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Up to 90% Off during the Stardock Publisher Sale

Our Publisher Sale is Here -  Get Up to 90% Off* STEAM KEYS ARE PROVIDED WITH PURCHASE Sins of a Solar Empire II Galactic Civilizations IV Elemental: Reforged The Political Machine 2024 Add to your wishlist In this massive RTS game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the enigmatic Post-Human Coali... [read more]

9/7/2026 By PixelProphet in Stardock Entertainment Announcements

Ashes II Video Blog: Terrain Trap

Terrain Trap: Ashes of the Singularity II Wishlist Ashes II In another video developer journal created from multiplayer test gameplay footage recorded by Oxide Studios, we show how enemy formations can be trapped against terrain features. [read more]

9/6/2026 By BATTLEMODE in Ashes Dev Journals

Elemental: Reforged v1.4 Update Now Available

Elemental: Reforged v1.4 Update Now Available Get Elemental: Reforged | Full Changelog Below The v1.4 update for Elemental: Reforged is now available. This release improves AI expansion and battle decisions, adds creature type icons to the unit panel and details window, fixes a crash when loading into or leaving a game, and preserves outpost upgrades across saves while stopping quest and monster battles from stacking on the same spot. Smarter AI - AI factions now found outposts ... [read more]

9/4/2026 By PixelProphet in Elemental News

Galactic Civilizations IV v4.1 Now Available

Galactic Civilizations IV v4.1 Now Available The v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine side, we've improved stability, fixed a number of crashes and multiplayer desyncs, and sped up AI turns. On the game side, there is a large pass of UI polish and balance work. One big change for owners of the "Federations and Empires" DLC is that factions sta... [read more]

9/4/2026 By PixelProphet in GalCiv News

Sins of a Solar Empire II: Harbinger is Available Now

Sins of a Solar Empire II: Harbinger Arrives with the Deadly Eidolon Faction After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Get the Harbinger Expansion  |   Get Sins II The Eidolon Fighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the Eidolon spread corruption wherever they go. Their technology shrouds entire worlds to fuel t... [read more]

9/3/2026 By PixelProphet in Sins of a Solar Empire News

Ashes of the Singularity II Multiplayer Playtest Runs September 8-14 on Steam

  Take command of the UEF or PHC during a limited-time Steam multiplayer playtest, September 8-14, 2026 Stardock today announced a limited-time Public Multiplayer Demo Playtest for Ashes of the Singularity II , running September 8-14, 2026 on Steam. Players will be able to command either the United Earth Forces (UEF) or the Post-Human Coalition (PHC) across a selection of multiplayer maps, battling other commanders head-to-head or joining forces in team matches. Since the gam... [read more]

9/1/2026 By PixelProphet in Ashes of the Singularity News

Ashes II Video Blog: God's Oven

Experience God's Oven in Ashes of the Singularity II Wishlist Ashes II In today's gameplay footage from Ashes of the Singularity II, we demonstrate a toasty way to counter massed tank formations! [read more]

8/29/2026 By PixelProphet in Ashes Dev Journals

Video Dev Journal: Eidolon Frigates | Sins of a Solar Empire II: Harbinger

It's time to take a close look at the Frigate class Ships available to the Eidolon, the dark and sinister new fourth faction added in Sins of a Solar Empire II: Harbinger. We'll examine the Nethril Husk Heavy Frigate, the Kaziel Shade Cloak Frigate, Sythren Onslaught Missile Frigate, Ithasaz Invader Colony Frigate and the Azgerin Suppressor Point-Defence Frigate. Eidolon Ships all generate Corruption as they fight, increasing their damage output as they do, while suffering gradual damage t... [read more]

8/28/2026 By PixelProphet in Sins Dev Journals

Sins II Release Livestream: Harbinger Expansion

Join us on Sept 3 for a release day livestream on the new expansion for Sins of a Solar Empire II, Harbinger! The team will also dive into the new features brought to the game in the free v2.0 update. Mark Your Calendars  | Wishlist Harbinger Now 📅 Thursday, Sept 3, 2026 at 1:00 PM EST 📍Location: Sins of a Solar Empire II Steam Page   What to Expect: Planetary Transformation: The Eidolon spread corruption across the galaxy to empower themselves and their world... [read more]

8/27/2026 By wasabi_md in Sins of a Solar Empire News

Ashes II Video Blog: Bring the Right Weapon

Bring the Right Weapon in Ashes of the Singularity II Wishlist Ashes II In today's gameplay footage from Ashes of the Singularity II, we demonstrate how placing long range turrets on higher terrain can protect them from return fire, and why you need to bring the right weapon to a fight! [read more]

