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GalCiv IV Dev Journal #9 - Onboarding

The process of getting a new player into your game and making that process an enjoyable experience can be the difference between success and failure for your game.  If you make a game for a publisher, you can assume there will be a milestone that involves the onboarding.  Let’s take a look at how GalCiv IV does it and what has changed since GalCiv III. Title Screen We went through many iterations for the title screen.  How many buttons should there be? Which buttons sh... [read more]

10/4/2021 By Frogboy in GalCiv IV Dev Journals

The Yor is back in the latest update to GalCiv IV

v.55 is Now AvailablePlay as the Yor Our first non-organic species. The Yor have no growth rate and don't require food. Instead, they manufacture their population as other species manufacture buildings. They can also colonize a variety of worlds that can't sustain organic life right from the beginning of the game. Their citizens start out with generally weak stats, but they have access to unique technologies that upgrade the capabilities of all of their citizens and can make them very stro... [read more]

9/23/2021 By redskittlesonly in GalCiv IV News

Ashes of the Singularity: Escalation - Core Worlds DLC Adds New Maps Based on Real-World Locations

New Core Worlds DLC Adds New Maps Based on Real-World Locations Get it on Steam | Get it at StardockStardock released the Core Worlds DLC for Ashes of the Singularity: Escalation today. The DLC adds new asymmetrical maps based on real-world geographic locations and distributes resources to offset the geographical disadvantages on each battlefield.  Each map is of varying size and have metal and radioactive resources distributed in a way that off... [read more]

9/8/2021 By Tatiora in Ashes of the Singularity News

Ashes of the Singularity: Escalation v3.1 Optimizes Game with Faster Load Times and Major Balance Updates

Ashes of the Singularity: Escalation, Now with Faster Load Times and Major Balance Updates View the full changelog below!Stardock’s massive-scale real-time strategy game received an update today that reduces load times and improves combat balance and visuals. Ashes of the Singularity: Escalation takes place in a post-technological singularity world where sentient AI, known as the Substrate, are in a war of annihila... [read more]

9/8/2021 By Tatiora in Ashes of the Singularity News

Dev Journal: The Core Worlds for Ashes of the Singularity: Escalation

We’re working on a new map pack called The Core Worlds.  They started out based on real world locations and have been subsequently balanced.  Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical.  This means that the map positions - both in terms of geography and resources - are different from player to player.&... [read more]

9/7/2021 By Frogboy in Ashes Dev Journals

Stardock updates its fantasy civilization game, Fallen Enchantress: Legendary Heroes, with new quests, champions, performance updates and bug fixes

Fallen Enchantress: Legendary Heroes Version 3.0 arrives!Version 3.0 of Stardock's fantasy civilization style game, Fallen Enchantress: Legendary Heroes gets updated to add more quests, heroes, city upgrades and general performance and stability improvements.Conquer your enemies and explore the world of Elemental in Fallen Enchantress: Legendary Heroes! We've updated this beloved classic with a new Tower of Knowledge faction structure, some highly requested AI improvements, and some perform... [read more]

9/1/2021 By Tatiora in Elemental News

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