Now Out: v1.5 Diplomatic Repercussions Update Now Available for Sins II
Published on Wednesday, December 10, 2025 By redskittlesonly In Sins of a Solar Empire News
Sins of a Solar Empire II v1.5 Free Update Releases Today
New Update features revamped Diplomacy System, new Quick Start options, AI improvements and more for all who own Sins of a Solar Empire II
Get Sins of a Solar Empire II Now
Just in time for the holidays, Stardock Entertainment has gifted players a huge free update for Sins of a Solar Empire II today. Sins of a Solar Empire II v1.50 - The ‘Diplomatic Repercussions’ Update features a big overhaul to the game’s diplomacy system that gives players more control over the strategic alliances and enemies they make in their quests for galactic dominance. In addition, this update features new Quick Start options giving players the chance to jump right into mid-late game stages, improved AI, an update to Mod UX, and other improvements.
“The Sins of a Solar Empire II player community has been incredible since our Steam release last year,” said Brian Clair, product owner for Sins of a Solar Empire II, Stardock Entertainment. “We are pleased to offer this last free update of 2025, packed with new features, as a special thank you to the fans. We can’t wait to share what’s in store for the game over the next year.”
Key Features of ‘Diplomatic Repercussions' Update:
- Overhauled Diplomacy System: A reworked diplomacy system allows for greater flexibility and options to players. AI players now consider multiple factors when choosing diplomatic partners. Also, players can now trade influence and items.
- New Quick Start Options: New game setup options let players determine their initial start conditions. Role-players can select the ‘Basic’ option to start with just a light factory, while ‘Quick’ and ‘Advanced’ players can begin with planets, fleets and more.
- Improved AI Opponents: AI players react more dynamically to changes over the course of a game. Players will notice them making better decisions throughout their playtime.
- Updated Mod UX: The modding GUI has been updated to not only be faster, but to provide more information to players. Ratings and category information are now available in a mod’s tile; the addition of a download/install progress bar for larger, total-conversion mods lets players know how long an install may take.
- Economic Rebalance: The game’s economy has been fully rebalanced to bring more of the economy into orbit instead of on planets.
- Research and Tech Tree Layout: Tech trees are now less cluttered visually; similar subjects now grouped together for ease of use. Updates to research pacing lower requirements so players won’t need as many research stations to reach higher tier technologies.
- Orbital Traffic: To help bring the galaxy to life, Orbital Shuttles have been added that will automatically travel between population centers in the game as a fun visual element to enhance immersion.
Purchase at Steam, Epic Games Store, or directly at Stardock





Release Status: *** RELEASED ***
As 2025 draws to a close, the Sins II team has put together a massive free update for our players. Thank you for a great year; we hope you all had lots of fun!
Before we get into what’s new in v1.50, let’s take a quick look at some of the free updates since we released on Steam:
15 New gravity well types.
6 New star types.
Numerous quality-of-life improvements.
Custom capturable ship debris from capital ships, starbases and titans.
Advent Faction Unity Redesign.
New ship/planet items and artifacts.
Improved planet textures, cloud systems, gas giants and updated shaders.
Updated our save system to no longer break save games (mostly…).
Added the new Population mechanics and updated the economic system.
Added 3 new units and new population structures.
Added the Discord Social SDK to make it easier to join games with your friends.
Created a new planet shield gameplay mechanic.
Added a new Missions system to help new players learn the game more quickly.
Lots of new maps and more.
For December 2025, we’ve included a ton of improvements! For starters, we’ve overhauled the game’s diplomacy system to make the AI players much more dynamic and fun. In the new system, AI players look at a wide variety of in-game conditions and the actions each player takes in determining how and when to deal with you. You can learn more about these updates from our recent dev journal.
We’ve also done a full economic rebalance of the game, which we’ll go into next. Look below for all the details on the changes, fixes and improvements in v1.50.
Designer’s Notes - Economic Rebalance
In this patch we have set out to improve economic gameplay diversity and bring more of the economy into orbit. This is a huge task, as it requires reconciling all of the new mechanics we have added over the past year while not unduly impacting the good parts of general game pacing.
There are several components all being worked on at once to achieve this.
Orbital Economy
We have increased the impact of Extractors and Population Structures - the latter now providing a small amount of max population in addition to growth rate. This is important to ensure these structures have value in the early game, and retain it as the match goes on and more options become available.
Planetary Economy
Planets are now completely dependent on their population for income - all base values have been removed. Planets will now also generate less Metal and Crystal overall, opening the way for Extractors to become a more significant aspect of the economy.
Economic Deflation
Stemming in large part from changes to planetary economy, it was critical to deflate the economy in the general sense in this patch. In order to make space for second order synergy and mechanics like allegiance to be important, base planetary income cannot be so high as to fulfil the needs of your growing empire on its own. This will slightly slow the early game, and force more careful management of shortages until your empire can grow - but these early shortages actually become interesting problems to solve with more mechanics having greater value.
Research Pacing
In order to provide more orbital and planet slots for interesting variety, it has been necessary to reduce the Research Point requirements for unlocking Research Tiers. This should also reduce the frustration that often comes in trying to find enough lab space to unlock Tiers 4 and 5. Secondarily to this, research times have been adjusted downwards, with Tier 5 techs in particular greatly reduced in time - however, there is also reduced access to large sources of Research Rate improvement. This should make researching high tier tech in a timely fashion slightly less reliant on map RNG. Finally, the Research Tier Unlocks themselves have been adjusted to be a more significant investment from Tier 3 onwards, which should curb the extremes of the now more accessible tech-rush builds.
Tech Tree Layout
As part of this patch, we are attempting to improve the layouts and reduce the clutter present in the tech tree. This should make it more understandable and reduce the number of extremely niche or frustrating techs. This is going to be an ongoing process throughout the test cycle, as re-arranging and re-assessing over 600 techs simply cannot be done quickly.
Planet Item Balance
The intent for planet items has always been to provide interesting synergy and opportunities to specialize a planet. We will be reworking and rebalancing most planet items to better achieve this vision - this will be an ongoing process during this test cycle, with more to be seen in this area soon.
WARNING: Updates will break most mods until the mod author updates them. NOTE: You may get asserts when loading games made with an older version. They can be safely skipped. |
|---|
Change Log
Gameplay
Added new diplomacy system! This updated system gives AI players a wealth of new contextual information as to the current state of the game and other players. AI players will remember each player’s actions and behave accordingly.
Added new quick start game options!
Basic starts you with just a light factory. This is closer to the original Sins I starting conditions.
Normal is the current starting conditions for Sins II.
Quick will start you with a small fleet of ships, one civilian research structure, one military research structure, Tier 1 research unlocks for both civilian and military; and nearly maxed out capital planet tracks.
Advanced includes all of the Quick options plus a sizable starting fleet, starbase at your capital planet, 9 research structures for military/civilian (each), up to Tier 3 military/civilian research unlocks, 2 additional starting planets and more. This option is for when you want to launch right into the mid-game.
Added 9 new multi-star random maps!
Added Phase Travel Speed option to game options menu. This lets you increase/decrease phase travel speed from the default.
Added 10 hotkey options for setting camera waypoint positions to specific locations within gravity wells.
Added ability to purchase intelligence on a faction with Influence points via the Diplomacy screen. Doing so will reveal that faction’s current Military, Economic and other rankings.
Added new tradables to trade offer notification tooltips.
Added ability to trace stacks of items in diplomatic deals.
Added allegiance decay mechanic for players without dominant culture at a planet.
Added 23 new faction specific taunts for AI players.
Added new Artifact - Universal Terrarium
Adds 200 to max population
Increases population growth rate by 50%
[Reinforcements] Updated command ship cost structure. Command ships no longer require Quarnium to build, however, they are gated at 1 unit initially. The unit limit can be increased via research (max 3). Destroyed command ships no longer drop Quarnium as loot.
Adjusted starting resources on normal and quick start.
Rebalanced economic items for all factions.
Rebalanced population structures to gain asymmetric base values and a slot cost of 1.
Planet type specific items, with the exception of certain population bonus items, no longer have research prerequisites.
[Reinforcements] Added new metal market price scalers to Eivonn’s Fine Frigates Influence levels.
Fixed bug that prevented Advent players from queuing Unity Temples for construction while the Unity track was being researched.
Fixed bug that caused
planet_income_rate_transmuterbuffs (PsiCredit Mint / Laminate Forge) to take effect before they were completed.Updated civilian and military research rates per population for all races and planet types.
Updated planet track incomes per population for all planet types/races.
Updated missions to match new planet track maximums.
Updated Ancient Arcology planet bonus:
No longer provides civilian structure slots
Now increases max population points by 100
Updated Dense Molten Core planet bonus: increased mining track metal income rate from 0.6 to 1.0
Updated Free Market Society planet bonus:
Now provides commerce track credit income rate per population (instead of just the commerce track itself)
Bonus changed from 50% to 25%
Updated Frequent Meteorites planet bonus:
Now provides mining track metal income rate per population (instead of based on the mining track only)
Now provides mining track crystal income rate per population (instead of based on the mining track only)
Updated Healing Nanites planet bonus:
No longer provides a credit bonus to commerce track income
Increases max population points by 24
Increases population growth rate by 48%
Updated Industrial Wasteland planet bonus:
Now provides mining track metal income rate per population (instead of based on the mining track only)
Now provides mining track crystal income rate per population (instead of based on the mining track only)
Updated Ionic Storms planet penalty:
Now changes commerce track credit income rate per population (instead of just the commerce track itself)
Updated Massive Pure Glaciers planet bonus:
Now changes commerce track credit income rate per population (instead of just the commerce track itself)
Updated Pharmaceutical Flora planet bonus:
Now changes commerce track credit income rate per population (instead of just the commerce track itself)
Now increases population growth rate by 15%
Updated Tropical Paradise planet bonus:
No longer provides a credit bonus to commerce track income
Increases max population points by 50
Increases max Influence points by 1
NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.
TEC Changes (General)
Structures
Broadcast Center
Build Cost: Metal changed from 150 to 100
Build Time changed from 75 seconds to 60 seconds
Metal Extractor
Build Cost:
Credits changed from 500 to 250
Metal changed from 25 to 20
Build Time changed from 25 seconds to 40 seconds
Crystal Extractor
Build Cost:
Credits changed from 500 to 250
Metal changed from 25 to 20
Build Time changed from 25 seconds to 40 seconds
Light Factory
Build Cost:
Metal changed from 150 to 80
Crystal changed from 75 to 80
Build Time changed from 50 seconds to 60 seconds
Orbital Transit Hub
Build Cost:
Metal changed from 100 to 125
Crystal changed from 50 to 100
Build Time changed from 75 seconds to 60 seconds
Increases Population Growth Rate by 0.05 / sec.
