Star Control

February Vault Feedback

Published on Sunday, March 5, 2017 By bleybourne In Founders Starbase

Loving the February update, lots of good info here.

I like the option to choose universe right at the start of the game. In conjunction with the comment later on about sending out mod tools early to select founders, I suspect that even by release time we may see some new universes from people right from the get-go. My question is: will this be moderated? Lets say someone wanted to recreate SC2 on Origins (which should be possible, as far as I can see). Will they be allowed to do so and release it in the Steam Workshop, or would that be blocked because it uses ships and aliens that Fred and Paul own? Obviously Stardock can't use that IP, but my question is, will fans be able to get away with it?

Looking forward to trying out supermelee, and putting my xml hat on.

I love the various planet types. I'm glad there's a gaia world, in one of the previous updates where the planet types were cut down to 6, there was no mention of a gaia world, but it would seem a bit odd if there weren't lush forest worlds to explore.

Just one minor point: There are no such things as green stars. It's not a color that can actually exist as a star, because of the way light spectrums work in stellar systems. One quote I found is this:

Any star emitting mostly green will be putting out lots of red and blue as well, making the star look white. Changing the star's temperature will make it look orange, or yellow, or red, or blue, but you just can't get green. Our eyes simply won't see it that way. That's why there are no green stars

I can see they're only a 5% spawn chance, and it's just a game and all, but I thought I would point it out. Google it if you don't believe me

Planet exploration looks cool, looking forward to it. I'll be 100% honest and say that 5 creature types seems too few, but with color shifting it shouldn't be too bad, and they'll still be a ton better than the shitty tiny sprites we had in SC2. Plus the doc mentions adding more post release.

I'm not on board with the magical teleporting between starbases, to be honest. I don't like that. It's a space game, we should be flying through space to get around. If there's no quasispace to speed things up, then how about wormholes that you have to find and map and learn how to traverse the star systems with (that was what Starflight had, which was the game that inspired StarCon). If nothing else, could there please be a menu option (or a universe option, when making universes) to turn off the starbase quicktravel option?

The list of ship enhancements looks fine, although if I'm being completely honest it's a tiny bit dull (lots of just +1 to this or +5 to that). Hopefully there'll be scope post release for some weird and wonderful new options to be added?

So all in all, this was a fantastic update and well worth the wait. I'm even more psyched for this game than I was, and really looking forward to the months ahead!