

    • High Pressure Domes

      • Research Time changed from 180 seconds to 150 seconds

    • High Yield Warheads Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Hoshiko Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Huge Cargo Holds

      • Research Time changed from 300 seconds to 225 seconds

    • Ice Mercantile Mandate

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 120 seconds

      • Price:

        • Credits changed from 1200 to 700

        • Metal changed from 200 to 100

        • Crystal changed from 300 to 125

      • Prerequisites:

        • Added: Arctic Colonization

        • Removed: Arctic Development

      • Commerce track credit income changed from scalar to additive at 1.5

    • Immense Cargo Holds

      • Research Time changed from 540 seconds to 360 seconds

    • Improved Shield Arrays

      • Research Time changed from 540 seconds to 360 seconds

    • Industrial District Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Industrial Juggernaut

      • Research Time changed from 900 seconds to 600 seconds

    • Intercept

      • Research Time changed from 540 seconds to 360 seconds

    • Interstellar Commerce

      • Research Time changed from 360 seconds to 270 seconds

    • Interstellar Supply Lines

      • Research Time changed from 600 seconds to 420 seconds

    • Iron Will

      • Research Time changed from 180 seconds to 150 seconds

    • Irradiated Colonization

      • Research Time changed from 180 seconds to 150 seconds

    • Irradiated Development

      • Tier changed from Tier 3 to Tier 4

      • Price:

        • Credits changed from 1250 to 1700

        • Metal changed from 225 to 300

        • Crystal changed from 350 to 500

        • Added: 1x Tauranite

      • Prerequisites:

        • Added: Irradiated Mercantile Mandate

        • Removed: Irradiated Colonization

    • Added - Irradiated Mercantile Mandate

      • Tier 3

      • Research Time: 225 seconds

      • Price:

        • Credits: 1200

        • Metal: 200

        • Crystal: 300

      • Prerequisites: Irradiated Colonization

      • Increases commerce track credit income rate by 2.5

    • Javelis Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Kalev Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Labor Negotiations

      • Research Time changed from 360 seconds to 270 seconds

    • Light Trade Escorts

      • Research Time changed from 180 seconds to 150 seconds

    • Long Range Jumps

      • Research Time changed from 180 seconds to 150 seconds

    • Media Conglomerate Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Missile Guidance Computer Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Modular Equipment Bay

      • Research Time changed from 600 seconds to 420 seconds

    • Munitions Plant Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Navigation Sub-Channels

      • Research Time changed from 840 seconds to 525 seconds

    • Novalith Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Novalith Range

      • Research Time changed from 900 seconds to 600 seconds

    • Nuclear Strip Mining

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Credits changed from 1250 to 750

        • Metal changed from 225 to 125

        • Crystal changed from 350 to 150

      • Orbital metal extraction rate bonus changed from 0.15 to 0.25

    • Oceanic Colonization

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 120 seconds to 75 seconds

      • Price:

        • Credits changed from 700 to 450

        • Metal changed from 100 to 50

        • Crystal changed from 125 to 75

    • Oceanic Development

      • Research Time changed from 360 seconds to 225 seconds

      • Price:

        • Credits changed from 1250 to 1200

        • Metal changed from 225 to 200

        • Crystal changed from 350 to 300

        • Added: 1x Indurium

    • Ogrov Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Orbital Commerce

      • Research Time changed from 90 seconds to 75 seconds

    • Orbital Development Initiative

      • Research Time changed from 360 seconds to 270 seconds

    • Orbital Extraction

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 120 seconds to 60 seconds

      • Price:

        • Credits changed from 700 to 400

        • Metal changed from 100 to 25

        • Crystal changed from 125 to 50

      • Prerequisites:

        • Removed: Efficient Crystal Sorting; Deep Core Metal Mining

    • Orbital Mining Control Blueprint

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Credits changed from 1250 to 750

        • Metal changed from 225 to 125

        • Crystal changed from 350 to 150

    • Ostentatious Displays

      • Research Time changed from 360 seconds to 270 seconds

    • Percheron Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Pervasive Economy

      • Research Time changed from 900 seconds to 600 seconds

      • Prerequisites:

        • Added: Immense Cargo Holds

    • Phase Jump Inhibitor Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Planetary Shield Array Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Potent Reaction Chaining

      • Research Time changed from 300 seconds to 225 seconds

    • Prestigious Investments

      • Research Time changed from 180 seconds to 150 seconds

    • Primordial Colonization

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 120 seconds to 60 seconds

      • Price:

        • Credits changed from 700 to 400

        • Metal changed from 100 to 25

        • Crystal changed from 125 to 50

    • Primordial Development

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 1200 to 750

        • Metal changed from 200 to 125

        • Crystal changed from 300 to 150

        • 1x Andvar

    • PSIDAR

      • Research Time changed from 90 seconds to 75 seconds

    • Quarnium Forging

      • Research Time changed from 540 seconds to 360 seconds

    • Quick Gauss Capacitors

      • Research Time changed from 300 seconds to 225 seconds

    • Quick Jump Calculation

      • Research Time changed from 300 seconds to 225 seconds

    • Rapid Autoloader Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Rapid Autoloader Mark II Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Rapid Development

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 120 seconds to 75 seconds

      • Price:

        • Credits changed from 700 to 450

        • Metal changed from 100 to 50

        • Crystal changed from 125 to 75

    • Rapid Hydrometallurgy

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 120 seconds to 225 seconds

      • Price:

        • Credits changed from 700 to 1200

        • Metal changed from 100 to 200

        • Crystal changed from 125 to 300

      • Mining track metal income rate changed from 0.2 to 0.15

      • Mining track metal income per population changed from 0.2 to 0.15

    • Reactive Plating Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Recharger Droids Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Refined Missile Avionics

      • Research Time changed from 300 seconds to 225 seconds

    • Refined Propellants

      • Research Time changed from 840 seconds to 525 seconds

    • Regional Government Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Remote Construction

      • Research Time changed from 300 seconds to 225 seconds

    • Repelon Premium Armor

      • Research Time changed from 840 seconds to 525 seconds

    • Repurposed Cargo Holds

      • Research Time changed from 180 seconds to 150 seconds

    • Reserve Squadron Hangar Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Resort Complex Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Safety Override Protocol

      • Research Time changed from 900 seconds to 600 seconds

    • Shockwave Pulverization

      • Tier changed from Tier 2 to Tier 3

      • Research Time changed from 180 seconds to 270 seconds

      • Price:

        • Credits changed from 750 to 1250

        • Metal changed from 125 to 225

        • Crystal changed from 150 to 350

      • Mining track crystal income rate changed from 0.2 to 0.15

      • Mining track crystal income per population changed from 0.2 to 0.15

    • Shriken Blueprint

      • Research Time changed from 90 seconds to 75 seconds

    • Starbase Beams

      • Research Time changed from 300 seconds to 225 seconds

    • Starbase Missile Launchers

      • Research Time changed from 360 seconds to 270 seconds

    • Submission Warheads

      • Research Time changed from 300 seconds to 225 seconds

    • Superior Command Bunker

      • Research Time changed from 540 seconds to 360 seconds

    • Superior Shield Emitters

      • Research Time changed from 900 seconds to 600 seconds

    • Synthetic Crystal Farm Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Tactical Analyst Training

      • Research Time changed from 540 seconds to 360 seconds

    • Tactical Analysts

      • Research Time changed from 600 seconds to 420 seconds

    • Targeting Array Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Terran Mercantile Mandate

      • Research Time changed from 90 seconds to 75 seconds

    • Titan Foundry Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Titano-Ferric Plating

      • Research Time changed from 300 seconds to 225 seconds

    • Torpedo Targeting Override

      • Research Time changed from 840 seconds to 525 seconds

    • Trade Port Culture

      • Research Time changed from 360 seconds to 270 seconds

    • Added - Transit Taxation Policy

      • Tier 2

      • Research Time: 150 seconds

      • Price:

        • Credits: 750

        • Metal: 125

        • Crystal: 150

      • Prerequisites: Interplanetary Transit

    • Unassailable Fortress Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Unbreachable Hull

      • Research Time changed from 600 seconds to 420 seconds

    • Underwater Cities

      • Research Time changed from 540 seconds to 420 seconds

      • Price:

        • Credits changed from 1700 to 1750

        • Metal changed from 300 to 325

        • Crystal changed from 500 to 550

    • Volatile Accelerants Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Volcanic Colonization

      • Research Time changed from 90 seconds to 75 seconds

    • Volcanic Development

      • Tier changed from Tier 2 to Tier 3

      • Research Time changed from 180 seconds to 225 seconds

      • Price:

        • Credits changed from 750 to 1200

        • Metal changed from 125 to 200

        • Crystal changed from 150 to 300

        • 1x Tauranite

      • Prerequisites:

        • Added: Volcanic Mercantile Mandate

        • Removed: Volcanic Colonization

    • Added - Volcanic Mercantile Mandate

      • Tier 2

      • Research Time: 120 seconds

      • Price:

        • Credits: 700

        • Metal: 100

        • Crystal: 125

      • Prerequisites: Volcanic Colonization

      • Increases commerce track credit income rate by 1.5

    • Wormhole Navigation

      • Research Time changed from 360 seconds to 270 seconds

TEC Enclave Changes

  • Ankylon Blueprint

    • Research Time changed from 540 seconds to 360 seconds

    • Ankylon Hangar Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Ankylon Beam Turrets Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Ankylon Missile Launchers Blueprint

      • Research Time changed from 900 seconds to 600 seconds

    • Ankylon Planetary Shield Array Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • [Reinforcements] Added - Command Comms Channel

      • Tier 4

      • Research Time: 420 seconds

      • Price:

