Account Cart Search

Stardock Game News

Latest Articles
1 2 3 4 5 >>

The Balance Update - Now Available for Ashes of the Singularity: Escalation

Major Balance Changes Now Available We’re pleased to announce that a significant update is now live, introducing a series of balance changes aimed at enhancing your gameplay experience. This latest round of adjustments focuses on providing more strategic options and elevating the intensity of battles. With an emphasis on better differentiating the PHC and Substrate factions, these changes are designed to create a more engaging and dynamic environment for our dedicated players. Get... [read more]

5/8/2025 By redskittlesonly in Ashes of the Singularity News

Sins II Dev Journal #24: Shaders - The Virtual Fabric of Reality

This month, Paul Kiesling (Set), lead 3D artist for Sins II, returned to share his latest shader explorations. His insights aim to inspire fans and modders during his research for future updates. The word shader gets thrown around a lot when talking about video games and for most people it's essentially technobabble, but what is a shader and how does it work? That's a great question and simply put, a shader is a small program that renders graphics data. It renders the visual elements of the gam... [read more]

5/7/2025 By Unikraken in Sins Dev Journals

Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold

Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content   Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios.   “With our decades of experience in delivering high quality strategy games,... [read more]

5/1/2025 By redskittlesonly in Stardock Entertainment Announcements

Video Blog: The Comp-Stomp! Cooperative Play in Sins II

The Comp-Stomp! Cooperative Play in Sins of a Solar Empire II The Sins of a Solar Empire series has long been a beacon for strategy enthusiasts, drawing in a passionate community that thrives on the thrill of competitive multiplayer. Players engage in intense head-to-head battles and team matchups, all in a quest for galactic supremacy. However, while the competitive scene is undeniably exhilarating, it’s not the only way to enjoy this grand strategy title. For those who prefer a mo... [read more]

4/30/2025 By wasabi_md in Sins Dev Journals

Ship Series: The TEC Primacy Ragnarov Titan

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.     Armament 1 x Rail Gun 10 x Medium Aut... [read more]

4/23/2025 By Yarlen in Sins Dev Journals

v1.17 'Tariff Update' Now Available

New Tariff Event Highlights The Political Machine 2024 v1.17 Update Get The Political Machine 2024 Now View the Full Changelog We’re excited to share the latest update for The Political Machine 2024, featuring a new breaking news event that adds depth to your gameplay: the “Tariff Proposal Leaked.” This event reflects ongoing discussions around tariff policies, a topic that has been particularly relevant in recent years, especially during President Trump's administrati... [read more]

4/23/2025 By redskittlesonly in Political Machine News

Galactic Civilizations IV v2.96: Featuring AlienGPT 2.0

Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV Get GalCiv IV Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including... [read more]

4/22/2025 By redskittlesonly in GalCiv News

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation" In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.   Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasonin... [read more]

4/16/2025 By wasabi_md in Sins Dev Journals

Now Out: v1.41 'New Worlds' Update

'New Worlds' Update Now Available  Get Sins II Now April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, ... [read more]

4/16/2025 By redskittlesonly in Sins of a Solar Empire News

Season 2 Roadmap for Sins II

We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]

4/15/2025 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand

The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and their flock is drawn from innumerable species and races from far across the known galaxy. The Shadow Network of the Krynn Syndicate is all powerful, pulling the strings of the Krynn people and directing them towards a series of inscrutable goals that often seem at odds with the peaceful teachings of their religion. Bringing more and more worlds into the Krynni... [read more]

4/15/2025 By BATTLEMODE in GalCiv IV Dev Journals

We're back! What happened?

You might’ve noticed we had a serious outage that took down our website, forums—everything. Some people have speculated on what could be so catastrophic as to take us down for WEEKS?  For legal reasons, I can't get into the details other than to say it wasn't ransomware but it was a total data loss. This catastrophe wiped out everything at our data center, including the on-site backups, so we lost over three decades of data in one hit. Fortunately, we run nightly offsite bac... [read more]

4/11/2025 By Frogboy in GalCiv IV Dev Journals

Dev Journal #23: Combat Geometry Part One - Turrets

Today we’re going to talk about combat geometry with our resident Sins designer, Conor Harris. The basic combat model of Sins of a Solar Empire II is held up on two primary pillars: The first is an obvious one - mathematical interactions between weapons and defenses. The second is the physics simulation - a more complex topic we will be discussing in detail today. The physics side of balance is most relevant to corvettes, strike craft and missiles, although it does extend upwards to ... [read more]

