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GalCiv IV: Supernova Dev Journal #42 - Spotlight on the Yor Singularity

Perhaps one of the most terrifying ideas to come out of science fiction is the concept of an artificial lifeform bereft of compassion, basic human morality or sentimental feeling, driven to replicate itself to the ends of the galaxy, and crush or assimilate anything standing in its way. The Yor Singularity are certainly one of the most unique threats amongst the many cosmic horrors lurking in Galactic Civilizations series, and while they’ve always had their own playstyle to match their them... [read more]

1/15/2024 By BATTLEMODE in GalCiv IV Dev Journals

Vasari Exodus: Invaders from the Dark Update - Sins of a Solar Empire II

The Vasari Exodus: Invaders from the Dark Update Now Available Unleashing Mobile Civilization Capabilities, Planet-Devouring Resource Tactics,  the Formidable New Starbase and Exodus Titan The Vasari Exodus isn't just another faction; it represents a fundamental shift in gameplay. With the ability to become a fully mobile civilization, the Vasari Exodus challenges conventional tactics and strategies. Once players unlock the necessary technology, they can mobilize their entire ... [read more]

1/11/2024 By redskittlesonly in Sins II News

GalCiv IV: Video Dev Blog #11 - Your Opening Moves

4X Strategy Games: A Deep Dive into Galactic Civilizations IV: Supernova for Beginners I've seen my fair share of strategy games, but few genres offer the depth and complexity of a good 4X title. These games, known for their emphasis on eXploration, eXpansion, eXploitation, and eXtermination, demand a strategic mind and a willingness to immerse oneself in the intricacies of empire-building. However, this complexity can be daunting for newcomers, and even seasoned 4X aficionados may need tim... [read more]

1/10/2024 By redskittlesonly in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #41 - Managing a Large Game

A common complaint found in the 4X genre among its player-base, old and new, is that eventually their large and expansive empire becomes a chore to manage, with many military units to individually control and too many colonies or cities to build, leading to the player losing their connection with the game as it begins to feel more like work than play. We still see some complaints about this in our games too, and while we’re not claiming to have solved the issue forever in the GalCiv series, ... [read more]

1/8/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #40 - Return of the Korath

I hope by now that you’ve all had a chance to check out both the free v2.2 Ethnology update, which brought in a host of new features (including a greatly improved and better looking user-interface) and the first paid content DLC for Galactic Civilizations IV: Supernova: Tales of Centauron . Frogboy and I have detailed the highlights of the v2.2 update in the past three developer journals, so today we’re going to take a quick look at the Return of the Korath mission included with Tales ... [read more]

1/3/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV v2.2 Holiday Update

Hat tip to @Cephandrius for sending us his saved game. There was a case where you could get a stuck AI turn because it assumed it would always be able to build a designed ship. But in 2.2, we introduced the concept of the AI building the BEST ship even if it couldn't be built right then. So in rare cases, the AI wouldn't have any ships it could build. This update fixes it. And since we were fixing that bug, we decided to include something many of you have asked for: Better map generation. Thi... [read more]

12/27/2023 By Frogboy in GalCiv IV News

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