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Announcing: Massive Scale RTS Game Ashes of the Singularity II

Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover Wishlist Ashes II Now Stardock and Oxide Games today announced Ashes of the Singularity II , the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale,... [read more]

8/6/2025 By redskittlesonly in Stardock Entertainment Announcements

Ashes II Dev Journal #1: Welcome to Ashes of the Singularity II

Welcome to Ashes of the Singularity II Wishlist Now Reaching the stars will take more than just energy; it will take intelligence. Turinium became the currency of intelligence, for both sentient and non-sentient computing alike. Could most of mankind be content with merely possessing superhuman intelligence, rather than true omniscience? Yes. But could all of mankind? No. Welcome to Ashes of the Singularity II , a real-time strategy game about epic warfare over... [read more]

8/6/2025 By Oxide_BrettN in Ashes Dev Journals

v1.43 Objective Reality Update Now Available for Sins of a Solar Empire II

"Objective Reality" Update Brings Missions, Visual Enhancements, and New Gravity Wells Get Sins II Now   |  Full Changelog The latest update for Sins of a Solar Empire II, version 1.43, titled "Objective Reality," introduces several key changes aimed at enhancing the gameplay experience for both newcomers and seasoned players alike. A New Mission System for Learning and Rewards This update introduces a new mission system designed to help players learn the game without ... [read more]

7/31/2025 By redskittlesonly in Sins of a Solar Empire News

Sins II Dev Journal: Combat Geometry Pt. 2 - Missiles and Point Defense

Today we’re continuing our series about combat geometry with our resident Sins designer, Conor Harris (Sovereign Echo). Missiles are a unique weapon in Sins of a Solar Empire 2. They are closer to a unit in many respects, with distinct interactions at both the physics simulation and mathematical damage layers of the combat system. As with the previous Combat Geometry dev diary , we will begin with an obvious yet an important statement: Missiles must strike their target in order to d... [read more]

7/30/2025 By Unikraken in Sins Dev Journals

Dev Journal #3: What's Next for Ara: History Untold?

Ara: What’s Next? Last month’s release of Version 1.4 seemed to be well received. It marked the first update since we assumed responsibility for Ara: History Untold so we were pretty excited and nervous. It’s been a great experience! The teams at Oxide and Microsoft have been wonderful to work with and now we’re ready to start talking about what’s next. Who are you? You probably don’t know me but I know you. Or at least, I’d like to thin... [read more]

7/28/2025 By wasabi_md in Ara: History Untold Dev Journals

Epic Fantasy Strategy Game, Elemental Returns as Elemental: Reforged

Stardock Entertainment announced today Elemental: Reforged , a definitive re-imagining of the ambitious fantasy 4X strategy series Elemental . Integrating the strongest elements from Elemental: War of Magic , Fallen Enchantress , and Sorcerer King , Elemental: Reforged finally brings to life the comprehensive vision originally set out nearly two decades ago. First conceived in 2008 following Stardock’s successes with Galactic Civilizations II and ... [read more]

7/24/2025 By redskittlesonly in Stardock Entertainment Announcements

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