Trade Port
Build Cost:
Metal changed from 200 to 175
Crystal changed from 125 to 150
Units
Medium Missile
Armor changed from 15 to 10
Research
Ablative Armor Blueprint
Research Time changed from 360 seconds to 270 seconds
Addictive Consumerism
Research Time changed from 300 seconds to 225 seconds
Increases max allied population by 0.1
Advanced Ballistics
Research Time changed from 300 seconds to 225 seconds
Advanced Crew Training
Research Time changed from 540 seconds to 360 seconds
Advanced Fire Control
Research Time changed from 540 seconds to 360 seconds
Advanced Gauss Coils
Research Time changed from 540 seconds to 360 seconds
Advanced Maneuvering
Research Time changed from 600 seconds to 420 seconds
Advanced Metallurgy
Research Time changed from 90 seconds to 75 seconds
Advanced Repair Droids
Research Time changed from 360 seconds to 270 seconds
Advanced Supply Control
Research Time changed from 360 seconds to 270 seconds
Alloy Foundry Blueprint
Research Time changed from 120 seconds to 150 seconds
Price:
Credits changed from 700 to 750
Metal changed from 100 to 125
Crystal changed from 125 to 150
Amplified Beam Output
Research Time changed from 600 seconds to 420 seconds
Antimatter Engine Blueprint
Research Time changed from 180 seconds to 150 seconds
Aquaculture Harvester Blueprint
Research Time changed from 360 seconds to 225 seconds
Price:
Credits changed from 1250 to 1200
Metal changed from 225 to 200
Crystal changed from 350 to 300
Archaeology Center Blueprint
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 1200 to 750
Metal changed from 200 to 125
Crystal changed from 300 to 150
Prerequisites: Desert Colonization
Arctic Colonization
Research Time changed from 90 seconds to 75 seconds
Arctic Development
Tier changed from Tier 2 to Tier 1
Research Time changed from 180 seconds to 225 seconds
Price:
Credits changed from 750 to 1200
Metal changed from 125 to 200
Crystal changed from 150 to 300
1x Kalanide
Prerequisites:
Added: Ice Mercantile Mandate
Removed: Arctic Colonization
Argonev Blueprint
Research Time changed from 180 seconds to 150 seconds
Armored Citadel Blueprint
Research Time changed from 360 seconds to 270 seconds
Armored Missiles
Research Time changed from 840 seconds to 525 seconds
Asteroid Mercantile Mandate
Changed from scalar to additive with commerce track income rate at 0.5
No longer buildable on hive asteroids
Automated Suborbital Rigs
Tier changed from Tier 4 to Tier 3
Research Time changed from 540 seconds to 225 seconds
Price:
Credits changed from 1700 to 1200
Metal changed from 300 to 200
Crystal changed from 500 to 300
Orbital crystal extraction rate changed from 0.15 to 0.25
Auxiliary Supply Depot Blueprint
Research Time changed from 300 seconds to 225 seconds
Backup Shield Generator Blueprint
Research Time changed from 300 seconds to 225 seconds
Added - Barren Development
Tier 2
Research Time: 150 seconds
Price:
Credits: 750
Metal: 125
Crystal: 150
Added: 1x Indurium
Prerequisites: Barren Mercantile Mandate
Added - Barren Mercantile Mandate
Tier 2
Research Time: 120 seconds
Price:
Credits: 700
Metal: 100
Crystal: 125
Increases commerce track credit income by 1.5 / sec.
Basic Provisioning
Research Time changed from 90 seconds to 75 seconds
Bastion Module Blueprint
Research Time changed from 180 seconds to 150 seconds
Battlefield Promotions
Research Time changed from 360 seconds to 270 seconds
Breaker Missile
Research Time changed from 360 seconds to 270 seconds
Catastrophe Recovery
Research Time changed from 180 seconds to 120 seconds
Price:
Credits changed from 750 to 700
Metal changed from 125 to 100
Crystal changed from 150 to 125
Chemical Plant Blueprint
Tier changed from Tier 2 to Tier 1
Research Time changed from 180 seconds to 75 seconds
Price:
Credits changed from 750 to 450
Metal changed from 125 to 50
Crystal changed from 150 to 75
Coalition Association
Research Time changed from 540 seconds to 360 seconds
Coil Shock
Research Time changed from 360 seconds to 270 seconds
Combat Repair System Blueprint
Research Time changed from 180 seconds to 150 seconds
Command Bunker Blueprint
Research Time changed from 180 seconds to 150 seconds
Commercial Appropriation
Research Time changed from 540 seconds to 420 seconds
Price:
Credits changed from 1700 to 1750
Metal changed from 300 to 325
Crystal changed from 500 to 550
Prerequisites: + Cultural Monopolization; - Addictive Consumerism
Commercial District Blueprint
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 1200 to 750
Metal changed from 200 to 125
Crystal changed from 300 to 150
Added - Commodity Exchange Blueprint
Tier 2
Research Time: 120 seconds
Price:
Credits: 700
Metal: 100
Crystal: 125
Prerequisites: Orbital Commerce
Compartmentalization
Research Time changed from 360 seconds to 270 seconds
Critical Mass
Research Time changed from 840 seconds to 525 seconds
Prerequisites: - Commercial Appropriation
Cruiser Shield Refit
Research Time changed from 300 seconds to 225 seconds
Crystal Surveyor Miniaturization
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 120 seconds
Price:
Credits changed from 1200 to 700
Metal changed from 200 to 100
Crystal changed from 300 to 125
Orbital crystal extraction rate changed from 0.1 to 0.15
Crystalline Colonization
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 150 seconds
Price:
Credits changed from 1250 to 750
Metal changed from 225 to 125
Crystal changed from 350 to 150
Crystalline Development
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1750 to 1700
Metal changed from 325 to 300
Crystal changed from 550 to 500
Added: 1x Kalanide
Prerequisites:
Added: Crystalline Mercantile Mandate
Removed: Crystalline Colonization
Added - Crystalline Mercantile Mandate
Tier 3
Research Time: 225 seconds
Price:
Credits: 1200
Metal: 200
Crystal: 300
Prerequisites: Crystalline Colonization
Increases commerce track credit income by 2.5
Cultural Market Bonus
Research Time changed from 600 seconds to 420 seconds
Cultural Monopolization
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1750 to 1700
Metal changed from 325 to 300
Crystal changed from 550 to 500
Increases max allied population by 0.15
Cyclotaurite Payloads
Research Time changed from 900 seconds to 600 seconds
Deep Core Metal Mining
Tier changed from Tier 1 to Tier 2
Research Time changed from 60 seconds to 120 seconds
Price:
Credits changed from 400 to 700
Metal changed from 25 to 100
Crystal changed from 50 to 125
Mining track metal income changed from 0.15 to 0.1
Mining track metal per population changed from 0.15 to 0.1
Deep Space Trade
Research Time changed from 540 seconds to 360 seconds
Deploy Argonev Blueprint
Research Time changed from 840 seconds to 525 seconds
Derelict Specialists
Research Time changed from 90 seconds to 75 seconds
Desert Colonization
Research Time changed from 180 seconds to 120 seconds
Price:
Credits changed from 750 to 700
Metal changed from 125 to 100
Crystal changed from 150 to 125
Desert Development
Research Time changed from 300 seconds to 270 seconds
Price:
Credits changed from 1200 to 1250
Metal changed from 200 to 225
Crystal changed from 300 to 350
Added: 1x Andvar
Desert Mercantile Mandate
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 150 seconds
Price:
Credits changed from 1250 to 750
Metal changed from 225 to 125
Crystal changed from 350 to 150
Prerequisites: - Desert Development
Development Mandate
Research Time changed from 840 seconds to 525 seconds
Docking Booms Blueprint
Research Time changed from 360 seconds to 270 seconds
Dynamic Frequencies
Research Time changed from 360 seconds to 270 seconds
Efficient Crystal Sorting
Tier changed from Tier 1 to Tier 2
Research Time changed from 90 seconds to 150 seconds
Price:
Credits changed from 450 to 750
Metal changed from 50 to 125
Crystal changed from 75 to 150
Planet Modifiers:
Mining track crystal income rate changed from 0.15 to 0.1
Mining track crystal income rate per population changed from 0.15 to 0.1
EMP Droids Blueprint
Research Time changed from 360 seconds to 270 seconds
Enhanced Armor Penetration
Research Time changed from 540 seconds to 360 seconds
Enhanced Light Thrusters
Research Time changed from 180 seconds to 150 seconds
Enhanced Microgravity Excavators
Tier changed from Tier 2 to Tier 1
Research Time changed from 180 seconds to 75 seconds
Price:
Credits changed from 750 to 450
Metal changed from 125 to 50
Crystal changed from 150 to 75
Planet Modifiers:
Orbital metal extraction rate changed from 0.1 to 0.15
Enhanced Shield Cohesion
Research Time changed from 600 seconds to 420 seconds
Exotic Refinery Blueprint
Research Time changed from 300 seconds to 225 seconds
Expanded Commerce Mandate
Research Time changed from 540 seconds to 360 seconds
Expedited Permits
Research Time changed from 300 seconds to 225 seconds
Expert Damage Control
Research Time changed from 540 seconds to 360 seconds
Extended Range Missiles
Research Time changed from 360 seconds to 270 seconds
Extra Armor Plating I Blueprint
Research Time changed from 600 seconds to 420 seconds
Extra Armor Plating II Blueprint
Research Time changed from 840 seconds to 525 seconds
Failsafe Jump Plotting
Research Time changed from 600 seconds to 420 seconds
Familiar Territory
Research Time changed from 300 seconds to 225 seconds
Ferric Mining Rig Blueprint
Tier changed from Tier 4 to Tier 3
Research Time changed from 600 seconds to 225 seconds
Price:
Credits changed from 1750 to 1200
Metal changed from 325 to 200
Crystal changed from 550 to 300
Ferrous Colonization
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 1200 to 750
Metal changed from 200 to 125
Crystal changed from 300 to 150
Ferrous Development
Research Time changed from 540 seconds to 360 seconds
Exotic Cost:
Added: 1x Indurium
Prerequisites:
Added: Ferrous Mercantile Mandate
Removed: Ferrous Colonization
Added - Ferrous Mercantile Mandate
Tier 3
Research Time: 225 seconds
Price:
Credits: 1200
Metal: 200
Crystal: 300
Prerequisites: Ferrous Colonization
Increases commerce track credit income by 2.5
Fissile Enrichment Plant Blueprint
Tier changed from Tier 3 to Tier 4
Research Time changed from 300 seconds to 360 seconds
Price:
Credits changed from 1200 to 1700
Metal changed from 200 to 300
Crystal changed from 300 to 500
Focused Exploration
Research Time changed from 90 seconds to 75 seconds
Foreign Sabotage
Research Time changed from 180 seconds to 150 seconds
Fortification Specialists
Research Time changed from 90 seconds to 75 seconds
Frigate Shield Refit
Research Time changed from 180 seconds to 150 seconds
Fuel Efficient Deployment
Research Time changed from 180 seconds to 150 seconds
Fulfillment Warehouse Blueprint
Tier changed from Tier 3 to Tier 4
Research Time changed from 360 seconds to 420 seconds
Price:
Credits changed from 1250 to 1750
Metal changed from 225 to 325
Crystal changed from 350 to 550
Exotic Cost:
Removed: 1x Andvar
Prerequisites:
Added: Immense Cargo Holds
Removed: Huge Cargo Holds
Gas Crystallizer Blueprint
Research Time changed from 840 seconds to 525 seconds
Gas Giant Colonization
Research Time changed from 360 seconds to 270 seconds
Exotic Cost:
Removed: 1x Andvar
Gas Harvester Blueprint
Research Time changed from 540 seconds to 360 seconds
Geomagnetic Colonization
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 225 seconds
Price:
Credits changed from 750 to 1200
Metal changed from 125 to 200
Crystal changed from 150 to 300
Added - Geomagnetic Development
Tier 4
Research Time: 420 seconds
Price:
Credits: 1750
Metal: 325
Crystal: 550
1x Kalanide
Prerequisites: Geomagnetic Colonization
Hangar Flak Turrets
Research Time changed from 300 seconds to 225 seconds
Harcka Blueprint
Research Time changed from 360 seconds to 270 seconds
Hardened Defenses
Research Time changed from 90 seconds to 75 seconds
Harvesting Crawler Blueprint
Tier changed from Tier 4 to Tier 3
Research Time changed from 540 seconds to 270 seconds
Price:
Credits changed from 1700 to 1250
Metal changed from 300 to 225
Crystal changed from 500 to 350
Heavy Fallout
Research Time changed from 300 seconds to 225 seconds
Heavy Gauss Slugs Blueprint
Research Time changed from 600 seconds to 420 seconds
Heavy Trade Escorts
Research Time changed from 360 seconds to 270 seconds
Added - High Density District Blueprint
Tier 3
Research Time: 270 seconds
Price:
Credits: 1250
Metal: 225
Crystal: 350
High Density Domes
Research Time changed from 300 seconds to 270 seconds
Price:
Credits changed from 1200 to 1250
Metal changed from 200 to 225
Crystal changed from 300 to 350
High Order Explosives
Research Time changed from 900 seconds to 600 seconds
High Pressure Domes
Research Time changed from 180 seconds to 150 seconds
High Yield Warheads Blueprint
Research Time changed from 540 seconds to 360 seconds
Hoshiko Blueprint
Research Time changed from 180 seconds to 150 seconds
Huge Cargo Holds
Research Time changed from 300 seconds to 225 seconds
Ice Mercantile Mandate
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 120 seconds
Price:
Credits changed from 1200 to 700
Metal changed from 200 to 100
Crystal changed from 300 to 125
Prerequisites:
Added: Arctic Colonization
Removed: Arctic Development
Commerce track credit income changed from scalar to additive at 1.5
Immense Cargo Holds
Research Time changed from 540 seconds to 360 seconds
Improved Shield Arrays
Research Time changed from 540 seconds to 360 seconds
Industrial District Blueprint
Research Time changed from 600 seconds to 420 seconds
Industrial Juggernaut
Research Time changed from 900 seconds to 600 seconds
Intercept
Research Time changed from 540 seconds to 360 seconds
Interstellar Commerce
Research Time changed from 360 seconds to 270 seconds
Interstellar Supply Lines
Research Time changed from 600 seconds to 420 seconds
Iron Will
Research Time changed from 180 seconds to 150 seconds
Irradiated Colonization
Research Time changed from 180 seconds to 150 seconds
Irradiated Development
Tier changed from Tier 3 to Tier 4
Price:
Credits changed from 1250 to 1700
Metal changed from 225 to 300
Crystal changed from 350 to 500
Added: 1x Tauranite
Prerequisites:
Added: Irradiated Mercantile Mandate
Removed: Irradiated Colonization
Added - Irradiated Mercantile Mandate
Tier 3
Research Time: 225 seconds
Price:
Credits: 1200
Metal: 200
Crystal: 300
Prerequisites: Irradiated Colonization
