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GalCiv Journal: May 2017

Published on Sunday, May 14, 2017 By Frogboy In GalCiv III Dev Journals

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Long ago there was Galactic Civilizations II, Galactic Civilizations II: Dread Lords, Galactic Civilizations II: Dark Avatar and Galactic Civilizations II: Twilight of the Arnor. 

While Twilight of the Arnor is often considered the best of the GalCiv II series, for many it was really Dark Avatar that took GalCiv II from being a good to a great game.

This month, we released the second expansion to Galactic Civilizations III. Crusade is a similarly major change to the base game's replayability.

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The Penrose Collective, Nomads of Io

Published on Wednesday, May 10, 2017 By Zultar327 In Offworld Dev Journals

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The promise of a new theater of capitalism has brought new competitors with it. The first of these is The Penrose Collective (also known as "Nomads"), a ragtag community brought together under the unifying leadership of Ezra Hoang. This group’s atypical practices have allowed them to find a place in the still young solar economy.

 

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GalCiv III: Crusade - Ludicrous Game

Published on Sunday, May 7, 2017 By Frogboy In GalCiv III Dev Journals

The expansion pack to Galactic Civilizations III, Crusade, adds a new multicore job system for handling turns.  This means that turns are dramatically faster late game. 

When Crusade first game out, people asked for even bigger maps.  So the first update (due this week) has them.

Now, I don't recommend this map size.  I don't personally play it at this map size (or insane before it).  But many people really love these crazy large maps.

So here's a game of AI vs. AI I'm using for testing. 

Be warned: It uses 15 GIGABYTES of memory and is pushing my 10-core PC pretty hard.  At this size, turn times are not going to be fast.  In the map I'm playing, there are 64 players.  If you figure that each player is able to move in just 1 second, that's still a minute per turn and 1 second would be really fast given the size.

With those caveats, let's take a look..

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OTC's Anniversary, an Update for Returning Players

Published on Wednesday, May 3, 2017 By Zultar327 In Offworld Dev Journals

Hello everyone, and welcome to another Dev Journal. Jupiter’s Forge development continues, but this week we’re going to take a break from talking about it. This is because we’ve seen many returning players coming back to OTC, and given that we’ve just celebrated Offworld’s first anniversary this past week it seemed like a good to time to catch them up on some of the major changes we’ve seen this year.

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