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Now Available: v1.33 for Sins of a Solar Empire II

v1.33 brings improvements to the AI, more sound effects for the Advent, and a much-requested save system enhancement Get Sins II Now This month, the development team for  Sins of a Solar Empire II  has released version 1.33, a smaller update that brings a few key enhancements to the game. While the changes may not be revolutionary, they address community feedback and focus on improving the overall gameplay experience. One of the most notable features in this update is the r... [read more]

2/26/2025 By redskittlesonly in Sins of a Solar Empire News

Launch Livestream: "Tales of the Arnor" DLC for GalCiv IV

Join Us for Our "Tales of the Arnor" Livestream Event Mark your calendars | Learn More     Join us as we dig deep into the gameplay and lore of the newest DLC for Galactic Civilizations IV, Tales of the Arnor! 📅 Thursday, February 27th at 1:00pm EST 📍 Location: Galactic Civilizations IV Steam Page   What to Expect Explore the Legacy of the Arnor Campaign: Embark on the Tales of the Arnor campaign to uncover the lost history of the Arnor a... [read more]

2/20/2025 By wasabi_md in GalCiv News

GalCiv IV: Supernova Dev Journal #95 - Tricks of the Nyx

Last week we took a look at Tales of the Arnor and what it adds in general. Today, we’ll focus a bit more on the Nyx themselves, and their unusual playstyle. Galactic Civilizations features many weird and wonderful different intergalactic species for you to play as in your efforts to conquer the known universe and become the one true ruler of them all. Without counting the myriad player-made AlienGPT creations out there in the wild right now, with Tales of the Arnor and the introduction ... [read more]

2/20/2025 By BATTLEMODE in GalCiv IV Dev Journals

Video Blog: Your Opening Moves Pt. 2

Tips and Tricks for Sins of a Solar Empire II: Mastering the Early Game Welcome, fellow space strategists! If you’ve just embarked on your journey in Sins of a Solar Empire II, you’re in for an exhilarating ride as you forge the foundations of a galaxy-spanning empire. In this post, we’ll delve into critical strategies for navigating the early game and setting yourself up for success. Let’s jump right in!     The Crucial Early Game Decisions The... [read more]

2/19/2025 By wasabi_md in Sins Dev Journals

GalCiv IV: Supernova Dev Journal #94 - Sneak Peek: Tales of the Arnor

Tales of the Arnor is Stardock’s latest exciting DLC for Galactic Civilizations IV: Supernova, focusing on events that occurred way back in the history of the Galactic Civilizations universe. Over the past few weeks, Frogboy has posted several developer journals teasing the extensive lore he has written surrounding the birth of the Nyx so I won’t cover that again. Instead, I’ll be going over a quick gameplay overview to show what content this adds to your Galactic Civilizations games! ... [read more]

2/13/2025 By BATTLEMODE in GalCiv IV Dev Journals

Sins II: Behind the Scenes - The Nuances of Hardpointing

The primary 3D artist on Sins II’s development team, Paul Kiesling (Set), was kind enough to swing through this month to provide a “short” explanation on how we hardpoint assets to get them properly working in Sins2. Enjoy! Let's say you have a finished good-looking ship model; how do you make it work in game? We must hardpoint the ship so that the game has the necessary location data of where to put turrets, fire torpedoes, or prop effects. Let's start with getting your shi... [read more]

2/12/2025 By Lord_Set in Sins Dev Journals

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