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Gameplay, crash

Published on Tuesday, June 5, 2018 By Suranappar_Wottan In Legendary Heroes

I recently installed Fallen Enchantress - Legendary Heroes again to revisit and play they game.

But, sadly after some play it keeps crashing at about every fifth turn.

 

[debug.err]

 

DebugMessage:  Version 2.1 last updated on: 06-05-2018 16:55

DebugMessage:  Entering WinMain

Debug Message:  Command Line: 

DebugMessage:  *********DXDiag info follows.*********

System Info

Time: 6/5/2018, 18:04:24

DirectX Version: DirectX 12

Machine Name: DESKTOP-U75NJ36

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17134.rs4_release.180410-1804)

Languages: Swedish (Regional Setting: Swedish)

System Manufacturer: System manufacturer

System Model: P5K Premium

BIOS: BIOS Date: 12/17/08 09:25:00 Ver: 08.00.12

Processor: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz

Physical Memory: 6144MB RAM

Page File: 5791MB used, 2785MB available

Windows Dir: C:\Windows

 

 

Display Info

Display device 1:

Device Name: \\.\DISPLAY1

Card Name: NVIDIA GeForce GT 730

Manufacturer: NVIDIA

Chip Type: GeForce GT 730

DAC Type: Integrated RAMDAC

Key Device: Enum\PCI\VEN_10DE&DEV_1287&SUBSYS_128710B0&REV_A1

Display Memory: 4095 MB

Current Display Mode: 1680 x 1050 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Max Resolution: Unknown

Driver Name: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll,C:\

Driver Version: 24.21.0013.9793

Driver Date: 2018-05-22 02:00:00

DirectX Acceleration Enabled: Yes

 

 

 

Sound info

Sound device 1:

Description: Högtalare (Z Cinéma)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: USB\VID_046D&PID_0A0F&REV_0070&MI_00

Manufacturer ID: 65535

Product ID: 65535

Driver Name: USBAUDIO.sys

Provider: SRS Labs, Inc.

Driver Version: 6.02.17134.0001

Driver Date: 2007-08-15 00:00:00

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Digitalt ljud (S/PDIF) (High Definition Audio Device)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_1043829B&REV_1004

Manufacturer ID: 1

Product ID: 65535

Driver Name: HdAudio.sys

Provider: Microsoft

Driver Version: 6.02.17134.0001

Driver Date: 2018-05-20 00:00:00

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

 

 

DebugMessage:  *********END dxdiag info.*********

DebugMessage:  Using 2 samples for multisampling.

DebugMessage:  Game Resolution: 1680 x 1050 (windowed mode)

DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GT 730

DebugMessage:  Presentation Interval: Immediate.

DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.

DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.

DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************

DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.

DebugMessage:  Bump mapping is supported.

Debug Message:  Device is now ready

Debug Message:  GFX-THREAD: DISABLED

DebugMessage:  Border size reported as 6 by 29

DebugMessage:  Shell initialization complete

Debug Message:  DXAtlasWin.exe /w 1024 /h 512 /OUTPUTDIR "C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\" /SCREENPATH "E:\Spel\Installerade\Steam\steamapps\common\FE Legendary Heroes\screens" /FORCEREGEN 0 /ATLASNAME atlas

DebugMessage:  ***** Initializing Game *****

DebugMessage:  Loaded font Arial-13 

DebugMessage:  Loaded font Trajan Pro_lu-16 

DebugMessage:  Loaded font Trajan Pro_lu-13 

DebugMessage:  Timer Frequency is 0 2cc948

DebugMessage:  Initializing sound card.

DebugMessage:  initailizing bink

DebugMessage:  Create anchor mwin

DebugMessage:  Load texture atlas.

DebugMessage:  InitializeWorld

DebugMessage:  Loaded font Tahoma-13Bold 

DebugMessage:  Loaded font Trajan Pro-17Bold 

DebugMessage:  Loaded font Trajan Pro-21Bold 

DebugMessage:  Loaded font Trajan Pro-37Bold 

DebugMessage:  Loaded font Tahoma-32Bold 

Debug Message:  Attempting to allocate memory of size: 53477376 bytes

Debug Message:  Allocation successful

DebugMessage:  Create popup manager.

DebugMessage:  InitializeMWinStripEngine

DebugMessage:  InitializeMWinDeferredTextRenderer

DebugMessage:  Initialize effect system.

DebugMessage:  InitializeSpellRepository

DebugMessage:  InitializeTriggerManager

DebugMessage:  InitializeMusicLayerGroupManager

DebugMessage:  Loaded font Tahoma-16Bold 

DebugMessage:  Loaded font Trajan Pro-19Bold 

DebugMessage:  Loaded font Trajan Pro-16Bold 

Debug Message:  Total objects deleted: 1

Debug Message:  Attempting to allocate memory of size: 53477376 bytes

Debug Message:  Allocation successful

Debug Message:  Total objects deleted: 0

DebugMessage:  Begin LoadCoreXMLData3

DebugMessage:  LoadCoreXMLData finished 3

Debug Message:  MapManager registered 12 files on disk

Debug Message:  MapManager registered 95 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

DebugMessage:  LoadCoreXMLData finished

DebugMessage:  Create setup screens.