4/9/2025 By wasabi_md in Sins Dev Journals

Video Blog: v1.4 "Total Subjugation" Update

Total Subjugation Update – A New Era of Galactic Warfare The universe of Sins of a Solar Empire II has just received a monumental update with Version 1.4, Total Subjugation . This free update for all players introduces a wealth of new content, including ships, planets, and a refined combat system that elevates the tactical gameplay experience. Here's a breakdown of the key features that come with this exciting update.     New Ships: Tactical Precision Sti... [read more]

4/2/2025 By wasabi_md in Sins Dev Journals

NOW OUT: Paths to Power DLC and Major v1.4 Update

Sins of a Solar Empire II - Paths to Power DLC Pack and Major v1.4 Update Now Available New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay and Free v1.4 update introduces Population Mechanic Get the DLC and Sins II Now Players will have their strategic knowledge and skill tested like never before as Sins of a Solar Empire II has officially released its first paid DLC, “Paths to Power,” today. This DLC debuts 10 new scenario m... [read more]

3/27/2025 By redskittlesonly in Sins of a Solar Empire News

Behind the Scenes: The Process Behind "Paths to Power"

The Process Behind "Paths to Power" Having been a part of the Sins of a Solar Empire franchise for more than 15 years, I’ve often been asked how we make decisions on new features or DLC. Why did we choose to do Paths of Power versus something else? After all, there’s no shortage of ideas and requests from players, and we have our own things we’d like to implement as well. This is a question that all developers, especially those with smaller teams, grapple with and there&... [read more]

3/26/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #97 - The Lost Generation

The Manti Cluster have a unique backstory in the Galactic Civilizations universe, with a generation of their spawn stolen from them by alien raiders. This horrifying event spurred the Manti into action, developing their own FTL travel and making the leap out into the stars to find their lost kin. As you might expect, the Manti are pretty distrustful of aliens and this natural caution provides them with some rather effective Civilization Abilities and Traits to help win with the game wi... [read more]

3/25/2025 By wasabi_md in GalCiv IV Dev Journals

Launch Livestream: "Paths to Power" DLC and "Total Subjugation" v1.4 Update for Sins II

Join Us for Our "Paths to Power" Livestream Event Mark your calendars | Learn More     Join us as we dig deep into the new scenarios and mechanics of the first DLC for  Sins of a Solar Empire II, Paths to Power ! 📅 Thursday, March 27th at 1:00 PM EST 📍Location:  Sins of a Solar Empire II Steam Page   What to Expect "Paths to Power" DLC Featured Scenarios : New, objective-based missions and victory conditions based on ... [read more]

3/20/2025 By wasabi_md in Sins of a Solar Empire News

Video Blog: Paths to Power - Defend the Homeworld

Sins of a Solar Empire II: First Look at the "Defend the Homeworld" Scenario Paths to Power adds a series of exciting new challenges for Sins II players to get their teeth into called Scenarios. These Scenarios have been hand crafted to highlight new styles of gameplay that aren’t available in the standard game setup options, or to provide an interesting in-game situation for the player to explore.   These maps often have some randomization involved and options to v... [read more]

3/19/2025 By wasabi_md in Sins Dev Journals

Stardock Entertainment Appoints Trevor Laupmanis as President of Studios

Stardock Entertainment Appoints Trevor Laupmanis as President of Studios Stardock Entertainment, a leading developer and publisher of innovative strategy and simulation games, today announced the hiring of Trevor Laupmanis as President of Studios. In this role, Trevor will oversee development pipelines, lead product expansion initiatives for new and current Stardock intellectual property (IP), and help shape team culture at Stardock. Trevor brings more than two decades of experience in t... [read more]

3/13/2025 By redskittlesonly in Stardock Entertainment Announcements

Sins II: Dev Journal 22 - A Preview of the Paths to Power DLC

We can't wait for you to get your hands on Paths to Power ! On March 27th, Sins of a Solar Empire II will receive its first paid DLC, Paths to Power , an expansion designed to push the boundaries of what’s possible in Sins . We’ve crafted a set of brand-new scenarios that challenge your strategic thinking, introduce fresh mechanics, and shake up the traditional Sins experience in ways you might not expect. Whether you're a battle-hardened commander or a tactical mastermind looking for ... [read more]

3/12/2025 By Unikraken in Sins Dev Journals

Video Blog: A Retrospective of Sins II so Far

Sins of a Solar Empire II: A Look at the Latest Updates and Enhancements   Since its Steam release on August 15, 2024,  Sins of a Solar Empire II  has continued to captivate strategy fans with its seamless blend of real-time strategy (RTS) and 4X gameplay. However, Stardock and Ironclad Games haven't been resting on their laurels. The developers have been hard at work, rolling out updates that refine the experience, incorporate community feedback, and introduce exciting ne... [read more]

