Star Control
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V0.69 Update 11/14

Published on Tuesday, November 14, 2017 By shaw In Founders Starbase

Hey Folks!

Please check out the latest changes to gameplay and bug fixes below:

Gameplay

  • Homing missile damage reduced from 15 to 12
  • Homing missile max turn rate reduced from 120 to 30
  • Gravity field system has different physics at 10% of the planet's radius to simulate the magnetic field of planets. The effect is that ships are more likely to not hit the planet.
  • Slight HP increase based.
  • Gravity exponent reduced from 1 to 0.75 power
  • Balance pass on weapon modules and hull sizes.
  • Changed the custom hull sizes to better match the sizes of the core ships.
  • New bullet for Scryve Scout (now purple, lasts a little longer, doesn't have as fast of a firing rate)
  • Player 2 now will always have purple engine trails.  Because nothing says "bad guy" like purple energy.    
  • Modders!  We've moved all projectile/beam blueprints out of the ship xml files and into the big projectile/beam file.  Otherwise, weapons and components are tied to specific ships which is a bad thing(tm).

MP

  • Peer now sees the host's ship explosions
  • Fixed a rare case where the camera would be locked at the start of match.
  • Fixed several cases where sound weren't be played on the peer

UI

  • Renamed Super Melee to "Fleet Battles"
  • Game play select screen: Renamed "Friends" to "Custom match"
  • Fleet Setup: Press "start" on a controller will now start a match
  • Increased font size on the Melee HUD
  • In single player, you can select your ship or surrender using the controller.
  • Implemented a "Give Feedback" button on the main menu that links to the Star Control forums
  • Sound balance updates to ship weapons
  • Set default audio levels to 50% when Settings.ini not found

Bugs

  • (updated 11/15) Fixed a problem that would cause the turn animation to glitch on the peer in multiplayer
  • Fixed an issue where if you named a fleet, it would save it as the old and new name together
  • Matches will not start until both the player and enemy ship are loaded.  Previously,  the match would go for a few seconds with invisible ships.
  • Another fix to prevent particles from stacking up while pausing the game or going to the crafting menu.
  • The AI will no longer fly around while you're picking your ship.