DebugMessage:  Loaded font Segoe UI Semibold-13Bold 

DebugMessage:  Loaded font Trajan Pro-32Bold 

DebugMessage:  Loaded font Trajan Pro-24Bold 

DebugMessage:  Loaded font Tahoma-11Bold 

DebugMessage:  Loaded font Arial-11 

DebugMessage:  Loaded font Tahoma-19Bold 

DebugMessage:  Loaded font Segoe UI Semibold-17Bold 

DebugMessage:  Loaded font Segoe UI Semibold-16Bold 

DebugMessage:  Loaded font Segoe UI Semibold-11Bold 

DebugMessage:  Loaded font Tahoma-15Bold 

DebugMessage:  Loaded font BankGothic Md BT-12 

DebugMessage:  No string tables in E:\Spel\Installerade\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips

DebugMessage:  Set mouse.

DebugMessage:  Set update timer.

Debug Message:  LOADING GAME: C:\Users\Micke\Documents\My Games\LegendaryHeroes\Saves\AutoSave.EleSav

Debug Message:  Attempting to allocate memory of size: 63963136 bytes

Debug Message:  Allocation successful

Debug Message:  StopAllXMLDataThreads Called

Debug Message:  Stopped CoreXMLDataThread1

Debug Message:  Stopped CoreXMLDataThread2

Debug Message:  Stopped CoreXMLDataThread3

Debug Message:  Stopped CoreXMLDataThread4

Debug Message:  Stopped Load Game XML Thread

Debug Message:  Stopped Load Game XML Thread #2

Debug Message:  LOAD GAME: Loading XML Data (start)

Debug Message:  Total objects deleted: 188428

Debug Message:  LOAD GAME: Loading XML Data (end)

Debug Message:  Loaded saved game with map file: Custom-SmallMaps-Karrazan's Fist

DebugMessage:  LOAD GAME: Loading Quick Data - Complete

DebugMessage:  Loaded font Trajan Pro-11Bold 

DebugMessage:  Loaded font Verdana-13 

DebugMessage:  Loaded font Tahoma-12Bold 

DebugMessage:  Loaded font Trajan Pro-15Bold 

DebugMessage:  Loaded font Tahoma-9 

DebugMessage:  Loaded font Tahoma-11 

Debug Message:  InitializeWorld:  Map File: Custom-SmallMaps-Karrazan's Fist

Debug Message:  Stamp Quantity: 7

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 4

Debug Message:  Mountain Generation Option: 1

Debug Message:  Map Random Seed: 1528200827

Debug Message:  Map Generation Complete

Debug Message:  LOAD GAME: Game Save Version: 14

Debug Message:  LOAD GAME: Game Version (at time of save): 2.1

Debug Message:  Player faction Kingdom of Midawr is set to difficulty Easy

Debug Message:  Player faction Empire of Umber is set to difficulty Easy

Debug Message:  Player faction Empire of Magnar is set to difficulty Easy

Debug Message:  Player faction Monsters and Ruffians is set to difficulty Easy

Debug Message:  Player faction Denizens of the Wildlands is set to difficulty Easy

Debug Message:  Player faction Kingdom NPC Player is set to difficulty Easy

Debug Message:  Player faction Empire NPC Player is set to difficulty Easy

DebugMessage:  LOAD GAME: Loading World - Complete

DebugMessage:  Loaded font Verdana-13Bold 

DebugMessage:  Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1

Debug Message:  Generating portrait: Portrait_Siihaniroo_-1277365284-887_-687484964

Debug Message:  Generating portrait: Portrait_Unit_Spearman_Mancer_114625061

Debug Message:  Generating portrait: Portrait_Unit_Peasant_Mancer_-112649503

Debug Message:  Generating portrait: Portrait_Unit_Spearman_Mancer_507695641

Debug Message:  Generating portrait: Portrait_Champion_Inslow_1877385292

Debug Message:  Generating portrait: Portrait_Champion_Tearny_-1624943851

Debug Message:  Generating portrait: Portrait_Unit_Scout_Mancer_-663063333

Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized

DebugMessage:  Player_List setting size 181 x 0

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

DebugMessage:  Loaded font Trajan Pro-13Bold 

DebugMessage:  Loaded font Tahoma-13 

DebugMessage:  Loaded font Trajan Pro-13 

DebugMessage:  Loaded font Tahoma-19 

DebugMessage:  Loaded font Times New Roman-21Bold 

Debug Message:  Generating portrait: Portrait_Unit_Defender_Mancer_1069916686

Debug Message:  Generating portrait: Portrait_City Keeper_-437009574-18137_226641823

