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Fleet Battle Beta 0.71: Welcome the Phamysht! (Released 11/30)

Published on Thursday, November 30, 2017 By shaw In Change Logs

Hello!

As a special post-Thanksgiving treat, we are releasing a new ship from the Phamysht!  They would consider it rude if you didn't allow them to eat you.  We have also done a game balance tune up and fixed bugs.  Read below for details.  

Summary

  • Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
    • Charbroiled - Single-fire shot that roasts enemy ships. 
    • Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for "dinner." 
  • Gameplay balance pass based on community feedback
  • Player-created ships are much peppier now 
  • Bug fixes 

Changelog

Gameplay

  • Arena:
    • Reduced asteroid damage
    • Increased arena size from 45 to 60
    • Decreased max separation from 45 to 40
    • Planet made slightly smaller, gravity radius increased.
    • Custom ships: reduced physics drag so they behave more like the core ships. 
  • Drenkend 
    • Drag increased from none to 0.1
    • Max Speed reduced from 6 to 4.5
    • Turn rate reduced from 120 to 60
    • Boarding party speed increased from 3 to 5.5
    • Boarding Ships are easier to pick up 
  • Earthling Ship: The Nuclear Missile is now destroyed by AOE weapons. 
  • Jeff is more aggressive
  • Menkmack: Mine radius reduced
  • Mowlings: Beam Carver damage significantly increased.
  • The Measured
    • Renamed weapon from "Paperwork" to "Red tape"
    • Updated the weapon effect 
    • Red tape duration increased from 10 to 120 seconds
    • Increased cooldown time between allowed Demotivator bursts.
  • Trandals: Increased collision area to better match the ship.
  • Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
    • Charbroiled - Single-fire shot that roasts enemy ships. 
    • Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for "dinner." 
  • Scryve Scout 
  • Speed reduced from 9.5 to 4.5
  • Turn radius reduced from 360 to 240
  • Point cost reduced from 8 to 7
  • Health reduced from 27 to 15
  • Tywom: Turn rate reduced from 240 to 180

MP 

  • Ships are no longer occasionally invisible. Wasn't fair to the other life-form
  • Asteroids are better synced between peer and server. 
  • Enemy's ship trails now always show the correct color
  • Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason. 

UI

  • Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
  • Scale sliders in the Ship Design Editor now display as ratios of 100%
  • Changed "Earth Ship" to "Earthlings Ship"
  • Added word wrap to the Upload Design dialog in Crafting menu
  • Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions) 
  • The '+' button no longer appears if your fleet was full.

Bugs 

  • Addressed several cases where the audio wasn't playing correctly on the peer.
  • Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
  • Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
  • Added sounds for the Drenkend and Jeff.
  • Fixed pink edges on the arena planet on NVIDIA cards.
  • Weird characters won't prevent you from saving your ship designs.
  • Pressing "start game" while dragging a ship no longer crashes.
  • Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
  • Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
  • The Measured will no longer fire only in one direction if the ship isn't moving.