8/21/2026 By PixelProphet in Ashes Dev Journals

Sins II Reddit AMA on the Fourth Faction Expansion, Harbinger

Join us on August 27th for a Reddit AMA on the upcoming expansion for Sins of a Solar Empire II, Harbinger Join the Subreddit Tune into r/SinsofaSolarEmpire for an exclusive Reddit AMA on the new expansion for Sins of a Solar Empire II , Harbinger. 📍 r/SinsofaSolarEmpire 🗓️ August 27, 2026 - 3:00PM to 4:30PM ET   [read more]

8/20/2026 By wasabi_md in Sins of a Solar Empire News

Ashes II Video Blog: Chokepoints

Chokepoints in Ashes of the Singularity II Get Ashes II In today's gameplay footage from Ashes of the Singularity II, we show some interesting gameplay revolving around terrain and chokepoints, flanking maneuvers and how to use artillery to pound a kill zone! [read more]

8/12/2026 By BATTLEMODE in Ashes Dev Journals

GalCiv IV Dev Journal #122: Choosing Your Starting Government?

Choosing Your Starting Government in Federations & Empires Get Federations & Empires | Get GalCiv IV I've been having a lot of fun with the map editor. And it's let me make some interesting maps as well as find things to improve on it (looking at you default star names!) And while playing the game with the new Federations & Empires expansion I have come to realize that I would really prefer NOT to be forced to play as the Colonial Charter at the start of the g... [read more]

8/12/2026 By Frogboy in GalCiv IV Dev Journals

Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026

The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026 After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishlist Harbinger Expansion  | Get Sins II The Vasari have spent generations running, and they have warned anyone who would listen about what was behind them. On September 3, 2026, their time runs out and players will finally discover the greatest threat they’ve ... [read more]

8/6/2026 By wasabi_md in Sins of a Solar Empire News

Ashes II Video Blog: Fighting Retreat

Fighting Retreat in Ashes of the Singularity II Wishlist Ashes II In today's gameplay footage from Ashes of the Singularity II, we show a large multiplayer game and a desperate gambit played by a PHC player to stall an attack long enough for an alley to come to the rescue! [read more]

8/5/2026 By wasabi_md in Ashes Dev Journals

GalCiv IV Video Blog: A Look at the v4.0 Update

A Look at the v4.0 Update in Galactic Civilizations IV View the Changelog | Get GalCiv IV v4.0 for Galactic Civilizations IV has been released, adding a long requested map generator, enhanced economic systems and increased roles for leaders, and accompanies the release of the new Federations & Empires DLC.  [read more]

7/31/2026 By BATTLEMODE in GalCiv IV Dev Journals

Galactic Civilizations IV: Federations & Empires Expansion and v4.0 Update Now Available

Galactic Civilizations IV: Federations & Empires Turns Every Form of Government Into a Different Game Expansion arrives alongside free Version 4.0 update for every owner, adding additional forms of Government, a hand-built Map Editor, internal Political Parties, Leader-run Institutions, smarter AI, and a redesigned Diplomacy screen Get Federations & Empires  | Get Expansion Pass II Stardock today released Galactic Civilizations IV: Federations & Empires, an exp... [read more]

7/30/2026 By wasabi_md in GalCiv News

Ashes II Video Blog: Hammer Blow

Hammer Blow in Ashes of the Singularity II Wishlist Ashes II Today we show some footage from the closing moments of an internal test game played over at Oxide Studios. A PHC player has outmaneuvered the Substrate, bringing the full might of his army in as a hammer blow to smash their HQ, and win the match.   [read more]

7/29/2026 By BATTLEMODE in Ashes Dev Journals

GalCiv IV Release Livestream: Federations & Empires Expansion & v4.0 Update

Join us on July 30 for a release day livestream on the new expansion for Galactic Civilizations IV, Federations & Empires! The team will also dive into the new features brought to the game in the free v4.0 update. Mark your Calendars | Wishlist Federations & Empires   📅 Thursday, July 30, 2026 at 1:00 PM EST 📍Location: Galactic Civilizations IV Steam Page   What to Expect: Five forms of governments, five different games: The expansion ships with fo... [read more]

7/23/2026 By wasabi_md in GalCiv News

GalCiv IV Dev Journal #121: The Drengin Empires

The Drengin Empire in Federations & Empires Wishlist Now Let's take a look at Galactic Civilizations v4.0: Federations & Empires from the perspective of the Drengin Empire. The galaxy calls them "cruel," yet they insist they merely believe in order . Yes, they keep the lesser species in labor camps, but have you considered the alternative? Idleness. They are, they claim, giving them purpose. And that's without getting into the "genocide" accusations. Reductive, in their view. ... [read more]