        • Credits: 1750

        • Metal: 325

        • Crystal: 550

        • 1x Quarnium

      • Prerequisites: Takadaran Blueprint

    • Counter-Deployment

      • Research Time changed from 90 seconds to 75 seconds

    • Extra Armor Plating III Blueprint

      • Research Time changed from 900 seconds to 600 seconds

    • Garrison Augmentation

      • Research Time changed from 900 seconds to 600 seconds

    • Garrison Expansion

      • Research Time changed from 300 seconds to 225 seconds

    • Heavy Garrison

      • Research Time changed from 360 seconds to 270 seconds

    • [Reinforcements] - Added Remote High Command

      • Tier 5

      • Research Time: 600 seconds

      • Price:

        • Credits: 2250

        • Metal: 425

        • Crystal: 750

        • 2x Quarnium

      • Prerequisites: Command Comms Channel

    • [Reinforcements] Takadaran Blueprint

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Credits changed from 1750 to 1700

        • Metal changed from 325 to 300

        • Crystal changed from 550 to 500

    • [Paths to Power] Triple Fortress

      • Research Time changed from 900 seconds to 600 seconds

    • Twin Fortresses

      • Research Time changed from 900 seconds to 600 seconds

    • War Measures Act

      • Research Time changed from 600 seconds to 420 seconds

TEC Primacy Changes

  • Extreme Xenophobia

    • Research Time changed from 90 seconds to 75 seconds

    • Gang of Freebooters

      • Research Time changed from 180 seconds to 150 seconds

    • Home Guard Outpost Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Insurgency

      • Research Time changed from 840 seconds to 525 seconds

    • [Reinforcements] Khevarkov Blueprint

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Credits changed from 1750 to 1700

        • Metal changed from 325 to 300

        • Crystal changed from 550 to 500

    • [Reinforcements] Added - Operational Flexibility

      • Tier 3

      • Research Time: 420 seconds

      • Price:

        • Credits: 1750

        • Metal: 325

        • Crystal: 550

        • 1x Quarnium

      • Prerequisites: Khevarkov Blueprint

    • Pillaged War Chest

      • Research Time changed from 180 seconds to 150 seconds

    • Pirate Mercenary Base Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • [Reinforcements] Planet Cracker Warhead Blueprint

      • Research Time changed from 900 seconds to 600 seconds

    • Ragnarov Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Ragnarov Hangar Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Ragnarov Missile Launchers Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Railgun Accelerator Blueprint

      • Research Time changed from 900 seconds to 600 seconds

    • Savage Thrill

      • Research Time changed from 360 seconds to 270 seconds

    • [Reinforcements] - Added Standard Modular Interlink

      • Tier 5

      • Research Time: 600 seconds

      • Price:

        • Credits: 2250

        • Metal: 425

        • Crystal: 750

        • 2x Quarnium

      • Prerequisites: Operational Flexibility

Advent Changes (General)

Structures

  • Titan Foundry

    • Build Cost:

      • Credits changed from 1500 to 2000

      • Crystal changed from 750 to 600

    • Crystal Extractor

      • Build Cost:

        • Credits changed from 300 to 200

        • Crystal changed from 50 to 25

      • Build Time changed from 25 seconds to 40 seconds

    • Exotic Refinery

      • Build Cost:

        • Credits changed from 1000 to 1200

        • Metal changed from 350 to 400

        • Crystal changed from 425 to 300

    • Greater Factory

      • Build Cost:

        • Credits changed from 900 to 800

        • Metal changed from 200 to 250

        • Crystal changed from 200 to 120

      • Build Time changed from 60 seconds to 75 seconds

    • Lesser Factory

      • Build Cost:

        • Credits changed from 450 to 600

        • Metal changed from 125 to 80

        • Crystal changed from 125 to 100

      • Build Time changed from 50 seconds to 60 seconds

    • Metal Extractor

      • Build Cost:

        • Credits changed from 300 to 200

        • Crystal changed from 50 to 25

      • Build Time changed from 25 seconds to 40 seconds

    • Temple of Communion

      • Build Cost:

        • Credits changed from 600 to 800

        • Metal changed from 150 to 100

        • Crystal changed from 250 to 180

      • Build Time changed from 75 seconds to 60 seconds

    • Temple of Congregation

      • Build Cost:

        • Credits changed from 450 to 600

        • Crystal changed from 75 to 120

      • Build Time changed from 75 seconds to 60 seconds

      • Now increases population growth rate by 0.05 / sec

    • Temple of Harmony

      • Build Cost:

        • Credits changed from 450 to 600

        • Metal changed from 75 to 50

        • Crystal changed from 100 to 90

    • Temple of Hostility

      • Build Cost:

        • Credits changed from 450 to 600

        • Metal changed from 75 to 50

        • Crystal changed from 100 to 90

    • Temple of Unity

      • Build Cost:

        • Metal changed from 200 to 50

        • Crystal changed from 350 to 300

      • Build Time changed from 90 seconds to 75 seconds

Units

  • Disciple

    • Build Cost:

      • Credits changed from 150 to 180

      • Metal changed from 60 to 50

    • Tempest Vessel

      • Build Cost:

        • Credits changed from 180 to 210

        • Metal changed from 90 to 80

Research

  • Acclimatization of Will

    • Research Time changed from 360 seconds to 270 seconds

    • Accumulated Will

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 800 to 550

        • Metal changed from 250 to 150

        • Crystal changed from 600 to 350

    • Acute Premonitions

      • Research Time changed from 360 seconds to 270 seconds

    • Additional Armor Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Adept Psi Training

      • Research Time changed from 300 seconds to 225 seconds

    • Advanced Composites

      • Research Time changed from 600 seconds to 420 seconds

    • Allure of the Unity

      • Research Time changed from 540 seconds to 360 seconds

      • Enemy population assimilation rate changed to scalar at 10%

    • Altar of Sacrifice Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Ancient Retribution

      • Research Time changed from 360 seconds to 270 seconds

    • Andvar Cultivation

      • Research Time changed from 540 seconds to 360 seconds

    • Anima Integration

      • Research Time changed from 360 seconds to 270 seconds

    • Antimatter Multicasting

      • Research Time changed from 300 seconds to 225 seconds

    • Armored Frameworks

      • Research Time changed from 180 seconds to 150 seconds

    • Ascension Rites

      • Research Time changed from 300 seconds to 225 seconds

    • Assimilated Populace

      • Research Time changed from 360 seconds to 270 seconds

    • Atmospheric Shield Dome Blueprint

      • Tier changed from Tier 2 to Tier 3

      • Research Time changed from 180 seconds to 270 seconds

      • Price:

        • Credits changed from 550 to 850

        • Metal changed from 150 to 275

        • Crystal changed from 350 to 650

    • Augmented Defense Grid

      • Research Time changed from 360 seconds to 270 seconds

    • Barren Specialization

      • Tier changed from Tier 1 to Tier 2

      • Research Time changed from 90 seconds to 135 seconds

      • Price:

        • Credits changed from 300 to 500

        • Metal changed from 50 to 125

        • Crystal changed from 100 to 300

        • Added: 1x Indurium

      • Now adds 2 civilian slots.

    • Beam Amplification

      • Research Time changed from 360 seconds to 270 seconds

    • Booming Desert Cities

      • Research Time changed from 300 seconds to 225 seconds

      • Max population bonus changed from 125 to 100

    • Brilliance Array Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Cascade Shield Restoration

      • Research Time changed from 540 seconds to 360 seconds

    • Clarity of Purpose

      • Research Time changed from 180 seconds to 150 seconds

    • Cleanse and Renew

      • Research Time changed from 300 seconds to 225 seconds

    • Coalescence Sanctum Blueprint

      • Research Time changed from 180 seconds to 150 seconds

      • Prerequisites:

        • Added: Empathic Projection

    • Collective Focus

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 540 seconds to 270 seconds

      • Price:

        • Credits changed from 1100 to 850

        • Metal changed from 425 to 275

        • Crystal changed from 900 to 650

    • Collective Sacrifice

      • Research Time changed from 600 seconds to 420 seconds

    • Commerce Acceptance

      • Tier changed from Tier 3 to Tier 4

      • Research Time changed from 300 seconds to 360 seconds

      • Price:

        • Credits changed from 800 to 1100

        • Metal changed from 250 to 425

        • Crystal changed from 600 to 900

        • Added: 2x Andvar

    • Commerce Adaptation

      • Research Time changed from 135 seconds to 150 seconds

      • Price:

        • Credits changed from 500 to 550

        • Metal changed from 125 to 150

        • Crystal changed from 300 to 350

        • Added: 1x Andvar

    • Compelled Contribution

      • Research Time changed from 180 seconds to 150 seconds

    • Confluence of the Unity

      • Research Time changed from 90 seconds to 75 seconds

    • Consecration Inducer Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Coward's Submission

      • Research Time changed from 180 seconds to 150 seconds

    • Crystal Enrichment Center Blueprint

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 135 seconds

      • Price:

        • Credits changed from 800 to 500

        • Metal changed from 250 to 125

        • Crystal changed from 600 to 300

    • Crystalline Development

      • Research Time changed from 360 seconds to 270 seconds

    • Crystalline Embrace

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 135 seconds to 75 seconds

      • Price:

        • Credits changed from 500 to 300

        • Metal changed from 125 to 50

        • Crystal changed from 300 to 100

    • Cynosural Reservoir Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Deliverance Engine Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Deploy Transcencia Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Desert Specialization

      • Tier changed from Tier 1 to Tier 2

      • Research Time changed from 90 seconds to 150 seconds

      • Price:

        • Credits changed from 300 to 550

        • Metal changed from 50 to 150

        • Crystal changed from 100 to 350

        • Added: 1x Andvar

      • Increases civilian structure slots by 2

    • Destra Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Devotion Harvester Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Diffusion Moderation

      • Research Time changed from 540 seconds to 360 seconds

    • Distant Deliverance

      • Research Time changed from 900 seconds to 600 seconds

    • Distant Visualization

      • Research Time changed from 180 seconds to 150 seconds

    • Divination

      • Research Time changed from 90 seconds to 60 seconds

      • Price:

        • Credits changed from 300 to 250

        • Metal changed from 50 to 25

        • Crystal changed from 100 to 75

    • Domina Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Elegant Hull Design

      • Research Time changed from 300 seconds to 225 seconds

    • Empathic Alignment

      • Research Time changed from 180 seconds to 150 seconds

    • Empathic Harmony

      • Research Time changed from 540 seconds to 360 seconds

    • Empathic Union

      • Research Time changed from 900 seconds to 600 seconds

    • Empyrean City Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Energetic Manifestation

      • Research Time changed from 300 seconds to 225 seconds

    • Energized Plating

      • Research Time changed from 840 seconds to 525 seconds

    • Epitaph of the Lost Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Essence Reservoir Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Evangelization Nodes Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Exoria Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Exotic Refinery Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Eyes of the Converted

      • Research Time changed from 300 seconds to 225 seconds

    • False Belief Monitoring

      • Research Time changed from 180 seconds to 150 seconds

    • Ferrous Development

      • Research Time changed from 600 seconds to 420 seconds

    • Ferrous Embrace

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 135 seconds

      • Price:

        • Credits changed from 850 to 500

        • Metal changed from 275 to 125

        • Crystal changed from 650 to 300

    • Fortress of Faith

      • Research Time changed from 600 seconds to 420 seconds

    • Fury of the Unity

      • Research Time changed from 900 seconds to 600 seconds

    • Gas Giant Embrace

      • Research Time changed from 360 seconds to 270 seconds

    • Geomagnetic Specialization

      • Research Time changed from 360 seconds to 225 seconds

      • Price:

        • Credits changed from 850 to 800

        • Metal changed from 275 to 250

        • Crystal changed from 650 to 600

        • Added: 1x Kalanide

      • Increases max civilian slots by 2

    • Global Unity

      • Research Time changed from 360 seconds to 270 seconds

      • No longer affects max allied population

    • Guardian Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Guiding Mentor Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Hardened Cities

      • Research Time changed from 300 seconds to 225 seconds

    • Harmony Circuit Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Hastened Acceleration

      • Research Time changed from 600 seconds to 420 seconds

    • Haven Dome Blueprint

      • Research Time changed from 90 seconds to 75 seconds

    • Heathen Quarter Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • High Efficiency Jumps

      • Research Time changed from 540 seconds to 360 seconds

    • High Intensity Plasma

      • Research Time changed from 360 seconds to 270 seconds

    • Higher Calling

      • Research Time changed from 360 seconds to 270 seconds

    • Homeworld Prophecy

      • Research Time changed from 60 seconds to 75 seconds

      • Price:

        • Credits changed from 250 to 300

        • Metal changed from 25 to 50

        • Crystal changed from 75 to 100

    • Hydrostatic Shield Dome Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Immaculate Structure Shields

      • Research Time changed from 900 seconds to 600 seconds

    • Improved Beam Emitters

      • Research Time changed from 180 seconds to 150 seconds

    • Improved Containment

      • Research Time changed from 90 seconds to 75 seconds

    • Improved Evangelization Nodes

      • Research Time changed from 840 seconds to 525 seconds

    • Improved Meteoroid Control

      • Research Time changed from 900 seconds to 600 seconds

    • Improved Purification

      • Research Time changed from 540 seconds to 360 seconds

    • Inspired Architecture

      • Research Time changed from 90 seconds to 75 seconds

    • Inspired Reactor Design

      • Research Time changed from 90 seconds to 75 seconds

    • Irradiated Embrace

      • Research Time changed from 180 seconds to 150 seconds

    • Irradiated Specialization

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 600 seconds to 270 seconds

      • Price:

        • Credits changed from 1150 to 850

        • Metal changed from 450 to 275

        • Crystal changed from 950 to 650

        • Added: 1x Tauranite

      • Increases max civilian slots by 2

    • Kinetic Cascade

      • Research Time changed from 360 seconds to 270 seconds

    • Kinetic Dampening

      • Research Time changed from 600 seconds to 420 seconds

    • Kinetic Focusing

      • Research Time changed from 180 seconds to 150 seconds

    • Knowledge Aggregation

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 135 seconds to 60 seconds

      • Price:

        • Credits changed from 500 to 250

        • Metal changed from 125 to 25

        • Crystal changed from 300 to 75

    • Laminate Forge Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Mass Transcendence

      • Research Time changed from 840 seconds to 525 seconds

    • Master Psi Training

      • Research Time changed from 840 seconds to 525 seconds

    • Mend

      • Research Time changed from 300 seconds to 225 seconds

    • Meteoroid Control

      • Research Time changed from 540 seconds to 360 seconds

    • Multispectral Lasers

      • Research Time changed from 300 seconds to 225 seconds

    • NeuroAugment Center Blueprint

      • Research Time changed from 300 seconds to 270 seconds

      • Price:

        • Credits changed from 800 to 850

        • Metal changed from 250 to 275

        • Crystal changed from 600 to 650

      • Prerequisites:

        • Removed: Temple of Unity Blueprint

    • NeuroPsion Purifier Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Novice Psi Training

      • Research Time changed from 90 seconds to 75 seconds

    • Nullify

      • Research Time changed from 540 seconds to 360 seconds

    • Oceanic Development

      • Research Time changed from 540 seconds to 360 seconds

    • Oceanic Embrace

      • Tier changed from Tier 2 to Tier 3

      • Research Time changed from 180 seconds to 225 seconds

      • Price:

        • Credits changed from 550 to 800

        • Metal changed from 150 to 250

        • Crystal changed from 350 to 600

    • Orbital Congregation

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 135 seconds to 60 seconds

      • Price:

        • Credits changed from 500 to 250

        • Metal changed from 125 to 25

        • Crystal changed from 300 to 75

    • Orbital Extraction

      • Research Time changed from 90 seconds to 60 seconds

      • Price:

        • Credits changed from 300 to 250

        • Metal changed from 50 to 25

        • Crystal changed from 100 to 75

    • Added - Orbital Habitation Blueprint

      • Tier 2

      • Research Time: 150 seconds

      • Price:

        • Credits: 550

        • Metal: 150

        • Crystal: 350

      • Prerequisites: Orbital Congregation

    • Pelagic Interface Relay Blueprint

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 360 seconds

      • Price:

        • Credits changed from 800 to 1100

        • Metal changed from 250 to 425

        • Crystal changed from 600 to 900

    • Perfect Synchrony

      • Research Time changed from 840 seconds to 525 seconds

    • Phase Jump Inhibitor Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Planet for a Planet

      • Research Time changed from 90 seconds to 75 seconds

    • Planetary Shield Array Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Plasma Agitator Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Plasma Concentration

      • Research Time changed from 540 seconds to 360 seconds

    • Plasma Furnace Blueprint

      • Research Time changed from 360 seconds to 270 seconds

      • Prerequisites: Rich Ore Scrying

    • Plasmatic Tauranite

      • Research Time changed from 360 seconds to 270 seconds

    • Potent Shield Generation

      • Research Time changed from 180 seconds to 150 seconds

    • Prescience Filter Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Primordial Embrace

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 180 seconds to 75 seconds

      • Price:

        • Credits changed from 550 to 300

        • Metal changed from 150 to 50

        • Crystal changed from 350 to 100

    • Primordial Specialization

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 150 seconds

      • Price:

        • Credits changed from 800 to 550

        • Metal changed from 250 to 150

        • Crystal changed from 600 to 350

        • 1x Andvar

      • Increases max civilian slots by 2

    • Pristine Structure Shields

      • Research Time changed from 600 seconds to 420 seconds

    • Pristine Visualization

      • Research Time changed from 540 seconds to 360 seconds

    • PsiCredit Mint Blueprint

      • Research Time changed from 180 seconds to 135 seconds

      • Price:

        • Credits changed from 550 to 500

        • Metal changed from 150 to 125

        • Crystal changed from 350 to 300

      • Prerequisites:

        • Added: Commerce Integration

        • Removed: Commerce Adaptation

    • Quarnium Forging

      • Research Time changed from 600 seconds to 420 seconds

    • Quick Reaction Cycling

      • Research Time changed from 180 seconds to 150 seconds

    • Radiation Shield Dome Blueprint

      • Tier changed from Tier 3 to Tier 4

      • Research Time changed from 300 seconds to 360 seconds

      • Price:

        • Credits changed from 800 to 1100

        • Metal changed from 250 to 425

        • Crystal changed from 600 to 900

    • Raised Shield Harmonics

      • Research Time changed from 840 seconds to 525 seconds

    • Rapid Deliverance

      • Research Time changed from 900 seconds to 600 seconds

    • Rapid Plasma Generation

      • Research Time changed from 840 seconds to 525 seconds

    • Recharge Shields

      • Research Time changed from 180 seconds to 150 seconds

    • Refined Warheads

      • Research Time changed from 90 seconds to 75 seconds

    • Repulsion Field

      • Research Time changed from 540 seconds to 360 seconds

    • Reverse Engineered Shields

      • Research Time changed from 360 seconds to 270 seconds

    • Rotating Shield Frequencies

      • Research Time changed from 360 seconds to 270 seconds

    • Ruthlessness

      • Research Time changed from 900 seconds to 600 seconds

    • Sanctify

      • Research Time changed from 300 seconds to 225 seconds

    • Sanctuary Spire Blueprint

      • Research Time changed from 135 seconds to 150 seconds

      • Price:

        • Credits changed from 500 to 550

        • Metal changed from 125 to 150

        • Crystal changed from 300 to 350

    • School of Evangelists Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Selective Harvesting

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 135 seconds to 75 seconds

      • Price:

        • Credits changed from 500 to 300

        • Metal changed from 125 to 50

        • Crystal changed from 300 to 100

    • Shield Booster Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Shield Surge Capacitors

      • Research Time changed from 300 seconds to 225 seconds

    • Silent Monastery Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Singular Resolve

      • Tier changed from Tier 5 to Tier 4

      • Research Time changed from 840 seconds to 420 seconds

      • Price:

        • Credits changed from 1400 to 1150

        • Metal changed from 600 to 450

        • Crystal changed from 1200 to 950

    • Soul Reclamation

      • Research Time changed from 300 seconds to 225 seconds

      • Prerequisites:

        • Added: Accumulated Will

        • Removed: Unity Awakened

    • Starbase Missile Launchers

      • Research Time changed from 300 seconds to 225 seconds

    • Starbase Plasma

      • Research Time changed from 360 seconds to 270 seconds

    • Starlight Augury Blueprint

      • Research Time changed from 300 seconds to 270 seconds

      • Price:

        • Credits changed from 800 to 850

        • Metal changed from 250 to 275

        • Crystal changed from 600 to 650

    • Strong Plasma Ejection

      • Research Time changed from 600 seconds to 420 seconds

    • Structural Force Fields Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Structural Shielding

      • Research Time changed from 600 seconds to 420 seconds

    • Subliminal Manipulation

      • Research Time changed from 90 seconds to 75 seconds

    • Superior Emission Coils

      • Research Time changed from 840 seconds to 525 seconds

    • Supreme Architecture

      • Research Time changed from 540 seconds to 360 seconds

    • Synchronous Shield Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Synergistic Reactions

      • Research Time changed from 360 seconds to 270 seconds

    • Telekinetic Extraction

      • Research Time changed from 300 seconds to 225 seconds

    • Telekinetic Fracturing

      • Research Time changed from 540 seconds to 360 seconds

      • Orbital metal income rate changed from 0.15 to 0.2

    • Telekinetic Separation
      Research Time changed from 300 seconds to 270 seconds

      • Price:

        • Credits changed from 800 to 850

        • Metal changed from 250 to 275

        • Crystal changed from 600 to 650

    • Telekinetic Stasis

      • Research Time changed from 180 seconds to 150 seconds

    • [Reinforcements] Telepathic Amplifier Blueprint

      • Tier changed from Tier 5 to Tier 4

      • Research Time changed from 900 seconds to 420 seconds

      • Price:

        • Credits changed from 1450 to 1150

        • Metal changed from 625 to 450

        • Crystal changed from 1250 to 950

    • Telepathic Collectors

      • Tier changed from Tier 4 to Tier 3

      • Research Time changed from 600 seconds to 270 seconds

      • Price:

        • Credits changed from 1150 to 850

        • Metal changed from 450 to 275

        • Crystal changed from 950 to 650

        • 1x Andvar

    • Tempest Blueprint

      • Research Time changed from 90 seconds to 75 seconds

    • Temple of Assimilation Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Temple of Pilgrimage Blueprint

      • Research Time changed from 90 seconds to 75 seconds

    • Temple of Purification Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Temple of Resurrection Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Temple of Unity Blueprint

      • Research Time changed from 90 seconds to 60 seconds

      • Price:

        • Credits changed from 300 to 250

        • Metal changed from 50 to 25

        • Crystal changed from 100 to 75

    • Added - Thermal Shield Dome Blueprint

      • Tier 2

      • Research Time: 225 seconds

      • Price:

        • Credits: 800

        • Metal: 250

        • Crystal: 600

      • Prerequisites: Arctic Embrace; Volcanic Embrace

    • Thriving Desert Cities

      • Prerequisites:

        • Added: Divination

        • Removed: Desert Specialization

      • Max population bonus changed from 75 to 50

    • Titan Foundry Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Tithe Sanctum Blueprint

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 180 seconds to 75 seconds

      • Price:

        • Credits changed from 550 to 300

        • Metal changed from 150 to 50

        • Crystal changed from 350 to 100

      • Prerequisites:

        • Added: Commerce Integration

        • Removed: Commerce Adaptation

    • Total Assimilation

      • Research Time changed from 360 seconds to 270 seconds

      • Now increases max allied population by 0.2

      • Now increases neutral population assimilation rate by 20%

    • Tranquil Refuge Blueprint

      • Research Time changed from 300 seconds to 225 seconds

    • Transcencia Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Unfettered Jump Drive

      • Research Time changed from 600 seconds to 420 seconds

    • Uniform Cultivation

      • Research Time changed from 180 seconds to 150 seconds

    • Unity Ascendant

      • Research Time changed from 180 seconds to 150 seconds

    • Unity Awakened

      • Tier changed from Tier 2 to Tier 1

      • Research Time changed from 135 seconds to 75 seconds

      • Price:

        • Credits changed from 500 to 300

        • Metal changed from 125 to 50

        • Crystal changed from 300 to 100

    • Unity Protectorate Blueprint

      • Research Time changed from 180 seconds to 150 seconds

    • Unity Unleashed

      • Research Time changed from 300 seconds to 225 seconds

    • Unwavering Belief

      • Increases max allied population by 0.15

      • Increases neutral population assimilation rate by 15%

    • Vex Amplifier Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Vigilis Blueprint

      • Research Time changed from 360 seconds to 270 seconds

    • Volcanic Development

      • Research Time changed from 180 seconds to 150 seconds

    • Volcanic Embrace

      • Research Time changed from 90 seconds to 75 seconds

    • Wail of the Sacrificed

      • Research Time changed from 360 seconds to 270 seconds

    • Wall of Faith

      • Research Time changed from 360 seconds to 270 seconds

    • Will of the Unity

      • Research Time changed from 840 seconds to 525 seconds

    • Willing Donations

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Credits changed from 850 to 550

        • Metal changed from 275 to 150

        • Crystal changed from 650 to 350

    • Wormhole Passage

      • Research Time changed from 300 seconds to 225 seconds

    • Zealous Labor Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Zealous Worship

      • Research Time changed from 90 seconds to 75 seconds

      • Increases max allied population by 0.1

      • Increases neutral population assimiliation by 10%

Items

  • Atmospheric Shield Dome

    • Max Population Points changed from 125 to 75

  • Coalescence Sanctum

    • Price:

      • Credit cost changed from 500 to 900

      • Metal cost changed from 100 to 75

      • Crystal cost changed from 150 to 225

    • Removed: Max allied population bonus; civilian research rate per population; military research rate per population bonuses

  • Crystal Enrichment Center

    • Price:

      • Credit cost changed from 500 to 1350

      • Metal cost changed from 100 to 210

      • Crystal cost changed from 150 to 75

    • Removed mining track crystal income rate and mining track crystal income rate per population bonuses

  • Cynosural Reservoir

    • Price:

      • Credits Cost: removed (was 500)

      • Metal cost changed from 100 to 210

      • Crystal cost changed from 150 to 175

  • Empyrean City

    • Increases max population points by 150

    • Increases population growth rate by 25%

  • Hydrostatic Shield Dome

    • Max population point bonus changed from 75/175 to 75/150

  • Laminate Forge

    • Build Time changed from 90 to 135 seconds

    • Price:

      • Credit cost changed from 500 to 900

      • Metal cost changed from 100 to 75

      • Crystal cost changed from 150 to 225

  • Neural Stimulator

    • Focus restore rate per population changed from 0.001 to 0.0005

    • Bonus max Focus per population changed from 50 to 0.5

  • NeuroAugment Center

  • Build Time changed from 90 to 45 seconds

    • Price:

      • Credits Cost: removed (was 500)

      • Metal cost changed from 100 to 120

      • Crystal cost changed from 150 to 175

    • Removed: Focus restore rate per population bonus

  • Added - Planetary Shield Projector

    • Build Time: 90 seconds

    • Metal: 150

    • Crystal: 300

  • Plasma Furnace

    • Build Time changed from 120 to 90 seconds

    • Price:

      • Credit cost changed from 1000 to 1350

      • Metal cost changed from 200 to 75

      • Crystal cost changed from 300 to 225

    • Removed mining track metal income rate bonuses and exotic refinery build time bonus

  • Prescience Filter

    • Removed: Max Allied Population bonus

  • PsiCredit Mint

    • Build Time changed from 90 to 135 seconds

    • Price:

      • Credit cost changed from 500 to 450

      • Metal cost changed from 100 to 150

      • Crystal cost changed from 150 to 225

  • Radiation Shield Dome

    • Max Population Points changed from 90 to 75

  • Sanctuary Spire

    • Price:

      • Credit cost changed from 500 to 600

      • Metal cost changed from 100 to 120

      • Crystal cost changed from 150 to 175

    • Adds 50 points to max population

    • Adds population growth rate bonus of 10%

  • Shrine of Harmony

    • Build Time changed from 90 to 75 seconds

    • Price:

      • Credit cost changed from 500 to 800

      • Metal cost changed from 100 to 75

      • Crystal cost changed from 125 to 120

  • Shrine of Hostility

    • Build Time changed from 90 to 75 seconds

    • Price:

      • Credit cost changed from 500 to 800

      • Metal cost changed from 100 to 75

      • Crystal cost changed from 125 to 120

  • Shrine of Prophecy\

    • Build Time changed from 120 to 125 seconds

    • Price:

      • Credit cost changed from 750 to 1000

      • Metal cost changed from 150 to 125

      • Crystal cost changed from 200 to 210

  • Shrine of Revelation

    • Build Time changed from 120 to 125 seconds

    • Price:

      • Credit cost changed from 750 to 1000

      • Metal cost changed from 150 to 125

      • Crystal cost changed from 200 to 210

  • Silent Monastery

    • Build Time changed from 60 to 45 seconds

    • Price:

      • Credit cost changed from 250 to 450

      • Metal cost changed from 50 to 75

      • Crystal cost changed from 75 to 25

    • Max Population Point bonus changed from % increase to flat 25

    • Population Growth Rate bonus changed from 0.15 to 0.1

  • Added - Thermal Shield Dome

    • Build Time changed from none to 90 seconds

    • Price:

      • Credit cost changed from none to 500

      • Metal cost changed from none to 100

      • Crystal cost changed from none to 150

    • Increases max population by 75

  • Tithe Sanctum

    • Build Time changed from 60 to 90 seconds

    • Price:

      • Credit cost changed from 250 to 450

      • Metal cost changed from 50 to 75

      • Crystal cost changed from 75 to 150

    • Removed: Commerce track credit income rate per population bonus

Advent Wrath

  • [Reinforcements] Added - Conceptual Duality

    • Tier 4

    • Research Time: 420 seconds

    • Price:

      • Credits: 1150

      • Metal: 450

      • Crystal: 950

      • 1x Quarnium

    • Prerequisites: Oblivia Blueprint

  • Coronata Blueprint

    • Research Time changed from 540 seconds to 360 seconds

  • Dominating Deliverance

    • Research Time changed from 600 seconds to 420 seconds

  • Oblivia Blueprint

    • Research Time changed from 600 seconds to 360 seconds

    • Price:

      • Credits changed from 1150 to 1100

      • Metal changed from 450 to 425

      • Crystal changed from 950 to 900

  • [Reinforcements] Added - Spiritual Triality

    • Tier 5

    • Research Time: 600 seconds

    • Price:

      • Credits: 1450

      • Metal: 625

      • Crystal: 1250

      • 2x Quarniumn

    • Prerequisites: Conceptual Duality

Advent Reborn

  • Eradica Blueprint

    • Research Time changed from 540 seconds to 360 seconds

  • Eradica Swarm Missiles Blueprint

    • Research Time changed from 600 seconds to 420 seconds

  • Justicia Blueprint

    • Research Time changed from 600 seconds to 360 seconds

    • Price:

      • Credits changed from 1150 to 1100

      • Metal changed from 450 to 425

      • Crystal changed from 950 to 900

  • [Reinforcements] Added - Manifest Purity

    • Tier 4

    • Research Time: 420 seconds

    • Price:

      • Credits: 1150

      • Metal: 450

      • Crystal: 950

      • 1x Quarnium

    • Prerequisites: Justicia Blueprint

  • Reanimation

    • Research Time changed from 840 seconds to 525 seconds

  • [Reinforcements] Added - Reflective Clarity

    • Tier 5

    • Research Time: 600 seconds

    • Price:

      • Credits: 1450

      • Metal: 625

      • Crystal: 1250

      • 2x Quarnium

    • Prerequisites: Manifest Purity

  • Resurrecting Deliverance

    • Research Time changed from 600 seconds to 420 seconds

  • Return of the Fallen

    • Research Time changed from 540 seconds to 360 seconds

Vasari Changes (General)

Units

  • Crystal Extractor

    • Build Cost:

      • Metal changed from 120 to 90

      • Crystal removed (was 30)

    • Build Time changed from 24 seconds to 36 seconds

  • Exotic Refinery

    • Build Cost: Crystal changed from 360 to 300

  • Fleet Beacon

    • Build Cost:

      • Metal changed from 480 to 600

      • Crystal changed from 480 to 600

  • Labor Distribution Center

    • Build Cost:

      • Metal changed from 210 to 240

      • Crystal changed from 60 to 120

    • Build Time changed from 72 seconds to 60 seconds

    • Increases population growth rate by 0.05

  • Metal Extractor

    • Build Cost:

      • Metal changed from 120 to 90

      • Crystal removed (was 30)

    • Build Time changed from 24 seconds to 36 seconds

  • Nano Assembly Factory

    • Build Cost: Crystal changed from 240 to 120

  • Viturska Empire Lab

    • Build Time changed from 60 seconds to 48 seconds

  • Xeno Relations Center

    • Build Cost: Crystal changed from 240 to 180

    • Build Time changed from 72 seconds to 60 seconds

Research

  • Acute Beams

    • Research Time changed from 540 seconds to 360 seconds

  • Adaptive Bulkheads

    • Research Time changed from 600 seconds to 420 seconds

  • Administrative Specialists

    • Research Time changed from 540 seconds to 360 seconds

  • Advanced Intelligent Armor

    • Research Time changed from 840 seconds to 525 seconds

  • Advanced Mobile Research

    • Research Time changed from 540 seconds to 360 seconds

  • Advanced NME Warheads

    • Research Time changed from 600 seconds to 420 seconds

  • Advanced Orbital Extraction

    • Research Time changed from 120 seconds to 150 seconds

    • Price:

      • Metal changed from 240 to 270

      • Crystal changed from 210 to 240

    • Orbital extraction metal income rate changed from 0.24 to 0.18

    • Orbital extraction crystal income rate changed from 0.24 to 0.18

  • Alliance Xeno Embassy Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Ambassador Relations

    • Research Time changed from 180 seconds to 150 seconds

  • Anhydrobiosis

    • Research Time changed from 360 seconds to 225 seconds

    • Price:

      • Metal changed from 450 to 420

      • Crystal changed from 480 to 420

    • Max population bonus changed from scalar to flat 60

  • Annexed Supply Chains

    • Research Time changed from 300 seconds to 225 seconds

  • Antimatter Recharger Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Arctic Occupation

    • Research Time changed from 90 seconds to 75 seconds

  • Armament Restoration

    • Research Time changed from 540 seconds to 360 seconds

  • Armor Restoration

    • Research Time changed from 540 seconds to 360 seconds

  • Artificial Longevity

    • Tier changed from Tier 4 to Tier 2

    • Research Time changed from 600 seconds to 120 seconds

    • Price:

      • Metal changed from 630 to 240

      • Crystal changed from 720 to 210

    • Prerequisites:

      • Removed: Trauma Nanomedicine

  • Assault Deployment

    • Research Time changed from 600 seconds to 420 seconds

  • Atomic Lattice Armor

    • Research Time changed from 840 seconds to 525 seconds

  • Battlegroup Coordination

    • Research Time changed from 360 seconds to 270 seconds

  • Beam Overdrive

    • Research Time changed from 600 seconds to 420 seconds

  • Beam Streaming

    • Research Time changed from 90 seconds to 75 seconds

  • Berserker Overcharge

    • Research Time changed from 840 seconds to 525 seconds

  • Bifurcative Shielding

    • Research Time changed from 180 seconds to 150 seconds

  • Captive Suppliers

    • Research Time changed from 90 seconds to 75 seconds

  • Catalyzed Atomic Sorting

    • Research Time changed from 360 seconds to 270 seconds

    • Increases mining track metal/crystal income rate by 12%

    • Increases mining track metal/crystal per population income rate by 12%

  • Civic Repurposing

    • Tier changed from Tier 3 to Tier 2

    • Research Time changed from 360 seconds to 420 seconds

    • Price:

      • Metal changed from 450 to 630

      • Crystal changed from 480 to 720

    • Max population bonus changed from scalar to flat 60

  • Coercive Control

    • Research Time changed from 360 seconds to 270 seconds

  • Cold-Shock Proteins

    • Research Time changed from 360 seconds to 270 seconds

    • Exotic Cost:

      • Removed: 1x Kalanide

    • Max population bonus changed from scalar to flat 60

  • Compliance Nanites

    • Tier changed from Tier 4 to Tier 3

    • Research Time changed from 600 seconds to 525 seconds

    • Price:

      • Metal changed from 630 to 810

      • Crystal changed from 720 to 900

    • Exotic Cost:

      • Removed: 1x Indurium

    • Max allied population bonus changed from scalar to flat rate

  • Crystalline Occupation

    • Research Time changed from 90 seconds to 75 seconds

  • Crystallizing Gas Refinery Blueprint

    • Tier changed from Tier 4 to Tier 3

    • Research Time changed from 540 seconds to 225 seconds

    • Price:

      • Metal changed from 600 to 420

      • Crystal changed from 660 to 420

  • Dark Fleet Tower Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Dark Fleet Tower Upgrade

    • Research Time changed from 900 seconds to 600 seconds

  • Debris Reclamation

    • Research Time changed from 360 seconds to 270 seconds

  • Debris Reclamation Center Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Debris Reintegration Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • [Reinforcements] Departure Planning

    • Tier changed from Tier 5 to Tier 4

    • Research Time changed from 900 seconds to 420 seconds

    • Price:

      • Metal changed from 840 to 630

      • Crystal changed from 960 to 720

  • Deploy Orkulus Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Deploy Phase Resonator Blueprint

    • Research Time changed from 540 seconds to 360 seconds

  • Desert Occupation

    • Research Time changed from 180 seconds to 120 seconds

    • Price:

      • Metal changed from 270 to 240

      • Crystal changed from 240 to 210

  • Efficient Hangars

    • Research Time changed from 360 seconds to 270 seconds

  • Energetic Pulse Charging

    • Research Time changed from 600 seconds to 420 seconds

  • Energized Wave Charging

    • Research Time changed from 900 seconds to 600 seconds

  • Enhanced Mobile Research

    • Research Time changed from 180 seconds to 150 seconds

  • Enhanced Pulse Emission

    • Research Time changed from 360 seconds to 270 seconds

  • Entanglement Filtering

    • Research Time changed from 180 seconds to 150 seconds

    • Increases mining track metal/crystal income rate by 12%

    • Increases mining track metal/crystal per population income rate by 12%

  • Exponential Beams

    • Research Time changed from 840 seconds to 525 seconds

  • Extended Range Sensors

    • Research Time changed from 180 seconds to 150 seconds

  • Extreme Heat Metabolism

    • Research Time changed from 300 seconds to 225 seconds

    • Exotic Cost:

      • Removed: 1x Tauranite

    • Max population point bonus changed from scalar to flat 30

    • Ferric Transformation

      • Max population point bonus changed from scalar to flat 60

    • Flawless Armor

      • Research Time changed from 300 seconds to 225 seconds

    • Friendly Jump Telemetry

      • Research Time changed from 180 seconds to 150 seconds

    • FTL Transmissions

      • Research Time changed from 900 seconds to 600 seconds

    • Full Lockdown

      • Research Time changed from 300 seconds to 225 seconds

    • Gas Giant Occupation

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 300 seconds to 120 seconds

      • Price:

        • Metal changed from 420 to 240

        • Crystal changed from 420 to 210

      • Exotic Cost:

        • Removed: 1x Andvar

    • Genetic Cataloging

      • Research Time changed from 180 seconds to 150 seconds

      • Max population point bonus changed from scalar to flat 30

    • Added - Genome Autorepair

      • Tier 3

      • Research Time: 270 seconds

      • Price:

        • Metal: 450

        • Crystal: 480

        • Credits: 0

      • Prerequisites: Irradiated Occupation

      • Increases max population points by 60

    • Geomagnetic Occupation

      • Tier changed from Tier 3 to Tier 2

      • Research Time changed from 360 seconds to 150 seconds

      • Price:

        • Metal changed from 450 to 270

        • Crystal changed from 480 to 240

  • Gravity Stabilizer Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Heat Shock Proteins

    • Max population point bonus changed from scalar to flat 30

  • Heavy Turret Servos

    • Research Time changed from 540 seconds to 360 seconds

  • Highly Attuned Sensors

    • Research Time changed from 900 seconds to 600 seconds

  • Hull Restoration I

    • Research Time changed from 600 seconds to 420 seconds

  • Hull Restoration II

    • Research Time changed from 840 seconds to 525 seconds

  • Hygroscopic Nanites

    • Research Time changed from 600 seconds to 420 seconds

  • Hyperimmunity

    • Research Time changed from 360 seconds to 270 seconds

    • Exotic Cost:

      • Removed:1x Andvar

    • Max population point bonus changed from scalar to flat 60

  • Improved Debris Reclamation

    • Research Time changed from 540 seconds to 360 seconds

  • Improved Orbital Extraction

    • Orbital extraction metal/crystal income rates changed from 0.24 to 0.12

  • Improved Phase Detection

    • Research Time changed from 300 seconds to 225 seconds

  • Improved Regeneration Bay

    • Research Time changed from 300 seconds to 225 seconds

  • Inertial Anchor Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Intelligent Armor Blueprint

    • Research Time changed from 540 seconds to 360 seconds

  • Intense Beams

    • Research Time changed from 180 seconds to 150 seconds

  • Irradiated Occupation

    • Research Time changed from 180 seconds to 150 seconds

  • Jump Inhibition Immunity

    • Research Time changed from 540 seconds to 360 seconds

  • Jusotra Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Kanrak Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Kortovas Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Lasurak Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Localized Phasing

    • Research Time changed from 360 seconds to 270 seconds

  • Added - Magnetoreception

    • Tier 3

    • Research Time: 270 seconds

    • Price:

      • Metal: 450

      • Crystal: 480

      • Credits: 0

    • Prerequisites: Geomagnetic Occupation

    • Increases max population points by 60

  • Matter Decompilation

    • Research Time changed from 600 seconds to 420 seconds

    • Increases mining track metal/crystal income by 24%

    • Increases mining track per population metal/crystal income by 24%

  • Matter Hypercompiler Blueprint

    • Research Time changed from 360 seconds to 225 seconds

    • Price:

      • Metal changed from 450 to 420

      • Crystal changed from 480 to 420

    • Removed prerequisite: Advanced Orbital Extraction

  • Metabolic Reclamation

    • Research Time changed from 90 seconds to 75 seconds

  • Mobile Retrofit

    • Research Time changed from 300 seconds to 225 seconds

  • Molecular Assembly

    • Research Time changed from 180 seconds to 150 seconds

  • Multi-Pass Shield Arrays

    • Research Time changed from 540 seconds to 360 seconds

  • Nanite Biome Tailoring

    • Tier changed from Tier 2 to Tier 1

    • Research Time changed from 120 seconds to 75 seconds

    • Price:

      • Metal changed from 240 to 150

      • Crystal changed from 210 to 90

  • Nanite Survey Swarms

    • Research Time changed from 90 seconds to 60 seconds

    • Price:

      • Metal changed from 150 to 120

      • Crystal changed from 90 to 60

  • Nano Algae Reactors

    • Research Time changed from 540 seconds to 360 seconds

  • Nano Hull Plating

    • Research Time changed from 300 seconds to 225 seconds

  • Nanomedicine Outreach

    • Research Time changed from 180 seconds to 150 seconds

  • Neutral Wave Channels

    • Research Time changed from 540 seconds to 360 seconds

  • NME Warheads

    • Research Time changed from 360 seconds to 270 seconds

  • Ocean Floor Miner Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Oceanic Occupation

    • Tier changed from Tier 2 to Tier 3

    • Research Time changed from 120 seconds to 225 seconds

    • Price:

      • Metal changed from 240 to 420

      • Crystal changed from 210 to 420

  • Optimized Construction

    • Research Time changed from 840 seconds to 525 seconds

  • Optimized Reactors

    • Research Time changed from 300 seconds to 225 seconds

  • Added - Orbital Labor Allocation

    • Tier 3

    • Research Time: 225 seconds

    • Price:

      • Metal: 420

      • Crystal: 420

      • Credits: 0

    • Prerequisites: Labor Distribution

  • Organic Reclamation Nanites Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Orkulus Advanced Engines

    • Research Time changed from 600 seconds to 420 seconds

  • Orkulus Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Orkulus Phase Jump Drive Blueprint

    • Research Time changed from 900 seconds to 600 seconds

  • Overseer Tower Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Phase Attenuated Shield Blueprint

    • Research Time changed from 300 seconds to 225 seconds

  • Phase Cannon Restoration

    • Research Time changed from 900 seconds to 600 seconds

  • Phase Gate Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Phase Jump Inhibitor Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Phase Missile Augments Blueprint

    • Research Time changed from 360 seconds to 270 seconds

  • Phase Missile Augments Upgrade

    • Research Time changed from 840 seconds to 525 seconds

  • Phase Missile Charging

    • Research Time changed from 300 seconds to 225 seconds

  • Phase Missile Predictors

    • Research Time changed from 900 seconds to 600 seconds

  • Phase Resonator

    • Research Time changed from 90 seconds to 75 seconds

  • Phase Space Monitoring

    • Research Time changed from 90 seconds to 75 seconds

  • Phasic Strike

    • Research Time changed from 300 seconds to 225 seconds

  • Pinpoint Bombardment

    • Research Time changed from 180 seconds to 150 seconds

  • Planetary Shield Array Blueprint

    • Research Time changed from 540 seconds to 360 seconds

  • Primordial Occupation

    • Research Time changed from 90 seconds to 75 seconds

  • Quarnium Forging

    • Research Time changed from 540 seconds to 360 seconds

  • Rapid Pulse Cycling

    • Research Time changed from 180 seconds to 150 seconds

  • Regenerative Hulls

    • Research Time changed from 180 seconds to 150 seconds

  • Reintegration

    • Research Time changed from 90 seconds to 75 seconds

  • Resonance Amplifier Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Resonance Mastery

    • Research Time changed from 600 seconds to 420 seconds

  • Resource Sublimation

    • Research Time changed from 90 seconds to 75 seconds

    • Increases mining track metal/crystal income by 12%

    • Increases mining track per population metal/crystal income by 12%

  • Second Generation Crews

    • Research Time changed from 180 seconds to 150 seconds

  • Seized Infrastructure

    • Research Time changed from 600 seconds to 420 seconds

  • Self Constructing Domes

    • Tier changed from Tier 3 to Tier 4

    • Research Time changed from 300 seconds to 360 seconds

    • Price:

      • Metal changed from 420 to 600

      • Crystal changed from 420 to 660

    • Max population point bonus changed from scalar to flat 60

  • Self-Repairing Armor Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Self-Repairing Systems

    • Research Time changed from 840 seconds to 525 seconds

  • Serevun Blueprint

    • Research Time changed from 90 seconds to 75 seconds

  • Silicate Adaptation

    • Research Time changed from 120 seconds to 150 seconds

    • Price:

      • Metal changed from 240 to 270

      • Crystal changed from 210 to 240

    • Increases max population points by 60

  • Skeletal Reinforcement

    • Research Time changed from 90 seconds to 75 seconds

  • Sulfurous Respiration

    • Research Time changed from 540 seconds to 360 seconds

    • Exotic Cost:

