Star Control
Store

Fleet Battle: Obstacles

Published on Thursday, March 8, 2018 By Pyro411 In Founders Starbase

To expand upon the ideas on wreckage being in fleet battles which can be found here...
https://forums.starcontrol.com/487617/page/1/#3706486

I propose the following items being added as well.  -- All to be configurable and/or random occurrences within a battle.

  • Planetary defenses that attack anything within range, for example an outer ring being the max distance for an Earth Missile, and an inner ring for point defense lasers.
  • Black holes with various ship components in the accretion disk, some active others not, active parts will attack indiscriminately.
  • Wormhole destruction causing an instant ship destruction... if an opposing enemy detonates a weapon within X of the other ship entering the wormhole, instead of exiting safely the ship would be destroyed and debris would litter the exit point
  • Wormhole ejections:  Asteroids, Comets, rogue missiles, debris, pirates, etc
  • Hostile fleets hiding in the Asteroid belts:  Pirates / Slavers / Alien vessels not found in either fleet / random player ship(s) approved by Stardock's design team
  • Gravity well explosion(s): If the planet/moon/etc takes too many hits it could fracture and/or explode expelling debris in all directions at different speeds and max distances

 

The ultimate goal would be to be able to add difficulty and unknown variables to Fleet Battle matches