Star Control

The State of SuperMelee - An Open Discussion

Published on Sunday, March 5, 2017 By IBNobody In Founders Starbase

I am limited in what I am allowed to discuss regarding SuperMelee. No feedback from me. However, I wanted to start a discussion on what Brad has shared in this update and previous ones.

Specifically, I have three question topics for you all.

1. Do you still feel that you have to be completely top-down to enjoy SuperMelee, or would an 80-85 degree angle be sufficient? (If unsure, would you be willing to give it a shot?)

2. Do you feel that having crew and energy bars on the right side of the screen is relevant in a world of 16:9 or 21:9 monitors? (We know the green bar is getting fixed.) If not, where do you think they should go?

3. Look at the SCO ship ability list previously published. Now look at the SC2 list of ships. What types of ship abilities do you feel are missing in SCO? What ships in SC2 were essential to making SC2 SuperMelee feel special/fun?



When playing SC2, when did you know that your human cruiser could fire another missile? If you were going into SC2 SM as a virgin and you pressed the fire button too soon, what queues would you like to have to tell you that you needed to wait for more energy?