Founders Chapter 1 Update -- August 17th
Published on Friday, August 17, 2018 By
Hello everyone,
We continue to polish and update the game as we get closer to release. Here are some of the updates we've made to Chapter One:
Audio
- Added hundreds of lines of new VO
- Cleaned up Fleet Battles weapon SFX
- Pass on balancing Fleet Battles weapons. Also, changing weapon sounds to play the correct sounds.
- First shot in a battle is no longer always too quiet.
- Pitch fixes for Wymdoo in Chapter 1 dialog. Should fix up the VO where his voice gets deeper suddenly.
Graphics
- Improved shading quality for Leader Scenes
- Added more variety to weapon VFX
- Improved planet graphics performance especially on densely decorated worlds
- Reduced polycount on some of the props.
UI
- Sector map drag movement is now 1:1 with the mouse
- Additional controller support for different menus
- Crew bar size is now correct so when you have 100/100 crew it no longer has extra bits on the end due
- Fuel bar when you have lots of fuel capacity now fits on the starbase screen by scaling proportionally when too large
- Updated tooltips for crew and fuel
- "Fleet management" is now a top level menu item on the starbase screen
- Updated Training Officer Portrait
- The Briefing monitor looks more realistic
- Moved the first officers' dialog box to the top of the screen
- Spacebar closes dialogs when they're finished
- Displaying tooltips for weather/toxic/heat damage
- Added a pulsing red alert to the fuel gauge when you fall below 10% fuel, and to the cargo meter, when you rise over 90% capacity.
Balance
- Increased energy consumption of Drenkend Plasma shot
- Balanced critter sale prices
- Destructible rocks give out more varied stuff.
- Iterating on Earthing Cruiser Main Weapon
- Reduced strength of fleet deflection mark 2 and 3. It is now impossible to stack over 75% total deflection.
- Improved Singularity Nuke Weapon. Now has tracking, more range, less energy cost and more direct hit missile damage.
- Balance pass on ship components
- Lowered Health of Scryve Interceptor and replaced Flak Cannon
- Rover slowed down a tiny bit.
- Callisto doesn't have Tzo crystals anymore
Gameplay
- Added Steam achievements
- Improved AI behaviour of some weapons to reflect their attack range.
- Scryve Probe has a new quick-fire bolt
- Critters spawn more reliably now
- Shrunk the Training arena for the targeting trial and removed ion storms and pickups form it
- Removed ion storms form the combat trial
- Removed several Commander dialog branches that let to confusing dead ends or orphaned content
Bugs
- Fixed numerous typos
- Fixed several problems with objectives not be marked as being completed.
