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GalCiv IV: Supernova Dev Journal #68 - Economy Primer

Building a strong economy is a foundational aspect of all 4X games, regardless of your overarching aims in that particular campaign: whether you’re racing for a technological victory by researching the most advanced technologies, or raising an unstoppable military juggernaut to crush your enemies with, “the sinews of war are infinite gold” to quote Cicero. Or, in the case of Galactic Civilization’s IV: Supernova, infinite credits. And even that timeless wisdom doesn’t quite do things justice ... [read more]

8/6/2024 By BATTLEMODE in GalCiv IV Dev Journals

Steam Launch Livestreams for Sins II

Join Us for Our Steam Launch Livestream Event Mark your calendars   |  Wishlist Now We are thrilled to announce that we will be hosting a special livestream to celebrate the launch of our game on Steam! 📍 Location: Sins of a Solar Empire II Steam Page   📅  Thursday, August 15: 9am - 11am ET 1pm - 3pm ET 3pm - 6pm ET 📅  Friday, August 16: 1pm - 3pm ET 3pm - 6pm ET 📅  Saturday, August 17: 9am - 11am ET ... [read more]

8/2/2024 By redskittlesonly in Sins II News

Digital Unicorn: DBusiness talks Stardock System's history and growth

As a developer of productivity software and video games inPlymouth Township, Stardock Systems Inc. is no longer ‘themost famous company you’ve never heard of. by Ronald Ahrens One day last spring, Brad Wardell found himself in suburban Baltimore for some meetings when he joked about video conferencing being bad for his step count. Wardell, founder, president, and CEO of Stardock Systems Inc. in Plymouth Township, was visiting Oxide Games, a Stardock subsidiary in Timonium, M... [read more]

8/1/2024 By jaynacue in Stardock Entertainment Announcements

Steam Launch Date Announced for Sins II

Launching on Steam August 15, 2024 Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more. Wishlist Now A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a S... [read more]

8/1/2024 By redskittlesonly in Sins II News

Sins II: Dev Journal 18 - The Factions of Sins

In the vast, war-torn universe of Sins of a Solar Empire II, three distinct factions vie for dominance: the Trader Emergency Coalition (TEC), the Vasari Empire, and the Advent Unity. Each faction boasts a rich history, unique technological advancements, and a compelling narrative that shapes their strategies and cultures. Here's a concise look at the lore behind these three formidable factions. The Trader Emergency Coalition (TEC) History and Formation: The TEC was born out of necessi... [read more]

7/24/2024 By redskittlesonly in Sins II Dev Journals

GalCiv IV: Supernova: Dev Journal #67 - Plan Your Research

To follow on from our previous developer blogs aimed at onboarding new players into our flagship turn-based space 4X game, Galactic Civilizations IV: Supernova, this week I thought we’d have a look at a simple system you can use to select a plan of technological development that will best fit your current game situation. Technology, from a top down perspective, is pretty easy to understand in Space 4X: you generate some kind of research resource, in GalCiv ours is conveniently called Rese... [read more]

7/24/2024 By BATTLEMODE in GalCiv IV Dev Journals

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