Increases commerce track credit income rate by 2.5
Javelis Blueprint
Research Time changed from 300 seconds to 225 seconds
Kalev Blueprint
Research Time changed from 180 seconds to 150 seconds
Labor Negotiations
Research Time changed from 360 seconds to 270 seconds
Light Trade Escorts
Research Time changed from 180 seconds to 150 seconds
Long Range Jumps
Research Time changed from 180 seconds to 150 seconds
Media Conglomerate Blueprint
Research Time changed from 180 seconds to 150 seconds
Missile Guidance Computer Blueprint
Research Time changed from 540 seconds to 360 seconds
Modular Equipment Bay
Research Time changed from 600 seconds to 420 seconds
Munitions Plant Blueprint
Research Time changed from 540 seconds to 360 seconds
Navigation Sub-Channels
Research Time changed from 840 seconds to 525 seconds
Novalith Blueprint
Research Time changed from 540 seconds to 360 seconds
Novalith Range
Research Time changed from 900 seconds to 600 seconds
Nuclear Strip Mining
Tier changed from Tier 2 to Tier 1
Research Time changed from 360 seconds to 150 seconds
Price:
Credits changed from 1250 to 750
Metal changed from 225 to 125
Crystal changed from 350 to 150
Orbital metal extraction rate bonus changed from 0.15 to 0.25
Oceanic Colonization
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 75 seconds
Price:
Credits changed from 700 to 450
Metal changed from 100 to 50
Crystal changed from 125 to 75
Oceanic Development
Research Time changed from 360 seconds to 225 seconds
Price:
Credits changed from 1250 to 1200
Metal changed from 225 to 200
Crystal changed from 350 to 300
Added: 1x Indurium
Ogrov Blueprint
Research Time changed from 600 seconds to 420 seconds
Orbital Commerce
Research Time changed from 90 seconds to 75 seconds
Orbital Development Initiative
Research Time changed from 360 seconds to 270 seconds
Orbital Extraction
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 60 seconds
Price:
Credits changed from 700 to 400
Metal changed from 100 to 25
Crystal changed from 125 to 50
Prerequisites:
Removed: Efficient Crystal Sorting; Deep Core Metal Mining
Orbital Mining Control Blueprint
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 150 seconds
Price:
Credits changed from 1250 to 750
Metal changed from 225 to 125
Crystal changed from 350 to 150
Ostentatious Displays
Research Time changed from 360 seconds to 270 seconds
Percheron Blueprint
Research Time changed from 180 seconds to 150 seconds
Pervasive Economy
Research Time changed from 900 seconds to 600 seconds
Prerequisites:
Added: Immense Cargo Holds
Phase Jump Inhibitor Blueprint
Research Time changed from 540 seconds to 360 seconds
Planetary Shield Array Blueprint
Research Time changed from 600 seconds to 420 seconds
Potent Reaction Chaining
Research Time changed from 300 seconds to 225 seconds
Prestigious Investments
Research Time changed from 180 seconds to 150 seconds
Primordial Colonization
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 60 seconds
Price:
Credits changed from 700 to 400
Metal changed from 100 to 25
Crystal changed from 125 to 50
Primordial Development
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 1200 to 750
Metal changed from 200 to 125
Crystal changed from 300 to 150
1x Andvar
PSIDAR
Research Time changed from 90 seconds to 75 seconds
Quarnium Forging
Research Time changed from 540 seconds to 360 seconds
Quick Gauss Capacitors
Research Time changed from 300 seconds to 225 seconds
Quick Jump Calculation
Research Time changed from 300 seconds to 225 seconds
Rapid Autoloader Blueprint
Research Time changed from 180 seconds to 150 seconds
Rapid Autoloader Mark II Blueprint
Research Time changed from 600 seconds to 420 seconds
Rapid Development
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 75 seconds
Price:
Credits changed from 700 to 450
Metal changed from 100 to 50
Crystal changed from 125 to 75
Rapid Hydrometallurgy
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 225 seconds
Price:
Credits changed from 700 to 1200
Metal changed from 100 to 200
Crystal changed from 125 to 300
Mining track metal income rate changed from 0.2 to 0.15
Mining track metal income per population changed from 0.2 to 0.15
Reactive Plating Blueprint
Research Time changed from 540 seconds to 360 seconds
Recharger Droids Blueprint
Research Time changed from 360 seconds to 270 seconds
Refined Missile Avionics
Research Time changed from 300 seconds to 225 seconds
Refined Propellants
Research Time changed from 840 seconds to 525 seconds
Regional Government Blueprint
Research Time changed from 180 seconds to 150 seconds
Remote Construction
Research Time changed from 300 seconds to 225 seconds
Repelon Premium Armor
Research Time changed from 840 seconds to 525 seconds
Repurposed Cargo Holds
Research Time changed from 180 seconds to 150 seconds
Reserve Squadron Hangar Blueprint
Research Time changed from 180 seconds to 150 seconds
Resort Complex Blueprint
Research Time changed from 180 seconds to 150 seconds
Safety Override Protocol
Research Time changed from 900 seconds to 600 seconds
Shockwave Pulverization
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 270 seconds
Price:
Credits changed from 750 to 1250
Metal changed from 125 to 225
Crystal changed from 150 to 350
Mining track crystal income rate changed from 0.2 to 0.15
Mining track crystal income per population changed from 0.2 to 0.15
Shriken Blueprint
Research Time changed from 90 seconds to 75 seconds
Starbase Beams
Research Time changed from 300 seconds to 225 seconds
Starbase Missile Launchers
Research Time changed from 360 seconds to 270 seconds
Submission Warheads
Research Time changed from 300 seconds to 225 seconds
Superior Command Bunker
Research Time changed from 540 seconds to 360 seconds
Superior Shield Emitters
Research Time changed from 900 seconds to 600 seconds
Synthetic Crystal Farm Blueprint
Research Time changed from 180 seconds to 150 seconds
Tactical Analyst Training
Research Time changed from 540 seconds to 360 seconds
Tactical Analysts
Research Time changed from 600 seconds to 420 seconds
Targeting Array Blueprint
Research Time changed from 300 seconds to 225 seconds
Terran Mercantile Mandate
Research Time changed from 90 seconds to 75 seconds
Titan Foundry Blueprint
Research Time changed from 540 seconds to 360 seconds
Titano-Ferric Plating
Research Time changed from 300 seconds to 225 seconds
Torpedo Targeting Override
Research Time changed from 840 seconds to 525 seconds
Trade Port Culture
Research Time changed from 360 seconds to 270 seconds
Added - Transit Taxation Policy
Tier 2
Research Time: 150 seconds
Price:
Credits: 750
Metal: 125
Crystal: 150
Prerequisites: Interplanetary Transit
Unassailable Fortress Blueprint
Research Time changed from 180 seconds to 150 seconds
Unbreachable Hull
Research Time changed from 600 seconds to 420 seconds
Underwater Cities
Research Time changed from 540 seconds to 420 seconds
Price:
Credits changed from 1700 to 1750
Metal changed from 300 to 325
Crystal changed from 500 to 550
Volatile Accelerants Blueprint
Research Time changed from 300 seconds to 225 seconds
Volcanic Colonization
Research Time changed from 90 seconds to 75 seconds
Volcanic Development
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 225 seconds
Price:
Credits changed from 750 to 1200
Metal changed from 125 to 200
Crystal changed from 150 to 300
1x Tauranite
Prerequisites:
Added: Volcanic Mercantile Mandate
Removed: Volcanic Colonization
Added - Volcanic Mercantile Mandate
Tier 2
Research Time: 120 seconds
Price:
Credits: 700
Metal: 100
Crystal: 125
Prerequisites: Volcanic Colonization
Increases commerce track credit income rate by 1.5
Wormhole Navigation
Research Time changed from 360 seconds to 270 seconds
TEC Enclave Changes
Ankylon Blueprint
Research Time changed from 540 seconds to 360 seconds
Ankylon Hangar Blueprint
Research Time changed from 540 seconds to 360 seconds
Ankylon Beam Turrets Blueprint
Research Time changed from 600 seconds to 420 seconds
Ankylon Missile Launchers Blueprint
Research Time changed from 900 seconds to 600 seconds
Ankylon Planetary Shield Array Blueprint
Research Time changed from 840 seconds to 525 seconds
[Reinforcements] Added - Command Comms Channel
Tier 4
Research Time: 420 seconds
Price:
Credits: 1750
Metal: 325
Crystal: 550
1x Quarnium
Prerequisites: Takadaran Blueprint
Counter-Deployment
Research Time changed from 90 seconds to 75 seconds
Extra Armor Plating III Blueprint
Research Time changed from 900 seconds to 600 seconds
Garrison Augmentation
Research Time changed from 900 seconds to 600 seconds
Garrison Expansion
Research Time changed from 300 seconds to 225 seconds
Heavy Garrison
Research Time changed from 360 seconds to 270 seconds
[Reinforcements] - Added Remote High Command
Tier 5
Research Time: 600 seconds
Price:
Credits: 2250
Metal: 425
Crystal: 750
2x Quarnium
Prerequisites: Command Comms Channel
[Reinforcements] Takadaran Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1750 to 1700
Metal changed from 325 to 300
Crystal changed from 550 to 500
[Paths to Power] Triple Fortress
Research Time changed from 900 seconds to 600 seconds
Twin Fortresses
Research Time changed from 900 seconds to 600 seconds
War Measures Act
Research Time changed from 600 seconds to 420 seconds
TEC Primacy Changes
Extreme Xenophobia
Research Time changed from 90 seconds to 75 seconds
Gang of Freebooters
Research Time changed from 180 seconds to 150 seconds
Home Guard Outpost Blueprint
Research Time changed from 300 seconds to 225 seconds
Insurgency
Research Time changed from 840 seconds to 525 seconds
[Reinforcements] Khevarkov Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1750 to 1700
Metal changed from 325 to 300
Crystal changed from 550 to 500
[Reinforcements] Added - Operational Flexibility
Tier 3
Research Time: 420 seconds
Price:
Credits: 1750
Metal: 325
Crystal: 550
1x Quarnium
Prerequisites: Khevarkov Blueprint
Pillaged War Chest
Research Time changed from 180 seconds to 150 seconds
Pirate Mercenary Base Blueprint
Research Time changed from 360 seconds to 270 seconds
[Reinforcements] Planet Cracker Warhead Blueprint
Research Time changed from 900 seconds to 600 seconds
Ragnarov Blueprint
Research Time changed from 540 seconds to 360 seconds
Ragnarov Hangar Blueprint
Research Time changed from 540 seconds to 360 seconds
Ragnarov Missile Launchers Blueprint
Research Time changed from 600 seconds to 420 seconds
Railgun Accelerator Blueprint
Research Time changed from 900 seconds to 600 seconds
Savage Thrill
Research Time changed from 360 seconds to 270 seconds
[Reinforcements] - Added Standard Modular Interlink
Tier 5
Research Time: 600 seconds
Price:
Credits: 2250
Metal: 425
Crystal: 750
2x Quarnium
Prerequisites: Operational Flexibility
Advent Changes (General)
Structures
Titan Foundry
Build Cost:
Credits changed from 1500 to 2000
Crystal changed from 750 to 600
Crystal Extractor
Build Cost:
Credits changed from 300 to 200
Crystal changed from 50 to 25
Build Time changed from 25 seconds to 40 seconds
Exotic Refinery
Build Cost:
Credits changed from 1000 to 1200
Metal changed from 350 to 400
Crystal changed from 425 to 300
Greater Factory
Build Cost:
Credits changed from 900 to 800
Metal changed from 200 to 250
Crystal changed from 200 to 120
Build Time changed from 60 seconds to 75 seconds
Lesser Factory
Build Cost:
Credits changed from 450 to 600
Metal changed from 125 to 80
Crystal changed from 125 to 100
Build Time changed from 50 seconds to 60 seconds
Metal Extractor
Build Cost:
Credits changed from 300 to 200
Crystal changed from 50 to 25
Build Time changed from 25 seconds to 40 seconds
Temple of Communion
Build Cost:
Credits changed from 600 to 800
Metal changed from 150 to 100
Crystal changed from 250 to 180
Build Time changed from 75 seconds to 60 seconds
Temple of Congregation
Build Cost:
Credits changed from 450 to 600
Crystal changed from 75 to 120
Build Time changed from 75 seconds to 60 seconds
Now increases population growth rate by 0.05 / sec
Temple of Harmony
Build Cost:
Credits changed from 450 to 600
Metal changed from 75 to 50
Crystal changed from 100 to 90
Temple of Hostility
Build Cost:
Credits changed from 450 to 600
Metal changed from 75 to 50
Crystal changed from 100 to 90
Temple of Unity
Build Cost:
Metal changed from 200 to 50
Crystal changed from 350 to 300
Build Time changed from 90 seconds to 75 seconds
Units
Disciple
Build Cost:
Credits changed from 150 to 180
Metal changed from 60 to 50
Tempest Vessel
Build Cost:
Credits changed from 180 to 210
Metal changed from 90 to 80
Research
Acclimatization of Will
Research Time changed from 360 seconds to 270 seconds
Accumulated Will
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 800 to 550
Metal changed from 250 to 150
Crystal changed from 600 to 350
Acute Premonitions
Research Time changed from 360 seconds to 270 seconds
Additional Armor Blueprint
Research Time changed from 600 seconds to 420 seconds
Adept Psi Training
Research Time changed from 300 seconds to 225 seconds
Advanced Composites
Research Time changed from 600 seconds to 420 seconds
Allure of the Unity
Research Time changed from 540 seconds to 360 seconds
Enemy population assimilation rate changed to scalar at 10%
Altar of Sacrifice Blueprint
Research Time changed from 840 seconds to 525 seconds
Ancient Retribution
Research Time changed from 360 seconds to 270 seconds
Andvar Cultivation
Research Time changed from 540 seconds to 360 seconds
Anima Integration
Research Time changed from 360 seconds to 270 seconds
Antimatter Multicasting
Research Time changed from 300 seconds to 225 seconds
Armored Frameworks
Research Time changed from 180 seconds to 150 seconds
Ascension Rites
Research Time changed from 300 seconds to 225 seconds
Assimilated Populace
Research Time changed from 360 seconds to 270 seconds
Atmospheric Shield Dome Blueprint
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 270 seconds
Price:
Credits changed from 550 to 850
Metal changed from 150 to 275
Crystal changed from 350 to 650
Augmented Defense Grid
Research Time changed from 360 seconds to 270 seconds
Barren Specialization
Tier changed from Tier 1 to Tier 2
Research Time changed from 90 seconds to 135 seconds
Price:
Credits changed from 300 to 500
Metal changed from 50 to 125
Crystal changed from 100 to 300
Added: 1x Indurium
Now adds 2 civilian slots.