3/5/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #96 - A Preview of Galactic Civilizations IV v3.0

At long last, Galactic Civilizations IV v2.95 is here and it's a big one. I'd like to think it addresses most of the high priority feedback we've gotten on the game since launch, especially in terms of map generation. But well beyond that, v2.95 is a major improvement in everything from performance, balance, multiplayer stability, late game stability, AI, and more. Seriously, this is a big update. Assuming there's no issues with it, the next big update will be version 3.0, which is one tha... [read more]

3/4/2025 By Frogboy in GalCiv IV Dev Journals

Paths to Power Release Date Announcement for Sins of a Solar Empire II

Paths to Power DLC Launching March 27 New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay for unique single-player challenges Wishlist Now: Steam One of the best strategy games of 2024 gets even better as Sins of a Solar Empire II will be releasing its first paid DLC, “Paths to Power,” on March 27, 2025. This DLC pack features new challenges for players by introducing new, objective-based missions and victory condit... [read more]

2/28/2025 By redskittlesonly in Sins of a Solar Empire News

Game Rant Interviews Sins II Team about Upcoming DLC and Major Update

Interview: Sins of a Solar Empire 2 Producers Talk Upcoming DLC, New Features, and Modding Interview/Article by Joey Brown After over a decade since the iconic sci-fi RTS series saw its last entry, Ironclad Games and Stardock have finally delivered  Sins of a Solar Empire 2 . While this sequel is largely faithful to its predecessor, it has introduced several massive improvements. Perhaps most significantly, an engine upgrade with 64-bit and multithreading has resolved performance... [read more]

2/28/2025 By redskittlesonly in Sins of a Solar Empire News

"Tales of the Arnor" DLC Launches Today for GalCiv IV

Galactic Civilizations IV "Tales of the Arnor" DLC Launches Today Play as a new machine race civilization, discover the history of the Yor and Iconians in a new campaign, and experience new in-game event content Tales of the Arnor is available at: Steam   |  Epic Games Store |  Stardock Prepare to delve into the Galaxy’s greatest mysteries and the rise of a new machine civilization as Galactic Civilizations IV “Tales of the Arnor” launches ... [read more]

2/27/2025 By redskittlesonly in GalCiv News

Sins II Ship Series: The TEC Enclave Ankylon Titan

The TEC Enclave’s Ankylon titan is a literal space fortress, designed to greatly enhance the survivability of fleet actions. Depending on its configuration, the Ankylon is highly adaptable in offensive, defensive or a combination of battle roles. Armament 16 x Medium Autocannon Turrets 18 x Point Defense Autocannon Turrets 8 x Heavy Beam Turrets (Optional) 12 x Heavy Missile Arrays (Optional) Up to 12 strikecraft squadrons (Optional) With its base armament lo... [read more]

2/26/2025 By Yarlen in Sins Dev Journals

Now Available: v1.33 for Sins of a Solar Empire II

v1.33 brings improvements to the AI, more sound effects for the Advent, and a much-requested save system enhancement Get Sins II Now This month, the development team for  Sins of a Solar Empire II  has released version 1.33, a smaller update that brings a few key enhancements to the game. While the changes may not be revolutionary, they address community feedback and focus on improving the overall gameplay experience. One of the most notable features in this update is the r... [read more]

2/26/2025 By redskittlesonly in Sins of a Solar Empire News

Launch Livestream: "Tales of the Arnor" DLC for GalCiv IV

Join Us for Our "Tales of the Arnor" Livestream Event Mark your calendars | Learn More     Join us as we dig deep into the gameplay and lore of the newest DLC for Galactic Civilizations IV, Tales of the Arnor! 📅 Thursday, February 27th at 1:00pm EST 📍 Location: Galactic Civilizations IV Steam Page   What to Expect Explore the Legacy of the Arnor Campaign: Embark on the Tales of the Arnor campaign to uncover the lost history of the Arnor a... [read more]

2/20/2025 By wasabi_md in GalCiv News

GalCiv IV: Supernova Dev Journal #95 - Tricks of the Nyx

Last week we took a look at Tales of the Arnor and what it adds in general. Today, we’ll focus a bit more on the Nyx themselves, and their unusual playstyle. Galactic Civilizations features many weird and wonderful different intergalactic species for you to play as in your efforts to conquer the known universe and become the one true ruler of them all. Without counting the myriad player-made AlienGPT creations out there in the wild right now, with Tales of the Arnor and the introduction ... [read more]

2/20/2025 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Your Opening Moves Pt. 2