      • Removed: 1x Tauranite

    • Changed max population point bonus from scalar to flat 60

  • Sulsurak Blueprint

    • Research Time changed from 90 seconds to 75 seconds

  • Superior Chain Reactions

    • Research Time changed from 540 seconds to 360 seconds

  • Superior NME Warheads

    • Research Time changed from 900 seconds to 600 seconds

  • Superior Orbital Extraction

    • Tier changed from Tier 3 to Tier 4

    • Research Time changed from 300 seconds to 360 seconds

    • Price:

      • Metal changed from 420 to 600

      • Crystal changed from 420 to 660

    • Orbital extraction metal income rate changed from 0.48 to 0.3

    • Orbital extraction crystal income rate changed from 0.48 to 0.3

  • Terran Occupation

    • Tier changed from Tier 2 to Tier 3

    • Research Time changed from 180 seconds to 270 seconds

      • Price:

        • Metal changed from 270 to 450

        • Crystal changed from 240 to 480

  • Thermogenesis

    • Research Time changed from 180 seconds to 150 seconds

    • Max population point bonus changed from scalar to flat 30

  • Third Generation Crews

    • Research Time changed from 540 seconds to 360 seconds

  • Trauma Nanomedicine

    • Tier changed from Tier 2 to Tier 3

    • Research Time changed from 120 seconds to 270 seconds

    • Price:

      • Metal changed from 240 to 450

      • Crystal changed from 210 to 480

    • Prerequisites: Artificial Longevity

  • Uplink Security

    • Research Time changed from 360 seconds to 270 seconds

  • Vask Tacticians

    • Research Time changed from 180 seconds to 150 seconds

  • Vask Tacticians Unlock

    • Research Time changed from 90 seconds to 75 seconds

  • Vulrak Blueprint

    • Research Time changed from 600 seconds to 420 seconds

  • Wave Amplification

    • Research Time changed from 300 seconds to 225 seconds

  • Wave Modulator Blueprint

    • Research Time changed from 180 seconds to 150 seconds

  • Wave Overdrive

    • Research Time changed from 600 seconds to 420 seconds

  • Wormhole Stabilization

    • Research Time changed from 300 seconds to 225 seconds

  • Xeno Corruption

    • Research Time changed from 600 seconds to 420 seconds

  • Xeno Defense

    • Research Time changed from 600 seconds to 420 seconds

  • Xeno Disruption

    • Research Time changed from 180 seconds to 150 seconds

  • Xeno Mining

    • Research Time changed from 360 seconds to 270 seconds

  • Xeno Production

    • Research Time changed from 360 seconds to 270 seconds

  • Xeno Settlement Blueprint

    • Research Time changed from 90 seconds to 75 seconds

Items

  • Cloning Vats

    • Build Time changed from 60 to 120 seconds

    • Metal cost changed from 300 to 360

    • Crystal cost changed from 180 to 360

    • Max population points changed from 90 to 120

    • Population growth rate from 1.2 to 2.4

  • Closed Cycle Exotic Refinery

    • Build Time changed from 90 to 96 seconds

    • Crystal cost changed from 360 to 300

  • Compliance Inducer

    • Build Time changed from 90 to 120 seconds

    • Metal cost changed from 600 to 240

    • Crystal cost changed from 360 to 180

    • Neutral population assimilation rate changed from 0.48 to 0.24

    • Max allied population changed from 0.48 to 0.24

  • Crystal Seeking Nanites

    • Removed: Mining track crystal income rate bonus

  • Deconstruction Nanites

    • Build Time changed from 60 to 30 seconds

    • Added: Max population points debuff of -0.48

  • Deploy Phase Gate

    • Metal cost changed from 600 to 240

    • Crystal cost changed from 600 to 360

  • Hygroscopic Nanites

    • Max population points changed from flat bonus to scalar at 18%

    • Population growth rate bonus changed from 0.6 to 0.36

  • Industrial Nanoforge

    • Factory unit build time bonus changed from -0.33 to -0.48

  • Jitra Stasis Lab

    • Build Time changed from 90 to 48 seconds

    • Metal cost changed from 360 to 180

    • Crystal cost changed from 480 to 90

  • Kortra Gravity Lab

    • Build Time changed from 90 to 144 seconds

    • Metal cost changed from 360 to 540

    • Crystal cost changed from 480 to 270

  • Labor Camp

    • Mining track metal income rate per population changed from 0.18/0.42/0.72 to 0.18/0.36/0.6

    • Any development track build time changed from -0.18/-0.42/-0.72 to -0.18/-0.36/-0.6

  • Lirtra Adjunct Lab

    • Metal cost changed from 180 to 240

    • Crystal cost changed from 240 to 120

  • Matter Hypercompiler

    • Mining track metal income rate changed from 0.96 to 0.48

    • Mining track metal income rate per population changed from 0.96 to 0.48

  • Metal Seeking Nanites

    • Removed mining track metal income rate bonus

  • Ocean Floor Miner

    • Build Time changed from 90 to 30 seconds

    • Metal cost changed from 600 to 300

    • Crystal cost changed from 360 to 180

    • Added mining track metal income rate bonus of 1.8

    • Added mining track crystal income rate bonus of 1.5

    • Reduces max population points by 48%

  • Organic Reclamation Nanites

    • Build Time changed from 90 to 30 seconds

    • Metal cost changed from 600 to 300

    • Crystal cost changed from 360 to 180

    • Added mining track metal income rate bonus of 1.8

    • Added mining track crystal income rate bonus of 1.5

    • Reduces max population points by 48%

  • Sevistra Biology Lab

    • Build Time changed from 90 to 144 seconds

    • Metal cost changed from 360 to 540

    • Crystal cost changed from 480 to 270

    • Increases civilian research points by 4

    • Increases max population points by 36%

    • Increases population growth rate by 36%

  • Sevra Genetics Lab

    • Build Time changed from 90 to 96 seconds

    • Crystal cost changed from 480 to 180

  • Stabilization Nanites

    • Increases max population points by 18%

    • Increases mining track crystal income rate by 36%

    • Increases mining track crystal income rate per population by 36%

  • Vitra Weapons Lab

    • Build Time changed from 90 to 96 seconds

    • Crystal cost changed from 480 to 180

  • Xeno Settlement

    • Increases max population points by 18%

    • Increases population growth rate by 18%

Vasari Exodus

  • Research:

    • Cunning Sympathizers

      • Research Time changed from 540 seconds to 360 seconds

      • Increases max allied population by 0.12

      • Increases neutral population assimilation rate by 24%

    • Local Enforcers

      • Research Time changed from 300 seconds to 225 seconds

      • Increases max allied population by 0.06

      • Increases neutral population assimilation rate by 12%

    • [Reinforcements] Anarkrul Blueprint

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Metal changed from 630 to 600

        • Crystal changed from 720 to 660

    • [Reinforcements] Added - Dark Fleet Auxiliary

      • Tier 4

      • Research Time: 420 seconds

      • Price:

        • Metal: 630

        • Crystal: 720

        • Credits: 0

        • 1x Quarnium

      • Prerequisites: Anarkrul Blueprint

    • [Reinforcements] Added - Desperate Recall

      • Tier 5

      • Research Time: 600 seconds

      • Price:

        • Metal: 840

        • Crystal: 960

        • Credits: 0

        • Added: 2x Quarnium

      • Prerequisites: Dark Fleet Auxiliary

    • [Reinforcements] Efficient Subdivision

      • Research Time changed from 840 seconds to 525 seconds

    • Exodus Xeno Embassy Blueprint

      • Tier changed from Tier 4 to Tier 3

      • Research Time changed from 540 seconds to 270 seconds

      • Price:

        • Metal changed from 600 to 450

        • Crystal changed from 660 to 480

    • Hull Restoration III

      • Research Time changed from 900 seconds to 600 seconds

    • Mass Enslaved Labor

      • Research Time changed from 90 seconds to 75 seconds

    • Micro Phase Jump Enhancer Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Mobile Exotic Refinement

      • Research Time changed from 180 seconds to 150 seconds

    • Mobile Fleet Beacon Blueprint

      • Research Time changed from 600 seconds to 420 seconds

    • Mobile Phase Gate Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Mobile Resonance Capacitor Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Mobile Rulership Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Mobile Warfare Lab Blueprint

      • Research Time changed from 90 seconds to 75 seconds

    • Stripped to the Core

      • Research Time changed from 600 seconds to 420 seconds

    • The Maw Enhancer Blueprint

      • Research Time changed from 840 seconds to 525 seconds

    • Vorastra Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Vorastra Hangar Restoration

      • Research Time changed from 540 seconds to 360 seconds

    • Vorastra Rulership

      • Research Time changed from 840 seconds to 525 seconds

    • Wave Cannon Restoration

      • Research Time changed from 600 seconds to 420 seconds

  • Items

    • Exodus Xeno Embassy

      • Max Influence points changed from 2 to 1

    • Mobile Adjunct Lab

      • Metal cost changed from 330 to 270

      • Crystal cost changed from 400 to 120

    • Mobile Empire Lab

      • Metal cost changed from 330 to 270

      • Crystal cost changed from 400 to 120

    • Mobile Warfare Lab

      • Metal cost changed from 330 to 270

      • Crystal cost changed from 400 to 120

Vasari Alliance

  • Research:

    • Empire Sympathizers

      • Research Time changed from 540 seconds to 360 seconds

      • Increases culture spread rate by 18%

      • Increases max allied population by 0.18

    • External Influence

      • Research Time changed from 300 seconds to 225 seconds

      • Increases max allied population by 0.12

    • All for One

      • Research Time changed from 600 seconds to 420 seconds

    • Enhanced Nano Emitters Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • [Reinforcements] Added - Symbols Of Authority