Beam Amplification
Research Time changed from 360 seconds to 270 seconds
Booming Desert Cities
Research Time changed from 300 seconds to 225 seconds
Max population bonus changed from 125 to 100
Brilliance Array Blueprint
Research Time changed from 360 seconds to 270 seconds
Cascade Shield Restoration
Research Time changed from 540 seconds to 360 seconds
Clarity of Purpose
Research Time changed from 180 seconds to 150 seconds
Cleanse and Renew
Research Time changed from 300 seconds to 225 seconds
Coalescence Sanctum Blueprint
Research Time changed from 180 seconds to 150 seconds
Prerequisites:
Added: Empathic Projection
Collective Focus
Tier changed from Tier 3 to Tier 2
Research Time changed from 540 seconds to 270 seconds
Price:
Credits changed from 1100 to 850
Metal changed from 425 to 275
Crystal changed from 900 to 650
Collective Sacrifice
Research Time changed from 600 seconds to 420 seconds
Commerce Acceptance
Tier changed from Tier 3 to Tier 4
Research Time changed from 300 seconds to 360 seconds
Price:
Credits changed from 800 to 1100
Metal changed from 250 to 425
Crystal changed from 600 to 900
Added: 2x Andvar
Commerce Adaptation
Research Time changed from 135 seconds to 150 seconds
Price:
Credits changed from 500 to 550
Metal changed from 125 to 150
Crystal changed from 300 to 350
Added: 1x Andvar
Compelled Contribution
Research Time changed from 180 seconds to 150 seconds
Confluence of the Unity
Research Time changed from 90 seconds to 75 seconds
Consecration Inducer Blueprint
Research Time changed from 360 seconds to 270 seconds
Coward's Submission
Research Time changed from 180 seconds to 150 seconds
Crystal Enrichment Center Blueprint
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 135 seconds
Price:
Credits changed from 800 to 500
Metal changed from 250 to 125
Crystal changed from 600 to 300
Crystalline Development
Research Time changed from 360 seconds to 270 seconds
Crystalline Embrace
Tier changed from Tier 2 to Tier 1
Research Time changed from 135 seconds to 75 seconds
Price:
Credits changed from 500 to 300
Metal changed from 125 to 50
Crystal changed from 300 to 100
Cynosural Reservoir Blueprint
Research Time changed from 180 seconds to 150 seconds
Deliverance Engine Blueprint
Research Time changed from 540 seconds to 360 seconds
Deploy Transcencia Blueprint
Research Time changed from 600 seconds to 420 seconds
Desert Specialization
Tier changed from Tier 1 to Tier 2
Research Time changed from 90 seconds to 150 seconds
Price:
Credits changed from 300 to 550
Metal changed from 50 to 150
Crystal changed from 100 to 350
Added: 1x Andvar
Increases civilian structure slots by 2
Destra Blueprint
Research Time changed from 540 seconds to 360 seconds
Devotion Harvester Blueprint
Research Time changed from 300 seconds to 225 seconds
Diffusion Moderation
Research Time changed from 540 seconds to 360 seconds
Distant Deliverance
Research Time changed from 900 seconds to 600 seconds
Distant Visualization
Research Time changed from 180 seconds to 150 seconds
Divination
Research Time changed from 90 seconds to 60 seconds
Price:
Credits changed from 300 to 250
Metal changed from 50 to 25
Crystal changed from 100 to 75
Domina Blueprint
Research Time changed from 300 seconds to 225 seconds
Elegant Hull Design
Research Time changed from 300 seconds to 225 seconds
Empathic Alignment
Research Time changed from 180 seconds to 150 seconds
Empathic Harmony
Research Time changed from 540 seconds to 360 seconds
Empathic Union
Research Time changed from 900 seconds to 600 seconds
Empyrean City Blueprint
Research Time changed from 540 seconds to 360 seconds
Energetic Manifestation
Research Time changed from 300 seconds to 225 seconds
Energized Plating
Research Time changed from 840 seconds to 525 seconds
Epitaph of the Lost Blueprint
Research Time changed from 540 seconds to 360 seconds
Essence Reservoir Blueprint
Research Time changed from 600 seconds to 420 seconds
Evangelization Nodes Blueprint
Research Time changed from 300 seconds to 225 seconds
Exoria Blueprint
Research Time changed from 300 seconds to 225 seconds
Exotic Refinery Blueprint
Research Time changed from 300 seconds to 225 seconds
Eyes of the Converted
Research Time changed from 300 seconds to 225 seconds
False Belief Monitoring
Research Time changed from 180 seconds to 150 seconds
Ferrous Development
Research Time changed from 600 seconds to 420 seconds
Ferrous Embrace
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 135 seconds
Price:
Credits changed from 850 to 500
Metal changed from 275 to 125
Crystal changed from 650 to 300
Fortress of Faith
Research Time changed from 600 seconds to 420 seconds
Fury of the Unity
Research Time changed from 900 seconds to 600 seconds
Gas Giant Embrace
Research Time changed from 360 seconds to 270 seconds
Geomagnetic Specialization
Research Time changed from 360 seconds to 225 seconds
Price:
Credits changed from 850 to 800
Metal changed from 275 to 250
Crystal changed from 650 to 600
Added: 1x Kalanide
Increases max civilian slots by 2
Global Unity
Research Time changed from 360 seconds to 270 seconds
No longer affects max allied population
Guardian Blueprint
Research Time changed from 180 seconds to 150 seconds
Guiding Mentor Blueprint
Research Time changed from 180 seconds to 150 seconds
Hardened Cities
Research Time changed from 300 seconds to 225 seconds
Harmony Circuit Blueprint
Research Time changed from 300 seconds to 225 seconds
Hastened Acceleration
Research Time changed from 600 seconds to 420 seconds
Haven Dome Blueprint
Research Time changed from 90 seconds to 75 seconds
Heathen Quarter Blueprint
Research Time changed from 300 seconds to 225 seconds
High Efficiency Jumps
Research Time changed from 540 seconds to 360 seconds
High Intensity Plasma
Research Time changed from 360 seconds to 270 seconds
Higher Calling
Research Time changed from 360 seconds to 270 seconds
Homeworld Prophecy
Research Time changed from 60 seconds to 75 seconds
Price:
Credits changed from 250 to 300
Metal changed from 25 to 50
Crystal changed from 75 to 100
Hydrostatic Shield Dome Blueprint
Research Time changed from 360 seconds to 270 seconds
Immaculate Structure Shields
Research Time changed from 900 seconds to 600 seconds
Improved Beam Emitters
Research Time changed from 180 seconds to 150 seconds
Improved Containment
Research Time changed from 90 seconds to 75 seconds
Improved Evangelization Nodes
Research Time changed from 840 seconds to 525 seconds
Improved Meteoroid Control
Research Time changed from 900 seconds to 600 seconds
Improved Purification
Research Time changed from 540 seconds to 360 seconds
Inspired Architecture
Research Time changed from 90 seconds to 75 seconds
Inspired Reactor Design
Research Time changed from 90 seconds to 75 seconds
Irradiated Embrace
Research Time changed from 180 seconds to 150 seconds
Irradiated Specialization
Tier changed from Tier 3 to Tier 2
Research Time changed from 600 seconds to 270 seconds
Price:
Credits changed from 1150 to 850
Metal changed from 450 to 275
Crystal changed from 950 to 650
Added: 1x Tauranite
Increases max civilian slots by 2
Kinetic Cascade
Research Time changed from 360 seconds to 270 seconds
Kinetic Dampening
Research Time changed from 600 seconds to 420 seconds
Kinetic Focusing
Research Time changed from 180 seconds to 150 seconds
Knowledge Aggregation
Tier changed from Tier 2 to Tier 1
Research Time changed from 135 seconds to 60 seconds
Price:
Credits changed from 500 to 250
Metal changed from 125 to 25
Crystal changed from 300 to 75
Laminate Forge Blueprint
Research Time changed from 180 seconds to 150 seconds
Mass Transcendence
Research Time changed from 840 seconds to 525 seconds
Master Psi Training
Research Time changed from 840 seconds to 525 seconds
Mend
Research Time changed from 300 seconds to 225 seconds
Meteoroid Control
Research Time changed from 540 seconds to 360 seconds
Multispectral Lasers
Research Time changed from 300 seconds to 225 seconds
NeuroAugment Center Blueprint
Research Time changed from 300 seconds to 270 seconds
Price:
Credits changed from 800 to 850
Metal changed from 250 to 275
Crystal changed from 600 to 650
Prerequisites:
Removed: Temple of Unity Blueprint
NeuroPsion Purifier Blueprint
Research Time changed from 540 seconds to 360 seconds
Novice Psi Training
Research Time changed from 90 seconds to 75 seconds
Nullify
Research Time changed from 540 seconds to 360 seconds
Oceanic Development
Research Time changed from 540 seconds to 360 seconds
Oceanic Embrace
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 225 seconds
Price:
Credits changed from 550 to 800
Metal changed from 150 to 250
Crystal changed from 350 to 600
Orbital Congregation
Tier changed from Tier 2 to Tier 1
Research Time changed from 135 seconds to 60 seconds
Price:
Credits changed from 500 to 250
Metal changed from 125 to 25
Crystal changed from 300 to 75
Orbital Extraction
Research Time changed from 90 seconds to 60 seconds
Price:
Credits changed from 300 to 250
Metal changed from 50 to 25
Crystal changed from 100 to 75
Added - Orbital Habitation Blueprint
Tier 2
Research Time: 150 seconds
Price:
Credits: 550
Metal: 150
Crystal: 350
Prerequisites: Orbital Congregation
Pelagic Interface Relay Blueprint
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 360 seconds
Price:
Credits changed from 800 to 1100
Metal changed from 250 to 425
Crystal changed from 600 to 900
Perfect Synchrony
Research Time changed from 840 seconds to 525 seconds
Phase Jump Inhibitor Blueprint
Research Time changed from 540 seconds to 360 seconds
Planet for a Planet
Research Time changed from 90 seconds to 75 seconds
Planetary Shield Array Blueprint
Research Time changed from 360 seconds to 270 seconds
Plasma Agitator Blueprint
Research Time changed from 180 seconds to 150 seconds
Plasma Concentration
Research Time changed from 540 seconds to 360 seconds
Plasma Furnace Blueprint
Research Time changed from 360 seconds to 270 seconds
Prerequisites: Rich Ore Scrying
Plasmatic Tauranite
Research Time changed from 360 seconds to 270 seconds
Potent Shield Generation
Research Time changed from 180 seconds to 150 seconds
Prescience Filter Blueprint
Research Time changed from 300 seconds to 225 seconds
Primordial Embrace
Tier changed from Tier 2 to Tier 1
Research Time changed from 180 seconds to 75 seconds
Price:
Credits changed from 550 to 300
Metal changed from 150 to 50
Crystal changed from 350 to 100
Primordial Specialization
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 150 seconds
Price:
Credits changed from 800 to 550
Metal changed from 250 to 150
Crystal changed from 600 to 350
1x Andvar
Increases max civilian slots by 2
Pristine Structure Shields
Research Time changed from 600 seconds to 420 seconds
Pristine Visualization
Research Time changed from 540 seconds to 360 seconds
PsiCredit Mint Blueprint
Research Time changed from 180 seconds to 135 seconds
Price:
Credits changed from 550 to 500
Metal changed from 150 to 125
Crystal changed from 350 to 300
Prerequisites:
Added: Commerce Integration
Removed: Commerce Adaptation
Quarnium Forging
Research Time changed from 600 seconds to 420 seconds
Quick Reaction Cycling
Research Time changed from 180 seconds to 150 seconds
Radiation Shield Dome Blueprint
Tier changed from Tier 3 to Tier 4
Research Time changed from 300 seconds to 360 seconds
Price:
Credits changed from 800 to 1100
Metal changed from 250 to 425
