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Siege of Centauri: Release Build!

Published on Tuesday, September 3, 2019 By DerekPaxton In Siege of Centauri Support

***RELEASED 9/12/19***

Features

  • Added beacons to the entrances at the start of each map so you know where the enemies are going to come from.
  • Added voice over to all missions.
  • Added the ability to upvote missions in the Workshop.
  • Orbitals now have hotkeys when in WASD keyboard layout mode.
  • Added the Volery Mission. Take the war to the enemy in the final mission of Siege of Centuari.

Balance

  • Decreased Nova tower damage slightly
  • Increased Lure explosion damage, decreased its range (so its a bit more effective against Cruisers, but doesn't take out large swarms as well).
  • Chain Lightning now does more damage as the Arc Projector is upgraded.
  • Updated Thurlos map and mission.
  • Updated Gaol mission.
  • Updated Ciacco mission (made it easier).
  • Updated Epicurus mission.
  • Updated Sedge mission.
  • Updated Covey mission.
  • Updated Plains of Fire mission.
  • Added a new objective to Lacuna for upgrading a resource.
  • Added a new objective to Malden for killing 75 enemies with particle lasers.
  • Nest of the Queen produces a Falling Star every 15 seconds instead of every 10.
  • Disruption Beam can no longer target frigates (this keeps it from accidentally targeting one when you are trying to hit something else).

Fixes

  • Fixed some issues with enemy targeting.
  • Fixed an issue that was causing the colony to say it only did 1 damage instead of its true damage on the selection pane.
  • Fixed an issue with the hp display on the Fusion Detonator on the selection pane.
  • Fixed an issue where the Area reactor upgrade didn't show the increased cooldown time on the selection pane.
  • Fixed an issue where sometimes the Disruption Beam doesn't fire.
  • Fixed an issue where enemies get stuck on Styx trying to get to a beacon on the other side of a mountain.
  • Fixed an issue where shield only towers couldn't find a shielded enemy if he was hiding in a group of non-shielded enemies.
  • Fixed an issue where game can go on if your colony gets destroyed while the colony is upgrading.
  • Fixed an issue where the Floating Factory can spawn units and then leave them behind unmoving.
  • Reduced the perf impact of Arc Projectors.
  • Crash fixes.
  • Fixed an issue where the Gravity Chanellers were stacking their effects.
  • Fixed an issue where upvote count was not showing for downloaded mods.
  • Fixed broken tooltips on the audio options screen.
  • Fixed so many typos.
  • Fixed an issue where the endless screen can look wonky at 4k resolution.

UI

  • Updated the layout of the missions on the campaign screen so they don't look like they were placed by a crack addicted monkey with Parkinsons.
  • More sfx.
  • Added a road highlight to the campaign screen so you can generally tell where you are going.
  • Much better short descriptions for many of the towers and enemies.
  • The keyboard layout image now switches depending on the layout you have selected.
  • We now default to WASD keyboard mappings.
  • Added credits if you click the stardock logo on the main menu.
  • Improved the UI on the endless screen.
  • Reduced the saturation of volcanic maps slightly.