      • Tier 4

      • Research Time: 420 seconds

      • Price:

        • Metal: 630

        • Crystal: 720

        • Credits: 0

        • Added: 1x Quarnium

      • Prerequisites: Sularkon Blueprint

    • [Reinforcements] Added - Governance Placement Program

      • Tier 5

      • Research Time: 600 seconds

      • Price:

        • Metal: 840

        • Crystal: 960

        • Credits: 0

        • 2x Quarnium

      • Prerequisites: Symbols Of Authority

    • Gravity Pulse Enhancer Blueprint

      • Research Time changed from 900 seconds to 600 seconds

    • Intercultural Exchange

      • Research Time changed from 90 seconds to 60 seconds

      • Price:

        • Metal changed from 150 to 120

        • Crystal changed from 90 to 60

    • Interracial District

      • Tier changed from Tier 3 to Tier 4

      • Price:

        • Credits changed from 0 to 1700

        • Metal changed from 450 to 300

        • Crystal changed from 480 to 500

    • Interracial Forum

      • Research Time changed from 180 seconds to 150 seconds

      • Price:

        • Credits changed from 0 to 750

        • Metal changed from 270 to 125

        • Crystal changed from 240 to 150

    • Kultorask Blueprint

      • Research Time changed from 540 seconds to 360 seconds

    • Kultorask Hangar Restoration

      • Research Time changed from 540 seconds to 360 seconds

    • Phase Missile Restoration

      • Research Time changed from 840 seconds to 525 seconds

    • [Reinforcements] Sularkon Blueprint

      • Research Time changed from 600 seconds to 360 seconds

      • Price:

        • Metal changed from 630 to 600

        • Crystal changed from 720 to 660

  • Items

    • Alliance Xeno Embassy

      • Max Influence Points changed from 3 to 2

    • Intercultural Exchange

      • Commerce track credit income rate per population changed from 0.01/0.016/0.024 to 0.006/0.011/0.015

AI

  • Fixed major AI issue that would always have ships attack an enemy in the same gravity well, regardless if they could win.

  • Fixed major AI issue that would cause the AI to forget its primary mission when encountering enemies in a gravity well it’s traveling through.

  • Added a new AI mission type that allows it to retreat from a gravity well, regroup with additional forces, and then return to lash out at the site of the previous engagement.

  • [Reinforcements] Fixed bug that caused AI players to consider building factional victory items even though faction victory conditions were disabled.

  • Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers).

  • Added timer to block the AI from re-attempting alliances with players they just broke alliances with.

  • Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player. They will also be less likely to bid their full Influence capacity on every Auction.

  • Increased AI Chaos Factor to increase the chance that it will underestimate the player's fleet and choose to fight instead of retreat.

  • Reduced the sensitivity of AI pathfinding to danger.

  • Adjusted Titan build timing to encourage lower level AI to build it sooner, while higher level AI will usually attempt to build it slightly slower.

  • Improved AI retreat behavior so they should no longer jump back and forth between gravity wells. The AI will now try to retreat toward its home planet and away from enemy planets.

  • Fixed bug that triggered the retreat and regroup behavior, even though the AI would win with reinforcements. This was caused by the AI not factoring in units that were still in phase space or prepping to jump to the destination.

  • Fixed bug where get_best_auto_attack_target_in_cell_range would overwrite other targets it finds. This made units pick the wrong enemies to target first.

  • Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player’s fleet supply. They will also be less likely to bid their full Influence capacity on every auction.

  • Increased AI Chaos Factor to improve the chance that the AI will underestimate the player’s fleet and choose to fight instead of retreat.

  • Reduced the sensitivity of AI pathfinding to danger.

  • Adjusted titan build times to encourage lower level AI to build one sooner; while higher level AI will usually attempt to build a titan slightly slower.

Visuals

  • Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.

  • Added space traffic for each race that will automatically travel between population structures and refineries.

  • Added new Reinforcements loading art screens.

  • Fixed bug that causes the secondary emissive color to be the same as the primary emissive. Now the secondary emissive color will use the secondary team color.

  • Updated Advent and Vasari beam weapons to use new ‘moving’ beam system.

  • [Reinforcements] Added HUD icons and tooltip pictures for all command ship unlock techs they were missing from.

UI/UX

  • Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.

  • Added tooltip to player name in the diplomacy window.

  • Added smart click system that will automatically filter out strike craft and missiles if there are better units available under the cursor.

  • Fixed bug that caused tooltip icons to not work on certain tooltips.

  • Updated game to automatically fall back to the English string if a localized one isn’t found for a language.

  • Removed top pictures from research tooltips by default. These can be re-enabled in the game’s User Interface settings.

  • Updated Colonized Planets window so it will now scroll all the way down as needed.

  • Updated ability tooltips to display in minutes instead of seconds if a cooldown is greater than 100 seconds.

  • Fixed bug with Tooltip Delay option that kept some tooltips from every displaying if the delay was set higher than 0.

  • [Paths to Power] Fixed multiplayer escape menu bug on Last Stand / Defend the Homeworld from displaying correctly.

  • Fixed bug that caused Japanese, Chinese, Thai and Korean strings not to properly line wrap, overflowing the UI.

  • Increased map name space in the multiplayer join window to keep it from overflowing.

  • Fixed Break Alliance button overlapping the Alliance Lock.

  • Fixed Rival names overflowing in the diplomacy window.

  • Added icons for space traffic when zoomed out.

  • Diplomacy window will display but now be otherwise disabled on locked team games when dealing with a player on an opposing team (you can’t do anything with them anyway in a locked game).

Misc. / Bug Fixes

  • Fixed UI display bug so that action buttons properly wrap in the ship window.

  • Fixed bug that kept special operations units (i.e,. Takadaran summoned units) from leaving a gravity well when their time expired.

  • Improved pathfinding for ships moving to join a fleet across gravity wells. Units should do a much better job of avoiding dangerous gravity wells when that setting is enabled in the fleet.

  • Fixed arrow buttons on loading dialog filters. Right and left arrows will now properly cycle through save game types.

  • Removed ‘Quickload - Multiplayer’ from loading screens since multiplayer games can’t be quick saved/loaded.

  • Fixed assert bug caused when trying to change the orbital planet speed setting when Orbiting Planets was disabled. The speed button is now properly disabled when Orbiting Planets is disabled.

  • Fixed bug to put traded Influence in escrow. Was causing multiplayer crash.

  • Fixed bug to find traded items by definition rather than index in an offer. Fixes a multiplayer crash.

  • Fixed ICO authentication connection reset error that affects IPv6 users.

  • Fixed newline characters not rendering properly in some tooltips.

Modding

  • Updated to Mod.io SDK version 2. This update will provide 15-25% faster mod operations (installing/updating/etc.), improve error recovery and network failure issues and improve memory usage. This lays the groundwork for additional modding UI/UX enhancements in future updates.

    • NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.

  • Added settings-based suppression for modders to suppress Assert dialogs. This is available via a settings_override.json file and only works with mods.

  • Added additional hardpoint logic with launch and land options to Solar Forge.

  • Added a .unit_skin based mesh material override to allow on-the-fly changes.

  • Added seven new action_value_transform_type enums that enable buffs and abilities to scale dynamically based on current planet development track levels, creating deeper strategic gameplay where planet investment directly impacts unit effectiveness.

    • per_planet_current_defense_track_level

    • per_planet_current_logistics_track_level

    • per_planet_current_commerce_track_level

    • per_planet_current_mining_track_level

    • per_planet_current_research_track_level

    • per_planet_current_focus_track_level

    • per_planet_current_survey_track_level

  • Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers, flak, LRM, heavy).

  • Updated system to allow player_ai_diplomacy uniforms to be merged with mods.

  • Added diplomacy tag system.

  • Added the ability for an Exotic Factory to produce multiple exotics at a time.

  • Updated Mod.io modding window layout:

    • Added Rating and Category information to mod tiles.

    • Updated layout and font sizing on tiles. This will be improved further in future updates.

  • Added download/install progress bar and speed indicator on Mod.io window. By user request, you can now see how fast those large total conversion mods are downloading and see their install progress!

  • Added ability to add an exotic cost to other exotics.

  • Added ability to make starting population a range for variability.

  • Added field to grant items to player inventory.

  • Added ability to make techs mutually exclusive.

  • Added ability to have prerequisite options to vary tech research.

  • Added support for inline / mid-line stackable color definitions in strings:

    • Set an available color: {color:name}

    • Push original/default color onto stack: {color:default}

    • Pop most recent color (nested scopes): {color:/}

    • Reset stack to original/default (clear all pushed colors): {color://}

      • Example: This is {color:positive_value}good{color:/} and {color:warning_value}warning{color://} back to normal.

  • Fixed bug where not all assert pop-ups would be suppressed for mods that disabled them.

  • Icons for tooltips and inline use now require “icon:” in the curly brackets to resolve (e.g., {icon:metal}).

  • Updated game to automatically fall back to the English string if a localized one isn’t found for a language.

  • Added new modifiers for allegiance decay:

    • base_allegiance_decay_rate

    • allegiance_decay_exponent - decay rate at 100% allegiance

    • allegiance_decay_minimum_percentage - minimum allegiance percentage before decay stops

  • Made exotic refund percentages data driven via exotics_refund_percentage.

    • Valid values are between 0 and 1

    • This is set in player.uniforms

  • Updated new starting modes system to be able to handle modders adding more to the existing set.

  • Added base diplomacy tags for modders in diplomatic_tag.uniforms