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Game Crashes at Launch

Published on Monday, March 1, 2021 By SC_Shaggy In Star Control Tech Support

I know that I am "late" getting this game, but I am hoping that someone can assist.  I have a crash at launch.  Here is my runlog.txt:

 

Star Control RunLog.txt
Build description: v1.43 (CL77154) - FinalRelease - CookAssets=Off - NetworkAPI=Steam - DX11  - OptimizeNitrousLibsForDebug=OFF
User: shagena
INISettings:etermineVRAM dedicatedVideoMemory 4002MB dedicatedSystemMemory 0MB sharedSystemMemory 3793MB vendorID 10de deviceID 1401
 --- Settings ---
Game Window: 1920 x 1080
Scale UI to 1080: 1
Borderless: 0
Fullscreen: 1
MSAA Samples: 2
Detail: 2
Shadow Detail: 2
vSync: 1
Framerate Limit: 144
BG Framerate Limit: 30
Async Compute: 0
Master Sound Volume: 0
 ----------------
Aftermath initialized!
Graphics error at D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp@2554.

Assert Fail: getDataResult == GFSDK_Aftermath_Result_Success File D:\StarControl_BM\Main\Libs\Graphics\aftermath\d3d11_aftermath.cpp Line 115
Aftermath dump was triggered!

Current GPU state:
The GPU is still active, and hasn't gone down.

Immediate context state: Invalid state(Did not reach any EventMarker API yet)

Assert Fail: 0 File D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp Line 2554
Assert Fail: hr == S_OK File D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp Line 2556
Graphics error at D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp@2554.

Assert Fail: getDataResult == GFSDK_Aftermath_Result_Success File D:\StarControl_BM\Main\Libs\Graphics\aftermath\d3d11_aftermath.cpp Line 115
Aftermath dump was triggered!

Current GPU state:
The GPU is still active, and hasn't gone down.

Immediate context state: Invalid state(Did not reach any EventMarker API yet)

Assert Fail: 0 File D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp Line 2554
Assert Fail: hr == S_OK File D:\StarControl_BM\Main\Libs\Graphics\windows\GraphicsWindows.cpp Line 2556