Crystal changed from 600 to 900
Raised Shield Harmonics
Research Time changed from 840 seconds to 525 seconds
Rapid Deliverance
Research Time changed from 900 seconds to 600 seconds
Rapid Plasma Generation
Research Time changed from 840 seconds to 525 seconds
Recharge Shields
Research Time changed from 180 seconds to 150 seconds
Refined Warheads
Research Time changed from 90 seconds to 75 seconds
Repulsion Field
Research Time changed from 540 seconds to 360 seconds
Reverse Engineered Shields
Research Time changed from 360 seconds to 270 seconds
Rotating Shield Frequencies
Research Time changed from 360 seconds to 270 seconds
Ruthlessness
Research Time changed from 900 seconds to 600 seconds
Sanctify
Research Time changed from 300 seconds to 225 seconds
Sanctuary Spire Blueprint
Research Time changed from 135 seconds to 150 seconds
Price:
Credits changed from 500 to 550
Metal changed from 125 to 150
Crystal changed from 300 to 350
School of Evangelists Blueprint
Research Time changed from 360 seconds to 270 seconds
Selective Harvesting
Tier changed from Tier 2 to Tier 1
Research Time changed from 135 seconds to 75 seconds
Price:
Credits changed from 500 to 300
Metal changed from 125 to 50
Crystal changed from 300 to 100
Shield Booster Blueprint
Research Time changed from 840 seconds to 525 seconds
Shield Surge Capacitors
Research Time changed from 300 seconds to 225 seconds
Silent Monastery Blueprint
Research Time changed from 180 seconds to 150 seconds
Singular Resolve
Tier changed from Tier 5 to Tier 4
Research Time changed from 840 seconds to 420 seconds
Price:
Credits changed from 1400 to 1150
Metal changed from 600 to 450
Crystal changed from 1200 to 950
Soul Reclamation
Research Time changed from 300 seconds to 225 seconds
Prerequisites:
Added: Accumulated Will
Removed: Unity Awakened
Starbase Missile Launchers
Research Time changed from 300 seconds to 225 seconds
Starbase Plasma
Research Time changed from 360 seconds to 270 seconds
Starlight Augury Blueprint
Research Time changed from 300 seconds to 270 seconds
Price:
Credits changed from 800 to 850
Metal changed from 250 to 275
Crystal changed from 600 to 650
Strong Plasma Ejection
Research Time changed from 600 seconds to 420 seconds
Structural Force Fields Blueprint
Research Time changed from 180 seconds to 150 seconds
Structural Shielding
Research Time changed from 600 seconds to 420 seconds
Subliminal Manipulation
Research Time changed from 90 seconds to 75 seconds
Superior Emission Coils
Research Time changed from 840 seconds to 525 seconds
Supreme Architecture
Research Time changed from 540 seconds to 360 seconds
Synchronous Shield Blueprint
Research Time changed from 300 seconds to 225 seconds
Synergistic Reactions
Research Time changed from 360 seconds to 270 seconds
Telekinetic Extraction
Research Time changed from 300 seconds to 225 seconds
Telekinetic Fracturing
Research Time changed from 540 seconds to 360 seconds
Orbital metal income rate changed from 0.15 to 0.2
Telekinetic Separation
Research Time changed from 300 seconds to 270 secondsPrice:
Credits changed from 800 to 850
Metal changed from 250 to 275
Crystal changed from 600 to 650
Telekinetic Stasis
Research Time changed from 180 seconds to 150 seconds
[Reinforcements] Telepathic Amplifier Blueprint
Tier changed from Tier 5 to Tier 4
Research Time changed from 900 seconds to 420 seconds
Price:
Credits changed from 1450 to 1150
Metal changed from 625 to 450
Crystal changed from 1250 to 950
Telepathic Collectors
Tier changed from Tier 4 to Tier 3
Research Time changed from 600 seconds to 270 seconds
Price:
Credits changed from 1150 to 850
Metal changed from 450 to 275
Crystal changed from 950 to 650
1x Andvar
Tempest Blueprint
Research Time changed from 90 seconds to 75 seconds
Temple of Assimilation Blueprint
Research Time changed from 540 seconds to 360 seconds
Temple of Pilgrimage Blueprint
Research Time changed from 90 seconds to 75 seconds
Temple of Purification Blueprint
Research Time changed from 180 seconds to 150 seconds
Temple of Resurrection Blueprint
Research Time changed from 360 seconds to 270 seconds
Temple of Unity Blueprint
Research Time changed from 90 seconds to 60 seconds
Price:
Credits changed from 300 to 250
Metal changed from 50 to 25
Crystal changed from 100 to 75
Added - Thermal Shield Dome Blueprint
Tier 2
Research Time: 225 seconds
Price:
Credits: 800
Metal: 250
Crystal: 600
Prerequisites: Arctic Embrace; Volcanic Embrace
Thriving Desert Cities
Prerequisites:
Added: Divination
Removed: Desert Specialization
Max population bonus changed from 75 to 50
Titan Foundry Blueprint
Research Time changed from 540 seconds to 360 seconds
Tithe Sanctum Blueprint
Tier changed from Tier 2 to Tier 1
Research Time changed from 180 seconds to 75 seconds
Price:
Credits changed from 550 to 300
Metal changed from 150 to 50
Crystal changed from 350 to 100
Prerequisites:
Added: Commerce Integration
Removed: Commerce Adaptation
Total Assimilation
Research Time changed from 360 seconds to 270 seconds
Now increases max allied population by 0.2
Now increases neutral population assimilation rate by 20%
Tranquil Refuge Blueprint
Research Time changed from 300 seconds to 225 seconds
Transcencia Blueprint
Research Time changed from 180 seconds to 150 seconds
Unfettered Jump Drive
Research Time changed from 600 seconds to 420 seconds
Uniform Cultivation
Research Time changed from 180 seconds to 150 seconds
Unity Ascendant
Research Time changed from 180 seconds to 150 seconds
Unity Awakened
Tier changed from Tier 2 to Tier 1
Research Time changed from 135 seconds to 75 seconds
Price:
Credits changed from 500 to 300
Metal changed from 125 to 50
Crystal changed from 300 to 100
Unity Protectorate Blueprint
Research Time changed from 180 seconds to 150 seconds
Unity Unleashed
Research Time changed from 300 seconds to 225 seconds
Unwavering Belief
Increases max allied population by 0.15
Increases neutral population assimilation rate by 15%
Vex Amplifier Blueprint
Research Time changed from 540 seconds to 360 seconds
Vigilis Blueprint
Research Time changed from 360 seconds to 270 seconds
Volcanic Development
Research Time changed from 180 seconds to 150 seconds
Volcanic Embrace
Research Time changed from 90 seconds to 75 seconds
Wail of the Sacrificed
Research Time changed from 360 seconds to 270 seconds
Wall of Faith
Research Time changed from 360 seconds to 270 seconds
Will of the Unity
Research Time changed from 840 seconds to 525 seconds
Willing Donations
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 150 seconds
Price:
Credits changed from 850 to 550
Metal changed from 275 to 150
Crystal changed from 650 to 350
Wormhole Passage
Research Time changed from 300 seconds to 225 seconds
Zealous Labor Blueprint
Research Time changed from 540 seconds to 360 seconds
Zealous Worship
Research Time changed from 90 seconds to 75 seconds
Increases max allied population by 0.1
Increases neutral population assimiliation by 10%
Items
Atmospheric Shield Dome
Max Population Points changed from 125 to 75
Coalescence Sanctum
Price:
Credit cost changed from 500 to 900
Metal cost changed from 100 to 75
Crystal cost changed from 150 to 225
Removed: Max allied population bonus; civilian research rate per population; military research rate per population bonuses
Crystal Enrichment Center
Price:
Credit cost changed from 500 to 1350
Metal cost changed from 100 to 210
Crystal cost changed from 150 to 75
Removed mining track crystal income rate and mining track crystal income rate per population bonuses
Cynosural Reservoir
Price:
Credits Cost: removed (was 500)
Metal cost changed from 100 to 210
Crystal cost changed from 150 to 175
Empyrean City
Increases max population points by 150
Increases population growth rate by 25%
Hydrostatic Shield Dome
Max population point bonus changed from 75/175 to 75/150
Laminate Forge
Build Time changed from 90 to 135 seconds
Price:
Credit cost changed from 500 to 900
Metal cost changed from 100 to 75
Crystal cost changed from 150 to 225
Neural Stimulator
Focus restore rate per population changed from 0.001 to 0.0005
Bonus max Focus per population changed from 50 to 0.5
NeuroAugment Center
Build Time changed from 90 to 45 seconds
Price:
Credits Cost: removed (was 500)
Metal cost changed from 100 to 120
Crystal cost changed from 150 to 175
Removed: Focus restore rate per population bonus
Added - Planetary Shield Projector
Build Time: 90 seconds
Metal: 150
Crystal: 300
Plasma Furnace
Build Time changed from 120 to 90 seconds
Price:
Credit cost changed from 1000 to 1350
Metal cost changed from 200 to 75
Crystal cost changed from 300 to 225
Removed mining track metal income rate bonuses and exotic refinery build time bonus
Prescience Filter
Removed: Max Allied Population bonus
PsiCredit Mint
Build Time changed from 90 to 135 seconds
Price:
Credit cost changed from 500 to 450
Metal cost changed from 100 to 150
Crystal cost changed from 150 to 225
Radiation Shield Dome
Max Population Points changed from 90 to 75
Sanctuary Spire
Price:
Credit cost changed from 500 to 600
Metal cost changed from 100 to 120
Crystal cost changed from 150 to 175
Adds 50 points to max population
Adds population growth rate bonus of 10%
Shrine of Harmony
Build Time changed from 90 to 75 seconds
Price:
Credit cost changed from 500 to 800
Metal cost changed from 100 to 75
Crystal cost changed from 125 to 120
Shrine of Hostility
Build Time changed from 90 to 75 seconds
Price:
Credit cost changed from 500 to 800
Metal cost changed from 100 to 75
Crystal cost changed from 125 to 120
Shrine of Prophecy\
Build Time changed from 120 to 125 seconds
Price:
Credit cost changed from 750 to 1000
Metal cost changed from 150 to 125
Crystal cost changed from 200 to 210
Shrine of Revelation
Build Time changed from 120 to 125 seconds
Price:
Credit cost changed from 750 to 1000
Metal cost changed from 150 to 125
Crystal cost changed from 200 to 210
Silent Monastery
Build Time changed from 60 to 45 seconds
Price:
Credit cost changed from 250 to 450
Metal cost changed from 50 to 75
Crystal cost changed from 75 to 25
Max Population Point bonus changed from % increase to flat 25
Population Growth Rate bonus changed from 0.15 to 0.1
Added - Thermal Shield Dome
Build Time changed from none to 90 seconds
Price:
Credit cost changed from none to 500
Metal cost changed from none to 100
Crystal cost changed from none to 150
Increases max population by 75
Tithe Sanctum
Build Time changed from 60 to 90 seconds
Price:
Credit cost changed from 250 to 450
Metal cost changed from 50 to 75
Crystal cost changed from 75 to 150
Removed: Commerce track credit income rate per population bonus
Advent Wrath
[Reinforcements] Added - Conceptual Duality
Tier 4
Research Time: 420 seconds
Price:
Credits: 1150
Metal: 450
Crystal: 950
1x Quarnium
Prerequisites: Oblivia Blueprint
Coronata Blueprint
Research Time changed from 540 seconds to 360 seconds
Dominating Deliverance
Research Time changed from 600 seconds to 420 seconds
Oblivia Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1150 to 1100
Metal changed from 450 to 425
Crystal changed from 950 to 900
[Reinforcements] Added - Spiritual Triality
Tier 5
Research Time: 600 seconds
Price:
Credits: 1450
Metal: 625
Crystal: 1250
2x Quarniumn
Prerequisites: Conceptual Duality
Advent Reborn
Eradica Blueprint
Research Time changed from 540 seconds to 360 seconds
Eradica Swarm Missiles Blueprint
