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Siege of Centauri: Patch 1

Published on Friday, September 13, 2019 By DerekPaxton In Siege of Centauri Support

*** RELEASED 09/18/2019 ***


  • Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done.


  • Updated Rul to make it slightly easier.
  • Reduced the Heart of the Phoenix shields slightly.
  • Improved Destructor targeting.
  • Improved Nullifier targeting.
  • Pulse Cannon: Instead of having a 1% chance to stun (with the upgrade) the tower now has a 0.5%/0.75%/1% chance to stun (per shot) depending on the tower level.
  • Tweaked the starting location of enemies on Gallehault.
  • Reduced Corrosion towers to doing 200/600/1800 damage over 20 seconds instead of 400/810/1800 damage over 8/9/10 seconds.
  • On Training difficulty the players damage boost was increased from +60% to +100%.
  • On Beginner difficulty the players damage bonus was increased from +50% to +70%.
  • Reduced the objective on Styx from killing 500 enemies with Orbital Strike to killing 200 enemies.
  • Reduced the cooldown on Orbital Strike from 360 seconds to 240 seconds.


  • Crash fixes
  • Fixed an issue that could cause Milton to have a ghosting effect.
  • Fixed an issue where sometimes the objective stars werent lines up when you got them.
  • Fixed an issue with upvoting where the count started at -1 instead of 0.
  • Fixed an issue with the destruction effect on the Vulture.
  • Fixed an issue that was causing part of the path to be obscured on Caluck.
  • Fixed some incorrect display ranges for some towers.
  • Fixed an issue that can cause the leaderboards to not show on the victory screen.
  • Fixed the air path on Dule.
  • The ever present typo fixes!
  • Fixed an issue that could keep people from being able to upload large missions to the workshop.
  • Updated Corrosion info to correctly state that Corrosion towers can stack
  • Fixed some issues with how mission upvote was not showing correctly in some situations


  • Added some art to the victory screen based on if you won or lost.
  • Game now defaults to running in a Borderless Window instead of Full Screen.
  • New Mortar sfx.
  • New Ion Cannon vfx.
  • Re-master Zhukov v/o to sound less mono/tinny.
  • Increased the volume of the colony attack notifications slightly.
  • Changed the font on the done/retry buttons on the victory screen to match the other screens.
  • Improved images on the scenario workshop.
  • Improved lots of tooltips on things players were confused about.
  • Better images will now be shown for missions in the workshop.