7/23/2026 By Frogboy in GalCiv IV Dev Journals

Elemental: Reforged v1.3 Update Now Available

Elemental: Reforged v1.3 Update Now Available Get Elemental: Reforged | Full Changelog Below The v1.3 update for Elemental: Reforged is now available. This release resolves multiple crash scenarios, restores tactical UI info cards, adds a new strategic unit speed control, and speeds up map generation while rebalancing loot drops. Stability and UI Improvements Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup. The tactical unit hover info card... [read more]

7/23/2026 By wasabi_md in Elemental News

Ashes II Video Blog: Skirmish Gameplay

Skirmish Gameplay in Ashes of the Singularity II Wishlist Ashes II In this dev journal, BATTLEMODE shows Skirmish gameplay against three Regular AI players, highlighting a feigned retreat tactic for breaking through well defended chokepoints in the early and mid-game.   [read more]

7/22/2026 By BATTLEMODE in Ashes Dev Journals

Stardock Launches Expanded Publishing Program with Crimson Freedom

Stardock to Publish Crimson Freedom, a Story-Driven RTS Set on 22nd-Century Mars Yboga's real-time strategy game brings classic base-building and three warring factions to the red planet  Wishlist Crimson Freedom Stardock Entertainment announced today that Crimson Freedom , a narrative rich real-time strategy game developed by independent studio Yboga doo, is joining its portfolio as the first title signed under Stardock’s expanded publishing program. Coming to Steam in 20... [read more]

7/22/2026 By wasabi_md in Stardock Entertainment Announcements

Ashes II Video Blog: Unit Upgrades Pt. 1

Unit Upgrades in Ashes of the Singularity II Wishlist Ashes II In this dev journal, we take a first look at the new Unit Upgrades system in Ashes of the Singularity II. We start with the PHC Commander, showing how a basic starter unit can become a battle hardened veteran with more health, stronger weapons, and even a new offensive drone bay module. From there we move on to the Hyperion dreadnought, upgrading its health and weapon damage to turn it into an even bigger threat on the battlefiel... [read more]

7/10/2026 By wasabi_md in Ashes Dev Journals

GalCiv IV Reddit AMA: Federations & Empires DLC

Join us on July 15th for a Reddit AMA on the upcoming expansion for Galactic Civilizations IV, Federations & Empires Mark your calendars | Wishlist Federations & Empires Now Tune into r/GalCiv for an exclusive AMA event with the developers of Federations & Empires, the newest expansion for Galactic Civilizations IV! 📍 r/GalCiv 🗓️ July 15, 2026 - 3:00PM to 4:30PM ET [read more]

7/8/2026 By wasabi_md in GalCiv News

Ashes II Dev Journal: Real-Time Controls, Content, and Cohesion

Real-Time Controls, Content, and Cohesion in Ashes of the Singularity II Wishlist Ashes II In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once. That’s the basic gist, but it’s not the whole story. All the way back to some of the earliest real-time games, we had some unique control schemes. In... [read more]

7/1/2026 By Oxide_BrettN in Ashes Dev Journals

Ashes II Video Blog: Region Resources

Region Resources in Ashes of the Singularity II Wishlist Ashes II See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and why grabbing the richest spots in the contested middle of the map is a real risk and reward call.  [read more]

6/24/2026 By wasabi_md in Ashes Dev Journals

New Issues Update: The Political Machine 2024 Gets a 2026 Refresh

"New Issues" Update for The Political Machine 2024 Now Available Get Political Machine 2024 The political landscape doesn't stand still, and neither should your campaign strategy. We've added six new issues to the game reflecting the biggest political battles dominating the headlines right now. New Issues: ICE Raids and Enforcement: Workplace raids, courthouse arrests, fast-track deportations. Is this restoring the rule of law or federal overreach? Voters have strong opinions. S... [read more]

6/24/2026 By wasabi_md in Political Machine News

Star Control: Origins - Localization Update Now Available

Localization Update for Star Control: Origins Now Available Get Star Control: Origins We've done a comprehensive pass on localization across all supported languages in Star Control: Origins. Translations have been improved and refined in German, Finnish, French, Italian, Norwegian, Portuguese (Brazil), and Simplified Chinese, covering dialog, galaxy object names, and DLC Earth Rising strings. If you've been playing in any of these languages and noticed lines that looked off, there's a g... [read more]