Research Time changed from 600 seconds to 420 seconds
Justicia Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Credits changed from 1150 to 1100
Metal changed from 450 to 425
Crystal changed from 950 to 900
[Reinforcements] Added - Manifest Purity
Tier 4
Research Time: 420 seconds
Price:
Credits: 1150
Metal: 450
Crystal: 950
1x Quarnium
Prerequisites: Justicia Blueprint
Reanimation
Research Time changed from 840 seconds to 525 seconds
[Reinforcements] Added - Reflective Clarity
Tier 5
Research Time: 600 seconds
Price:
Credits: 1450
Metal: 625
Crystal: 1250
2x Quarnium
Prerequisites: Manifest Purity
Resurrecting Deliverance
Research Time changed from 600 seconds to 420 seconds
Return of the Fallen
Research Time changed from 540 seconds to 360 seconds
Vasari Changes (General)
Units
Crystal Extractor
Build Cost:
Metal changed from 120 to 90
Crystal removed (was 30)
Build Time changed from 24 seconds to 36 seconds
Exotic Refinery
Build Cost: Crystal changed from 360 to 300
Fleet Beacon
Build Cost:
Metal changed from 480 to 600
Crystal changed from 480 to 600
Labor Distribution Center
Build Cost:
Metal changed from 210 to 240
Crystal changed from 60 to 120
Build Time changed from 72 seconds to 60 seconds
Increases population growth rate by 0.05
Metal Extractor
Build Cost:
Metal changed from 120 to 90
Crystal removed (was 30)
Build Time changed from 24 seconds to 36 seconds
Nano Assembly Factory
Build Cost: Crystal changed from 240 to 120
Viturska Empire Lab
Build Time changed from 60 seconds to 48 seconds
Xeno Relations Center
Build Cost: Crystal changed from 240 to 180
Build Time changed from 72 seconds to 60 seconds
Research
Acute Beams
Research Time changed from 540 seconds to 360 seconds
Adaptive Bulkheads
Research Time changed from 600 seconds to 420 seconds
Administrative Specialists
Research Time changed from 540 seconds to 360 seconds
Advanced Intelligent Armor
Research Time changed from 840 seconds to 525 seconds
Advanced Mobile Research
Research Time changed from 540 seconds to 360 seconds
Advanced NME Warheads
Research Time changed from 600 seconds to 420 seconds
Advanced Orbital Extraction
Research Time changed from 120 seconds to 150 seconds
Price:
Metal changed from 240 to 270
Crystal changed from 210 to 240
Orbital extraction metal income rate changed from 0.24 to 0.18
Orbital extraction crystal income rate changed from 0.24 to 0.18
Alliance Xeno Embassy Blueprint
Research Time changed from 300 seconds to 225 seconds
Ambassador Relations
Research Time changed from 180 seconds to 150 seconds
Anhydrobiosis
Research Time changed from 360 seconds to 225 seconds
Price:
Metal changed from 450 to 420
Crystal changed from 480 to 420
Max population bonus changed from scalar to flat 60
Annexed Supply Chains
Research Time changed from 300 seconds to 225 seconds
Antimatter Recharger Blueprint
Research Time changed from 360 seconds to 270 seconds
Arctic Occupation
Research Time changed from 90 seconds to 75 seconds
Armament Restoration
Research Time changed from 540 seconds to 360 seconds
Armor Restoration
Research Time changed from 540 seconds to 360 seconds
Artificial Longevity
Tier changed from Tier 4 to Tier 2
Research Time changed from 600 seconds to 120 seconds
Price:
Metal changed from 630 to 240
Crystal changed from 720 to 210
Prerequisites:
Removed: Trauma Nanomedicine
Assault Deployment
Research Time changed from 600 seconds to 420 seconds
Atomic Lattice Armor
Research Time changed from 840 seconds to 525 seconds
Battlegroup Coordination
Research Time changed from 360 seconds to 270 seconds
Beam Overdrive
Research Time changed from 600 seconds to 420 seconds
Beam Streaming
Research Time changed from 90 seconds to 75 seconds
Berserker Overcharge
Research Time changed from 840 seconds to 525 seconds
Bifurcative Shielding
Research Time changed from 180 seconds to 150 seconds
Captive Suppliers
Research Time changed from 90 seconds to 75 seconds
Catalyzed Atomic Sorting
Research Time changed from 360 seconds to 270 seconds
Increases mining track metal/crystal income rate by 12%
Increases mining track metal/crystal per population income rate by 12%
Civic Repurposing
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 420 seconds
Price:
Metal changed from 450 to 630
Crystal changed from 480 to 720
Max population bonus changed from scalar to flat 60
Coercive Control
Research Time changed from 360 seconds to 270 seconds
Cold-Shock Proteins
Research Time changed from 360 seconds to 270 seconds
Exotic Cost:
Removed: 1x Kalanide
Max population bonus changed from scalar to flat 60
Compliance Nanites
Tier changed from Tier 4 to Tier 3
Research Time changed from 600 seconds to 525 seconds
Price:
Metal changed from 630 to 810
Crystal changed from 720 to 900
Exotic Cost:
Removed: 1x Indurium
Max allied population bonus changed from scalar to flat rate
Crystalline Occupation
Research Time changed from 90 seconds to 75 seconds
Crystallizing Gas Refinery Blueprint
Tier changed from Tier 4 to Tier 3
Research Time changed from 540 seconds to 225 seconds
Price:
Metal changed from 600 to 420
Crystal changed from 660 to 420
Dark Fleet Tower Blueprint
Research Time changed from 300 seconds to 225 seconds
Dark Fleet Tower Upgrade
Research Time changed from 900 seconds to 600 seconds
Debris Reclamation
Research Time changed from 360 seconds to 270 seconds
Debris Reclamation Center Blueprint
Research Time changed from 300 seconds to 225 seconds
Debris Reintegration Blueprint
Research Time changed from 360 seconds to 270 seconds
[Reinforcements] Departure Planning
Tier changed from Tier 5 to Tier 4
Research Time changed from 900 seconds to 420 seconds
Price:
Metal changed from 840 to 630
Crystal changed from 960 to 720
Deploy Orkulus Blueprint
Research Time changed from 360 seconds to 270 seconds
Deploy Phase Resonator Blueprint
Research Time changed from 540 seconds to 360 seconds
Desert Occupation
Research Time changed from 180 seconds to 120 seconds
Price:
Metal changed from 270 to 240
Crystal changed from 240 to 210
Efficient Hangars
Research Time changed from 360 seconds to 270 seconds
Energetic Pulse Charging
Research Time changed from 600 seconds to 420 seconds
Energized Wave Charging
Research Time changed from 900 seconds to 600 seconds
Enhanced Mobile Research
Research Time changed from 180 seconds to 150 seconds
Enhanced Pulse Emission
Research Time changed from 360 seconds to 270 seconds
Entanglement Filtering
Research Time changed from 180 seconds to 150 seconds
Increases mining track metal/crystal income rate by 12%
Increases mining track metal/crystal per population income rate by 12%
Exponential Beams
Research Time changed from 840 seconds to 525 seconds
Extended Range Sensors
Research Time changed from 180 seconds to 150 seconds
Extreme Heat Metabolism
Research Time changed from 300 seconds to 225 seconds
Exotic Cost:
Removed: 1x Tauranite
Max population point bonus changed from scalar to flat 30
Ferric Transformation
Max population point bonus changed from scalar to flat 60
Flawless Armor
Research Time changed from 300 seconds to 225 seconds
Friendly Jump Telemetry
Research Time changed from 180 seconds to 150 seconds
FTL Transmissions
Research Time changed from 900 seconds to 600 seconds
Full Lockdown
Research Time changed from 300 seconds to 225 seconds
Gas Giant Occupation
Tier changed from Tier 3 to Tier 2
Research Time changed from 300 seconds to 120 seconds
Price:
Metal changed from 420 to 240
Crystal changed from 420 to 210
Exotic Cost:
Removed: 1x Andvar
Genetic Cataloging
Research Time changed from 180 seconds to 150 seconds
Max population point bonus changed from scalar to flat 30
Added - Genome Autorepair
Tier 3
Research Time: 270 seconds
Price:
Metal: 450
Crystal: 480
Credits: 0
Prerequisites: Irradiated Occupation
Increases max population points by 60
Geomagnetic Occupation
Tier changed from Tier 3 to Tier 2
Research Time changed from 360 seconds to 150 seconds
Price:
Metal changed from 450 to 270
Crystal changed from 480 to 240
Gravity Stabilizer Blueprint
Research Time changed from 300 seconds to 225 seconds
Heat Shock Proteins
Max population point bonus changed from scalar to flat 30
Heavy Turret Servos
Research Time changed from 540 seconds to 360 seconds
Highly Attuned Sensors
Research Time changed from 900 seconds to 600 seconds
Hull Restoration I
Research Time changed from 600 seconds to 420 seconds
Hull Restoration II
Research Time changed from 840 seconds to 525 seconds
Hygroscopic Nanites
Research Time changed from 600 seconds to 420 seconds
Hyperimmunity
Research Time changed from 360 seconds to 270 seconds
Exotic Cost:
Removed:1x Andvar
Max population point bonus changed from scalar to flat 60
Improved Debris Reclamation
Research Time changed from 540 seconds to 360 seconds
Improved Orbital Extraction
Orbital extraction metal/crystal income rates changed from 0.24 to 0.12
Improved Phase Detection
Research Time changed from 300 seconds to 225 seconds
Improved Regeneration Bay
Research Time changed from 300 seconds to 225 seconds
Inertial Anchor Blueprint
Research Time changed from 180 seconds to 150 seconds
Intelligent Armor Blueprint
Research Time changed from 540 seconds to 360 seconds
Intense Beams
Research Time changed from 180 seconds to 150 seconds
Irradiated Occupation
Research Time changed from 180 seconds to 150 seconds
Jump Inhibition Immunity
Research Time changed from 540 seconds to 360 seconds
Jusotra Blueprint
Research Time changed from 180 seconds to 150 seconds
Kanrak Blueprint
Research Time changed from 180 seconds to 150 seconds
Kortovas Blueprint
Research Time changed from 360 seconds to 270 seconds
Lasurak Blueprint
Research Time changed from 300 seconds to 225 seconds
Localized Phasing
Research Time changed from 360 seconds to 270 seconds
Added - Magnetoreception
Tier 3
Research Time: 270 seconds
Price:
Metal: 450
Crystal: 480
Credits: 0
Prerequisites: Geomagnetic Occupation
Increases max population points by 60
Matter Decompilation
Research Time changed from 600 seconds to 420 seconds
Increases mining track metal/crystal income by 24%
Increases mining track per population metal/crystal income by 24%
Matter Hypercompiler Blueprint
Research Time changed from 360 seconds to 225 seconds
Price:
Metal changed from 450 to 420
Crystal changed from 480 to 420
Removed prerequisite: Advanced Orbital Extraction
Metabolic Reclamation
Research Time changed from 90 seconds to 75 seconds
Mobile Retrofit
Research Time changed from 300 seconds to 225 seconds
Molecular Assembly
Research Time changed from 180 seconds to 150 seconds
Multi-Pass Shield Arrays
Research Time changed from 540 seconds to 360 seconds
Nanite Biome Tailoring
Tier changed from Tier 2 to Tier 1
Research Time changed from 120 seconds to 75 seconds
Price:
Metal changed from 240 to 150
Crystal changed from 210 to 90
Nanite Survey Swarms
Research Time changed from 90 seconds to 60 seconds
Price:
Metal changed from 150 to 120
Crystal changed from 90 to 60
Nano Algae Reactors
Research Time changed from 540 seconds to 360 seconds
Nano Hull Plating
Research Time changed from 300 seconds to 225 seconds
Nanomedicine Outreach
Research Time changed from 180 seconds to 150 seconds
Neutral Wave Channels
Research Time changed from 540 seconds to 360 seconds
NME Warheads
Research Time changed from 360 seconds to 270 seconds
Ocean Floor Miner Blueprint
Research Time changed from 300 seconds to 225 seconds
Oceanic Occupation
