SuperMelee Duration Limitation
Published on Wednesday, November 9, 2016 By
Since it was announced that the screen warp effect could very well be present in the build that we get in January, fast ships will have a significant advantage in prolonging match duration. This is good for combat, but it opens up room for trolling exploits. Nothing is going to force me to engage you, and you are going to be upset with me.
What steps can be done to limit the duration of a 1v1 battle?
Should there be a time limit? If so, what determines the winner?
Should there be another time-based effect such as gradual ship damage or a gradual normalization of ship speeds (fast ships get slower)?