Debug Message:  Generating portrait: Portrait_Guardian_-124228374-18287_1624633691

Debug Message:  Generating portrait: Portrait_RoyalGuard_290249486-18448_-1984476446

Debug Message:  Generating portrait: Portrait_Unit_Light_Mancer_60438690

Debug Message:  Generating portrait: Portrait_Unit_Archer_Mancer_900478116

Debug Message:  Generating portrait: Portrait_Unit_Medium_Mancer_1782018317

Debug Message:  Generating portrait: Portrait_Unit_Horseman_Mancer_-1843020423

Debug Message:  Generating portrait: Portrait_Unit_Crossbowman_Mancer_2049132804

Debug Message:  Generating portrait: Portrait_Unit_Heavy_Mancer_1545873057

Debug Message:  Generating portrait: Portrait_Unit_Mage_Mancer_-2095346858

Debug Message:  Generating portrait: Portrait_Unit_Magic_Medium_Mancer_-1843499671

Debug Message:  Generating portrait: Portrait_Unit_Magic_Heavy_Mancer_-821474871

Debug Message:  WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png

DebugMessage:  Loaded font Segoe UI Semibold-12Bold 

Debug Message:  Creating terrain gfx...

Debug Message:  FinishInitMapGfx started.

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: E:\Spel\Installerade\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: E:\Spel\Installerade\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)

Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect

Debug Message:  FinishInitMapGfx finished.

DebugMessage:  Loaded font Trajan Pro72Bold 

Debug Message:  WARNING: Could not find animation pack: WolfWalkingProp_AnimationPack

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Monsters\M_Wolf_Dog_Mesh_01.hkb.  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: .  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: .  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: .  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: .  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  -------------------------

Debug Message:  - Ending Turn 177 -

Debug Message:  Current Memory Usage: 960852 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 280

Debug Message:  -------------------------

Debug Message:  - Ending Turn 178 -

Debug Message:  Current Memory Usage: 967428 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 280

Debug Message:  Warning, tile design F_Town_04 now has 111 objects when it used to have 100

Debug Message:  AI Magnar: Now researching Sion Temple

Debug Message:  -------------------------

Debug Message:  - Ending Turn 179 -

Debug Message:  Current Memory Usage: 953156 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 283

Debug Message:  AI Kulan: Now researching Longbows

Debug Message:  -------------------------

Debug Message:  - Ending Turn 180 -

Debug Message:  Current Memory Usage: 954708 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 284

DebugMessage:  Error. String Not Found. Table: General String Name: OutpostModule

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  -------------------------

Debug Message:  - Ending Turn 181 -

Debug Message:  Current Memory Usage: 953948 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 286

DebugMessage:  AutoSaving - Begin

DebugMessage:  AutoSaving - Complete

Debug Message:  Generating portrait: Portrait_Siihaniroo_-1277365284-887_-687484964

Debug Message:  Generating portrait: Portrait_Unit_Scout_Mancer_1386415316

Debug Message:  -------------------------

Debug Message:  - Ending Turn 182 -

Debug Message:  Current Memory Usage: 956468 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 288

DebugMessage:  Error. String Not Found. Table: General String Name: OutpostModule

DebugMessage:  AI: Has chosen not to train any units.

Debug Message:  -------------------------

Debug Message:  - Ending Turn 183 -

Debug Message:  Current Memory Usage: 955924 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 289

Debug Message:  Battle: Redwatch (ID:655) is attacking Syndicate Enforcer (ID:564)

Debug Message:  Battle: Donya (ID:243) is attacking River Slag (ID:135)

Debug Message:  Battle: Slave Militia (ID:649) is attacking Pack Drake (ID:274)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 184 -

Debug Message:  Current Memory Usage: 956160 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 289

Debug Message:  -------------------------

Debug Message:  - Ending Turn 185 -

Debug Message:  Current Memory Usage: 960044 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 286

Debug Message:  Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100

Debug Message:  -------------------------

Debug Message:  - Ending Turn 186 -

Debug Message:  Current Memory Usage: 955396 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 286

DebugMessage:  Error. String Not Found. Table: General String Name: OutpostModule

DebugMessage:  AutoSaving - Begin

DebugMessage:  AutoSaving - Complete

Debug Message:  Generating portrait: Portrait_Unit_Scout_Mancer_2122374460

Debug Message:  Generating portrait: Portrait_Siihaniroo_-1277365284-887_-687484964

Debug Message:  -------------------------

Debug Message:  - Ending Turn 187 -

Debug Message:  Current Memory Usage: 957588 KB

Debug Message:  Cities in World: 15

Debug Message:  Units in World: 286