6/24/2026 By wasabi_md in Star Control News

GalCiv IV: They're Not Squatters

Dev Journal #120: They're Not Squatters Wishlist Federations & Empires When a civilization chooses the Oligarchy government type, they get a “hero ship” and we originally called them squatters. The ship gets a special ability to go around to class 0 planets and claim them as collateral, which they use to purchase investments that get added to their portfolio. When investments mature, they provide a new executive order for the player. For example, Dumping Rights lets you flood a targe... [read more]

6/18/2026 By Frogboy in GalCiv IV Dev Journals

Elemental: Reforged v1.2 Update Now Available

Elemental: Reforged v1.2 Update Now Available Get Elemental: Reforged | Full Changelog Below The v1.2 update for Elemental: Reforged is now available. This release is focused on stability, AI improvements, and an overhauled loot system for the base game and gameplay updates and bug fixes for Treasures of Magi. Smarter AI AI now pushes back against runaway leaders, founds more cities on large maps, uses potions and scrolls in battle, and makes smarter spell targeting decisions. Overhau... [read more]

6/18/2026 By wasabi_md in Elemental News

Galactic Civilizations IV v3.31 Now Available

Galactic Civilizations IV v3.31 Now Available The v3.31 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports. Get GalCiv IV   |  Changelog Below Stability Several crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer, and during turn rollover or autosave around the s... [read more]

6/18/2026 By redskittlesonly in GalCiv News

Ashes II Video Blog: Turinium Victory

Turinium Victory Mode in Ashes of the Singularity II Wishlist Ashes II In this dev journal, we're taking a look at the Turinium Victory condition coming to Ashes of the Singularity 2. It's a returning win condition from the original game where teams compete to hold Turinium generators and accumulate points, giving you a way to end matches without having to hunt down every opponent on the map. We walk through a live match, break down how generator placement works, and show off the customiza... [read more]

6/17/2026 By wasabi_md in Ashes Dev Journals

v2.1 Update for Ara: History Untold Now Available

Ara: History Untold v2.1 Update Adds National Crafting Policy System, Now Available Update addresses the most-requested change since launch by letting players set their empire's crafting priorities at the nation level Get Ara: History Untold  | View the Changelog Stardock Entertainment and Oxide Games, in partnership with Xbox Game Studios, released the v2.1 Update for Ara: History Untold today, introducing a new National Crafting Policy System that addresses the most-common... [read more]

6/11/2026 By wasabi_md in Ara: History Untold News

Sins of a Solar Empire II v1.61 'Prelude' Update Is Live

Sins of a Solar Empire II v1.61 'Prelude' Update Is Live Get Sins II   |  View Changelog Below We've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller, focused v1.61 in the meantime. This one is about making the AI a sharper opponent. AI players now survey the planets they own based on difficulty, and we've adjusted their bonus modifiers to cle... [read more]

6/11/2026 By redskittlesonly in Sins of a Solar Empire News

Video Dev Journal: Sovereign Echo on Defenses & The Pirate Galleon | Sins of a Solar Empire II

In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and improve defensive play by adding in new abilities for each. He also shares information on the Pirates and the new Pirate Galleon added to the game a few months back. [read more]

6/10/2026 By PixelProphet in Sins Dev Journals

Ashes II Video Blog: HQ Upgrades

HQ Upgrades in Ashes of the Singularity II Wishlist Ashes II This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's headquarters can now be upgraded twice, and the final tier adds a unique turret that fits the faction's identity. The UEF gets a rail gun that hits incredibly hard against armored targets, the PHC Nexus gets area-of-eff... [read more]

6/10/2026 By wasabi_md in Ashes Dev Journals

Ashes II Dev Journal: Unit Production Feedback Updates

One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become obvious that we need to continue to improve the visibility into what is being produced, where units are being built, and how production queues are progressing across their production pipelines. As we continue to work on ways to address this feedback, we've have implemented ... [read more]

6/4/2026 By Oxide_BrettN in Ashes Dev Journals

GalCiv IV Dev Journal #119: Spring Status Report

It has been a busy Spring. The Galactic Civilizations community has posted vast amounts of suggestions, requests and just generally amazing feedback. There really should be a study on why 4X game communities are just, well, they really are just the best. The new expansion, Federations & Empires is pretty closely tied with version 4.0. That’s because version 4 supports the new government system and the base government, Colonial Charter, comes with the game. This will be good ne... [read more]

6/4/2026 By Frogboy in GalCiv IV Dev Journals

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