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Ship Series: The TEC Primacy Ragnarov Titan

Published on Wednesday, April 23, 2025 By Yarlen In Sins Dev Journals

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.

 

 

Armament

  • 1 x Rail Gun
  • 10 x Medium Autocannon Turrets (5 per side)
  • 14 x Point Defense Autocannon Turrets
  • 4 x Fixed Dual-Gauss Cannons
  • 12 x Dual-Gauss Turrets (3 per pylon)
  • 1 x Planetary Bombardment Cannon
  • 4 x Heavy Missile Launcher Batteries (Optional)
  • Up to 10 strikecraft squadrons (Optional)

As a counterpoint to the TEC Enclave’s Ankylon titan which focuses on defense, the Primacy goes all-in on offense. However, as powerful as the Ragnarov is, without a supporting fleet it is vulnerable to enemy assault.

 

Ragnarov Abilities

  • Piercing Shot: The titan fires an extremely powerful, long-range shell that deals massive damage to a single target.
  • Explosive Shot: The Ragnarov fires an explosive shell at a target enemy which deals area damage.
  • Warpath: For a short duration, each enemy destroyed gives the Ragnarov a stacking weapon damage bonus. Defeating larger enemies grants multiple stacks.
  • Novalith Cannon: Using its embedded railgun, the titan fires a devastating nuclear payload at a nearby hostile planet, inflicting massive surface damage and disabling all defensive structures for a time.

 

Offensive Upgrade Options

  • Missile Launchers: Adds 4 heavy missile batteries to the titan.
  • Railgun Accelerator: Upgrades the railgun’s power system and barrel materials to greatly increase its strength.
  • Rapid Autoloader: Increases the reload rate of all Physical weapons. Can be briefly overcharged to further increase cooldown.
  • Targeting Array: Greatly increases the weapon range of the titan and nearby ships.
  • Missile Guidance Computer: Enables missing retargeting and bonus damage to missiles fired by friendly units within range.
  • High Yield Warheads: Greatly increases planet bombing damage. Can be activated to grant increased damage to all nearby units for a duration.
  • Heavy Gauss Slugs: Advanced alloys give gauss ammunition increased damage and armor penetration.

 

 

Defensive Upgrade Options

  • Flak Burst: Adds Flak launchers to the titan, which can inflict Physical damage over time to all strike craft and missiles within a short range.
  • Extra Armor Plating (I-II): Each level increases the maximum Hull Points, Armor Points, and overall Armor Strength of the titan. These upgrades also enhance passive generation rates for hull and armor.
  • Combat Repair System: The addition of small robotic repair drones gives the titan a passive bonus to repair rates, which persists in combat. When brought to full power, this rate is boosted for a short duration.
  • Reactive Plating: Improves the ship’s armor plating with special technology to reactively counter the impact of incoming missiles.
  • Ablative Armor: Adds advanced armor plates that are designed to ablate into clouds of disrupting particles when struck by beam weapons.

 

Utility Upgrade Options

  • War Reporter: Embeds a war journalist and their media team onto the ship to capture footage for propaganda films. Increases the empire’s maximum influence.
  • Hangar Bay: Adds a hangar bay to the titan, giving it the ability to host up to 10 squadrons.
  • Volatile Accelerants: Injects potent fuel additives to boost the speed of nearby ships for a short time but also causes damage for the duration.
  • Antimatter Engine: Adds a secondary antimatter generator to the ship, increasing maximum storage and regeneration capabilities.