Tier changed from Tier 2 to Tier 3
Research Time changed from 120 seconds to 225 seconds
Price:
Metal changed from 240 to 420
Crystal changed from 210 to 420
Optimized Construction
Research Time changed from 840 seconds to 525 seconds
Optimized Reactors
Research Time changed from 300 seconds to 225 seconds
Added - Orbital Labor Allocation
Tier 3
Research Time: 225 seconds
Price:
Metal: 420
Crystal: 420
Credits: 0
Prerequisites: Labor Distribution
Organic Reclamation Nanites Blueprint
Research Time changed from 300 seconds to 225 seconds
Orkulus Advanced Engines
Research Time changed from 600 seconds to 420 seconds
Orkulus Blueprint
Research Time changed from 300 seconds to 225 seconds
Orkulus Phase Jump Drive Blueprint
Research Time changed from 900 seconds to 600 seconds
Overseer Tower Blueprint
Research Time changed from 300 seconds to 225 seconds
Phase Attenuated Shield Blueprint
Research Time changed from 300 seconds to 225 seconds
Phase Cannon Restoration
Research Time changed from 900 seconds to 600 seconds
Phase Gate Blueprint
Research Time changed from 360 seconds to 270 seconds
Phase Jump Inhibitor Blueprint
Research Time changed from 360 seconds to 270 seconds
Phase Missile Augments Blueprint
Research Time changed from 360 seconds to 270 seconds
Phase Missile Augments Upgrade
Research Time changed from 840 seconds to 525 seconds
Phase Missile Charging
Research Time changed from 300 seconds to 225 seconds
Phase Missile Predictors
Research Time changed from 900 seconds to 600 seconds
Phase Resonator
Research Time changed from 90 seconds to 75 seconds
Phase Space Monitoring
Research Time changed from 90 seconds to 75 seconds
Phasic Strike
Research Time changed from 300 seconds to 225 seconds
Pinpoint Bombardment
Research Time changed from 180 seconds to 150 seconds
Planetary Shield Array Blueprint
Research Time changed from 540 seconds to 360 seconds
Primordial Occupation
Research Time changed from 90 seconds to 75 seconds
Quarnium Forging
Research Time changed from 540 seconds to 360 seconds
Rapid Pulse Cycling
Research Time changed from 180 seconds to 150 seconds
Regenerative Hulls
Research Time changed from 180 seconds to 150 seconds
Reintegration
Research Time changed from 90 seconds to 75 seconds
Resonance Amplifier Blueprint
Research Time changed from 180 seconds to 150 seconds
Resonance Mastery
Research Time changed from 600 seconds to 420 seconds
Resource Sublimation
Research Time changed from 90 seconds to 75 seconds
Increases mining track metal/crystal income by 12%
Increases mining track per population metal/crystal income by 12%
Second Generation Crews
Research Time changed from 180 seconds to 150 seconds
Seized Infrastructure
Research Time changed from 600 seconds to 420 seconds
Self Constructing Domes
Tier changed from Tier 3 to Tier 4
Research Time changed from 300 seconds to 360 seconds
Price:
Metal changed from 420 to 600
Crystal changed from 420 to 660
Max population point bonus changed from scalar to flat 60
Self-Repairing Armor Blueprint
Research Time changed from 180 seconds to 150 seconds
Self-Repairing Systems
Research Time changed from 840 seconds to 525 seconds
Serevun Blueprint
Research Time changed from 90 seconds to 75 seconds
Silicate Adaptation
Research Time changed from 120 seconds to 150 seconds
Price:
Metal changed from 240 to 270
Crystal changed from 210 to 240
Increases max population points by 60
Skeletal Reinforcement
Research Time changed from 90 seconds to 75 seconds
Sulfurous Respiration
Research Time changed from 540 seconds to 360 seconds
Exotic Cost:
Removed: 1x Tauranite
Changed max population point bonus from scalar to flat 60
Sulsurak Blueprint
Research Time changed from 90 seconds to 75 seconds
Superior Chain Reactions
Research Time changed from 540 seconds to 360 seconds
Superior NME Warheads
Research Time changed from 900 seconds to 600 seconds
Superior Orbital Extraction
Tier changed from Tier 3 to Tier 4
Research Time changed from 300 seconds to 360 seconds
Price:
Metal changed from 420 to 600
Crystal changed from 420 to 660
Orbital extraction metal income rate changed from 0.48 to 0.3
Orbital extraction crystal income rate changed from 0.48 to 0.3
Terran Occupation
Tier changed from Tier 2 to Tier 3
Research Time changed from 180 seconds to 270 seconds
Price:
Metal changed from 270 to 450
Crystal changed from 240 to 480
Thermogenesis
Research Time changed from 180 seconds to 150 seconds
Max population point bonus changed from scalar to flat 30
Third Generation Crews
Research Time changed from 540 seconds to 360 seconds
Trauma Nanomedicine
Tier changed from Tier 2 to Tier 3
Research Time changed from 120 seconds to 270 seconds
Price:
Metal changed from 240 to 450
Crystal changed from 210 to 480
Prerequisites: Artificial Longevity
Uplink Security
Research Time changed from 360 seconds to 270 seconds
Vask Tacticians
Research Time changed from 180 seconds to 150 seconds
Vask Tacticians Unlock
Research Time changed from 90 seconds to 75 seconds
Vulrak Blueprint
Research Time changed from 600 seconds to 420 seconds
Wave Amplification
Research Time changed from 300 seconds to 225 seconds
Wave Modulator Blueprint
Research Time changed from 180 seconds to 150 seconds
Wave Overdrive
Research Time changed from 600 seconds to 420 seconds
Wormhole Stabilization
Research Time changed from 300 seconds to 225 seconds
Xeno Corruption
Research Time changed from 600 seconds to 420 seconds
Xeno Defense
Research Time changed from 600 seconds to 420 seconds
Xeno Disruption
Research Time changed from 180 seconds to 150 seconds
Xeno Mining
Research Time changed from 360 seconds to 270 seconds
Xeno Production
Research Time changed from 360 seconds to 270 seconds
Xeno Settlement Blueprint
Research Time changed from 90 seconds to 75 seconds
Items
Cloning Vats
Build Time changed from 60 to 120 seconds
Metal cost changed from 300 to 360
Crystal cost changed from 180 to 360
Max population points changed from 90 to 120
Population growth rate from 1.2 to 2.4
Closed Cycle Exotic Refinery
Build Time changed from 90 to 96 seconds
Crystal cost changed from 360 to 300
Compliance Inducer
Build Time changed from 90 to 120 seconds
Metal cost changed from 600 to 240
Crystal cost changed from 360 to 180
Neutral population assimilation rate changed from 0.48 to 0.24
Max allied population changed from 0.48 to 0.24
Crystal Seeking Nanites
Removed: Mining track crystal income rate bonus
Deconstruction Nanites
Build Time changed from 60 to 30 seconds
Added: Max population points debuff of -0.48
Deploy Phase Gate
Metal cost changed from 600 to 240
Crystal cost changed from 600 to 360
Hygroscopic Nanites
Max population points changed from flat bonus to scalar at 18%
Population growth rate bonus changed from 0.6 to 0.36
Industrial Nanoforge
Factory unit build time bonus changed from -0.33 to -0.48
Jitra Stasis Lab
Build Time changed from 90 to 48 seconds
Metal cost changed from 360 to 180
Crystal cost changed from 480 to 90
Kortra Gravity Lab
Build Time changed from 90 to 144 seconds
Metal cost changed from 360 to 540
Crystal cost changed from 480 to 270
Labor Camp
Mining track metal income rate per population changed from 0.18/0.42/0.72 to 0.18/0.36/0.6
Any development track build time changed from -0.18/-0.42/-0.72 to -0.18/-0.36/-0.6
Lirtra Adjunct Lab
Metal cost changed from 180 to 240
Crystal cost changed from 240 to 120
Matter Hypercompiler
Mining track metal income rate changed from 0.96 to 0.48
Mining track metal income rate per population changed from 0.96 to 0.48
Metal Seeking Nanites
Removed mining track metal income rate bonus
Ocean Floor Miner
Build Time changed from 90 to 30 seconds
Metal cost changed from 600 to 300
Crystal cost changed from 360 to 180
Added mining track metal income rate bonus of 1.8
Added mining track crystal income rate bonus of 1.5
Reduces max population points by 48%
Organic Reclamation Nanites
Build Time changed from 90 to 30 seconds
Metal cost changed from 600 to 300
Crystal cost changed from 360 to 180
Added mining track metal income rate bonus of 1.8
Added mining track crystal income rate bonus of 1.5
Reduces max population points by 48%
Sevistra Biology Lab
Build Time changed from 90 to 144 seconds
Metal cost changed from 360 to 540
Crystal cost changed from 480 to 270
Increases civilian research points by 4
Increases max population points by 36%
Increases population growth rate by 36%
Sevra Genetics Lab
Build Time changed from 90 to 96 seconds
Crystal cost changed from 480 to 180
Stabilization Nanites
Increases max population points by 18%
Increases mining track crystal income rate by 36%
Increases mining track crystal income rate per population by 36%
Vitra Weapons Lab
Build Time changed from 90 to 96 seconds
Crystal cost changed from 480 to 180
Xeno Settlement
Increases max population points by 18%
Increases population growth rate by 18%
Vasari Exodus
Research:
Cunning Sympathizers
Research Time changed from 540 seconds to 360 seconds
Increases max allied population by 0.12
Increases neutral population assimilation rate by 24%
Local Enforcers
Research Time changed from 300 seconds to 225 seconds
Increases max allied population by 0.06
Increases neutral population assimilation rate by 12%
[Reinforcements] Anarkrul Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Metal changed from 630 to 600
Crystal changed from 720 to 660
[Reinforcements] Added - Dark Fleet Auxiliary
Tier 4
Research Time: 420 seconds
Price:
Metal: 630
Crystal: 720
Credits: 0
1x Quarnium
Prerequisites: Anarkrul Blueprint
[Reinforcements] Added - Desperate Recall
Tier 5
Research Time: 600 seconds
Price:
Metal: 840
Crystal: 960
Credits: 0
Added: 2x Quarnium
Prerequisites: Dark Fleet Auxiliary
[Reinforcements] Efficient Subdivision
Research Time changed from 840 seconds to 525 seconds
Exodus Xeno Embassy Blueprint
Tier changed from Tier 4 to Tier 3
Research Time changed from 540 seconds to 270 seconds
Price:
Metal changed from 600 to 450
Crystal changed from 660 to 480
Hull Restoration III
Research Time changed from 900 seconds to 600 seconds
Mass Enslaved Labor
Research Time changed from 90 seconds to 75 seconds
Micro Phase Jump Enhancer Blueprint
Research Time changed from 540 seconds to 360 seconds
Mobile Exotic Refinement
Research Time changed from 180 seconds to 150 seconds
Mobile Fleet Beacon Blueprint
Research Time changed from 600 seconds to 420 seconds
Mobile Phase Gate Blueprint
Research Time changed from 840 seconds to 525 seconds
Mobile Resonance Capacitor Blueprint
Research Time changed from 840 seconds to 525 seconds
Mobile Rulership Blueprint
Research Time changed from 540 seconds to 360 seconds
Mobile Warfare Lab Blueprint
Research Time changed from 90 seconds to 75 seconds
Stripped to the Core
Research Time changed from 600 seconds to 420 seconds
The Maw Enhancer Blueprint
Research Time changed from 840 seconds to 525 seconds
Vorastra Blueprint
Research Time changed from 540 seconds to 360 seconds
Vorastra Hangar Restoration
Research Time changed from 540 seconds to 360 seconds
Vorastra Rulership
Research Time changed from 840 seconds to 525 seconds
Wave Cannon Restoration
Research Time changed from 600 seconds to 420 seconds
Items
Exodus Xeno Embassy
Max Influence points changed from 2 to 1
Mobile Adjunct Lab
Metal cost changed from 330 to 270
Crystal cost changed from 400 to 120
Mobile Empire Lab
Metal cost changed from 330 to 270
Crystal cost changed from 400 to 120
Mobile Warfare Lab