Tips and Tricks for Sins of a Solar Empire II: Mastering the Early Game Welcome, fellow space strategists! If you’ve just embarked on your journey in Sins of a Solar Empire II, you’re in for an exhilarating ride as you forge the foundations of a galaxy-spanning empire. In this post, we’ll delve into critical strategies for navigating the early game and setting yourself up for success. Let’s jump right in!     The Crucial Early Game Decisions The... [read more]

2/19/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #94 - Sneak Peek: Tales of the Arnor

Tales of the Arnor is Stardock’s latest exciting DLC for Galactic Civilizations IV: Supernova, focusing on events that occurred way back in the history of the Galactic Civilizations universe. Over the past few weeks, Frogboy has posted several developer journals teasing the extensive lore he has written surrounding the birth of the Nyx so I won’t cover that again. Instead, I’ll be going over a quick gameplay overview to show what content this adds to your Galactic Civilizations games! ... [read more]

2/13/2025 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Behind the Scenes - The Nuances of Hardpointing

The primary 3D artist on Sins II’s development team, Paul Kiesling (Set), was kind enough to swing through this month to provide a “short” explanation on how we hardpoint assets to get them properly working in Sins2. Enjoy! Let's say you have a finished good-looking ship model; how do you make it work in game? We must hardpoint the ship so that the game has the necessary location data of where to put turrets, fire torpedoes, or prop effects. Let's start with getting your shi... [read more]

2/12/2025 By Lord_Set in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #93 - An Essay of the History of the Galactic Civilizations Universe...

My office has a lot of printouts in binders regarding the history of the universe (The Mithrilar Cycle) that both Galactic Civilizations and Elemental come from.   I once had the opportunity to write a book, Destiny's Embers  and that was quite an adventure.  My original story was 300 pages but my publisher, Del Rey, wanted it fleshed out and had an editor greatly expand the exposition of it.  One of these days, I hope to publish the original manuscript which, I should ... [read more]

2/6/2025 By Frogboy in GalCiv IV Dev Journals

v3.21 Now Live - Enhanced Multiplayer Performance for Ashes of the Singularity: Escalation

v3.21 - The Multiplayer Update View Changelog   |   Get Ashes Now We’re excited to announce that our latest update focuses on elevating the multiplayer experience in Ashes of the Singularity: Escalation. With this update, we’ve implemented significant performance enhancements that are designed to create a more fluid and enjoyable online gameplay experience.     We invite you to gather your friends and explore the enhanced multiplayer ex... [read more]

2/6/2025 By redskittlesonly in Ashes of the Singularity News

Video Blog: Your Opening Moves Pt. 1

Mastering the Early Game in Sins of a Solar Empire II: A Beginner's Guide The galaxy is vast, and in the world of Sins of a Solar Empire II, your first fifteen minutes can determine your fate. As a new player, navigating these initial moments can be daunting. However, with the right strategies and a clear plan, you can set the foundation for a successful empire. Whether you’re a seasoned RTS veteran or a newcomer to the genre, understanding the early game mechanics is crucial. In t... [read more]

2/5/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #92 - Of the Nyx

With the benefit of hindsight, Tales of the Arnor should have been handled as a full expansion pack. It just has such a massive scope of changes in it.    For me, personally, it's the first GalCiv IV DLC I've got to work on since Tales of Centauron which I thoroughly enjoyed.  But this one...this one is just so much bigger. This will probably not be the last post I make on Tales of the Arnor so I will probably miss some things here. Of the Nyx So as some of you kno... [read more]

1/30/2025 By Frogboy in GalCiv IV Dev Journals

Now Out: The Picturesque Planets Update for Sins II

Sins of a Solar Empire II v1.32: The Picturesque Planets Update View the Full Changelog   |  Buy Sins II Now The latest update for Sins of a Solar Empire II, titled "The Picturesque Planets Update," introduces several noteworthy features that expand gameplay and strategic options for players. This update, version 1.32, enhances both the aesthetic and functional aspects of the game, providing new planetary types, artifacts, and improvements to AI behavior. New Planet Typ... [read more]

1/30/2025 By redskittlesonly in Sins of a Solar Empire News

Sins II: Ship Series - The TEC Argonev Starbase

Argonev Background Although recognized as powerful battlestations, the Argonev-class starbases began their lives as civilian structures created by the Prast United. Prior to the war, the Argonev served as orbital cities where families lived, major commerce hubs were established, and ships serviced on their treks across Trader space. By War Year 15 the TEC had determined that these massive bases would need to be repurposed for the war effort. Many of the civilian accommodations were removed t... [read more]

1/29/2025 By Yarlen in Sins Dev Journals

1 2 3 4 5 >>