Derek Paxton explains why 64-bit gaming is a big deal
Published on Thursday, November 7, 2013 By abiessener In GalCiv III Dev Journals
Stardock Entertainment VP and Legendary Heroes designer Derek Paxton spoke to Rob Zacny at PCGamesN at length about how 64-bit strategy gaming takes the shackles off of modders and designers, among other things.
“If I know that my game is going to support 32-bit, some people are going to play my game in 32-bit mode. I know that I can’t design more stuff in my world, no more can be accessed at once than what fits on a 32-bit amount of memory, which is about two gigs. ....You can never go outside of those boundaries,” Paxton says.
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