Feedback
Published on Thursday, November 16, 2017 By
I clicked on the Feedback link in the Fleet Battles beta so here goes...
First of all I am not someone who played Star Control 1 or 2 so please take that into account when evaluating whether this is of value. I tend to prefer space 4X games where real-time battles are either non-existant or pausable. I really stuggle with this one - as in I haven't been able to beat the lowest AI in any one-on-one battle. So this really isn't something I'm enjoying at all - sorry. I'm hoping that the full game won't be reliant on these sort of battles and that the 4X component will be stronger.
So given that I am probably the worst 'fit' for a game that relies on quick reflexes and dexterity, what would I like to see changed?
1. A way to control the speed of the game itself. It plays 2 or 3 times faster than I can cope with. I'll never play this multiplayer so I will never be wanting to improve in a way that would need me to play at this pace. The original games are from my vintage so I'm guessing the game may attract older gamers like me - so I'm thinking I won't be alone with this pacing issue.
2. Change the controls from W being thrust, S being stop, and A and D being rotate and instead use the mouse for rotation and the WASD keys for movement in the cardinal directions.
3. Allow the battle be pausable. (Space key?)
4. Visually the ships look too small on the battle screen so it isn't very immersive. I'd be expecting scales that don't get smaller than a typical scrolling-shooter. I really like the art style a lot so it is a shame that this is lost in the battle.
As I said, I'm not the core market for a game with these sort of mechanics so please take my feedback with a grain of salt.