Metal cost changed from 330 to 270
Crystal cost changed from 400 to 120
Vasari Alliance
Research:
Empire Sympathizers
Research Time changed from 540 seconds to 360 seconds
Increases culture spread rate by 18%
Increases max allied population by 0.18
External Influence
Research Time changed from 300 seconds to 225 seconds
Increases max allied population by 0.12
All for One
Research Time changed from 600 seconds to 420 seconds
Enhanced Nano Emitters Blueprint
Research Time changed from 540 seconds to 360 seconds
[Reinforcements] Added - Symbols Of Authority
Tier 4
Research Time: 420 seconds
Price:
Metal: 630
Crystal: 720
Credits: 0
Added: 1x Quarnium
Prerequisites: Sularkon Blueprint
[Reinforcements] Added - Governance Placement Program
Tier 5
Research Time: 600 seconds
Price:
Metal: 840
Crystal: 960
Credits: 0
2x Quarnium
Prerequisites: Symbols Of Authority
Gravity Pulse Enhancer Blueprint
Research Time changed from 900 seconds to 600 seconds
Intercultural Exchange
Research Time changed from 90 seconds to 60 seconds
Price:
Metal changed from 150 to 120
Crystal changed from 90 to 60
Interracial District
Tier changed from Tier 3 to Tier 4
Price:
Credits changed from 0 to 1700
Metal changed from 450 to 300
Crystal changed from 480 to 500
Interracial Forum
Research Time changed from 180 seconds to 150 seconds
Price:
Credits changed from 0 to 750
Metal changed from 270 to 125
Crystal changed from 240 to 150
Kultorask Blueprint
Research Time changed from 540 seconds to 360 seconds
Kultorask Hangar Restoration
Research Time changed from 540 seconds to 360 seconds
Phase Missile Restoration
Research Time changed from 840 seconds to 525 seconds
[Reinforcements] Sularkon Blueprint
Research Time changed from 600 seconds to 360 seconds
Price:
Metal changed from 630 to 600
Crystal changed from 720 to 660
Items
Alliance Xeno Embassy
Max Influence Points changed from 3 to 2
Intercultural Exchange
Commerce track credit income rate per population changed from 0.01/0.016/0.024 to 0.006/0.011/0.015
AI
Fixed major AI issue that would always have ships attack an enemy in the same gravity well, regardless if they could win.
Fixed major AI issue that would cause the AI to forget its primary mission when encountering enemies in a gravity well it’s traveling through.
Added a new AI mission type that allows it to retreat from a gravity well, regroup with additional forces, and then return to lash out at the site of the previous engagement.
[Reinforcements] Fixed bug that caused AI players to consider building factional victory items even though faction victory conditions were disabled.
Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers).
Added timer to block the AI from re-attempting alliances with players they just broke alliances with.
Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player. They will also be less likely to bid their full Influence capacity on every Auction.
Increased AI Chaos Factor to increase the chance that it will underestimate the player's fleet and choose to fight instead of retreat.
Reduced the sensitivity of AI pathfinding to danger.
Adjusted Titan build timing to encourage lower level AI to build it sooner, while higher level AI will usually attempt to build it slightly slower.
Improved AI retreat behavior so they should no longer jump back and forth between gravity wells. The AI will now try to retreat toward its home planet and away from enemy planets.
Fixed bug that triggered the retreat and regroup behavior, even though the AI would win with reinforcements. This was caused by the AI not factoring in units that were still in phase space or prepping to jump to the destination.
Fixed bug where
get_best_auto_attack_target_in_cell_rangewould overwrite other targets it finds. This made units pick the wrong enemies to target first.Adjusted AI parameters to ensure that Hard AI has the smartest behavior. Higher level AI (Unfair, Nightmare and Impossible) no longer get more cautious, patient or prone to wait for outnumbering the player’s fleet supply. They will also be less likely to bid their full Influence capacity on every auction.
Increased AI Chaos Factor to improve the chance that the AI will underestimate the player’s fleet and choose to fight instead of retreat.
Reduced the sensitivity of AI pathfinding to danger.
Adjusted titan build times to encourage lower level AI to build one sooner; while higher level AI will usually attempt to build a titan slightly slower.
Visuals
Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.
Added space traffic for each race that will automatically travel between population structures and refineries.
Added new Reinforcements loading art screens.
Fixed bug that causes the secondary emissive color to be the same as the primary emissive. Now the secondary emissive color will use the secondary team color.
Updated Advent and Vasari beam weapons to use new ‘moving’ beam system.
[Reinforcements] Added HUD icons and tooltip pictures for all command ship unlock techs they were missing from.
UI/UX
Added color blind support to the game options. Users can now pick from: None, Red-Blind, Green-Blind, Blue-Blind, Red-Weak, Green-Weak or Blue-Weak options.
Added tooltip to player name in the diplomacy window.
Added smart click system that will automatically filter out strike craft and missiles if there are better units available under the cursor.
Fixed bug that caused tooltip icons to not work on certain tooltips.
Updated game to automatically fall back to the English string if a localized one isn’t found for a language.
Removed top pictures from research tooltips by default. These can be re-enabled in the game’s User Interface settings.
Updated Colonized Planets window so it will now scroll all the way down as needed.
Updated ability tooltips to display in minutes instead of seconds if a cooldown is greater than 100 seconds.
Fixed bug with Tooltip Delay option that kept some tooltips from every displaying if the delay was set higher than 0.
[Paths to Power] Fixed multiplayer escape menu bug on Last Stand / Defend the Homeworld from displaying correctly.
Fixed bug that caused Japanese, Chinese, Thai and Korean strings not to properly line wrap, overflowing the UI.
Increased map name space in the multiplayer join window to keep it from overflowing.
Fixed Break Alliance button overlapping the Alliance Lock.
Fixed Rival names overflowing in the diplomacy window.
Added icons for space traffic when zoomed out.
Diplomacy window will display but now be otherwise disabled on locked team games when dealing with a player on an opposing team (you can’t do anything with them anyway in a locked game).
Misc. / Bug Fixes
Fixed UI display bug so that action buttons properly wrap in the ship window.
Fixed bug that kept special operations units (i.e,. Takadaran summoned units) from leaving a gravity well when their time expired.
Improved pathfinding for ships moving to join a fleet across gravity wells. Units should do a much better job of avoiding dangerous gravity wells when that setting is enabled in the fleet.
Fixed arrow buttons on loading dialog filters. Right and left arrows will now properly cycle through save game types.
Removed ‘Quickload - Multiplayer’ from loading screens since multiplayer games can’t be quick saved/loaded.
Fixed assert bug caused when trying to change the orbital planet speed setting when Orbiting Planets was disabled. The speed button is now properly disabled when Orbiting Planets is disabled.
Fixed bug to put traded Influence in escrow. Was causing multiplayer crash.
Fixed bug to find traded items by definition rather than index in an offer. Fixes a multiplayer crash.
Fixed ICO authentication connection reset error that affects IPv6 users.
Fixed newline characters not rendering properly in some tooltips.
Modding
Updated to Mod.io SDK version 2. This update will provide 15-25% faster mod operations (installing/updating/etc.), improve error recovery and network failure issues and improve memory usage. This lays the groundwork for additional modding UI/UX enhancements in future updates.
NOTE: All mods will now be disabled when we make a version update. This is because most mods aren’t compatible with new features we add until the mod author updates their work. You can manually re-enable your mods, but be warned that you may get crashes or other weird behavior until it’s updated by its author.
Added settings-based suppression for modders to suppress Assert dialogs. This is available via a
settings_override.jsonfile and only works with mods.Added additional hardpoint logic with launch and land options to Solar Forge.
Added a
.unit_skinbased mesh material override to allow on-the-fly changes.Added seven new
action_value_transform_typeenums that enable buffs and abilities to scale dynamically based on current planet development track levels, creating deeper strategic gameplay where planet investment directly impacts unit effectiveness.per_planet_current_defense_track_levelper_planet_current_logistics_track_levelper_planet_current_commerce_track_levelper_planet_current_mining_track_levelper_planet_current_research_track_levelper_planet_current_focus_track_levelper_planet_current_survey_track_level
Added new attack target type override. This will allow the AI to target specific types of ships (i.e., carriers, flak, LRM, heavy).
Updated system to allow
player_ai_diplomacyuniforms to be merged with mods.Added diplomacy tag system.
Added the ability for an Exotic Factory to produce multiple exotics at a time.
Updated Mod.io modding window layout:
Added Rating and Category information to mod tiles.
Updated layout and font sizing on tiles. This will be improved further in future updates.
Added download/install progress bar and speed indicator on Mod.io window. By user request, you can now see how fast those large total conversion mods are downloading and see their install progress!
Added ability to add an exotic cost to other exotics.
Added ability to make starting population a range for variability.
Added field to grant items to player inventory.
Added ability to make techs mutually exclusive.
Added ability to have prerequisite options to vary tech research.
Added support for inline / mid-line stackable color definitions in strings:
Set an available color:
{color:name}Push original/default color onto stack:
{color:default}Pop most recent color (nested scopes):
{color:/}Reset stack to original/default (clear all pushed colors):
{color://}Example: This is
{color:positive_value}good{color:/}and{color:warning_value}warning{color://}back to normal.
Fixed bug where not all assert pop-ups would be suppressed for mods that disabled them.
Icons for tooltips and inline use now require “icon:” in the curly brackets to resolve (e.g.,
{icon:metal}).Updated game to automatically fall back to the English string if a localized one isn’t found for a language.
Added new modifiers for allegiance decay:
base_allegiance_decay_rateallegiance_decay_exponent- decay rate at 100% allegianceallegiance_decay_minimum_percentage- minimum allegiance percentage before decay stops
Made exotic refund percentages data driven via
exotics_refund_percentage.Valid values are between 0 and 1
This is set in
player.uniforms
Updated new starting modes system to be able to handle modders adding more to the existing set.
Added base diplomacy tags for modders in
diplomatic_tag.uniforms
Multiplayer Match Available